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ranged_weapons_chart

Ranged Weapons Chart

TypeExampleDamageRangeRateCapacityConceal
Revolver, Lt. SW Safety Hammerless (.38)4 12 3 6 P
Revolver, Hvy.SW Frontier (.44-40) 635 2 6 J
Pistol, Lt.* Walther Model PP (7.65)4 20 4 15+1 P
Pistol, Hvy.* Colt M1911 (.45)5 25 3 13+1 J
Rifle Springfield M1903 (.30-6)8 200 1 3+1 N
Submachine Gun*MI Thompson (.45)450330+1T
Machine Gun, Lt.*BAR M1918 (.30-30)7150330+1N
Shotgun Winchester M1912 (12-Gauge) 8 20 1 5+1 T
Bow 43011N
Crossbow 5 30 1 per 5 1 T

Damage: Indicates the damage dice pool. Against mortals, firearms are considered lethal damage.

Range: This is the practical shot range in yards or meters. Weapons may be fired at twice this distance, but the attacks are considered long range (difficulty 8).

Rate: The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate does not apply to full-auto or spray attacks.

Capacity: The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, ready to fire.

Concealment: P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in a trenchcoat; N = Cannot be concealed on the person at all.

*Indicates the weapon is capable of three-round bursts, full auto, and sprays.

The crossbow is included for characters. Crossbows require five turns to reload. It inflicts lethal damage.

ranged_weapons_chart.txt · Last modified: 2021/12/04 00:39 (external edit)