====== Character Creation Process ====== ====== Part 1: Genesis ====== ===== Step One: Character Concept ===== Choose: * Primary [[Facets|Inspiration Facet]] * [[Concept]] * [[Archetypes]] for [[Nature]] and [[Demeanor]] * [[Inspired Character Types|Inspired Character Type]] * [[Origin]] * [[Allegiance|Organizational Allegiance]] ===== Step Two: Select Attributes ===== Prioritize the three categories ([[Physical Attributes|Physical]], [[Social Attributes|Social]], [[Mental Attributes|Mental]]) into Primary, Secondary, Tertiary: * Primary Attribute category receives 6 dots, secondary receives 4 dots and tertiary receives 3 dots. (6/4/3) Note that each [[Attributes|Attribute]] starts with one dot before you add any. Assign a number of dots to each attribute. The Attribute maximum is 5 dots. ===== Step Three: Select Abilities ===== Choose desired [[Abilities]]. (23 Dots) No Ability may be higher than 3 at this stage. ===== Step Four: Select Backgrounds ===== Choose [[Backgrounds]]. (5) No Background may be higher than 5 at this stage. ===== Step Five: Finishing Touches ===== ==== Willpower ==== Record starting [[Willpower]] (2). ==== Bonus Points ==== Spend [[Bonus Points]] (21) The player may take up to seven points of [[Merits and Flaws|Flaws]] to gain more Bonus Points. * [[attributes|Attributes]] cost 5 Bonus Points per dot (Maximum 5 dots) * [[abilities|Abilities]] cost 2 Bonus Points per dot (Maximum 5 dots) * [[Specialty|Attribute and Ability Specialties]] cost 1 Bonus Point per dot (Maximum 3 per ability) * [[backgrounds|Backgrounds]] cost 2 Bonus Points per dot (Maximum 5 dots) * [[willpower|Willpower]] cost 3 Bonus Points per dot (Maximum 10 dots) * [[merits_and_flaws|Merits]] cost a varying number of Bonus Points per Merit ====== Part 2: Transformation ====== ===== Step One: Inspiration ===== Choose an [[Instance of Inspiration]]. **//"...and then, all of a sudden..."//** ===== Step Two: Transformation Points ===== Spend 13 [[Transformation Points|transformation points]] on [[Inspiration]], [[ability mastery|Ability Mastery]], [[Background Enhancements]], [[Knacks]] or on other traits. ====== Part 3: Last Details ====== ===== Step One: Final Touches ===== Calculate final [[Initiative]] and [[soak]]. ===== Step Two: Spark of Life ===== Decide how you character came to be who she is and prepare for [[prologue|Prologue]]. {{tag>sys hru}}