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biomorph

Biomorph

A biomorph frame is essentially a hard plastic or metallic casing often in a shape that resembles a living creature, though the resemblance is vague at best.

All biomorphs are constructs. They also share the following traits:

  • Size: As the emulated species, although only small and medium-sized biomorphs may be selected as heroes.
  • Speed: As the emulated species.
  • Ability Scores: A biomorph has no Constitution score and a starting Charisma of 1. The remaining four scores are calculated and assigned exactly as for other species. Any modifiers for the emulated species are applied after assigned these points. Biomorphs can improve their mental ability scores (Intelligence, Wisdom, and Charisma) every four levels just as organic characters do, but cannot raise their physical characteristics this way.
  • Starting Culture and Occupation: Biomorphs never get a starting occupation or culture.
  • Armor: Biomorphs may wear armor exactly as their emulated race, or they have certain types of armor attached to their frames.
  • Critical Systems: Although they are constructs, biomorphs have vital areas and critical systems, so are subject to critical hits.
  • Cybernetic Incompatibility: A biomorph cannot be fitted with cybernetic attachments.
  • Immunities: Biomorphs are immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, and any effect that requires a Fortitude save, unless that effect also works on objects or is harmless. They are not subject to nonlethal damage, ability damage, ability drain (except as noted below), energy drain, or the effects of massive damage.
  • Machinelike Appearance: Biomorphs are unmistakably machines. The Disguise skill may be used to obscure this fact and make them appear to be the species they resemble.
  • Manipulators: The manipulators of a biomorph resemble and function as those of the emulated species.
  • Rejuvenation Cycle: A biomorph runs on energy cells that need to rejuvenate regularly. During a 24 hour period, the biomorph must shut down for 8 hours to replenish its energy supply. During this time, it is essentially asleep. If the biomorph fails to rejuvenate, suffers a cumulative –1 penalty on attacks rolls, ability checks, skill checks, and saving throws each day until fully recharged.
  • Repairable: Biomorphs cannot heal damage on their own but can be repaired using the Repair skill. A successful Repair check (DC 30) repairs 1d10 wound points of damage to a biomorph, and each check represents 1 hour of work.
  • Robot Resurrection: When a biomorph is reduced to 0 hit points it is immediately destroyed, and cannot be repaired, although its “brain” may be removed and installed in a similar but intact frame. See Robot Resurrection
  • Sensors: Biomorphs begin with a class III sensors system.
  • Skills: A biomorph gains and assigns skill points as other nonhuman characters do, using its Charisma bonus for Constitution-based skills.
  • Free Language Skills: A biomorph can read, write, and speak one language.
  • Feats: A biomorph receives no feats at 1st level. However, it gains feats normally as it advances.
  • Action Points: A biomorph hero gains and uses Action Points exactly as organics do.
  • Height and Weight: A biomorph has the same height range as its emulated species, but its weight is 1.5 X the normal weight of its biological counterpart.
  • Level Adjustment: +0
biomorph.txt · Last modified: 2021/12/04 00:39 (external edit)