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Skill Implant (Cyberware)


This small brain implant and accopanying cytronic circuitry enables its recipient to perform a specific skill more adroitly. Also available as wetware.

Benefit: The recipient gains a +2 competence bonus on checks made with one class skill of his choice.

Different skills require different implants, and a skill implant cannot be modified to grant a bonus to another skill (for example, a Computer Use skill implant cannot be turned into a Listen skill implant).

A recipient may have multiple skill implants, but each is considered a separate cybernetic attachment.

A NIJack system is required to gain any benefit from this attachment.

Type: Internal.

Location: One head.

Hardness/Hit Points: -/1.

Base Purchase DC: 20.

Restriction: None.

skill_implant_cyberware.txt · Last modified: 2013/08/27 14:14 (external edit)