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        <title>software - Formatting pass</title>
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        <description>Software (Computer)

Buying Software

SOFTWARE EFFECTS
The effects of a program can be almost any-thing. The following list attempts to be as broad as possible, but is by no means exhaustive. For software effects that don’t fit into any of the listed effects, use this list as a general guide to estimate the characteristics for a soft-ware effect.
Each Software Effect is listed with the following characteristics:</description>
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        <description>Getting Started

The character-creation system is designed around a few precepts. Keep these in mind while generating the persona you will assume in the game

	*  You may create a character of any age, from any culture and from any nation region or planet, subject to the</description>
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        <description>Complications

It isn't difficult to get at least one success, even with only a couple of dice. If your group is heavily into role playing, the simple rolls described in Basic Systems serve to move the game along with a minimum of distraction.  The options below serve to accent the game's action and cinematic qualities with an added level of complexity, but are still designed for smooth game play.</description>
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        <description>Time

Over the course of the game, time is presumed to pass as it would in the normal world — Tuesday follows Monday, month after month, and so on. However, there’s no need to devote attention to every second ticking away. There’s a huge difference between the speeds at which time in the game world and real time pass. Over a four-hour game session, a week, month, or even year might pass in the setting of the game — or the entire session might be spent detailing the events of an action-packed hal…</description>
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        <description>Glossary

Rules Terms

Character Terms

Lexicon</description>
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        <description>Rules

The Golden Rule

The Golden Rule remains the most important rule in the game:  The rules are what you make of them.  Therefore the game is whatever you need it to be.  

If the rules get in the way or interfere with enjoyment of the game, change the rules. This is nothing more than a collection of guidelines, suggested but not mandatory means of capturing the world in the format of a game.  The world can’t be perfectly reflected in any set of inflexible rules.</description>
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        <description>[Mage the Ascension]

	*  Home
	*  Character Creation
	*  Rules

[Adventure!]

	*  Home
	*  Character Creation Process
	*  People
	*  Places
	*  Things
	*  Rules
	*  Knacks
	*  Inspiration

[Star*Drive]

	*  Home
	*  Index
	*  Stellar Nations
	*  Species
	*  Character Creation
	*  Timeline
	*  Glossary
	*  Equipment
	*  Systems




External Star*Drive Resources

	*  Bardic Knowledge
	*  d20 Modern Wiki
	*  d20 Psychic Wiki
	*  WotC (Modern)
	*  d20 Modern SRD
	*  Wikipedia Star*Drive

Call of Ct…</description>
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        <description>Stellar Ring

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        <description>Concord Dollar

The standard currency of the Stellar Ring.  Issued and backed by the Galactic Concord.  A smaller denomination is the guilder, which is worth one-hundredth of a dollar.  The guilder is commonly used in the Rigunmor Star Consortium by merchants when pricing items.  Identical in function and exchange rate, the</description>
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at'dwa                      water

cha                           mine

cho                           yours

ch'nakan                 guiding spirits

Ch'Nal                     the creator-god

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Don’t blink or you’ll miss it. See? In that second, the t’sa did something. It might be something good, or it might be something bad, but they did something. Quick thinking and quick acting, the t’sa are always busy, always looking for something new. It’s this trait that drove them to colonize space, and it continues to drive them toward new challenges in the STAR*DRIVE campaign setting.</description>
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Humans are the most numerous and most widespread of the known races. All of the existing stellar nations and Verge colonies are human-dominated and have their origins in human cultures and history.
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