======Mindwalker (Character Class)====== **Storyteller House Rule** There exist people gifted with extraordinary abilities: Mindwalkers. They have visions or a sense of what others are thinking. They can influence the minds of those around them or even affect the physical world with their thoughts. Still, a few who possess such gifts conceal them, out of concern that others will fear or misunderstand them. They can become masters of their fate, or else risk becoming the pawns of those who seek to harness and control their powers for their own purposes. Mindwalkers have innate mental powers, known as “[[Psionic Skills|talents]],” which can be developed through training and study. Only their talent, their training, and their stamina limit Mindwalkers, since using mental abilities can be draining. =====Requirements===== To qualify to become a Mindwalker, a character must fulfill the following criteria. **Ability Scores** Int 11+, Wis 11+, Cha 11+ **Abilities:** Mental ability scores (Wis, Int, and Cha) are far more important to a Mindwalker than physical abilities. Mindwalking skills are based on mental abilities, primarily Intelligence and Wisdom. Constitution can provide additional Vitality allowing the Mindwalker to use their powers more. **Races:** The potential for psionic talent lies within all intelligent creatures. Psionics of nearly every race exist. [[Fraal (Species)|Fraal]] and [[Human (Species)|human]] Mindwalkers are the most common, perhaps simply because humans are so populous, or because they’re more given to exploring their innate psionic talents. [[T'sa (Species)|T'sa]], [[Sesheyan (Species)|Sesheyan]] and [[Weren (Species)|Weren]] also produce Mindwalkers, but in far fewer numbers. These races tend to produce more [[Wild Talent (Feat)|Wild Talents]] than fully capable Mindwalkers. It is very uncommon to meet non-humanoid Mindwalker, but not unheard of. =====Class Information===== The following information pertains to the Mindwalker class. **Hit Die:** Mindwalkers gain 1d6 vitality points per level, and Constitution modifier applies. A 1st-level Mindwalker receives vitality points equal to 6 + his Constitution modifier. **Action Points:** 5 + one-half character level, rounded down, every time the Mindwalker attains a new level in this class. =====Class Skills===== The Mindwalker’s class skills (and the key ability for each skill) are: [[Bluff (Skill)|Bluff]] (Cha), [[Computer Use (Skill)|Computer Use]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Gather Information (Skill)|Gather Information]] (Cha), [[Intimidate (Skill)|Intimidate]] (Cha), [[Listen (Skill)|Listen]] (Wis), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Spot (Skill)|Spot]] (Wis) and [[Survival (Skill)|Survival]] (Wis). All Psionic Skills are class skills. [[Adaptation (Talent)|Adaptation]], [[Body Control (Talent)|Body Control]]* , [[Combat Sense (Talent)|Combat Sense]] , [[Cryokinesis (Talent)|Cryokinesis]] , [[Domination (Talent)|Domination]], [[Drain Ability (Talent)|Drain Ability]], [[Drain Emotion (Talent)|Drain Emotion]], [[Drain Power (Talent)|Drain Power]], [[Drain Vitality (Talent)|Drain Vitality]], [[Dreamwalk (Talent)|Dreamwalk]], [[Empathy (Talent)|Empathy]]*, [[Empathic Projection (Talent)|Empathic Projection]], [[Enhance Ability (Talent)|Enhance Ability]], [[Enhance Senses (Talent)|Enhance Senses]], [[Illusion (Talent)|Illusion]], [[Life Drain (Talent)|Life Drain]], [[Life Extension (Talent)|Life Extension]], [[Mental Contact (Talent)|Mental Contact]]*, [[Mind Reading (Talent)|Mind Reading]], [[Photokinesis (Talent)|Photokinesis]], [[Precognition (Talent)|Precognition]]*, [[Psionic Blast (Talent)|Psionic Blast]], [[Psionic Healing (Talent)|Psionic Healing]], [[Psionic Sense (Talent)|Psionic Sense]]*, [[Psionic Shield (Talent)|Psionic Shield]], [[Psionic Static (Talent)|Psionic Static]], [[Psionic Surgery (Talent)|Psionic Surgery]], [[Psychometry (Talent)|Psychometry]], [[Pyrokinesis (Talent)|Pyrokinesis]], [[Remote Viewing (Talent)|Remote Viewing]], [[Sense Minds (Talent)|Sense Minds]], [[Sleep (Talent)|Sleep]], [[Suggestion (Talent)|Suggestion]], [[Telekinesis (Talent)|Telekinesis]], [[Telekinetic Blast (Talent)|Telekinetic Blast]], [[Telekinetic Grip (Talent)|Telekinetic Grip]], [[Telekinetic Shield (Talent)|Telekinetic Shield]] *May be used Untrained **Special Psionic Skills:** [[Mindswitch (Talent)|Mindswitch]], [[Psionic Weapon (Talent)|Psionic Weapon]] **Skill Points At 1st level:** (6+Int modifier) x4 **Skill Points at Each Level:** 6 + Int modifier =====Class Features===== The following features pertain to the Mindwalker character class. ====Starting Feat==== [[Psionic Ability (Feat)|Psionic Ability]] ====Psionic Training==== The Mindwalker gains a Bonus Feat at 1st, 2nd, 4th, 7th, 10th, 13th, 17th, 20th Level. The feat chosen must be a [[Psionic Feats|Psionic feat]]. ====Bonus Feats==== The Psionic gains a Bonus Feat at 3rd, 9th, 14th and 20th level. Feat must be chosen from one of the following: [[Alertness (Feat)|Alertness]], [[Animal Affinity (Feat)|Animal Affinity]], [[Defensive Martial Arts (Feat)|Defensive Martial Arts]], [[Frightful Presence (Feat)|Frightful Presence]], [[Influence (Feat)|Influence]], [[Combat Martial Arts (Feat)|Combat Martial Arts]], [[Persuasive (Feat)|Persuasive]], [[Sharp-Eyed (Feat)|Sharp-Eyed]], [[Stamina (Feat)|Stamina]], or [[Stealthy (Feat)|Stealthy]]. ==== Skill Emphasis ==== At 6th, 12th and 18th level the Mindwalker gains the [[Skill Emphasis (Feat)|Skill Emphasis]] Bonus Feat =====Advancement Table: The Mindwalker===== |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |1|+0|+0|+0|+2|Psionic Feat|+1|+0| |2|+1|+0|+0|+3|Psionic Feat|+1|+0| |3|+2|+1|+1|+3|Bonus Feat|+2|+0| |4|+3|+1|+1|+4|Psionic Feat|+2|+0| |5|+3|+1|+1|+4| |+3|+1| |6|+4|+2|+2|+5|Skill Emphasis|+3|+1| |7|+5|+2|+2|+5|Psionic Feat|+3|+1| |8|+6/+1|+2|+2|+6| |+4|+1| |9|+6/+1|+3|+3|+6|Bonus Feat|+4|+2| |10|+7/+2|+3|+3|+7|Psionic Feat|+5|+2| |11|+8/+3|+3|+3|+7| |+5|+2| |12|+9/+4|+4|+4|+8|Skill Emphasis|+6|+2| |13|+9/+4|+4|+4|+8|Psionic Feat|+6|+3| |14|+10/+5|+4|+4|+9|Bonus Feat|+6|+3| |15|+11/+6/+1|+5|+5|+9|Bonus Feat|+7|+3| |16|+12/+7/+2|+5|+5|+10| |+7|+3| |17|+12/+7/+2|+5|+5|+10|Psionic Feat|+8|+4| |18|+13/+8/+3|+6|+6|+11|Skill Emphasis|+8|+4| |19|+14/+9/+4|+6|+6|+11| |+9|+4| |20|+15/+10/+5|+6|+6|+12|Psionic Feat|+9|+4| =====Advanced and Prestige Classes===== [[Biokineticist advanced class|Biokineticist]], [[Biowarrior advanced class|Biowarrior]], [[ESPion advanced class|ESPion]], [[Graduate Psi Student advanced class|Graduate Psi]], [[Mindknight advanced class|Mindknight]], [[Psientist advanced class|Psientist]], [[Psiguard advanced class|Psiguard]], [[Psionic Attorney advanced class|Psionic Attorney]], [[Psi Officer advanced class|Psi Officer]], [[PsiSpy advanced class|Psi Spy]], [[Psi Tech advanced class|Psi Tech]], [[Psi Trooper advanced class|Psi Trooper]], [[Psychokinetic (Definition)|Psychokinetic]], [[Teke advanced class|Teke]], [[Telepath advanced class|Telepath]] {{tag>charactercreation psi hr sw modern}}