======Strong (Character Class)====== The Strong hero uses his Strength score to best advantage. Taking a level in this class demonstrates physical training for overall strength and power. Strong heroes excel at hand-to-hand and melee combat, as well as other activities that demand physical power. Boxers, martial artists, some types of soldiers, athletes who depend on raw physical power, blue-collar workers, and other who rely on pure brawn all fall within the scope of the Strong hero. =====Requirements===== **Ability Scores:** Strength is the ability associated with this class. Strong heroes usually also have good scores in Constitution, Dexterity, and at least one of the nonphysical scores. =====Class Information===== The following information pertains to the Strong Hero character class. **Hit Die:** Strong heroes gain 1d8 vitality points per level, and Constitution modifier applies. A 1st-level Strong hero receives vitality points equal to 8 + his Constitution modifier. **Action Points:** 5 + one-half character level, rounded down, every time the Strong Hero attains a new level in this class. =====Class Skills===== The Strong Hero’s class skills (and the key ability for each skill) are: [[Climb (Skill)|Climb]] (Str), [[Handle Animal (Skill)|Handle Animal]] (Cha), [[Intimidate (Skill)|Intimidate]] (Cha), [[Jump (Skill)|Jump]] (Str) and [[Swim (Skill)|Swim]] (Str) The [[species|species]], [[stellar_nation_character_benefits|origin]], and [[Occupations|occupation]] you choose may provide you with additional class skills to choose from. **Skill Points at 1st Level:** (2 + Int modifier) X 4 **Skill Points at Each Level:** 2 + Int modifier =====Class Features===== The following features pertain to the Strong Hero character class. ====Talents==== At each odd-numbered class level, the Strong hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated. **Beginning Talents:** A 1st-Level Strong hero can choose from extreme effort, ignore hardness, and melee smash. ===Extreme Effort Talent Tree=== A Strong hero can push himself to make an extreme effort. The effort must relate to either a Strength check or a Strength-based skill check. You must decide to use this ability before making the check. * **Extreme Effort:** The effort requires a full round action and provides a +2 bonus on the check. * **Improved Extreme Effort: ** The effort requires a full-round action and provides a +2 bonus that stacks with the bonus provided by extreme effort (+4 total). //Prerequisite:// **Extreme Effort** * **Advanced Extreme Effort:** The effort requires a full-round action and provides a +2 bonus that stacks with the bonus provided by extreme effort and improved extreme effort (+6 total). //Prerequisites:// **Extreme Effort**, **Improved Extreme Effort** ===Ignore Hardness Talent Tree=== The Strong hero has an innate talent for finding weaknesses in objects. This allows a Strong hero to ignore some of an object’s hardness when making a melee attack to break it. * **Ignore Hardness:** The Strong hero ignores 1 point of an object’s hardness. * **Improved Ignore Hardness:** The Strong hero ignores 1 additional point of hardness (for a total of 2). //Prerequisite:// **Ignore Hardness** * **Advanced Ignore Hardness:** The Strong hero ignores 1 additional point of hardness (for a total of 3). //Prerequisites:// **Ignore Hardness**, **Improved Ignore Hardness** ===Melee Smash Talent Tree=== The Strong hero has an ability to focus his strength to increase melee damage. * **Melee Smash:** The Strong hero receives a +1 bonus on melee damage. * **Improved Melee Smash:** The Strong hero receives an additional +1 bonus to melee damage (+2 total). //Prerequisite:// **Melee Smash** * **Advanced Melee Smash:** The Strong hero receives an additional +1 bonus to melee damage (+3 total). //Prerequisites:// **Melee Smash**, **Improved Melee Smash** ====Bonus Feats==== At each even-numbered class level, the Strong hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites. [[Animal Affinity (Feat)|Animal Affinity]], [[Archaic Weapons Proficiency (Feat)|Archaic Weapons Proficiency]], [[Athletic (Feat)|Athletic]], [[Blind-Fight (Feat)|Blind-Fight]], [[Brawl (Feat)|Brawl]], [[Cleave (Feat)|Cleave]], [[Combat Martial Arts (Feat)|Combat Martial Arts]], [[Combat Reflexes (Feat)|Combat Reflexes]], [[Great Cleave (Feat)|Great Cleave]], [[Improved Brawl (Feat)|Improved Brawl]], [[Improved Combat Martial Arts (Feat)|Improved Combat Martial Arts]], [[Power Attack (Feat)|Power Attack]], [[Weapon Focus (Feat)|Weapon Focus]] =====Advancement Table: The Strong Hero===== |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |1st| +1| +1| +0| +0| Talent| +1 | +0| |2nd| +2| +2| +0| +0| Bonus Feat| +2| +0| |3rd| +3| +2| +1| +1| Talent| +2 |+0| |4th| +4| +2| +1| +1| Bonus Feat| +3| +0| |5th| +5| +3| +1 |+1| Talent| +3| +1| |6th| +6/+1| +3| +2| +2| Bonus Feat | +3| +1| |7th | +7/+2| +4| +2| +2| Talent | +4| +1| |8th | +8/+3| +4| +2| +2| Bonus Feat | +4| +1| |9th | +9/+4| +4| +3| +3| Talent| +5| +2| |10th| +10/+5| +5| +3| +3| Bonus Feat| +5| +2| {{tag>charactercreation strong characterclass}}