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knowledge_criminal_skill

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-31T17:22:29-04:00

Knowledge (Criminal) (Skill)

Created Wednesday 31 July 2013

Criminal

Streetwise Check: You make a Knowledge check to see if your character knows something. For instance, if you found a mummy with an amulet around its neck, you might make Knowledge check to see if you know of any significance to the symbols. This might be a Knowledge (arcane lore) check or a Knowledge (history) check, depending on what you're interested in knowing about the symbols. The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions. Try Again?: No. The check represents what you know, and thinking about a topic a second time doesn't let you know some-thing you never knew in the first place. Special: An untrained Knowledge check is simply an Intelligence check, Without actual training, a character only knows com-mon knowledge about a given subject. You can take 10 when making a Knowledge check, but you can't take 20. A character with the Educated feat gets a +2 bonus on any two types of Knowledge checks. The GM may decide that having 5 or more ranks in a specific Knowledge skill provides you with a +2 synergy bonus when making a related skill check, For example, a character with 5 or more ranks of Knowledge (Life sciences) could get a +2 synergy bonus when making a Treat Injury check in certain situations. Time: A Knowledge check can be a reaction, but otherwise requires a full-round action.

knowledge_criminal_skill.1377638041.txt.gz · Last modified: 2021/12/04 00:42 (external edit)