You grow a thick tail. The tail can be fur-covered, slender and whip-like as a rat’s, or scaly like a lizard’s. Although the tail improves your balance and serve as a weapon, it cannot be used for gripping objects.
MP Cost: 1
Benefit: The tail provides a +2 mutation bonus to your Balance checks. It can also be used to make a slam attack that deals bludgeoning damage based on your size: Small 1d4, Medium 1d6, Large 1d8. If you have multiple attacks per round, you can make multiple slam attacks. Your tail is treated as a natural weapon and does not provoke attacks of opportunity.
Special: A creature who already has a tail cannot take this mutation. This mutation can be used in conjunction with the Stinger mutation.