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ammunition [2013/11/14 06:35] storyteller [AMMUNITION, BIO-AGENT (PL 6)] |
ammunition [2021/12/04 00:39] (current) |
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Each round of seeker ammunition contains a microscopic computer and gravity-bending generators. When seeking ammunition leaves the chamber, it immediately detects the range to the target, if that target moves, the gravity generators nudge the bullet into a new trajectory to intercept its target at its new location. Seeking ammunition grants a +1 bonus to attack rolls. | Each round of seeker ammunition contains a microscopic computer and gravity-bending generators. When seeking ammunition leaves the chamber, it immediately detects the range to the target, if that target moves, the gravity generators nudge the bullet into a new trajectory to intercept its target at its new location. Seeking ammunition grants a +1 bonus to attack rolls. | ||
- | ===== AMMUNITION, SURVEILLANCE (PL 7) ===== | + | * [[Surveillance rounds equipment|Surveillance Rounds]] |
- | [[Surveillance rounds equipment]] are subsonic slugs fitted with miniature cameras and micro-transmitters. The round can be fired into any solid surface. Once affixed, it transmits its view to a monitor designed to receive the round’s signal (see [[Surveillance Round Receiver equipment]] in the [[Weapon Accessories]] section). The round’s field of vision is only 90 degrees and is centered on the line from the firing point to the impact point. The field of vision cannot be changed, and the surveillance round does not pick up audio. | + | {{tag>eq pl6 pl7}} |
- | {{tag>eq}} | + |