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psientist_advanced_class

Psientist (Advanced Class)

Storyteller House Rule

Psientists are Mindwalkers who study psionic phenomena under scientific conditions. This includes learning about psionic manifestation and developing new psionic skills. Psientists occasionally perform “field tests” of their theories, though often the new skill proves to be a less than optimal application.

Requirements

To qualify to become a Psientist, a character must fulfill the following criteria.

Class Information

The following information pertains to the Psientist advanced class.

Hit Die: 1d6

Action Points: 6 + one-half character level, rounded down, every time the Psientist attains a new level in this class.

Class Skills

The Psientist’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Psientist advanced class.

Advancement Table: The Psientist

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
psientist_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)