Spines (Mutation)

You develop sharp spikes that can project outward from your body at high velocity, harming anyone in the vicinity. These spines emerge from your skin and fire in all directions, ensuring wide dispersal.

MP Cost: 4

Benefit: You gain natural ranged weapon in the form of spines. These spines burst outward in a cloud, damaging all adjacent creatures and objects. The spines deal 1d8 points of piercing damage and have no critical range (as no attack roll is needed), and affect only adjacent creatures and objects. Each time you use this ability, you must rest 8 hours before it can be used again.