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implant_hack_advanced_class

Implant Hack (Advanced Class)

An Implant Hack is a cyborg who specializes in putting together (and taking apart) other cyborgs. Most Implant Hacks are illegal cyber-surgeons, using their own implants to aid them in black market surgeries under less than ideal circumstances. Many are walking surgery rooms, able to perform cybernetics surgery in a back alley with little or no assistance. When crooks, freelance enforcers, undercover agents, and secretive heroes need someone to help with any cybernetic medical problem, it's an Implant Hack they seek out.

Of course, what they can put in, Implant Hacks can also take out. Some become buzzards-bootleggers who strip expensive cybernetic devices or even valuable organs from downed foes to sell on the black market. These scavengers are the worst perversion of the medical occupation, causing pain and maiming their victims to make a quick buck. They're also frighteningly common, making any black market surgery .for cybernetics extremely risky.

The fastest path into this advanced class is from the Dedicated hero basic class, though other paths are possible.

Requirements

To qualify to become a , a character must fulfill the following criteria.

Class Information

The following information pertains to the advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st

2nd +1 +3 +0 +3 Surgical Genius +1 +1 3rd +1 +3 +1 +3 Bonus Feat +1 +1 4th +2 +4 +1 +4 Cybernetic Genius +1 +2 5th +2 +4 +1 +4 Additional Specialty +2 +2 6th +3 +5 +2 +5 Bonus Feat +2 +2 7th +3 +5 +2 +5 Forced Anesthesia +2 +3 8th +4 +6 +2 +6 Medical Mastery +3 +3 9th +4 +6 +3 +6 Bonus Feat +3 +3 10th +5 +7 +3 +7 Additional Specialty +3 +4

REQUIREMENTS

To qualify to become an Implant Hack, a character must fulfill the following criteria.

Skills: Knowledge (technology) 6 ranks, Treat Injury 6 ranks.

Feats: Cyber Surgery, Surgery.

Cybernetic Implants: External tool mount or internal tool mount (surgery kit).

HIT DIE

An Implant Hack gains 1d6 hit points per level. The character's Constitution modifier applies.

ACTION POINTS

The Implant Hack takes a -5 penalty on his Treat Injury check. On a failed check, the surgery fails and the patient takes 2d6 points of damage. An Implant Hack can't attempt a fast operation a second time; once a surgery has failed, it takes proper conditions to attempt it again.

Surgical Genius

Starting at 2nd level, whenever an Implant Hack spends an action point to improve the result of a Treat Injury check, he rolls an extra ld6, adding it to the bonus added to his skill check. Bonus Feats

At 3rd, 6th, and 9th level, an Implant Hack gains a bonus feat. The bonus feat must be selected from the following list, and the Implant Hack must meet all the prerequisites of the feat to select it.

Alertness, Brawl, Builder, Cautious, Craft Cybernetics, Cybernetic Savant, Cybernetic Weapon Proficiency, Educated, Frightful Presence, Gearhead, Low Profile, Medical Ex-pert, Personal Firearms Proficiency, Run, Track.

Cybernetic Genius

Starting at 4th level, an Implant Hack gains a +2 bonus on Craft, Knowledge, and Treat In-jury checks dealing with cybernetic implants.

An Implant Hack gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.

CLASS SKILLS

The Implant Hack's class skills are as follows.

Bluff (Cha), Computer Use (Int), Concentration (Con), Craft (electronic), Craft (mechanical), Diplomacy (Cha), Disable De-vice (Int), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (behavioral sciences, business, current events, earth and life sciences, streetwise, technology) (Int), Profession (Wis), Read/Write Lan-guage (any) (N/A), Repair (Int), Research (Int), Search (Int), Sense Motive (Dex), Speak Lan-guage (any) (N/A), Treat Injury (Wis).

Skill Points at Each Level: 6 + Int modifier

C LASS FEATURES

The following class features pertain to the Im-plant Hack advanced class.

Fast Operation

With the aid of built-in surgery tools, an Implant Hack can perform surgery faster than normal. An Implant Hack can attempt to per-form any surgery in one-tenth the normal time. (For example, a surgery that would normally take 5 hours instead takes 30 minutes.)

Additional Specialty

At 5th and 10th level, an Implant Hack gains the ability to perform delicate procedures other than surgery much more quickly than normal. At each of these levels an Implant Hack chooses one skill from the following list:

Computer Use, Craft (electronic), Craft (mechanical), Disable Device, or Repair. The Implant Hack must have a tool kit appropriate to the skill installed as an external or internal tool mount.

The Implant Hack is then able to perform the functions of the skill in half the normal time by taking a -5 penalty on his skill check. On a failed check, the item being worked on is ruined (if being built or re-paired), or set off (if an alarm, trap, or sensor). In any case, the skill check is failed, and the Implant Hack cannot attempt it again without taking the normal amount of time to do so.

Forced Anesthesia

It's often in an Implant Hack's best interests to take a target alive rather than kill a potential source of live organs.

Beginning at 7th level, an Implant Hack can choose to deal nonlethal damage with a weapon that normally deals lethal damage without taking the normal -4 penalty on his attack roll.

Medical Mastery

By 8th level, an Implant Hack has mastered the art of surgery under distracting conditions. He can always take 10 on a Treat Injury check, even if stress and distractions would normally prevent him from doing so.

implant_hack_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)