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laser_optics_cyberware

Laser Optics (Cyberware)

LASER OPTICS (PL 7)

The recipient's eyes are replaced with ocular implants capable of firing thin laser beams.

Benefit: Using laser optics is an attack action that does not provoke attacks of opportunity. A “laser eye” deals 2d6 points of fire damage, threatens a critical hit on a natural 20, and has a range increment of 20 feet. Each additional eye adds +4 to the damage roll (thus, a pair of laser eyes would deal 2d6+4 points of fire damage).

A creature equipped with multiple laser eyes must fire them simultaneously at the same target.

Type: Internal

Location: One head

Hardness/Hit Points: -/2 (per eye)

Base Purchase DC: Single 25, pair 28

Restriction: Military (+3)

laser_optics_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)