====== Cerebral Mine (Cyberware) ====== ===== CEREBRAL MINE (PL 6) ===== Also called "//cortex bombs//," these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient's loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive. **Benefit:** While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful [[Treat Injury (Skill)|Treat Injury]] check (DC 20) followed by a [[Disable Device (Skill)|Disable Device]] check (DC 25). Failure of either roll the premature detonation of the device. **Type:** Internal **Location:** None **Hardness/Hit Points:** -/5 **Base Purchase DC:** 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18) **Restriction:** Mil. (+3) {{tag>cyb pl6 canon internal headware mil}}