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armor_chart [2014/02/21 11:08]
storyteller created
armor_chart [2014/02/23 00:51]
storyteller
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 ====== Armor Chart ====== ====== Armor Chart ======
  
-Class Armor Rating Penalty+|  **Class**  |  **Armor**  |**Rating**|**Penalty**| 
 +|Class One|//​(reinforced clothing)//​| ​ 1  |  0  | 
 +|Class Two|//​(armor T-shirt)//​| ​ 2  |  1  | 
 +|Class Three|//​(Kevlar vest)//​| ​ 3  |  1  | 
 +|Class Four|//​(flak jacket)//​| ​ 4  |  2  | 
 +|Class Five|//​(full riot gear)//​| ​ 5  |  3  |
  
-Class One 1 0 
  
-(reinforced clothing) 
- 
-Class Two 2 1 
- 
-(armor T-shirt) 
- 
-Class Three 3 1 
- 
-(Kevlar vest) 
- 
-Class Four 4 2 
- 
-(flak jacket) 
- 
-Class Five 5 3 
- 
-(full riot gear) 
  
 Armor adds its rating to the character’s soak dice pool against bashing damage and lethal damage. It does not protect against fire or other types of damage. However, armor also subtracts a number of dice from dice pools related to bodily coordination and agility (most Dexterity-based dice pools). This is reflected in the penalty listing. Attackers may make targeting rolls to hit unprotected portions of a defender and thus ignore the armor (Storyteller assigns difficulty penalty — typically +1 or +2). Armor adds its rating to the character’s soak dice pool against bashing damage and lethal damage. It does not protect against fire or other types of damage. However, armor also subtracts a number of dice from dice pools related to bodily coordination and agility (most Dexterity-based dice pools). This is reflected in the penalty listing. Attackers may make targeting rolls to hit unprotected portions of a defender and thus ignore the armor (Storyteller assigns difficulty penalty — typically +1 or +2).
 {{tag>​sys}} {{tag>​sys}}
armor_chart.txt · Last modified: 2021/12/04 00:39 (external edit)