Storyteller House Rule
Psientists are Mindwalkers who study psionic phenomena under scientific conditions. This includes learning about psionic manifestation and developing new psionic skills. Psientists occasionally perform “field tests” of their theories, though often the new skill proves to be a less than optimal application.
To qualify to become a Psientist, a character must fulfill the following criteria.
The following information pertains to the Psientist advanced class.
Hit Die: 1d6
Action Points: 6 + one-half character level, rounded down, every time the Psientist attains a new level in this class.
The Psientist’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Psientist advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |