User Tools

Site Tools


psiguard_advanced_class

Psiguard (Advanced Class)

Storyteller House Rule

Like the other militant Mindwalkers, psiguards normally find employment in the personal security forces of political leaders,corporate executives, and ambassadors—or they hire out as special operatives. Their special talents augment the abilities of existing security, allowing a force to react both offensively and defensively to a wide variety of threats. Unlike the biowarrior, psiguards tend toward materialism and pragmatism, they use their talent as a tool to get ahead in the world, not as an end in and of itself.

In the Verge: The most noted psiguards are the Guards Templar of the Orlamu Theocracy. While not all of the Guards are actually psi-capable, a great number oi them are skilled Mindwalkers. A small detachment of Orlamu Guards Templar can be found at the shrine aboard the Lighthouse.

Bodyguards must be able to see what's about to happen and react fast enough to prevent it, While the average person can be trained to do both, Mindwalkers have an advantage in the former category. Precognitive bodyguards are highly valued for their knack of judging when to jump in front of a client without hesitation—and without making him or her look like a paranoid fool. With the right combination of skills, psionic bodyguards can expect not only to survive such a bold move, but to collect a hefty bonus along with their paycheck at the end of an assignment.

Requirements

To qualify to become a Psiguard, a character must fulfill the following criteria.

Class Information

The following information pertains to the Psiguard advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the Psiguard attains a new level in this class.

Class Skills

The Psiguard’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Psiguard advanced class.

Advancement Table: The Psiguard

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
psiguard_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)