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ammunition [2013/11/14 06:34] storyteller |
ammunition [2013/11/14 06:35] storyteller [AMMUNITION, BIO-AGENT (PL 6)] |
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Ammunition fitted with these modifications cannot be further customized with [[ammunition_gadgets|gadgets]], nor can ammunition already fitted with gadgets be fitted with these modifications. | Ammunition fitted with these modifications cannot be further customized with [[ammunition_gadgets|gadgets]], nor can ammunition already fitted with gadgets be fitted with these modifications. | ||
- | ===== AMMUNITION, BIO-AGENT (PL 6) ===== | + | * [[bio-agent ammunition equipment|Bio-Agent Ammunition]] |
- | Although uncommon in the civilized systems of the Gravity Age, biological warfare has never fully disappeared. Particularly on frontiers such as [[The Verge|the Verge]], especially ruthless or desperate people have been known to use [[bio-agent ammunition equipment]] to get the job done. | + | |
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- | Bio-agent ammunition contains a miniscule amount of a biological weapon in-side an insulated chamber within each round. Use of bio-agent rounds imposes a –1 penalty to damage. Any living creature struck by a bio-agent round, however, is injected with a poisonous compound with effects identical to cyanogen gas (DC 19, 1d4 Dex, 2d4 Con). | + | |
===== AMMUNITION, DISTRACTION ROUND (PL 6) ===== | ===== AMMUNITION, DISTRACTION ROUND (PL 6) ===== | ||
A heavy-duty dart with a sound chip and tiny speaker attached, a [[distraction round equipment]] deals no damage. Instead, it sticks in a solid surface and begins emitting a random series of small noises– quiet breathing, small coughs, creak-ing leather, the sound of scraping feet, and so on. These noises are just loud enough to attract the attention of a nearby sentry (listen DC 13), potentially providing a distraction. | A heavy-duty dart with a sound chip and tiny speaker attached, a [[distraction round equipment]] deals no damage. Instead, it sticks in a solid surface and begins emitting a random series of small noises– quiet breathing, small coughs, creak-ing leather, the sound of scraping feet, and so on. These noises are just loud enough to attract the attention of a nearby sentry (listen DC 13), potentially providing a distraction. |