====== Autohypnosis (Skill) ====== ===== AUTOHYPNOSIS (WIS) ===== //Trained only.// You have trained your mind to resist certain injuries and threats while also gaining a few select benefits. **Check:** The DC and effect depend on the task you attempt. **Resist Fear:** In response to a fear effect, you can make an Autohypnosis check on your next action even if you've been overcome by fear. A successful check grants you another saving throw with a +4 morale bonus to resist the fear effect. **Memorize:** You can attempt to memorize a long string of numbers, a long passage of verse, or other particularly difficult piece of information . Each successful check (DC 15) allows you to memorize up to 250 words or the equivalent of a what could be comfortably contained on an 8 ½-by-11 inch sheet of paper. You always retain this information; however, you can only recall it with a successful Autohypnosis check (DC 15). **Tolerate Poison:** In response to being poisoned, you can make an Autohypnosis check (DC equal to the poison’s save DC) on your next action. A successful check grants you a +4 morale bonus on your saving throw to resist the poison's secondary damage. **Willpower:** If reduced to your disabled threshold, you may make an Autohypnosis check (DC 20). If successful, you can perform a strenuous action without taking 1 point of damage. A failed check carries no penalties-you can choose not to perform the strenuous action. If you do perform the strenuous action after failing the check, you take 1 point of damage, as normal. **Try Again?:** For resist fear and memorize, you can make a check once per round. You can't try again to tolerate poison. You can't try again in the same round for willpower. **Special:** You can take 10 on Autohypnosis checks, but you can't take 20. **Time:** Most uses of Autohypnosis are attack actions. Willpower is a free action that can be attempted once per round. {{tag>skills wisbased trainedonly}}