====== Telescoping Limbs (Cyberware) ====== ==== TELESCOPING LIMBS (PL 6) ==== These cyberlimbs are capable of telescoping a considerable distance while continuing to function. The joints of one or more cyber-limbs are designed to lock in place, holding one position as long as the recipient wishes. **Benefit:** Telescoping limbs applied to arms give the recipient an additional 5 feet of reach when extended (a total of 10 feet for Small or Medium-size characters), but prevent her from threatening the squares surrounding her (she can't attack creatures or objects less than 10 feet away). Telescoping legs allow a recipient to extend her legs to gain a +10 circumstance bonus to her base land speed, or a +8 equipment bonus on [[Jump (Skill)|Jump]] checks. As well as allowing her to stand an additional five feet tall (extending her upward reach by five feet). Having extremely long legs is awkward, however, so the recipient takes a –2 penalty to Defense while they are extended. Extending or retracting a telescoping limb is a free action that can be taken once per round for each limb. **Type:** External. **Location:** One per limb. **Hardness/Hit Points**: 5/10. **Base Purchase DC:** 17 **Restriction:** None. {{tag>cyb pl6 limbware external skills}}