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stellar_noble_advanced_class [2013/10/26 19:16]
storyteller
stellar_noble_advanced_class [2021/12/04 00:39] (current)
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 The following information pertains to the Stellar Noble advanced class. The following information pertains to the Stellar Noble advanced class.
  
-**Hit Die:​**  ​1d+**Hit Die:​**  ​1d6
  
 **Action Points:​** ​  + one-half character level, rounded down, every time the Stellar Noble attains a new level in this class. **Action Points:​** ​  + one-half character level, rounded down, every time the Stellar Noble attains a new level in this class.
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 The ’s class skills (and the key ability for each skill) are:  The ’s class skills (and the key ability for each skill) are: 
  
-[[Appraise (Skill)|Appraise]] (Int), [[Autohypnosis (Skill)|Autohypnosis]] (Wis), [[Balance (Skill)|Balance]] (Dex), [[Bluff (Skill)|Bluff]] (Cha), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Craft (Skill)|Craft]] (Int), [[Craft (Biological) (Skill)|Craft (Biological)]] ​ (Int), [[Craft (Chemical) (Skill)|Craft (Chemical)]] ​ (Int), [[Craft (Electronic) (Skill)|Craft (Electronic)]] ​ (Int), [[Craft (Mechanical) (Skill)|Craft (Mechanical)]] (Int), [[Craft (Pharmaceutical) (Skill)|Craft (Pharmaceutical)]] ​ (Int), [[Craft (Software) (Skill)|Craft (Software)]] ​ (Int), [[Craft (Structural) (Skill)|Craft (Structural)]] (Int), [[Craft (Visual Art) (Skill)|Craft (Visual Art)]] (Int), [[Craft (Writing) (Skill)|Craft (Writing)]] (Int), [[Decipher Script (Skill)|Decipher Script]] (Int), [[Demolitions (Skill)|Demolitions]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Disable Device (Skill)|Disable Device]] (Int), [[Disguise (Skill)|Disguise]] (Cha), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Forgery (Skill)|Forgery]] (Int), [[Gamble (Skill)|Gamble]] (Wis), [[Gather Information (Skill)|Gather Information]] (Cha), [[Handle Animal (Skill)|Handle Animal]] (Cha), [[Hide (Skill)|Hide]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), [[Jump (Skill)|Jump]] (Str), [[Knowledge (Skill)|Knowledge]] (Int), [[Knowledge (Administration) (Skill)|Knowledge (Administration)]] (Int), [[Knowledge (Construction) (Skill)|Knowledge (Construction)]] (Int), [[Knowledge (Criminal) (Skill)|Knowledge (Criminal)]] (Int), [[Knowledge (Current Events) (Skill)|Knowledge (Current Events)]] (Int), [[Knowledge (Economics) (Skill)| +[[Appraise (Skill)|Appraise]] (Int), [[Computer Use (Skill)|Computer Use]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Disguise (Skill)|Disguise]] (Cha), [[Ride (Skill)|Ride]] (Dex), ​ [[Sense Motive (Skill)|Sense Motive]] (Wis)
-Knowledge (Economics)]] (Int), [[Knowledge (Humanities) (Skill)|Knowledge (Humanities)]] (Int), [[Knowledge (Life Sciences) (Skill)|Knowledge (Life Sciences)]] (Int), [[Knowledge (Locations) (Skill)|Knowledge (Locations)]] (Int), [[Knowledge (Military) (Skill)|Knowledge (Military)]] (Int), [[Knowledge (Physical Science) (Skill)|Knowledge (Physical Science)]] (Int), [[Knowledge (Religion) (Skill)|Knowledge (Religion)]] (Int), [[Knowledge (Social Sciences) (Skill)|Knowledge (Social Sciences)]] (Int), [[Knowledge (Technology) (Skill)|Knowledge (Technology)]] (Int), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Navigation Skill)|Navigation]] (Int), [[Perform (Skill)|Perform]] (Cha), [[Perform (Acting) (Skill)|Perform (Acting)]] (Cha), [[Perform (Music) (Skill)|Perform (Music)]] (Cha), [[Perform (Physical Movement) (Skill)|Perform (Physical Movement)]] (Cha), [[Perform (Vocal) (Skill)|Perform (Vocal)]] (Cha), [[Pilot (Skill)|Pilot]] (Dex), [[Profession (Skill)|Profession]] (Wis),​ [[read write language skill|Read & Write Language]], [[Repair (Skill)|Repair]] (Int), [[Research (Skill)|Research]] (Int), [[Ride (Skill)|Ride]] (Dex), ​[[Search (Skill)|Search]] (Int), ​[[Sense Motive (Skill)|Sense Motive]] (Wis), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Speak Language (Skill)|Speak Language]], [[Spot Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Treat Injury (Skill)|Treat Injury]] (Wis), [[Tumble (Skill)|Tumble]] (Dex)+
  
-**Skill Points at Each Level:​** ​  ​+ Int modifier.+**Skill Points at Each Level:​** ​ ​6 ​+ Int modifier.
  
 =====Class Features===== =====Class Features=====
 The following features pertain to the Stellar Noble advanced class. The following features pertain to the Stellar Noble advanced class.
 +
 +====Bonus Class Skill====
 +At 1st level, a noble may designate any one cross-class skill (except for a Force-related skill) as a class skill. This represents an area of expertise the noble picks up outside his or her normal training.
 +====Favor====
 +
 +The noble has the ability to call in favors from those she knows. By make a favor check, the noble can call upon contacts to gain important information without going through the time and trouble of doing a lot of research. Favors can also be used to acquire the loan of equipment or documents from influential acquaintances.
 +
 +To call in a favor, the noble makes a favor check. Roll a d20 and add the character’s favor bonus (+1 at 1st level, +2 at 3rd level, and so on). The GM sets the DC based on the scope of the favor being requested. The DC ranges from 10 for a simple favor being requested to as high as 25 for highly dangerous, expensive, or illegal favors. The noble can’t take 10 or take 20 on this check, nor can she retry for the same (or virtually the same) favor. Note that favors should help advance the plot of an adventure. A favor that would enable a character to circumvent an adventure should always be unavailable to the character, regardless of the result of a favor check.
 +
 +A noble can try to call in a favor a number of times in a week of game time that’s equal to half her noble levels, rounded down (minimum of one).
 +
 +So, as a 1st-level noble, Arani can attempt to call in a single favor, while as a 7th-level noble she can attempt to call in favors as many as three times from different contacts.
 +
 +The GM should carefully monitor the noble’s use of favors to ensure that this ability isn’t abused. The success or failure of a mission shouldn’t hinge on the use of a favor, and calling in favors shouldn’t replace good roleplaying or the use of other skills. The GM may disallow any favor deemed to be disruptive to the game (see favors and contacts for additional information on this).
 +
 +====Inspire Confidence====
 +Beginning at 2nd level, a noble can use oratory to inspire confidence in allies, bolstering them and improving their chances of success. An ally must listen to and observe the noble for a full round for the inspiration to take hold. The effect lasts for 5 rounds. The noble can inspire a number of allies equal to half her noble levels, rounded up. She can inspire confidence once per day for every four levels of noble she possesses (once per day from 1st to 4th level, twice per day from 5th to 8th level, and so on).
 +
 +An ally inspired with confidence gains a +2 morale bonus on saving throws and a +1 morale bonus on attack and weapon damage rolls.
 +
 +The noble can’t inspire confidence in herself. The ability only aids her allies.
 +
 +====Resource Access====
 +Beginning at 3rd level, a noble has access to an array of resources (usually from family, influential friends, or patrons). Once per day, the noble can make a Charisma check to use those resources during the adventure.
 +
 +The value of resources gained equals the noble’s class level multiplied by the result of the Charisma check multiplied by 20. Thus, a 3rd-level noble who gets a result of 16 on her Charisma check would gain 960 credits’ worth of resources to use in the adventure (3 x 16 x 20 = 960).
 +
 +These resources can take almost any form the noble chooses (within reason) and are hers to do with as she pleases. She can keep them, use them, give them away, or sell them as she sees fit. The resources gained arrive in the noble’s possession 1d8 hours after she makes the check. These resources must be reasonably available when and where she chooses to make the check. For instance, a noble trekking through the wilderness of Endor’s forest moon won’t have access to many resources.
 +
 +Resource access tends to be monetary, whereas favors tend to be benefits that can’t necessarily be measured in credits.
 +
 +====Coordinate====
 +A noble has a knack for getting people to work together. When the noble can aid others and give directions, she provides a bonus to the task at hand by making an aid another check. This bonus is in addition to the normal aid another bonus of +2 (see aiding others), and it increases as the noble gains levels. So, the noble provides a total +3 bonus at 4th level (+2 aid another bonus, +1 cooperation bonus), a +4 bonus at 8th level, etc.
 +
 +This ability can’t be used to assist in combat.
 +====Bonus Feat====
 +
 +At 6th, 9th, 14th, and 19th level, the noble gains a bonus feat. This feat must be selected from the following list, and the noble must meet any prerequisites.
 +
 +Diplomatic Immunity, Fame, Frightful Presence, Influence, Mimic, Persuasive, Sharp-Eyed, Trustworthy
 +
 +====Inspire Greatness====
 +Beginning at 10th level, a noble can inspire greatness in an ally, granting extra fighting capability. This works similar to inspire confidence, except it affects but a single ally. An ally inspired with greatness gains +2d6 temporary vitality points, a +2 competence bonus on attacks, and a +2 morale bonus to saving throws. The effect lasts for 5 rounds. The noble can inspire greatness once per day.
 +
 +The noble can’t inspire greatness in herself. The ability only aids her allies.
 +
 +
 +
 +
  
 =====Advancement Table: The Stellar Noble===== =====Advancement Table: The Stellar Noble=====
 <WRAP center round box 95%> <WRAP center round box 95%>
 |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**|
-|1st|+|1st|+0 +0 +1 +2 Bonus Class Skill, Favor +1 +2 +1 
 +2 +1 +0 +2 +3 Inspire Confidence +3 +1 
 +3 +2 +1 +2 +3 Favor +2, Resource Access +3 +1 
 +4 +3 +1 +2 +4 Coordinate +1 +3 +2 
 +5 +3 +1 +3 +4 Bonus Class Skill +4 +2 
 +6 +4 +2 +3 +5 Bonus Feat +4 +2 
 +7 +5 +2 +4 +5 Favor +3 +5 +2 
 +8 +6 +2 +4 +6 Coordinate +2 +5 +3 
 +9 +6 +3 +4 +6 Bonus Feat +5 +3 
 +10 +7 +3 +5 +7 Inspire Greatness +6 +3
 </​WRAP>​ </​WRAP>​
 {{tag>​advancedclass charactercreation canon hr sw}} {{tag>​advancedclass charactercreation canon hr sw}}
stellar_noble_advanced_class.1382815001.txt.gz · Last modified: 2021/12/04 00:43 (external edit)