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dedicated_character_class

Dedicated (Character Class)

The Dedicated hero uses his Wisdom score to best advantage. Taking a level in this class demonstrates a focus on willpower, common sense, perception, and intuition. Sense of self and devotion of purpose, as well as keen senses and a greater ability to analyze information combine to define the Dedicated hero. A Dedicated hero might be insightful or understanding, he might be perceptive or possessed of wisdom beyond his years. He might be devoted to a cause, an ideal, a or a faith that’s bigger than himself while still possessing an unshakable confidence in his own abilities.

Health care workers, clergy, activists, investigators, and those dedicated to a cause or idea are some of the professional choices available to the Dedicated hero.

The DEDICATED HERO

Class LevelBase Attack BonusFort SaveRef SaveWill SaveClass FeaturesDefense BonusReputation Bonus
1st+0+1+0+1Talent+1+1
2nd+1+2+0+2Bonus Feat+2+1
3rd+2+2+1+2Talent+2+1
4th+3+2+1+2Bonus Feat+3+2
5th+3+3+1+3Talent+3+2
6th+4+3+2+3Bonus Feat+3+2
7th+5+4+2+4Talent+4+3
8th+6/+1+4+2+4Bonus Feat+4+3
9th+6/+1+4+3+4Talent+5+3
10th+7/+2+5+3+5Bonus Feat+5+4

ABILITIES

Wisdom is the ability associated with this class. Dedicated heroes often place high scores in Intelligence and at least one of the physical scores, particularly in Constitution.

HIT DIE

Dedicated heroes gain 1d6 vitality points per level, and their Constitution modifiers apply. A 1st-level Dedicated hero receives 6 vitality points + his Constitution modifier.

ACTION POINTS

Dedicated heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

CLASS SKILLS

The Dedicated hero’ class skills, and the key ability for each, are as follows.

Gamble (Wis), Investigate (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Treat Injury (Wis).

Also, the hero’s starting occupation may provide additional class skills.

Skill Points at 1st Level: (4 + Int modifier) X 4

Skill Points per level: 4 + Int modifier

STARTING FEATS

The Dedicated hero gains the feats that all characters receive at 1st level.

TALENTS

At each odd-numbered class level, the Dedicated hero selects a talent from the following talent trees. Some trees has a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, you can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated.

Empathic Talent Tree

The Dedicated hero’s innate talents give him a great capacity for empathy.

* Empathy: The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those thoughts and feelings communicated in any explicit manner. This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided the hero spends at least 1 minute observing his target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.

* Improved Aid Another: The bonus that the Dedicated hero provides to an ally when aiding another on a skill check increases by +1. This talent can be selected multiple times, each time granting an additional +1 to the bonus.

Prerequisite: Empathy

* Intuition: The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will save (DC 15) as a free action at any time. On a successful save, the hero either gets a hunch that everything is all right, or he gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstance. This talent is usable a number of times per day equal to the character’s Dedicated level.

Prerequisite: Empathy

Healing Talent Tree

The Dedicated hero has a talent for healing

* Healing Knack: The hero has a knack for the healing arts. He receives a +2 bonus on all Treat Injury checks.

* Healing Touch 1: The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 wound points per successful attempt.

Prerequisite: Healing Knack

* Healing Touch 2: The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by an additional +2 wound points per successful attempt (+4 total).

Prerequisite: Healing Knack, Healing Touch 1

Insightful Talent Tree

The dedicated hero’s innate insightfulness serves him will.

* Skill Emphasis: The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks with a trained only skill in which he has no ranks.

* Aware: The Dedicated hero is intuitively aware of his surroundings, adding his base Will save bonus to all Listen and Spot checks to avoid surprise.

Prerequisite: Skill Emphasis

* Faith: The Dedicated hero has a great deal of faith. It might be faith in himself, a higher power, or both. This unswerving belief allows the Dedicated hero to add his Wisdom modifier to the normal die roll whenever he spends 1 action point to improve an attack roll, skills check, saving throw, or ability check.

Prerequisite: Skill Emphasis

* Cool Under Pressure: The Dedicated hero selects a number of skill equal to 3 + his Wisdom modifier. When making a check with one of these skill, the Dedicated hero can take 10 even when distracted or under duress.

Prerequisites: Skill Emphasis and either Faith or Aware.

BONUS FEATS

At each even-numbered level, the Smart hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites.

Advanced Firearms Proficiency, Alertness, Archaic Weapons Proficiency, Attentive, Blind-Fight, Deceptive, Educated, Far Shot, Iron Will, Medical Expert, Meticulous, Surgery, Track, Weapon Focus.

dedicated_character_class.txt · Last modified: 2021/12/04 00:39 (external edit)