You can impose emotional states on others.
Requirements: Telepathy feat
Check: None. The target makes a Will saving throw against your skill DC. You can impose any of the following emotional states on the subject:
Friendship: The creature’s attitude shifts toward the next more positive reaction (hostile to unfriendly, unfriendly to indifferent, etc.). Creatures involved in combat continue to fight back normally, however. Friendship dispels the effects of hatred.
Rage: The creature gains a +2 bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a –1 penalty to AC. They are compelled to fight, heedless of danger. Rage does not stack with itself. Rage dispels the effects of fear.
Time: Empathic Projection is a standard action. It lasts as long as you concentrate.
Strain: 3.