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mindwalkers_advanced_class

Mindwalker (Character Class)

Storyteller House Rule

There exist people gifted with extraordinary abilities: Mindwalkers. They have visions or a sense of what others are thinking. They can influence the minds of those around them or even affect the physical world with their thoughts. Still, a few who possess such gifts conceal them, out of concern that others will fear or misunderstand them. They can become masters of their fate, or else risk becoming the pawns of those who seek to harness and control their powers for their own purposes.

Mindwalkers have innate mental powers, known as “talents,” which can be developed through training and study. Only their talent, their training, and their stamina limit Mindwalkers, since using mental abilities can be draining.

Requirements

To qualify to become a Mindwalker, a character must fulfill the following criteria.

Ability Scores Int 11+, Wis 11+, Cha 11+

Abilities: Mental ability scores (Wis, Int, and Cha) are far more important to a Mindwalker than physical abilities. Mindwalking skills are based on mental abilities, primarily Intelligence and Wisdom. Constitution can provide additional Vitality allowing the Mindwalker to use their powers more.

Races: The potential for psionic talent lies within all intelligent creatures. Psionics of nearly every race exist. Fraal and human Mindwalkers are the most common, perhaps simply because humans are so populous, or because they’re more given to exploring their innate psionic talents. T'sa, Sesheyan and Weren also produce Mindwalkers, but in far fewer numbers. These races tend to produce more Wild Talents than fully capable Mindwalkers. It is very uncommon to meet non-humanoid Mindwalker, but not unheard of.

Class Information

The following information pertains to the Mindwalker class.

Hit Die: Mindwalkers gain 1d6 vitality points per level, and Constitution modifier applies. A 1st-level Mindwalker receives vitality points equal to 6 + his Constitution modifier.

Action Points: 5 + one-half character level, rounded down, every time the Mindwalker attains a new level in this class.

Class Skills

The Mindwalker’s class skills (and the key ability for each skill) are:

Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Listen (Wis), Search (Int), Sense Motive (Wis), Spot (Wis) and Survival (Wis).

All Psionic Skills are class skills.

Adaptation, Body Control* , Combat Sense , Cryokinesis , Domination, Drain Ability, Drain Emotion, Drain Power, Drain Vitality, Dreamwalk, Empathy*, Empathic Projection, Enhance Ability, Enhance Senses, Illusion, Life Drain, Life Extension, Mental Contact*, Mind Reading, Photokinesis, Precognition*, Psionic Blast, Psionic Healing, Psionic Sense*, Psionic Shield, Psionic Static, Psionic Surgery, Psychometry, Pyrokinesis, Remote Viewing, Sense Minds, Sleep, Suggestion, Telekinesis, Telekinetic Blast, Telekinetic Grip, Telekinetic Shield *May be used Untrained

Special Psionic Skills: Mindswitch, Psionic Weapon

Skill Points At 1st level: (6+Int modifier) x4

Skill Points at Each Level: 6 + Int modifier

Class Features

The following features pertain to the Mindwalker character class.

Starting Feat

Psionic Training

The Mindwalker gains a Bonus Feat at 1st, 2nd, 4th, 7th, 10th, 13th, 17th, 20th Level. The feat chosen must be a Psionic feat.

Bonus Feats

The Psionic gains a Bonus Feat at 3rd, 9th, 14th and 20th level. Feat must be chosen from one of the following:

Alertness, Animal Affinity, Defensive Martial Arts, Frightful Presence, Influence, Combat Martial Arts, Persuasive, Sharp-Eyed, Stamina, or Stealthy.

Skill Emphasis

At 6th, 12th and 18th level the Mindwalker gains the Skill Emphasis Bonus Feat

Advancement Table: The Mindwalker

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1+0+0+0+2Psionic Feat+1+0
2+1+0+0+3Psionic Feat+1+0
3+2+1+1+3Bonus Feat+2+0
4+3+1+1+4Psionic Feat+2+0
5+3+1+1+4 +3+1
6+4+2+2+5Skill Emphasis+3+1
7+5+2+2+5Psionic Feat+3+1
8+6/+1+2+2+6 +4+1
9+6/+1+3+3+6Bonus Feat+4+2
10+7/+2+3+3+7Psionic Feat+5+2
11+8/+3+3+3+7 +5+2
12+9/+4+4+4+8Skill Emphasis+6+2
13+9/+4+4+4+8Psionic Feat+6+3
14+10/+5+4+4+9Bonus Feat+6+3
15+11/+6/+1+5+5+9Bonus Feat+7+3
16+12/+7/+2+5+5+10 +7+3
17+12/+7/+2+5+5+10Psionic Feat+8+4
18+13/+8/+3+6+6+11Skill Emphasis+8+4
19+14/+9/+4+6+6+11 +9+4
20+15/+10/+5+6+6+12Psionic Feat+9+4

Advanced and Prestige Classes

mindwalkers_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)