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balance_skill [2013/08/08 06:19]
storyteller format tags table
balance_skill [2013/10/22 18:50]
storyteller
Line 6: Line 6:
 You can keep your balance while walking on a tightrope, narrow beam, slippery surface, or uneven ground. You can keep your balance while walking on a tightrope, narrow beam, slippery surface, or uneven ground.
  
-**Check:** You can walk on a precarious surface. A successful check lets you move at one-half your speed along the surface as a move action. A failure indicates that you spend your move action keeping your bal-ance ​and do not move. A failure by 5 or more indicates that you fall. The DC depends on the conditions, as detailed below: +**Check:** You can walk on a precarious surface. A successful check lets you move at one-half your speed along the surface as a move action. A failure indicates that you spend your move action keeping your balance ​and do not move. A failure by 5 or more indicates that you fall. The DC depends on the conditions, as detailed below:
- +
-  * **Conditions Balance Check DC*** +
-  * Surface 7-12 in. wide 10 +
-  * Surface 2-6 in wide 15 +
-  * Surface less than 2 in. wide 20 +
-  * Surface uneven or angled 10 +
-  * Surface slippery 10+
  
 +|**Conditions**|**Balance Check DC**|
 +|Surface 7-12 in. wide|10|
 +|Surface 2-6 in wide|15|
 +|Surface less than 2 in. wide|20|
 +|Surface uneven or angled|10|
 +|Surface slippery|10|
 *Add +5 to the DC if a narrow surface is slippery or angled. Add +10 if it is both. *Add +5 to the DC if a narrow surface is slippery or angled. Add +10 if it is both.
  
-**Accelerated Movement:** You can try to move across a precarious surface more quick-ly ​by taking a –5 penalty on your Balance check. You can charge across a precarious surface, as well, by taking a –5 penalty to the check, and taking an extra check if you move more than your speed.+**Accelerated Movement:** You can try to move across a precarious surface more quickly ​by taking a –5 penalty on your Balance check. You can charge across a precarious surface, as well, by taking a –5 penalty to the check, and taking an extra check if you move more than your speed.
  
 **Being Attacked While Balancing:​** While balancing you are flat-footed (you lose your Dexterity bonus to Defense), unless you have 5 or more ranks in Balance. If you take damage you must make a Balance check again to keep your balance. **Being Attacked While Balancing:​** While balancing you are flat-footed (you lose your Dexterity bonus to Defense), unless you have 5 or more ranks in Balance. If you take damage you must make a Balance check again to keep your balance.
  
-**Resist Zero-G Bull Rush:** Normally, a successful Bull Rush in zero-g results in the target being moved 10 feet, as opposed to 5 feet, for every 5 points by which the at-tacker’s Strength check exceeds the defender’s. However, the defender may make a Balance check (opposed by the attacker’s Balance or Dexterity check) in order to reduce the Bull Rush movement to the normal 5 feet per 5 points. This check is made as a free action, in reaction to the attacker’s successful Bull Rush.+**Resist Zero-G Bull Rush:** Normally, a successful Bull Rush in zero-g results in the target being moved 10 feet, as opposed to 5 feet, for every 5 points by which the attacker’s Strength check exceeds the defender’s. However, the defender may make a Balance check (opposed by the attacker’s Balance or Dexterity check) in order to reduce the Bull Rush movement to the normal 5 feet per 5 points. This check is made as a free action, in reaction to the attacker’s successful Bull Rush.
  
-**Special:​** You can take 10 when making a Balance check, but you can’t take 20. A character with the Focused feat gets a +2 bonus on all Balance checks.+**Special:​** You can take 10 when making a Balance check, but you can’t take 20. A character with the [[focused_feat|Focused]] feat gets a +2 bonus on all Balance checks.
  
 **Time:** Balancing while moving at one-half your movement speed is a move action. Accelerated Movement, allowing you to move at your full move rate, is also a move action. **Time:** Balancing while moving at one-half your movement speed is a move action. Accelerated Movement, allowing you to move at your full move rate, is also a move action.
balance_skill.txt · Last modified: 2021/12/04 00:39 (external edit)