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telescoping_limbs_cyberware

Telescoping Limbs (Cyberware)

TELESCOPING LIMBS (PL 6)

These cyberlimbs are capable of telescoping a considerable distance while continuing to function. The joints of one or more cyber-limbs are designed to lock in place, holding one position as long as the recipient wishes.

Benefit: Telescoping limbs applied to arms give the recipient an additional 5 feet of reach when extended (a total of 10 feet for Small or Medium-size characters), but prevent her from threatening the squares surrounding her (she can't attack creatures or objects less than 10 feet away).

Telescoping legs allow a recipient to extend her legs to gain a +10 circumstance bonus to her base land speed, or a +8 equipment bonus on Jump checks. As well as allowing her to stand an additional five feet tall (extending her upward reach by five feet). Having extremely long legs is awkward, however, so the recipient takes a –2 penalty to Defense while they are extended. Extending or retracting a telescoping limb is a free action that can be taken once per round for each limb.

Type: External.

Location: One per limb.

Hardness/Hit Points: 5/10.

Base Purchase DC: 17

Restriction: None.

telescoping_limbs_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)