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ammunition [2013/11/13 23:34]
storyteller
ammunition [2013/11/13 23:35]
storyteller [AMMUNITION, BIO-AGENT (PL 6)]
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 Ammunition fitted with these modifications cannot be further customized with [[ammunition_gadgets|gadgets]],​ nor can ammunition already fitted with gadgets be fitted with these modifications. Ammunition fitted with these modifications cannot be further customized with [[ammunition_gadgets|gadgets]],​ nor can ammunition already fitted with gadgets be fitted with these modifications.
  
-===== AMMUNITION, BIO-AGENT (PL 6) ===== +  * [[bio-agent ammunition equipment|Bio-Agent Ammunition]]
-Although uncommon in the civilized systems of the Gravity Age, biological warfare has never fully disappeared. Particularly on frontiers such as [[The Verge|the Verge]], especially ruthless or desperate people have been known to use [[bio-agent ammunition equipment]] ​to get the job done. +
- +
-Bio-agent ammunition contains a miniscule amount of a biological weapon in-side an insulated chamber within each round. Use of bio-agent rounds imposes a –1 penalty to damage. Any living creature struck by a bio-agent round, however, is injected with a poisonous compound with effects identical to cyanogen gas (DC 19, 1d4 Dex, 2d4 Con). +
 ===== AMMUNITION, DISTRACTION ROUND (PL 6) ===== ===== AMMUNITION, DISTRACTION ROUND (PL 6) =====
 A heavy-duty dart with a sound chip and tiny speaker attached, a [[distraction round equipment]] deals no damage. Instead, it sticks in a solid surface and begins emitting a random series of small noises– quiet breathing, small coughs, creak-ing leather, the sound of scraping feet, and so on. These noises are just loud enough to attract the attention of a nearby sentry (listen DC 13), potentially providing a distraction. A heavy-duty dart with a sound chip and tiny speaker attached, a [[distraction round equipment]] deals no damage. Instead, it sticks in a solid surface and begins emitting a random series of small noises– quiet breathing, small coughs, creak-ing leather, the sound of scraping feet, and so on. These noises are just loud enough to attract the attention of a nearby sentry (listen DC 13), potentially providing a distraction.
ammunition.txt · Last modified: 2013/11/13 23:36 by storyteller