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ambassador_advanced_class

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Ambassador (Advanced Class)

Most beginning heroes don't actually hold ambassador rank,-they're professional Foreign Service types who serve as assistants to a politically appointed ambassador, or consuls who serve as unofficial representatives to another nation. While many corporations are large enough to maintain diplomatic relations with other powers, most ambassadors in the Verge are government representatives. They represent the interests of one of the stellar nations as they seek to reestablish their nation's power and influence in the Verge, or they're native Vergers cautiously negotiating their future status with the Concord and its member states. Independent space stations of importance, such as Darkhold in Tendril, also have their own ambassadors. A hero never simply becomes the ambassador who speaks for her government or corporation. Instead, she's assigned small tasks in which she can demonstrate her diplomatic skills. These can range from closing an important grain shipment deal to negotiating the end of a bloody civil war (which would probably grant an immediate promotion to full ambassador). Social status is a good way to measure how fast an ambassador moves up through the ranks of her government.

In the Verge: Human diplomats in the Verge typically choose a stellar nation or a Verge system as their native culture of choice. Fraal, sesheyan, t'sa, or mechalus are the most likely alien cultures in which a hero might specialize—although there are a handful of system—contained sentient species native to this region of space.

Skilled diplomats and dignitaries armed with a deep understanding of politics and a heightened awareness of the importance of compromise, Ambassadors can deftly mediate disputes among individuals, organizations, nations, or worlds divided by opposing ideologies, philosophies, and politics. They bring keen perception and insight to the table, striving to advance their employers' agendas without compromising their own integrity or betraying the trust placed in them as representatives of factions, worlds, and stellar nations. As the authorized representative of her faction, world, or stellar nation, the Ambassador is entitled to privileges beyond the rights of ordinary people. These privileges apply only when the Ambassador's allegiance to a faction, world, or stellar nation is recognized.

Select this advanced class if you want your character to excel at negotiations and have political connections and “clout.”

The fastest path into this advanced class is from the Charismatic hero basic class, though other paths are conceivable.

Requirements

To qualify to become a Ambassador, a character must fulfill the following criteria.

Skills: Diplomacy 6 ranks, Knowledge (Administration) 6 ranks, Knowledge (Religion) 6 ranks

Charismatic Hero Talents: Charm, Favor

Allegiance: An Ambassador must pledge her primary allegiance to a faction, nation, world, or empire and remain a dutiful servant of this body; if the Ambassador breaks this allegiance, she loses all the benefits of the Diplomatic Immunity and Open Arms class features.

Class Information

The following information pertains to the Ambassador advanced class.

Hit Die: 1d6

Action Points: 6 + one-half character level, rounded down, every time the Ambassador attains a new level in this class.

Class Skills

The Ambassador’s class skills (and the key ability for each skill) are:

Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Research (Int), Sense Motive (Wis)

Skill Points at Each Level: 4 + Int modifier.

Class Features

The following features pertain to the Ambassador advanced class.

Diplomatic Immunity

Starting at 1st level, if the Ambassador is arrested for a crime, she can make a Diplomacy check to invoke her diplomatic credentials and not suffer the usual legal penalty or punishment. The severity of the crime determines the DC of the Diplomacy check, and how authorities react if the Ambassador succeeds. See the Diplomatic Immunity Table for Diplomacy check DCs based on the severity of the crime. If one of the Ambassador's consuls is arrested for a crime and unable to secure her own release, the Ambassador may intercede on the consul's behalf. One may aid the other's Diplomacy check. An Ambassador who routinely invokes the privilege of diplomatic immunity—either on her own behalf or to protect her selected consuls—is likely to be recalled or terminated by those she has sworn to represent (at the GM's discretion).

Severity of Crime ExamplesDCEffect of Successful Diplomacy Check
Class 5: Disturbing the peace, public intoxcation, minor traffic violation15-2 penalty on subsequent Diplomacy checks in that area
Class 4: Possession of a controlled substance, injurious traffic accident, operating a business or vehicle without the appropriate license20-5 penalty on subsequent Diplomacy checks in that area
Class 3: Attempted bribery of a public official, robbery or grand theft, aiding and abetting a known felon, assault with a deadly weapon, possession of a concealed or unlicensed weapon25-10 penalty to subsequent Diplomacy checks in that area
Class 2: Murder or manslaughter, fraud, smuggling, assault against a public official, trafficking in contraband30Deportation in 2d6 hours
Class 1: Conspiracy against the government, murder of a public official, sabotage35Detention pending diplomatic action by the character’s affiliated government

Open Arms

Beginning at 2nd level, the Ambassador is skilled at initiating peaceful negotiations. She may add a competence bonus equal to one-half her Ambassador class level on all Diplomacy checks.

Bonus Feats

At 3rd, 6th, and 9th level, the Ambassador gets a bonus feat. The bonus feat must be selected from the following list, and the Ambassador must meet all the prerequisites of the feat to select it.

Attentive, Defensive Martial Arts, Dodge, Educated, Improved Initiative, Low Profile, Oathbound, Renown, Trustworthy

Information Access

Starting at 4th level, the Ambassador can make Gather Information checks without public utilities government/organization spending money or making Wealth checks, provided she is dealing with individuals or organizations that are helpful, friendly, indifferent, or unfriendly toward her or those she represents. Dealing with individuals or organizations that are hostile requires the Ambassador to make Wealth checks as usual when using the Gather Information skill.

Stipend

Skilled diplomats are well paid for their loyalty and dedication, and they are accustomed to traveling in style. At 5th level, and again at 8th level, the Ambassador gains a one-time Wealth bonus increase of +4.

Restricted Access

At 7th level, the Ambassador gains clearance to access restricted files or classified information from any source that recognizes her faction, organization, nation, world, or stellar empire. She gains a +5 bonus on Computer Use checks made to defeat computer security and a +5 bonus on Research checks.

Select Consuls

At 10th level, the Ambassador may appoint a number of individuals equal to her Reputation bonus as “consuls” or “attaches.” These appointed individuals gain all the benefits of the diplomatic immunity, information access, and restricted access class features. The Ambassador may revoke these privileges at any time and appoint replacement consuls as she sees fit. It takes ld4 hours for an Ambassador to invoke or revoke a consul's or attache's privileges.

Advancement Table: The Ambassador

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st

2nd +1 +0 +0 +3 Open Arms +1 +1 3rd +2 +1 +1 +3 Bonus Feat +2 +1 4th +3 +1 +1 +4 Info Access +2 +2 5th +3 +1 +1 +4 Stipend +3 +2 6th +4 +2 +2 +5 Bonus Feat +3 +2 7th +5 +2 +2 +5 Rest. Access +4 +3 8th +6 +2 +2 +6 Stipend +4 +3 9th +6 +3 +3 +6 Bonus Feat +5 +3 10th +7 +3 +3 +7 Select Consuls +5 +4

ambassador_advanced_class.1384394612.txt.gz · Last modified: 2021/12/04 00:41 (external edit)