====== Daredevil (Advanced Class) ====== The fearless Daredevil risks life and limb to perform death-defying acts. When you need a stunt person, an extreme sports enthusiast, or someone with the know-how to stage a dangerous-looking spectacle or to succeed at a stunt that no one else in their right mind would even attempt, then call on the Daredevil. The Daredevil can perform physical stunts and vehicle stunts, understands the magic of movie-making, and is tough enough to take on a dangerous stunt, succeed at the stunt and survive. Select this advanced class if you want your character to excel at risk-taking and understand how to push the limits of possibility. The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible. =====Requirements===== To qualify to become a Daredevil, a character must fulfill all the following criteria. **Base Attack Bonus:** +2. **Skills:** [[Concentration (Skill)|Concentration]] 6 ranks, [[Drive (Skill)|Drive]] 6 ranks. **Feat:** [[Endurance (Feat)|Endurance]]. =====Class Information===== The following information pertains to the Daredevil advanced class. **Hit Die:** 1d10 **Action Points:** 6 + one-half character level, rounded down, every time the Daredevil attains a new level in this class. =====Class Skills===== The Daredevil’s class skills (and the key ability for each skill) are: [[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Concentration (Skill)|Concentration]] (Con), [[Demolitions (Skill)|Demolitions]] (Int), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Jump (Skill)|Jump]] (Str), [[Pilot (Skill)|Pilot]] (Dex), [[Ride (Skill)|Ride]] (Dex), [[Spot (Skill)|Spot]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Tumble (Skill)|Tumble]] (Dex). **Skill Points at Each Level:** 4 + Int modifier =====Class Features===== The following features pertain to the Daredevil advanced class. ==== Fearless ==== A Daredevil gains a +4 morale bonus on Will saves to resist fear effects and on level checks to oppose [[Intimidate (Skill)|Intimidate]] checks. ==== Bonus Feats ==== At 3rd, 6th, and 9th level, the Daredevil gets a bonus feat. The bonus feat must be selected from the following list, and the Daredevil must meet all the prerequisites of the feat to select it. [[Acrobatic (Feat)|Acrobatic]], [[Armor Proficiency (Light) (Feat)|Armor Proficiency (light)]], [[Armor Proficiency (Medium) (Feat)|Armor Proficiency (medium)]], [[Athletic (Feat)|Athletic]], [[Brawl (Feat)|Brawl]], [[Cautious (Feat)|Cautious]], [[Dodge (Feat)|Dodge]], [[Force Stop (Feat)|Force Stop]], [[Improved Brawl (Feat)|Improved Brawl]], [[Improved Damage Threshold (Feat)|Improved Damage Threshold]], [[Improved Knockout Punch (Feat)|Improved Knockout Punch]], [[Knockout Punch (Feat)|Knockout Punch]], [[Mobility (Feat)|Mobility]], [[Nimble (Feat)|Nimble]], [[Spring Attack (Feat)|Spring Attack]], [[Streetfighting (Feat)|Streetfighting]], [[Surface Vehicle Operation (Feat)|Surface Vehicle Operation]], [[Toughness (Feat)|Toughness]], [[Vehicle Dodge (Feat)|Vehicle Dodge]], [[Vehicle Expert (Feat)|Vehicle Expert]]. ==== Action Boost ==== This ability, gained at 4th level, allows a Daredevil to spend 2 action points in a round. You can spend 1 action point, see the result of the roll, and then decide to spend a second point, as long as you do so before the Gamemaster reveals the result of your action. ==== Adrenaline Rush ==== At 5th level, a Daredevil can temporarily in-crease one of her physical ability scores (Strength, Dexterity, or Constitution). She spends 1 action point and gets to increase the selected ability score by 1d4+1 points. The increase lasts for a number of rounds equal to her class level. At the end of the duration, the Daredevil is fatigued for 1d4+1 rounds. At 8th level, a Daredevil can temporarily increase two of her physical ability scores. At the end of the duration, the Daredevil is fatigued for 1d6+2 rounds. ==== Delay Damage ==== Once per day, a Daredevil of 7th level or higher can delay the damage dealt by a single attack or effect for a number of rounds equal to her class level. ==== Damage Threshold ==== A 10th-level Daredevil increases her massive damage threshold by 3 points. This increase stacks with the increase provided by the [[Improved Damage Threshold (Feat)|Improved Damage Threshold]] feat. //For example, a Daredevil with a current Constitution score of 15 makes a Fortitude save against massive damage only when she takes 18 or more points of damage from a single attack. With the Improved Dam-age Threshold feat as well, her massive damage threshold would be 21 instead of 15.// =====Advancement Table: The Daredevil===== |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |1st|+0 |+2 |+0 |+0 |Fearless |+1 |+0| |2nd| +1 |+3 |+0| +0 |Nip-up| +2 |+0| |3rd| +1 |+3 |+1| +1 |Bonus Feat |+2| +1| |4th| +2 |+4 |+1| +1 |Action Boost| +3| +1| |5th| +2 |+4 |+1| +1 |Adrenaline Rush 1| +4| +1| |6th |+3 |+5 |+2| +2 |Bonus Feat| +4| +2| |7th |+3 |+5 |+2| +2 |Delay Damage| +5 |+2| |8th |+4 |+6 |+2| +2 |Adrenaline Rush 2| +6 |+2| |9th |+4 |+6 |+3| +3 |Bonus Feat| +6| +3| |10th |+5 |+7 |+3 |+3 |Damage Threshold| +7| +3| {{tag>advancedclass charactercreation modern}}