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specop_demolitions_prestige_class

SpecOp Demolitions (Prestige Class)

When the task at hand is too delicate for a conventional military force, the special operations team is ready to go. Elite military and paramilitary units have the skills, discipline, and endurance to take on the toughest of missions—often without ever letting the enemy know they have been there. Stealthy, rugged, and very, very lethal, SpecOps get in, take care of business, and get out while others are still wondering if the job can even be done. Select this prestige class if you want your character to be an expert at unconventional warfare. The fastest path into this prestige class is via the Strong hero basic class and Soldier advanced class, though other paths are possible.

Requirements

To qualify as a SpecOp, a character must fulfill the following criteria. Base Attack Bonus: +6. Skill: Demolitions (Skill) 10 ranks, Knowledge (Military) (Skill) 6 ranks Feats: Advanced Firearms Proficiency (Feat), Athletic (Feat), Endurance (Feat), Stealthy (Feat), Weapon Focus (any). Special: The candidate must have the weapon specialization class feature.

THE SPECOP

Class Base Attack Fort Ref Will Defense Reputation Level Bonus Save Save Save Special Bonus Bonus 1st +1 +2 +1 +0 Specialist +1 +0 2nd +2 +3 +2 +0 Bonus feat, +1 +0hunt and evade 3rd +3 +3 +2 +1 Night mover +2 +0 4th +4 +4 +2 +1 Bonus feat, +2 +0shock and awe 5th +5 +4 +3 +1 Silent death +3 +1

Class Information

The following information pertains to the SpecOp prestige class.

Hit Die

The SpecOp gains 1d8 hit points per level. The character’s Constitution modifier applies.

Action Points

A SpecOp gains a number of action points equal to 7 plus one half his character level, rounded down, every time he advances a level in this class.

Class Skills

The SpecOp’s class skills are as follows. Climb (Str), Diplomacy (Cha), Demolitions (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis). Skill Points at Each Level: 5 + Int modifier.

Class Features

The following features pertain to the SpecOp prestige class.

Specialist

A special operations team relies on the highly refined skills of its individual members. Demolitions: This specialization requires 10 ranks in Demolitions. The SpecOp gains a +5 bonus on all Demolitions checks. With a Demolitions check result of 30 or higher, an explosive device placed by a demolitions SpecOp deals quadruple damage to a structure. It still deals normal damage to all other targets within its burst radius.

Bonus Feat

At 2nd level and again at 4th level, the SpecOp gets a bonus feat. He must meet all the prerequisites for the selected feat, and it must be chosen from the following list: Cautious, Combat Reflexes, Exotic Firearms Proficiency (any), Guide, Heroic Surge, Improved Damage Threshold, Improved Initiative, Run, Toughness, Track, Trustworthy, Weapon Focus (any).

Hunt and Evade

A SpecOp is a master of survival in the wild. Unlike standard military personnel, he can move through hostile territory without even alerting the enemy to his presence. At 2nd level, he gains a +2 bonus on all Move Silently, Navigate, and Survival checks.

Night Mover

Special operations units rely on stealth and try to strike when the enemy is most vulnerable—often when she’s asleep. At 3rd level, the SpecOp gains a +2 bonus on Hide checks made in darkness or under conditions that provide at least one-quarter concealment. This adjustment stacks with any bonuses provided by darkness, concealment, or equipment (such as fatigues or a ghillie suit).

Shock and Awe

A SpecOp knows how to hit his target with precision, speed, and power. At 4th level, he gains a +4 bonus on initiative, and his base speed increases by 5 feet.

Silent Death

The SpecOp is a master at taking out unsuspecting enemies. At 5th level, he gains the ability to make silent, deadly melee attacks against unprepared opponents. As his first attack against a flat-footed opponent, the SpecOp may attempt a special grapple check. Because the target is flat-footed, this action does not provoke an attack of opportunity. If successful, the SpecOp begins a grapple normally, but the opponent may not speak or otherwise vocalize until his or her next turn. In addition, the SpecOp may immediately make an unarmed attack or an attack with a light melee weapon against the grappled foe. If this attack is successful, it deals triple damage (or normal damage against a target that is immune to critical hits). This ability can be used only against targets that are the same size category as the SpecOp or smaller.

specop_demolitions_prestige_class.txt · Last modified: 2021/12/04 00:38 (external edit)