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reflex_wires_cyberware

Reflex Wires (Cyberware)

REFLEX WIRES (PL 7)

Reflex wires are artificial nerves that replace the majority of the recipient's nervous system. Reflex wires can carry more information more quickly, allowing the recipient to act with surprising quickness and efficiency.

Benefit: Class one reflex wires grant the recipient a +4 equipment bonus on his initiative checks. The initiative bonus granted by class one reflex wires stacks with the bonus granted by a fast chip. Class two reflex wires grant the bonus of class one and also grant the recipient an additional two attacks of opportunity each round, just as if the recipient had taken the Combat Reflexes feat and had a +2 Dexterity modifier. The attacks gained from the reflex wire stack with attacks of opportunity granted by the feat. Class three reflex wires grant all the benefits of class two and also grant the recipient the benefit of the Fast hero's Evasion ability.

A NIJack system is required to gain any benefit from this attachment.

Type: Internal

Location: One head

Hardness/Hit Points: -/2

Base Purchase DC: 24 (class one), 28 (class two), 32 (class three)

Restriction: Mil (+3)

reflex_wires_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)