====== Mecha Jockey ====== While anyone reasonably proficient with a mecha's cockpit can strap in and guide the hulking metal monster across the field of battle, only the Mecha Jockey makes it look effortless as he rains destruction upon his enemies from an impersonal distance. The Mecha Jockey masters rapid turns, bursts of speed, evasive maneuvers, and sudden stops-all the things that can make the difference on the battlefield. Perfect hand-eye coordination, stubborn resolve, and soaring bravado serve to impress and infuriate his enemies, as well as less experienced mecha pilots. Select this advanced class if you want your character to be an expert mecha operator, in command of a massive, armored war machine equipped with terrifying weaponry. The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible. =====Requirements===== To qualify to become a , a character must fulfill the following criteria. =====Class Information===== The following information pertains to the advanced class. **Hit Die:** 1d **Action Points:** + one-half character level, rounded down, every time the attains a new level in this class. =====Class Skills===== The ’s class skills (and the key ability for each skill) are: **Skill Points at Each Level:** + Int modifier. =====Class Features===== The following features pertain to the advanced class. =====Advancement Table: The ===== |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |1st| {{tag>advancedclass charactercreation future}}