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ka_nek_agent_advanced_class

Ka Neck Agent (Advanced Class)

Storyteller House Rule

The Ka’Nak is a secret t’sa government organization dedicated to the preservation of t’sa independence and sovereignty. It answers directly to the chosen leader of the T’sa Cluster, and few outsiders even know of its existence. Even the Concord is unaware of the true scope of the Ka’Nak. Agents spy on the Stellar Nations to gather information vital to the security of the Cluster. There is a minority movement within the Ka’Nak to further the welfare of the t’sa people at the expense of other nations by stealing technology and committing acts of sabotage. So far, Chaluk Chisier has suppressed these elements, fearing they could damage the Cluster’s relations with the Galactic Concord.

In the Verge: T’sa Ka’Nak agents operate occasionally in the Verge to protect t’sa interests there. The expansion of the Verge is something the t’sa have a stake in, and they’re also interested in keeping up-to-date on the activities of the other Stellar Nations, especially members of the Expansion Pentad who may have designs on t’sa space, colony worlds, or technology. Some t’sa agents operate under deep cover as members of other professions for years before being called upon to take on a particular mission.

Requirements

To qualify to become a Ka Neck Agent, a character must fulfill the following criteria.

Species: T'sa

Feats:

Skills:

Class Information

The following information pertains to the Ka Neck Agent advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the Ka Neck Agent attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Ka Neck Agent advanced class.

Advancement Table: The Ka Neck Agent

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
ka_nek_agent_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)