Shot on the Run (Feat)

You are highly trained in skirmish ranged weapon tactics.

Prerequisites: Dexterity 13, Point Blank Shot, Dodge, Mobility.

Benefit: When using an attack action with a ranged weapon, you can move both before and after the attack provided that your total distance moved is not greater than your speed.

Moving in this way does not provoke an attack of opportunity from the defender you are attacking (though it can provoke attacks of opportunity from others, as normal).