======Psi Trooper (Advanced Class)====== **Storyteller House Rule** Psi troopers are elite psionic soldiers trained to use their skills in small-unit covert operations. There will always be conflicts, and Mindwalkers will inevitably be drawn into them. Psi troopers are elite psionic soldiers trained to use their skills in small-unit. covert operations. Squads of psionic commandos infiltrate enemy positions to gather intelligence, liberate hostages, or leave nothing and no one alive. Government agencies at first deny their existence, but as former psi troopers enter the civilian sector, the secret eventually comes out. Some try to leave the "psi wars" behind, but soon find they are good at little else. Such veterans can command immense salaries as mercenaries and security specialists. =====Requirements===== To qualify to become a Psi Trooper, a character must fulfill the following criteria. =====Class Information===== The following information pertains to the Psi Trooper advanced class. **Hit Die:** 1d6 **Action Points:** 6 + one-half character level, rounded down, every time the Psi Trooper attains a new level in this class. =====Class Skills===== The Psi Trooper’s class skills (and the key ability for each skill) are: **Skill Points at Each Level:** + Int modifier. =====Class Features===== The following features pertain to the Psi Trooper advanced class. =====Advancement Table: The Psi Trooper===== |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |1st| {{tag>advancedclass charactercreation psi canon hr}}