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ammunition [2013/11/13 23:34]
storyteller
ammunition [2013/11/13 23:36]
storyteller [AMMUNITION, SURVEILLANCE (PL 7)]
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 Ammunition fitted with these modifications cannot be further customized with [[ammunition_gadgets|gadgets]],​ nor can ammunition already fitted with gadgets be fitted with these modifications. Ammunition fitted with these modifications cannot be further customized with [[ammunition_gadgets|gadgets]],​ nor can ammunition already fitted with gadgets be fitted with these modifications.
  
-===== AMMUNITION, BIO-AGENT (PL 6) ===== +  * [[bio-agent ammunition equipment|Bio-Agent Ammunition]]
-Although uncommon in the civilized systems of the Gravity Age, biological warfare has never fully disappeared. Particularly on frontiers such as [[The Verge|the Verge]], especially ruthless or desperate people have been known to use [[bio-agent ammunition equipment]] ​to get the job done. +
- +
-Bio-agent ammunition contains a miniscule amount of a biological weapon in-side an insulated chamber within each round. Use of bio-agent rounds imposes a –1 penalty to damage. Any living creature struck by a bio-agent round, however, is injected with a poisonous compound with effects identical to cyanogen gas (DC 19, 1d4 Dex, 2d4 Con). +
 ===== AMMUNITION, DISTRACTION ROUND (PL 6) ===== ===== AMMUNITION, DISTRACTION ROUND (PL 6) =====
 A heavy-duty dart with a sound chip and tiny speaker attached, a [[distraction round equipment]] deals no damage. Instead, it sticks in a solid surface and begins emitting a random series of small noises– quiet breathing, small coughs, creak-ing leather, the sound of scraping feet, and so on. These noises are just loud enough to attract the attention of a nearby sentry (listen DC 13), potentially providing a distraction. A heavy-duty dart with a sound chip and tiny speaker attached, a [[distraction round equipment]] deals no damage. Instead, it sticks in a solid surface and begins emitting a random series of small noises– quiet breathing, small coughs, creak-ing leather, the sound of scraping feet, and so on. These noises are just loud enough to attract the attention of a nearby sentry (listen DC 13), potentially providing a distraction.
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 Each round of seeker ammunition contains a microscopic computer and gravity-bending generators. When seeking ammunition leaves the chamber, it immediately detects the range to the target, if that target moves, the gravity generators nudge the bullet into a new trajectory to intercept its target at its new location. Seeking ammunition grants a +1 bonus to attack rolls. Each round of seeker ammunition contains a microscopic computer and gravity-bending generators. When seeking ammunition leaves the chamber, it immediately detects the range to the target, if that target moves, the gravity generators nudge the bullet into a new trajectory to intercept its target at its new location. Seeking ammunition grants a +1 bonus to attack rolls.
  
-===== AMMUNITION, SURVEILLANCE (PL 7) ===== +  * [[Surveillance rounds equipment|Surveillance ​Rounds]]  
-[[Surveillance rounds equipment]] are subsonic slugs fitted with miniature cameras and micro-transmitters. The round can be fired into any solid surface. Once affixed, it transmits its view to a monitor designed to receive the round’s signal (see [[Surveillance ​Round Receiver equipment]] in the [[Weapon Accessories]] section). The round’s field of vision is only 90 degrees and is centered on the line from the firing point to the impact point. The field of vision cannot be changed, and the surveillance round does not pick up audio. +{{tag>​eq ​pl6 pl7}}
-{{tag>​eq}}+
ammunition.txt · Last modified: 2013/11/13 23:36 by storyteller