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ammunition_gadgets [2013/08/27 14:13]
127.0.0.1 external edit
ammunition_gadgets [2013/11/13 23:20] (current)
storyteller
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 ====== Ammunition Gadgets ====== ====== Ammunition Gadgets ======
 +The following gadgets are universal and can apply to ammunition found in any era, provided all gadget-specific restrictions are observed.
  
 +==== BIRDSHOT ====
 +This is a lighter type of shotgun ammunition. It reduces the damage dealt by a shotgun by 1 die.
 +  * **Restrictions:​** Shotguns only
 +  * **Purchase DC Modifier:** -1
  
-The following gadgets are universal ​and can apply to ammunition found in any era, provided all gadget-specific restrictions are ob-served.+==== CHEMICAL, MUSCLE RELAXANT ==== 
 +Rather than a solid slug, the projectile is an injector dart designed to deliver a dose of broad-range muscle relaxants. ​The projectile has half the normal range increment for the weapon ​and deals only 1d3 points of damage. If this penetrates the target'​s DR, the dart injects the target with muscle relaxant, dealing 1d4+1 points of Dexterity damage. The target ​can make a DC 14 Fortitude save to reduce the ability damage by half. 
 +  * **Restrictions:​** Ballistic weapons and ammunition only 
 +  * **Purchase DC Modifier:** +4
  
-=== BIRDSHOT === +==== EXTENDED RANGE ====
-This is a lighter type of shotgun ammunition. It reduces the damage dealt by a shotgun by I die. +
-  * **Restrictions:​** Shotguns only. +
-  * **Purchase DC Modifier:** -1. +
- +
-=== CHEMICAL, MUSCLE RELAXANT === +
-Rather than a solid slug, the projectile is an injector dart designed to deliver a dose of broad-range muscle relaxants. The projectile has half the normal range increment for the weapon and deals only 1d3 points of dam-age. If this penetrates the target'​s DR, the dart injects the target with muscle relaxant, dealing 1d4+1 points of Dexterity damage. The target can make a DC 14 Fortitude save to reduce the ability damage by half. +
-**Restrictions:​** Ballistic weapons and am-munition only. +
-**Purchase DC Modifier:** +4. +
- +
-=== EXTENDED RANGE ===+
 The range of a ranged weapon is doubled. Melee weapons are not affected by this gadget. The range of a ranged weapon is doubled. Melee weapons are not affected by this gadget.
-Restrictions:​ Ranged weapons only. +  * **Restrictions:​** Ranged weapons only 
-Purchase DC Modifier: +2.+  * **Purchase DC Modifier:** +2
  
-=== FLECHETTE ===+==== FLECHETTE ​====
 Flechette rounds fire bundles of razor-sharp,​ fin-stabilized tungsten darts. A weapon that fires this ammunition improves its critical threat range by +1, but takes a -1 penalty on attack rolls. Flechette rounds fire bundles of razor-sharp,​ fin-stabilized tungsten darts. A weapon that fires this ammunition improves its critical threat range by +1, but takes a -1 penalty on attack rolls.
-Restrictions:​ Projectile weapons onlyPurchase DC Modifier: +4+  * **Restrictions:​** Projectile weapons only 
- +  * **Purchase DC Modifier:** +4
-=== IMPROVED DAMAGE === +
-Projectile ammunition with custom loads or energy weapons with dispersion crystals im-prove the damage of the weapon by +1. +
-Restrictions:​ Ranged weapons only. +
-Purchase DC Modifier: +2.+
  
-=== IMPROVED PENETRATION ===+==== IMPROVED DAMAGE ==== 
 +Projectile ammunition with custom loads or energy weapons with dispersion crystals improve the damage of the weapon by +1. 
 +  * **Restrictions:​** Ranged weapons only 
 +  * **Purchase DC Modifier:** +2 
 +  *  
 +==== IMPROVED PENETRATION ​====
 Utilizing high-frequency energy bursts, shots from this weapon reduce the effectiveness of armor. When fired at an opponent wearing any type of armor, the attack receives a +2 bonus. It has no benefit against targets that are not wearing armor. Utilizing high-frequency energy bursts, shots from this weapon reduce the effectiveness of armor. When fired at an opponent wearing any type of armor, the attack receives a +2 bonus. It has no benefit against targets that are not wearing armor.
-Restrictions:​ Ranged non ballistic weapons only. +  * **Restrictions:​** Ranged non ballistic weapons only 
-Purchase DC Modifier: +3.+  * **Purchase DC Modifier:** +3
  
-=== IMPROVED STOPPING POWER ===+==== IMPROVED STOPPING POWER ====
 By employing hollow-point ammunition or diffusion crystals, this gadget allows ranged weapons to produce significantly greater damage output. This gadget adds 1 die to the weapon'​s damage (increasing damage from 2d8 points to 3d8. for example). By employing hollow-point ammunition or diffusion crystals, this gadget allows ranged weapons to produce significantly greater damage output. This gadget adds 1 die to the weapon'​s damage (increasing damage from 2d8 points to 3d8. for example).
-Restrictions:​ Ranged weapons only. +**Restrictions:​** Ranged weapons only 
-Purchase DC Modifier: +10.+**Purchase DC Modifier:** +10
  
-=== REDUCED AMMO SIZE ===+==== REDUCED AMMO SIZE ====
 Advances in ammunition propulsion and power output enable standard-sized clips to hold more ammo. This gadget increases the number of rounds or shots in a clip by 50%. Advances in ammunition propulsion and power output enable standard-sized clips to hold more ammo. This gadget increases the number of rounds or shots in a clip by 50%.
-Restrictions:​ Ranged weapons only. +  * **Restrictions:​** Ranged weapons only 
-Purchase DC Modifier: +3.+  * **Purchase DC Modifier:** +3
  
 ===== PL 7: GRAVITY AGE AMMUNITION GADGETS ===== ===== PL 7: GRAVITY AGE AMMUNITION GADGETS =====
-The following gadgets are found in the Gravi-ty ​Age and can apply to weapons ​of that era or later, provided all gadget-specific ​restric-tions ​are observed.+The following gadgets are found in the [[progress_level_7|Gravity ​Age]] and can apply to ammunition ​of that era or later, provided all gadget-specific ​restrictions ​are observed.
  
-=== NANOROUND ===+==== NANOROUND ​====
 Nanorounds are programmable projectiles equipped with nanite loads that can be set to attack only certain materials, such as metal or flesh (chosen before firing and set with a move action).  ​ Nanorounds are programmable projectiles equipped with nanite loads that can be set to attack only certain materials, such as metal or flesh (chosen before firing and set with a move action).  ​
  
-Nanorounds exist for all ballis-tic ​weapons, as well as for bows and cross-bows.+Nanorounds exist for all ballistic ​weapons, as well as for bows and crossbows.
  
-A nanoround deals no damage on a successful hit. Instead, it deals damage over the following 1d3+1 rounds to whatever ​ma-terial ​it has been programmed to damage.Restrictions:​ Ballistic weapons and bows only. +A nanoround deals no damage on a successful hit. Instead, it deals damage over the following 1d3+1 rounds to whatever ​material ​it has been programmed to damage. 
-Purchase DC Modifier: +4+  * **Restrictions:​** Ballistic weapons and bows only. 
 +  * **Purchase DC Modifier:** +4
  
-**Nanoround Damage per Round** 
-**Setting Damage/​Round** 
-Flesh Tissue 1d4 Con 
-Bone Tissue 1d4 Str 
-Nerve Tissue 1d2 Dex/1d3 Int 
-Metal 1d2 hardness/​1d2 hp 
-Wood 1d3+1 hardness/​1d3+1 hp 
  
 +|**Setting**|**Damage/​Round**|
 +|Flesh Tissue| 1d4 Con|
 +|Bone Tissue |1d4 Str|
 +|Nerve Tissue |1d2 Dex/1d3 Int|
 +|Metal| 1d2 hardness/​1d2 hp|
 +|Wood |1d3+1 hardness/​1d3+1 hp|
 +{{tag>eq gadget pl5 pl6 pl7}}
ammunition_gadgets.txt · Last modified: 2013/11/13 23:20 by storyteller