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Enigmas

The Enigmas Knowledge describes a character’s ability to solve logic problems, puzzles, and mysteries. Characters with this Knowledge link information, trivia, and hunches to solve conundrums of all varieties — especially useful when dealing with spirits who do not share a werewolf’s frame of reference. High Enigmas can lead a character to apply lateral thinking to all manner of problems, from setting up codes and signals among his pack so they can talk in secret, to matching wits against a devious villain.

  • * Student: You solve the New York Times crossword every day.
  • •• College: You can work out whodunit several chapters before the ending.
  • ••• Masters: You are your pack’s resident riddler, used to talking to wily spirits.
  • * ••• Doctorate: You recognize when your starting point is wrong, then reason your way to the right conclusion.
  • ••••• Scholar: Deep philosophical mysteries and issues pose you little difficulty.

Possessed by: Mystics, Wise Elders, Mystery Fans, Quiz Teams

Specialties: Logic Problems, Lateral Thinking, Ancient Mysteries

enigmas.txt · Last modified: 2021/12/04 00:39 (external edit)