======Psionic Attorney====== Like anyone else, Mindwalkers appear in court, sometimes as witnesses. sometimes as clients——and sometimes as legal representation. Psionic attorneys have a unique understanding not only of psionic clients‘ needs, but also of psionic manipulation of juries. In a few societies, attorneys are allowed under certain circumstances to examine witnesses and defendants psionically. A good psi attorney needs to have this ability and also be able to detect an unscrupulous opponent's attempt to alter a witness's memories. Psionic attorneys must develop both legal and psionic skills equally. =====Requirements===== To qualify to become a Psionic Attorney, a character must fulfill the following criteria. =====Class Information===== The following information pertains to the Psionic Attorney advanced class. **Hit Die:** 1d6 **Action Points:** 6 + one-half character level, rounded down, every time the Psionic Attorney attains a new level in this class. =====Class Skills===== The Psionic Attorney’s class skills (and the key ability for each skill) are: **Skill Points at Each Level:** + Int modifier. =====Class Features===== The following features pertain to the Psionic Attorney advanced class. =====Advancement Table: The Psionic Attorney===== |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |1st| {{tag>advancedclass charactercreation psi canon hr}}