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flexible_joints_cyberware

Flexible Joints (Cyberware)

FLEXIBLE JOINTS (PL 6)

The joints of the recipient are replaced with double-jointed hinges that can actually change their rigidity, becoming flexible in any direction.

Benefit: Flexible joints grant a +10 circumstance bonus on Escape Artist checks. Additionally, the recipient can make an Escape Artist check to escape restraints (other than a grapple) as a full-round action (as opposed to 1 minute). The recipient can squeeze through a tight space in half the time normally required.

A character cannot have both flexible joints and locking joints.

Type: Internal.

Location: None.

Hardness/Hit Points: -/2.

Base Purchase DC: 18.

Restriction: None.

flexible_joints_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)