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gridshadow

Gridshadow

The grid is the realm of the intellect. Those with high computer use skills and those with high intelligence will do better on the Grid than those without.

Gridshadow Creation

Very much just filling in the blanks on a Shadow sheet. A few decisions to make about software if you're going to be doing more than casual dipping into the grid.

HP/Dit Dice

A shadow has as many Hit Dice (d6) as it's user has character levels. It has maximum hit points for every level and gains bonus hit points equal to it's users rank in the Computer Use skill rather than adding points based on it's Constitution score.

Massive Damage Threshold

An shadow’s massive damage threshold equals its user’s Intelligence score.

Initiative

The shadow’s initiative modifier equals its user’s Intelligence modifier plus any other bonuses the user may have from class features or feats that specifically apply to the shadow’s initiative bonus.

Speed

An shadow has a base speed of 30 feet within any node.

Defense

An shadow’s Defense equals 10 + its user’s class bonus to Defense + its user’s Intelligence modifier + any applicable software modifiers. Touch attacks against the shadow ignore armor software modifiers but not deflection software modifiers. A flat-footed shadow loses its user’s Intelligence bonus to Defense.

Base Attack Bonus

An shadow’s base attack bonus equals its user’s ranks in the Computer Use skill.

Attack and Damage Bonus

The user’s Intelligence modifier applies to all attack and damage rolls instead of his Strength and Dexterity modifiers.

Size

A shadow’s size should be medium.

Fighting Space

An medium-sized shadow has a fighting space of 5 feet by 5 feet.

Reach

An medium-sized shadow has a reach of 5 feet.

Special Qualities

An shadow may have special qualities imparted by either special software or its user.

Saves

An shadow has the same base save bonuses as its user. Apply the user’s Intelligence modifier instead of his Constitution, Dexterity, or Wisdom modifier to the shadow’s base Fortitude, Reflex, and Will saving throws.

Abilities

An shadow's Strength, Dexterity and Consitution are equal to the user's ranks in the Computer Use skill. Intelligence, Wisdom and Charisma are the same as the user's.

Skills

Software

Software installed in the shadow is listed here. The memory cost of each piece of software is next to it.

Memory Blocks

Shadow 's usually have ten memory blocks, but each piece of installed software uses up one or more of these blocks, depending on its memory cost. Fill-in the number of used blocks here.

Shadow Statistics

An shadow has its own statistics block, which replaces that of the user on the Grid. The shadow statistics block is pared down to include only those values relevant to operating on the Grid.

The statistics presented here are the typical base values for shadows. Hardware, software, feats, class abilities and other factors can modify these numbers.

Challenge Rating (CR): A shadow’s CR is equal to its user’s character level.

HD/hp: A shadow has as many Hit Dice (d6) as its user has character levels. It has maximum hit points for each Hit Die and gains bonus hit points equal to its user’s ranks in the Computer Use skill rather than adding points based on its Constitution score. For example, the Hit Dice entry for the shadow of a 4th-level Smart hero with 7 ranks in Computer Use is 4d6+7 HD, and it has 31 hit points.

A shadow that is reduced to 0 hit points is destroyed and cannot be reused.

Massive Damage Threshold (Mas): A typical shadow’s massive damage threshold equals its user’s Intelligence score. If a shadow takes damage in excess of its massive damage threshold from a single attack, its user must succeed on a DC 20 Fortitude save or the shadow dissolves and the user is instantly dis-connected as if Dropped (see Game Over, Man!, below). Disconnection does not destroy the wounded shadow, and it is usually ready as soon as its user gets back online.

Initiative (Init): The avatar’s initiative modifier equals its user’s Intelligence modifier.

Speed (Spd): A shadow has a base speed determined by the Grid Interface Device through which its operator connects to the Grid.

Defense: A shadow’s Defense equals the Base Defense imparted by + its user’s class bonus to Defense + its user’s Intelligence modifier + any applicable software modifiers. Touch attacks against the shadow ignore armor software modifiers but not deflection soft-ware modifiers. A flat-footed avatar loses its user’s Intelligence bonus to Defense.

Base Attack Bonus (BAB): An shadow’s base attack bonus equals its user’s ranks in the Computer Use skill.

Attacks (Atk): The shadow gains multiple attacks per round at the same rate as characters in the physical world would (an extra attack when its base attack bonus reaches 6, 11, and 16).

Fighting Space (FS): An avatar has a fighting space of 5 feet by 5 feet.

Reach: An avatar has a reach of 5 feet.

Special Qualities (SQ): A shadow may have special qualities imparted by either special software or its user.

Allegiances (AL): Shadows have allegiances just as normal characters do. Even an autonomous piece of software (such as an agent) always owes allegiance to an individual, a group, or a particular domain or node.

Saves (SV): A shadow has the same base save bonuses as its user. Apply the user’s Intelligence modifier instead of his Constitution, Dexterity, or Wisdom modifier to the avatar’s base Fortitude, Reflex, and Will saving throws.

Abilities: A shadow does not have ability scores. Any actions that aren’t normally resolved using skill checks are resolved with Computer Use checks instead.

Skills: Shadows don’t have skills of their own. Whenever an avatar must make a skill check, its user makes the check on its behalf.

Since a shadow’s effectiveness in the virtual world is determined mostly by its user’s computer skills, a Computer Use check is used to resolve all skill checks except Bluff, Concentration, Decipher Script, Diplomacy, Gamble, Gather Information, Intimidate, Investigate, Knowledge (all skills), Research, and Sense Motive.

For example, suppose Brandon’s shadow needs to make a Hide check to avoid detection in a node. Instead of making a Hide check, Brandon makes a Computer Use check, since hiding his avatar requires some digital legerdemain on his part. Later, Brandon’s shadow attempts to bluff its way past a node guardian. Since bluffing requires Brandon to use his own wits instead of his computer skills, he makes a Bluff check on his shadow’s behalf, just as he would if he were personally involved.

Languages: A shadow reads, writes, and speaks the same languages as its user does.

Software: Grid software installed in the shadow’s memory is listed in this entry. The memory cost of each piece of software is given in parentheses.

Available Memory Blocks: The typical shadow has ten memory blocks, but each piece of installed VR software uses up one or more of these blocks, depending on its memory cost. The number of unused memory blocks is noted in this entry.

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gridshadow.txt · Last modified: 2021/12/04 00:38 (external edit)