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        <title>1strespond-r_medical_robot_pl_7</title>
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        <description>1stRespond-R Medical Robot

“First Responders” find use as emergency medical technicians, using their thrusters to carry them into any environment. These medical robots possess a humanoid torso and hands, but no legs. Their medicomp sensor allows them to quickly diagnose a patient’s condition and most units carry several portable med kits and trauma packs to treat injuries in the field.</description>
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        <title>3d_drive</title>
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        <description>3D drive

3Ds and X3Ds

By the time of the Fusion Age (PL 5), magnetic storage devices have been replaced by three-dimensional crystal hologram storage devices—commonly called 3Ds. A 3D contains a huge amount of space within its crystal interior, since data can be recorded in three dimensions instead of one.</description>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>3rd_national_bank</title>
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        <description>3rd National Bank

lca bg es</description>
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        <title>9mm_charge_pistol_equipment</title>
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        <description>9mm Charge Pistol (Equipment)

Charge weapons replace gunpowder and other chemical explosives with electrochemical propellant, ignited with a short but massive shock to the cartridge. The propellant converts to white-hot plasma with a smoother, more powerful expansion than gunpowder, resulting in a much higher muzzle velocity. The recoil is slightly greater than with gunpowder, though not enough to significantly affect the user’s aim.</description>
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        <title>9mm_charge_rifle_equipment</title>
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        <description>9mm Charge Rifle (Equipment)

The charge rifle is a larger version of the charge pistol, with better range, increased firepower, and, of course, a full-automatic mode.

Proficiency Type: Personal Firearms



eq canon pl6</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>10_movies_to_help_you_enter_the_strange</title>
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        <description>Enter the Strange

Ken and I were talking last week about movies and TV that helped capture some of the the “feel” of Mage.

I give you 10 things to watch to get into the “strange and weird Mage” mindset.

Everything is normal, ... then, ... it's not.</description>
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        <title>a_eyes_pl_7</title>
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        <description>robot pl7 canon</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>a_o_caw_equipment</title>
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        <description>A-O CAW (Equipment)

A-O CAW (PL 6)

The Austrin-Ontis Combat Assault Weapon (often called the “Aocaw”) is a fully automatic shotgun favored in urban combat situations. Advanced recoil-compensation allows the increased rate of fire without sacrificing accuracy or stopping power. A common option with this weapon is to modify it to use flechette ammunition.</description>
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        <title>abdul</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=abdul&amp;rev=1638578357&amp;do=diff</link>
        <description>Abdul

An  expert in Egyptian antiquities.

lca ch bg</description>
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        <title>abilities</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=abilities&amp;rev=1638578350&amp;do=diff</link>
        <description>Abilities

Whereas Attributes represent your raw potential, Abilities represent the ways you’ve learned to use that potential.  Each Ability typically covers a broad range of aptitudes.  

Most actions combine an Attribute and an appropriate Ability to form a dice pool that’s rolled to determine a character’s success and failure.  You may not need anything but brute strength to smash through a door — but if you’re trying to use sheer muscle power to force an engine part into place without breaki…</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>ability_decay_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ability_decay_mutation&amp;rev=1638578350&amp;do=diff</link>
        <description>Ability Decay (Mutation)

Your body or mind suffers from some marked deformity or deterioration.

MP Value: 4

Drawback: One of your ability scores (your choice) permanently decreases by 2. You cannot apply this drawback to an ability score of 3 or less.</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>ability_mastery</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ability_mastery&amp;rev=1638578357&amp;do=diff</link>
        <description>Ability Mastery

Usually, five dots are the most skill a character can attain in a given ability.  If your character already has five dots in an Ability, you can use transformation points to buy an additional sixth dot.  This peerless degree of expertise is called Ability Mastery;  the character is considered an innovator head and shoulders above his peers.  Further, Ability mastery is required for a character to make</description>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>ability_upgrades</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ability_upgrades&amp;rev=1638578360&amp;do=diff</link>
        <description>Ability Upgrades

Heroic and nonheroic robots can receive structural and programming upgrades that increase their ability scores. (Heroic robots can also improve their mental ability scores by gaining levels, much as organic characters do.)

A robot can receive multiple upgrades to the same ability score. Robots with armature and biomorph frames have no Intelligence score and therefore cannot receive upgrades to Intelligence. No robot can receive an upgrade to Constitution, since robots do not h…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>academics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=academics&amp;rev=1638578341&amp;do=diff</link>
        <description>Academics

This catchall Knowledge covers the character’s erudition in the humanities: literature, history, art, philosophy, and other “liberal” arts and sciences. A character with dots in Academics is generally well rounded in these fields, and at high levels may be considered an expert in one or more areas of study.</description>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>acidic_saliva_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=acidic_saliva_mutation&amp;rev=1638578360&amp;do=diff</link>
        <description>Acidic Saliva (Mutation)

Your saliva burns other creatures like acid.

MP Cost: 1

Benefit: Your bite attack deals an extra 1d4 of acid damage with each successful bite.

Special: You must have a natural bite attack to take this mutation. You cannot take this mutation if you have the</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>acrobat_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=acrobat_advanced_class&amp;rev=1638578352&amp;do=diff</link>
        <description>Acrobat (Advanced Class)

Storyteller House Rule

The acrobat is infamous for daring escapes across rooftops and through densely-packed city streets.  The acrobat excels at getting into and out of places that no one else can.  If every street-level entrance to the building is locked and guarded, the acrobat simply jumps atop the building from a nearby rooftop, shoots a grappling line to an antenna or chimney, runs up the attached cable to a far less secure window, and quietly picks the lock and …</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>acrobatic_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=acrobatic_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Acrobatic (Feat)

You have excellent body awareness and co-ordination.

Benefit: You get a +2 bonus on all Jump checks and Tumble checks.

Special: Remember that the Tumble skill can't be used untrained.

feat modern skills concord

Acrobatic II</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>acrobatic_ii</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=acrobatic_ii&amp;rev=1638578370&amp;do=diff</link>
        <description>Acrobatic II</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=action_boost_feat&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>action_boost_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=action_boost_feat&amp;rev=1638578372&amp;do=diff</link>
        <description>Action Boost (Feat)

You have the ability to alter your luck drastically in dire circumstances.

Benefit: When you spend an action point, you roll d8s instead of d6s.

feat future</description>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>action_points</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=action_points&amp;rev=1638578341&amp;do=diff</link>
        <description>Action Points

Action Points provide you with the means to affect game play in significant ways. You always have a limited supply of action points, and while you replenish this supply with every new level your character attains, you should use them wisely. Normally, you may only spend 1 action point per round. You can spend 1 action point to do any one of these things:</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>adaptation_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adaptation_talent&amp;rev=1638578346&amp;do=diff</link>
        <description>Adaptation

Adaptation (Wis)

You can adapt your body to survive in hostile environments.

Requirements: Psychometabolism feat

Check: Whenever you are required to make a Fortitude save or Constitution check to resist the effects of the environment, you can make an Adaptation check instead, using your psionic ability to improve your ability to withstand different environments. Note that Adaptation does not help you against anything that requires a Reflex saving throw or anything other than an en…</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>adept_definition</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adept_definition&amp;rev=1638578345&amp;do=diff</link>
        <description>Adept (Definition)

A mindwalker whose primary concentration is the practice of psychometabolism.

psi definition psychometabolism</description>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>adhesive_secretions_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adhesive_secretions_mutation&amp;rev=1638578340&amp;do=diff</link>
        <description>Adhesive Secretions (Mutation)

Your hands secrete a sticky liquid that allows you to more firmly grasp anything you touch.

MP Cost: 2

Benefit: you gain a +2 mutation bonus to all Climb checks, a +4 mutation bonus to resist attempts to disarm you, and a +2 mutation bonus to all grapple checks made to initiate or maintain a grapple. Wearing gloves or any other hand covering negates these bonuses.</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>admiral_griffiths</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=admiral_griffiths&amp;rev=1638578347&amp;do=diff</link>
        <description>Admiral Griffiths

A small man with a big chip on his shoulders about his height.  He was the chief investigator assigned to probe the disappearance of the U.S.S. Los Angeles.  Extensively questioned Evgeny, Traicho and Elena about the incident.

lca compass</description>
    </item>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>adolf_zukor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adolf_zukor&amp;rev=1638578361&amp;do=diff</link>
        <description>Adolf Zukor

Head of the Paramount Pictures Studio.  One of three studio executives to go missing.  Evgeny rescued him from his kidnapping by Count Kaserecks.

One of the things he offered in return for his rescue was the opportunity for Evgeny, Traicho and Elena to become part of the crew of Wild World Wonders.  Also seemed to hint that he might be called on to do a favor for them in the future.</description>
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>adrenaline_jolt_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adrenaline_jolt_mutation&amp;rev=1638578364&amp;do=diff</link>
        <description>Adrenaline Jolt (Mutation)

You can flood your bloodstream with extreme amounts of adrenaline to temporarily boost your Strength or Dexterity.

MP Cost: 3

Benefit: Once per day, as a free action, you can temporarily increase either your Strength or Dexterity by 1d4+1 points. The increase last for a number of rounds equal to your Constitution bonus +3.</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>advanced_classes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=advanced_classes&amp;rev=1638578373&amp;do=diff</link>
        <description>Advanced Classes

In addition to multiclassing freely among the six basic classes (Strong, Fast, Tough, Smart, Dedicated, and Charismatic), eventually a character will qualify to take levels in an advanced class.  An advanced class represents a focus and a calling for the experienced adventurer.  It provides a specialization and a range of power and ability to give a character that something extra to set them apart.  The best characters combine levels of basic and advanced classes to their ultim…</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>advanced_combat_martial_arts_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=advanced_combat_martial_arts_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Advanced Combat Martial Arts (Feat)

You are a master at unarmed fighting.

Prerequisites: Combat Martial Arts, Improved Combat Martial Arts, base attack bonus +8.

Benefit: When you score a critical hit on an opponent with an unarmed strike, you deal triple damage.

Normal: An unarmed strike critical hit deals double damage.</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>advanced_firearms_proficiency_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=advanced_firearms_proficiency_feat&amp;rev=1638578347&amp;do=diff</link>
        <description>Advanced Firearms Proficiency (Feat)

You can use firearms set on autofire.

Prerequisite: Personal Firearms Proficiency.

Benefit: You can fire any personal firearm on autofire without penalty (provided, of course, that it has an autofire setting).

Normal: Characters without this feat take a -4 penalty on attack rolls made with personal firearms set on autofire.</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>advanced_mecha_operation_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=advanced_mecha_operation_feat&amp;rev=1638578373&amp;do=diff</link>
        <description>Advanced Mecha Operation (Feat)

You have received advanced training or extensive practice in mecha movement.

Prerequisite: Mecha Operation

Benefit: Choose a size of mecha (Large, Huge, Gargantuan, or Colossal). When you are operating a mecha of the chosen size, you gain a +1 dodge bonus to Defense. Furthermore, armor penalties for operating the mecha are 2 less than they would otherwise be (minimum penalty -0).</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>advanced_two-weapon_fighting_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=advanced_two-weapon_fighting_feat&amp;rev=1638578349&amp;do=diff</link>
        <description>Advanced Two-Weapon Fighting (Feat)

You are a master at fighting with a weapon in each hand. Unlike the Two-Weapon Fighting feat, this feat allows you to use a melee weapon in one hand and a ranged weapon in the other.

Prerequisites: Dexterity 13,</description>
    </item>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>adventure</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adventure&amp;rev=1638578371&amp;do=diff</link>
        <description>[Adventure!]

----------

Setting

Rules

Character Creation

adv</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>adventure_people</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adventure_people&amp;rev=1638578343&amp;do=diff</link>
        <description>People

	*  Abdul
	*  Alexandros
	*  Andonov
	*  Aaron
	*  Louis Beauchamp
	*  Ursula Beech
	*  Black Storm Bay Villagers
	*  Doctor Blackwood
	*  Francis Bowling
	*  Doctor Matthew Cantu
	*  Captain Samuel Capp
	*  Captive
	*  Carlos Alberto De Dios Otero y Amadeo
	*  Cast and Crew of WWW
	*  Charlie
	*  Mr. Crackers
	*  Crew of the Nile Paddle-Boat
	*  Crew of the U.S.S. Los Angeles
	*  Grover Davidson
	*  Diego
	*  Doctor Zorbo's Henchman
	*  Doctor Zorbo's Spy
	*  Dragoslav
	*  Drummer
	*  H…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=adventure_places&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>adventure_places</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adventure_places&amp;rev=1638578359&amp;do=diff</link>
        <description>Places

	*  3rd National Bank in Memphis, TN
	*  Africa
	*  Alley with Secret Door
	*  Andersonville, OK
	*  Antarctica
	*  Anthropological Sites of Interest
	*  Atlantis
	*  Austin, TX
	*  Autopsy Room
	*  Bay of Fundy
	*  The Beach
	*  Black Storm Bay
	*  El Cafe
	*  La Cantina
	*  Casa de Suenos
	*  Casa Nueva
	*  Chicago, IL
	*  Circular Building
	*  Circular Tunnel
	*  Compania de Jesus
	*  Concrete Shark Chamber
	*  Cove Near Black Storm Bay
	*  Davidson's Study
	*  Egypt
	*  Fort Lee, NJ
…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=adventure_things&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>adventure_things</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=adventure_things&amp;rev=1638578367&amp;do=diff</link>
        <description>Things

	*  AEon Society
	*  Agora
	*  Andersonville Times
	*  Arrow Slit
	*  Aurora
	*  Autogyro Copters
	*  Better America Federation
	*  Blood Dripping Contraption
	*  Blunt Arrows
	*  Butterfly Goop
	*  Cargo and Passenger Ship
	*  Cargo Net
	*  Carolina Consolidated Freight
	*  Case of Rum
	*  Car
	*  Car Two
	*  Ceramic Rolltop Door
	*  Chains
	*  Chinese Tattoos
	*  Church Relics
	*  Clockwork Locks
	*  Coil Tong
	*  Cloud Barrier
	*  Crate of Film
	*  Crawler
	*  Crocodiles
	*  Doctor Zo…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=aeleoli&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>aeleoli</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aeleoli&amp;rev=1638578344&amp;do=diff</link>
        <description>Aeleloi

The aeleloi is an amphibian kept as a pet by many sesheyan households. Although easily mistaken for a snake, a closer look reveals that these 6-foot long animals have hundreds of tiny legs beneath them. The tip of an aeleoli’s body ends in an organ similar to those found in the electric eel, fish, and rays on Earth. The creature can defend itself if threatened by either running an indirect charge over the whole surface of its body, or by its tail into direct contact with an enemy. Exact…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=aeon_society&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>aeon_society</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aeon_society&amp;rev=1638578369&amp;do=diff</link>
        <description>AEon Society for Gentlemen

lca bg pilot compass union</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>aft_team</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aft_team&amp;rev=1638578356&amp;do=diff</link>
        <description>Aft Team

Party sent to explore the aft part of the Radaman hulk generation ship.

	*  Concord Administrator Brinn O'Malley
	*  Ensign Edmunds
	*  Private Bill
	*  Spaceman Kennsignton
	*  Petty Officer Blackmore

ken</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>agile_reposte_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=agile_reposte_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Agile Reposte (Feat)

You have learned to strike when your opponent is most vulnerable—at the instant your opponent strikes at you.

Prerequisites: Dexterity 13, Dodge

Benefit: Once per round, if the opponent you have designated as your dodge target makes a melee attack or melee touch attack against you and misses, you may make an attack of opportunity with a melee weapon against that opponent. Resolve and apply the effects from both attacks simultaneously.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>agora</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=agora&amp;rev=1638578367&amp;do=diff</link>
        <description>Agora

This modern oil-powered cargo ship is owned and operated by Carolina Consolidated Freight.  It's wireless room was used to send and receive Morse code messages by Evgeny.

lca gone es</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>ahotti</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ahotti&amp;rev=1638578356&amp;do=diff</link>
        <description>Ahotti

One of the three original fraal city-ships left in the Sol system.  This ship is stationed at L5 and is heavily populated by Wanderers who want to take the venerable city-ship away from Sol.

Roughly translated means “our people”. 

fraal dm canon</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>ai</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ai&amp;rev=1638578369&amp;do=diff</link>
        <description>AI

Developments in interstellar technology have been pointing to changes in organic-robot relations for many years. In 2318, the first true artificial intelligence went online. Prior to that point, many computer systems could fool a person into believing that they were sentient, but their reactive networks actually did little more than respond to stimuli with such blazing speed that their programmed responses seemed spontaneous and insightful. In essence, they only passed as truly sentient beca…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>ai_basics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ai_basics&amp;rev=1638578373&amp;do=diff</link>
        <description>ai hardware

ai software

ai remotes

grid ai</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=aircraft_operation_feat&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>aircraft_operation_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aircraft_operation_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Aircraft Operation (Feat)

Select a class of aircraft (heavy aircraft, helicopters, jet fighters, or spacecraft). You are proficient at operating that class of aircraft.

The heavy aircraft class includes jumbo passenger airplanes, large cargo planes, heavy bombers, and any other aircraft with three or more engines. Helicopters include transport and combat helicopters of all types. Jet fighters include military fighter and ground attack jets.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>aleer_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aleer_planet&amp;rev=1638578369&amp;do=diff</link>
        <description>Aleer (Planet)

Mechalus homeworld.

	*  Primary: Agemar 
	*  Planetary Class: Class 1 

	*  Gravity: G2 (0.98g)
	*  Radiation: R1(8 rem/yr)
	*  Atmosphere: A2 (N,O,CO2,Cl)
	*  Pressure: P3 (0.91)
	*  Heat: H2 (19.1° C)

	*  Orbital Distance: 0.71 AU
	*  Diameter:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=aleerin_language&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>aleerin_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aleerin_language&amp;rev=1638578340&amp;do=diff</link>
        <description>Aleerin (Language)

Pidgin Aleeri

The following list of mechahlus terms and phrases is meant merely as an introduction to the subject. The interested student should consult the nearest Rigunmor Grid for a more through treatment of the topic.
AmmunitionPotalAtmosphereLiie</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>alertness</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=alertness&amp;rev=1638578354&amp;do=diff</link>
        <description>Alertness

This is your basic knack for noticing things that go on around you, even when you’re not actively looking for them. Alertness describes the attention you pay to the outside world, whether otherwise occupied or not.  This Ability is typically paired with</description>
    </item>
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        <title>alertness_feat</title>
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        <description>Alertness (Feat)

You have finely tuned senses.

Benefit: You get a +2 bonus on all Listen checks and Spot checks.

feat skills modern concord</description>
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>alexandros</title>
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        <description>Alexandros

One of three yeah-tae sent to hunt down Spiros.  The other yeah-tae that were with him died when their golden circlets were removed.  He showed Evgeny, Traicho and Elena how to operate his undership.  Once that was done he took his own ship and left.

He speaks Greek and passable English.</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>alien_weapons_proficiency_feat</title>
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        <description>Alien Weapons Proficiency (Feat)

You are proficient with alien weapons.

Benefit: You take no penalty on attack rolls when using any kind of alien weapon.

Normal: A character without this feat takes a –4 nonproficient penalty when making attacks with alien weapons. Characters of the appropriate species are automatically proficient with their species’ weapons. Thus, all</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>all_purpose_goggles_equipment</title>
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        <description>All-Purpose Goggles (Equipment)

ALL-PURPOSE GOGGLES (PL 6)

Favored by craftsmen and technicians, the protective goggles that develop in the Fusion Age combine several technologies to produce a great all-purpose device. Protective goggles have automatic dimmers that protect the wearer from all forms of blinding light, including flash-bang grenades and similar phosphorescent explosives. Protective goggles shield the eyes from all forms of radiation, pollution, dust, contamination, loose particle…</description>
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        <title>allegiance</title>
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        <description>Allegiance

Each adventurer is an individual and, ultimately, succeeds (or fails) on his own merits. Only the foolhardy go it completely alone, though. Other players‘ charcters form the core of your character's support group. Similarly, your character likely has connections through his</description>
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        <title>allegiances</title>
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        <description>Allegiances

When creating a character, you may choose up to three allegiances, ranking them in order from most important to least important. New allegiances can also be declared any time your character gains a level, and there is no ultimate limit to the number of allegiances a hero can have—though multiple Allegiances can get tricky as they don’t always have the same interests or beliefs.</description>
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        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>alley_with_secret_door</title>
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        <description>Alley with Secret Door

This dead-end alley located in Panama City's Chinatown has two inward opening doors concealed at the end that allow a vehicle to enter a long downward-sloping tunnel.  The tunnel eventually leads to an underground Oriental house.

lca fluke</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>allies</title>
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        <description>Allies

Allies are people who support and help you — family, friends, or even an organization that owes you some loyalty.  Although allies aid you willingly, without coaxing or coercion, they are not always available to offer assistance; they have their own concerns and can do only so much for the sake of your relationship.  However, they might have some useful</description>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>alternate_identity</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=alternate_identity&amp;rev=1638578360&amp;do=diff</link>
        <description>Alternate Identity

You maintain an alternate identity, complete with papers, birth certificates, or any other documentation you desire. Only a few may know your real name or identity. Your alternate persona may be highly involved in organized crime, a citizen of another country, a con artist who uses alternate identities for her game, or you may simply gather information about the in your another sphere of influence. Indeed, some people may know you as one individual while others believe you to…</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>alternity</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=alternity&amp;rev=1638578345&amp;do=diff</link>
        <description>Alternity

Original game system the Star*Drive setting was published in.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ambassador_advanced_class&amp;rev=1638578372&amp;do=diff">
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>ambassador_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ambassador_advanced_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Ambassador (Advanced Class)

Most beginning heroes don't actually hold ambassador rank,-they're professional Foreign Service types who serve as assistants to a politically appointed ambassador, or consuls who serve as unofficial representatives to another nation. While many corporations are large enough to maintain diplomatic relations with other powers, most ambassadors in the</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>ambidexterity_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ambidexterity_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Ambidexterity (Feat)

Prerequisites:  Dex 15

Benefit: You ignore all penalties for using an off hand. You are neither left-handed nor right-handed.

Normal: Without this feat, a character who uses his or her off hand takes a –4 penalty on attack rolls, ability checks, and skill checks. For example, a right-handed character wielding a weapon with her left hand takes a –4 penalty on attack rolls with that weapon.</description>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>ambrose_burns</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ambrose_burns&amp;rev=1638578374&amp;do=diff</link>
        <description>Ambrose Burns

Played by Ken

coc</description>
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>american_states</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=american_states&amp;rev=1638578339&amp;do=diff</link>
        <description>American States

One of six political alliances that made up the world government beginning in the 21st century.

history canon</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>ammunition</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ammunition&amp;rev=1638578350&amp;do=diff</link>
        <description>Ammunition

Aside from the many sizes and calibers of am-munition used by different firearms and the arrows and bolts used by bows, there is a large variety of options and modifications available for ammunition. Standard ammunition type are listed below with prices. Even when purchased for a restricted weapon, am-munition in itself is rarely illegal to own. No PL is listed for standard ammunition types, as a given ammunition is always available at any PL that can produce a weapon that uses it.</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>ammunition_gadgets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ammunition_gadgets&amp;rev=1638578375&amp;do=diff</link>
        <description>Ammunition Gadgets

The following gadgets are universal and can apply to ammunition found in any era, provided all gadget-specific restrictions are observed.

BIRDSHOT

This is a lighter type of shotgun ammunition. It reduces the damage dealt by a shotgun by 1 die.</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>amplified_hearing_module_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=amplified_hearing_module_cyberware&amp;rev=1638578345&amp;do=diff</link>
        <description>Amplified Hearing Module (Cyberware)

AMPLIFIED HEARING MODULE (PL 6)

Originally designed to cure deafness in children, the amplified hearing module is an aural implant that improves and enhances its recipient's inner ear. This increases his auditory sensitivity, and allows him to pick up on faint sounds that he might not otherwise notice.</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>anarchist_union</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=anarchist_union&amp;rev=1638578340&amp;do=diff</link>
        <description>Anarchist Union

The Anarchist Union began as a dozen or so independent systems dedicated to socialist thinking, and focused more on personal liberty and communal good than capitalistic enterprise and authoritarian government. Between 2230 and 2299, they slowly interacted more with each other, building a cooperative Union. Each system espoused individual freedom as being of the utmost importance, and they settled on the Old Earth label of anarchism. When the First Galactic War broke out, the Ana…</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>ancientists_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ancientists_religion&amp;rev=1638578348&amp;do=diff</link>
        <description>ANCIENTIST

A small but growing religion is sweeping through many of the stellar nations. Begun in the Borealis Republic, this new faith focuses on the ruins and monoliths left behind by a spacefaring civilization that rose, flourished and disappeared long before humanity left its home world. The faithful call themselves the Children, but the popular press refers to them as “the Ancientists” due to their fervent interest in the past.
This faith believes that this ancient civilization was a speci…</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>andersonville</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=andersonville&amp;rev=1638578359&amp;do=diff</link>
        <description>Andersonville, OK

lca bg es</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=andersonville_times&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>andersonville_times</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=andersonville_times&amp;rev=1638578358&amp;do=diff</link>
        <description>Andersonville Times

Local newspaper for Andersonville, OK and surrounding areas.

bg es lca</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=andonov&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>andonov</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=andonov&amp;rev=1638578351&amp;do=diff</link>
        <description>Andonov

Mentioned repeatedly by Doctor Matthew Cantu. Giant brain in a glass container seated within a metal box on tank treads.

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=andrevich_molotov&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>andrevich_molotov</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=andrevich_molotov&amp;rev=1638578365&amp;do=diff</link>
        <description>Molotov, Andreivich, Pilot

Senior pilot usually assigned to pilot shuttles, launches, etc. when required.

ken</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>animal_affinity_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=animal_affinity_feat&amp;rev=1638578351&amp;do=diff</link>
        <description>Animal Affinity (Feat)

You are good with animals.

Benefit: You get a +2 bonus on all Handle Animal checks and Ride checks.

Special: Remember that the Handle Animal skill can't be used untrained.

feat skills modern</description>
    </item>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>animal_ken</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=animal_ken&amp;rev=1638578368&amp;do=diff</link>
        <description>Animal Ken

You can understand animals’ behavior patterns. This Skill allows you to predict how an animal might react in a given situation, train a domesticated creature, or even try to calm or enrage animals.

	*  * Novice: You can get a domesticated horse to let you pet it.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>animals</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=animals&amp;rev=1638578355&amp;do=diff</link>
        <description>Animals

ANIMALS and RELATED GEAR
AnimalSize/WeightPurchase DCAeleoliMedium9ElekTiny10GearwerkSmall20Jay-BooSmall6LurlaTiny13MiteTiny4
Barding

pet</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>antarctica</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=antarctica&amp;rev=1638578349&amp;do=diff</link>
        <description>Antarctica

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=anthropological_sites_of_interest&amp;rev=1638578372&amp;do=diff">
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>anthropological_sites_of_interest</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=anthropological_sites_of_interest&amp;rev=1638578372&amp;do=diff</link>
        <description>Anthropological Sites of Interest

	*  Peru -- Incas

	*  Egypt -- 
	*  Australia -- Aborigines
	*  Alaska -- Inuit
	*  China -- Han Dynasty
	*  Japan -- Civil War
	*  Italy -- Atlantis

lca ch bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=anti-flare_implants_cyberware&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>anti-flare_implants_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=anti-flare_implants_cyberware&amp;rev=1638578361&amp;do=diff</link>
        <description>Anti-Flare Implants (Cyberware)

ANTI-FLARE IMPLANTS (PL 7)

The recipient's corneas are replaced with artificial ones equipped with flare suppressors that react instantly to bright flashes of light.

Benefit: Blinding effects produced by bright lights have no harmful or debilitating effect on the recipient.</description>
    </item>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>anti-shock_implant_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=anti-shock_implant_cyberware&amp;rev=1638578346&amp;do=diff</link>
        <description>Anti-Shock Implant (Cyberware)

ANTI-SHOCK IMPLANT (PL 6)

This tiny implant, embedded near the recipient's brain stem, protects itself and other cybernetic hardware against electricity damage.

Benefit:  The implant negates the recipient's special vulnerability to electricity.

Location:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=antiscan_weave_equipment&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>antiscan_weave_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=antiscan_weave_equipment&amp;rev=1638578349&amp;do=diff</link>
        <description>Antiscan Weave

Antiscan weave (PL 7)

Microcircuit fibers can be combined with either ordinary or CF (carbonate fiber) fabric to create a cloth that hampers several types of scanning technology, including infrared, radar, magnetic detectors, X-rays, and weapon detectors.  Antiscan weave can be used in clothing, backpacks, suitcases, and other items composed partly or entirely of fabric. The price at any such item is three times the base cost of the ordinary version of the item.</description>
    </item>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>antistun_implant_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=antistun_implant_cyberware&amp;rev=1638578370&amp;do=diff</link>
        <description>Antistun Implant (Cyberware)

ANTISTUN IMPLANT (PL 7)

This implant, embedded near the spine, shields the recipient's nervous system against stunning attacks. 

Benefit: The recipient cannot be stunned. 

Type: Internal

Location: One torso

Hardness/Hit Points:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=anton_grigorov&amp;rev=1638578363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>anton_grigorov</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=anton_grigorov&amp;rev=1638578363&amp;do=diff</link>
        <description>Anton Grigorov

He is the only surviving member of the group that Triacho (Sasha) worked with. The last Traicho heard, he was in the US, but the location kept changing.

Due to a misunderstanding during correspondence, it seems that Anton thought that Triacho wanted</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ape_police_robot_pl_6&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>ape_police_robot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ape_police_robot_pl_6&amp;rev=1638578371&amp;do=diff</link>
        <description>Ape Police Robot

The Armed Police Escort (APE) robot is designed to help police deal with civil disobedience and unrest in the urban jungle. This robot resembles a hulking, apelike man with thick arms and legs, clad head-to-toe in inter-locking duralloy plates. The robot's hands can be used for grappling or carrying items. It usually carries an OICW assault rifle. In addition, it has a mini-grenade launcher (with a compartment for concussion grenades) mounted in its left forearm and a laser pis…</description>
    </item>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>appraise_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=appraise_skill&amp;rev=1638578341&amp;do=diff</link>
        <description>Appraise (Skill)

Use this skill to estimate the value of an object, from an old gun to an heirloom.

Check: You can appraise common or well-known objects within 10% of their value (DC 12). Failure means you estimate the value at 50% to 150% of actual value. The GM secretly rolls 2d6+3, multiplies by 10%, multiples the actual value by that percentage, and tells you what you think the value of the item is. (For common or well known items, your chance of estimating the value within 10% is fairly h…</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=aquaconverter_equipment&amp;rev=1638578370&amp;do=diff">
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>aquaconverter_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aquaconverter_equipment&amp;rev=1638578370&amp;do=diff</link>
        <description>Aquaconverter (Equipment)

AQUACONVERTER (PL 6)

Also known as “mechanical gills,” the aqua-converter is a simple device that takes in water, separates its molecules into hydrogen and oxygen atoms, and then feeds the oxygen into a breather tube and the hydrogen into power-generating mechanisms. Worn as a backpack with a breather tube placed in the mouth, the aquaconverter is a limitless and self-powering way to breathe safely underwater.</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=arabic_language&amp;rev=1638578348&amp;do=diff">
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>arabic_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=arabic_language&amp;rev=1638578348&amp;do=diff</link>
        <description>Arabic (Language)

A language from old Earth. 

language solar</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>arc_gun_equipment</title>
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        <description>Arc Gun (Equipment)

ARC GUN (PL 7)

This is a weapon capable of delivering a massive electrical shock in the form of a lightning bolt. The arc gun uses a built-in, low-powered laser beam to ionize the air between the weapon and its target, creating a path for the electrical arc. Because it requires air to operate, this weapon is useless in a vacuum.</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>archaic_weapons_proficiency_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=archaic_weapons_proficiency_feat&amp;rev=1638578354&amp;do=diff</link>
        <description>Archaic Weapons Proficiency (Feat)

You are proficient with archaic weapons, including swords, bows, and axes.

Benefit: You take no penalty on attack rolls when using any kind of archaic weapon.

Normal: A character without this feat takes the -4 non-proficient penalty when making attacks with archaic weapons.</description>
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        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>archeologist_advanced_class</title>
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        <description>Archeologist (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become an Archeologist, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Archeologist advanced class.</description>
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        <title>archetypes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=archetypes&amp;rev=1638578348&amp;do=diff</link>
        <description>Archetypes

Everyone plays a role, often several, every day.  Every individual displays multiple layers of personality, varying from the contrived to the sincere.  Each of these roles define how we interact with the people and places around us, and we choose which parts of ourselves we wish to show.  Archetypes allow players to build a sense of personality for their characters, and to define a bit of what makes the character tick.  The character should act as the player reasonably or emotionally…</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>archie_woldscott</title>
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        <description>coc</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>armacomp_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armacomp_sensor_equipment&amp;rev=1638578361&amp;do=diff</link>
        <description>Armacomp Sensor (Equipment)

SENSOR, ARMACOMP (PL 7)

The armacomp sensor equipment is a hand-held computer or computerized gauntlet designed to detect and locate weapons of all types. It grants a +6 equipment bonus on Search checks when searching for weapons. Additionally, the armacomp sensor's advanced data on weapons of all types makes it a valuable resource when repairing weapons, granting a +4 equipment bonus on all</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=armature&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>armature</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armature&amp;rev=1638578372&amp;do=diff</link>
        <description>ARMATURE

The most basic of robot designs, armatures are essentially mechanical skeletons.

To build an armature frame from scratch, a character must succeed at a Craft (mechanical) check (DC 20) after investing time in the frame’s construction: 12 hours for a Tiny or smaller frame, 24 hours for a Small to Large frame, or 48 hours for a Huge or larger frame. A character without a mechanical tool kit takes a –4 penalty on the skill check. The character must also make a Wealth check against the fr…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>armor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor&amp;rev=1638578368&amp;do=diff</link>
        <description>Armor

A wide variety of armors are available in the StarDrive universe. Some armor simply offers protection from harm, while other types provide the wearer with ability bonuses, special abilities, additional modes of movement, and more.

	*  CF Softsuit
	*  Ptokh k'se</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>armor_chart</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor_chart&amp;rev=1638578371&amp;do=diff</link>
        <description>Armor Chart
  Class    Armor  RatingPenaltyClass One(reinforced clothing)  1    0  Class Two(armor T-shirt)  2    1  Class Three(Kevlar vest)  3    1  Class Four(flak jacket)  4    2  Class Five(full riot gear)  5    3  
Armor adds its rating to the character’s soak dice pool against bashing damage and lethal damage. It does not protect against fire or other types of damage. However, armor also subtracts a number of dice from dice pools related to bodily coordination and agility (most Dexterity-…</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>armor_gadgets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor_gadgets&amp;rev=1638578368&amp;do=diff</link>
        <description>Armor Gadgets

The following gadgets are universal and can apply to armors found in any era past the Fusion Age, provided all gadget specific restrictions are observed.

ARMOR BARBS

Armor barbs are small, jagged metal blades that are frequently installed on hand, arm, leg, or foot pieces of any suit or armor. Armor barbs actually use tiny, razor-sharp filaments to increase hand-to-hand damage by slicing into an opponent. Armor barbs add an extra +1d6 points of slashing damage to all unarmed att…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>armor_plates_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor_plates_mutation&amp;rev=1638578374&amp;do=diff</link>
        <description>Armor Plates (Mutation)

Your body develops dermal reinforcement or thick dermal armor plates just below the surface of your skin, blunting incoming damage and preventing serious harm from coming to your internal organs.

MP Cost: 3

Benefit: You gain Damage Resistance 2/- due to your armor plates.</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>armor_proficiency_heavy_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor_proficiency_heavy_feat&amp;rev=1638578359&amp;do=diff</link>
        <description>Armor Proficiency (Heavy) (Feat)

You are proficient with heavy armor.

Prerequisites: Armor Proficiency (Light), Armor Proficiency (Medium).

Benefit: See Armor Proficiency (light). 

Normal: See Armor Proficiency (light).

feat modern</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>armor_proficiency_light_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor_proficiency_light_feat&amp;rev=1638578350&amp;do=diff</link>
        <description>Armor Proficiency (Light) (Feat)

You are proficient with light armor.

Benefit: When you wear a type of armor with which you are proficient, you get to add the armor's entire equipment bonus to your Defense.

Normal: A character who wears armor with which she is not proficient takes an armor penalty on checks involving the following skills:</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>armor_proficiency_medium_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor_proficiency_medium_feat&amp;rev=1638578346&amp;do=diff</link>
        <description>Armor Proficiency (Medium) (Feat)

You are proficient with medium armor.

Prerequisite: Armor Proficiency (light)

Benefit: See Armor Proficiency (light)

Normal: See Armor Proficiency (light)

feat modern</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=armor_proficiency_powered_feat&amp;rev=1638578371&amp;do=diff">
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>armor_proficiency_powered_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armor_proficiency_powered_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Armor Proficiency (Powered) (Feat)

You care proficient with powered armor.

Prerequisites: Armor Proficiency (Light), Armor Proficiency (medium).

Benefit: When you wear powered armor, you may add the armor’s entire equipment bonus to your Defense.

Normal: A character not proficient with powered armor adds only a portion of the armor’s equipment bonus to her Defense.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=armstrong_series_space_probe_pl_5&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>armstrong_series_space_probe_pl_5</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=armstrong_series_space_probe_pl_5&amp;rev=1638578359&amp;do=diff</link>
        <description>robot pl5 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=arrow_slit&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>arrow_slit</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=arrow_slit&amp;rev=1638578356&amp;do=diff</link>
        <description>Arrow Slit

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=artemis_series_reconnaissance_pl_5&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>artemis_series_reconnaissance_pl_5</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=artemis_series_reconnaissance_pl_5&amp;rev=1638578339&amp;do=diff</link>
        <description>robot pl5 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ascension&amp;rev=1638578343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>ascension</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ascension&amp;rev=1638578343&amp;do=diff</link>
        <description>Ascension

Elite College for Concord administrators.

concord characterclass canon advancedclass</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ashielen_equipment&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>ashielen_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ashielen_equipment&amp;rev=1638578357&amp;do=diff</link>
        <description>Ashielen

The ashielen [aysh-ee-EH-len] is a large shoulder-drape or shawl worn for formal occasions. It is clasped in the front with a decorative brooch, and features complicated markings describing the wearer's lineage and station.

canon fraal clothing eq</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=asiatic_federation&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>asiatic_federation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=asiatic_federation&amp;rev=1638578365&amp;do=diff</link>
        <description>Asiatic Federation

One of six political alliances that made up the world government beginning in the 21st century.

history canon</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=asp-serpentine_personal_defense_robot_pl_6&amp;rev=1638578365&amp;do=diff">
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>asp-serpentine_personal_defense_robot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=asp-serpentine_personal_defense_robot_pl_6&amp;rev=1638578365&amp;do=diff</link>
        <description>ASP-SERPENTINE PERSONAL DEFENSE ROBOT (PL 6)

The ASP-Serpentine provides a shocking surprise for any would-be attackers who assault its master. The unit resembles a small mechanical serpent about two feet in length, whose fangs serve as a miniature stun gun fully capable of incapacitating its victims.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=astrogate_skill&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>astrogate_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=astrogate_skill&amp;rev=1638578367&amp;do=diff</link>
        <description>Astrogate (Skill)

intbased skills sw trainedonly</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>athletic_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=athletic_feat&amp;rev=1638578362&amp;do=diff</link>
        <description>Athletic (Feat)

You have a knack for athletic endeavors.

Benefit: You get a +2 bonus on all Climb checks and Swim checks.

feat skills modern</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=athletics&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>athletics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=athletics&amp;rev=1638578367&amp;do=diff</link>
        <description>Athletics

This Talent represents your basic athletic ability, as well as any training you might have had in sports or other rigorous activities. Athletics concerns all forms of running, jumping, throwing, swimming, sports, and the like. However, Athletics doesn’t cover basic motor actions such as lifting weights, nor does it govern athletic feats covered by another Ability (such as</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=atlantis&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>atlantis</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=atlantis&amp;rev=1638578351&amp;do=diff</link>
        <description>Atlantis

A fabled city of high culture and technology that sank into the sea.

lca ch bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=attentive_feat&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>attentive_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=attentive_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Attentive (Feat)

You are acutely observant.

Benefit: You get a +2 bonus on all Investigate checks and Sense Motive checks.

Special: Remember that the Investigate skill can't be used untrained.

feat skills modern concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=attributes&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>attributes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=attributes&amp;rev=1638578364&amp;do=diff</link>
        <description>Attributes

Attributes are the natural inborn and raw capabilities a character is made of.  How strong is a character?  How attractive?  How quick?  How smart?  Attributes take all these questions and more into account.  All characters have nine Attributes, which are divided into three categories:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>auditory_baffles_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=auditory_baffles_cyberware&amp;rev=1638578356&amp;do=diff</link>
        <description>Auditory Baffles (Cyberware)

AUDITORY BAFFLES (PL 7)

The cyberware recipient's eardrums are re-placed with artificial devices equipped with sound baffles that react instantly to loud peals of noise.

Benefit: Deafening effects produced by loud noises have no harmful or debilitating effect on the cyberware recipient. She gains a +4 bonus on her saves against any other kind of effect produced by sounds or sonic energy that allow a saving throw.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=aural_plexus_cyberware&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>aural_plexus_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aural_plexus_cyberware&amp;rev=1638578348&amp;do=diff</link>
        <description>Aural Plexus (Cyberware)

AURAL PLEXUS (PL 7)

This implant, which replaces the recipient's hearing organs, allows multiple aural implants to function as a single cybernetic attachment.

Benefit: The recipient may have up to four aural implants attached to an aural plexus, and together they are treated as a single cybernetic attachment, taking up only one slot. However, if the aural plexus is destroyed, all of the attached aural implants are destroyed as well.</description>
    </item>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>aurora</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=aurora&amp;rev=1638578348&amp;do=diff</link>
        <description>Aurora

A cargo ship owned by Keene Shipping.  It was last seen near Navassa Island.  It has been captained for at least two years by Leo Marcoux.  It was known to be carrying cargo worth more than a million dollars.

lca gone</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>austrin-ontis_unlimited</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=austrin-ontis_unlimited&amp;rev=1638578352&amp;do=diff</link>
        <description>Austrin-Ontis Unlimited



	*  Austrin characters may choose one of the following feats for free at 1st level:  Advanced Firearms Proficiency, Exotic Firearm Proficiency, Far Shot, Personal Firearms Proficiency, Quick Reload or  Weapon Focus. The hero must meet all of the prerequisites for the chosen feat.

“Without guns, where would humanity be?”
-CEO James “</description>
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        <title>autogyro_copters</title>
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        <description>Autogyro Copters

Strange flying devices with propellers on top used by the Sky Brigade.  Each copter has a single seat for a pilot.  There are at least two of these.

lca pilot</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>autohypnosis_skill</title>
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        <description>Autohypnosis (Skill)

AUTOHYPNOSIS (WIS)

Trained only.

You have trained your mind to resist certain injuries and threats while also gaining a few select benefits.

Check: The DC and effect depend on the task you attempt.

Resist Fear: In response to a fear effect, you can make an Autohypnosis check on your next action even if you've been overcome by fear. A successful check grants you another saving throw with a +4 morale bonus to resist the fear effect.</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>background_enhancements</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=background_enhancements&amp;rev=1638578354&amp;do=diff</link>
        <description>Background Enhancements

Inspired characters have access to a unique set of advantages called Background enhancement.  You can purchase an enhancement if your character has five points in the appropriate Background, effectively raising the background to six points - and pushing the Background into realms of which others can only dream.  Not all Backgrounds can be enhanced, though the Storyteller may allow new ones as appropriate.  Not as strictly regulated as normal Backgrounds, you must engage …</description>
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        <title>backgrounds</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=backgrounds&amp;rev=1638578341&amp;do=diff</link>
        <description>Backgrounds

The character’s advantages from his parentage and upbringing, such as wealth, define the character’s material assets and social network.   

The character's circumstances describe advantages of relationship, circumstance, birth, and opportunity:  material possessions, social networks, and the like.  Backgrounds are external, not internal, Traits, and you should always rationalize how you came to possess them, as well as what they represent.  When choosing Backgrounds, make sure to f…</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>backing</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=backing&amp;rev=1638578375&amp;do=diff</link>
        <description>Backing

Backing represents your character’s standing in an official (or unofficial) organization. This organization could be a business, a government office, the military or a shadowy secret society. If your Storyteller agrees, you may take Backing multiple times to represent status in different organizations. (Perfect for double agents.) As with the</description>
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        <title>balance_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=balance_skill&amp;rev=1638578342&amp;do=diff</link>
        <description>Balance (Skill)

BALANCE (DEX)

Armor Penalty

You can keep your balance while walking on a tightrope, narrow beam, slippery surface, or uneven ground.

Check: You can walk on a precarious surface. A successful check lets you move at one-half your speed along the surface as a move action. A failure indicates that you spend your move action keeping your balance and do not move. A failure by 5 or more indicates that you fall. The DC depends on the conditions, as detailed below:</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>banking</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=banking&amp;rev=1638578352&amp;do=diff</link>
        <description>Banking

The vast distances between the stars complicate galactic banking. Since instant communication between star systems is beyond current drivesat capabilities, the citizens of the 26th century find themselves financially limited as they travel. To access money, a traveler must temporarily open an account with a bank in the local star system. Typically, the traveler transfers funds in advance via a drivespace communication relay.</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>barding</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=barding&amp;rev=1638578373&amp;do=diff</link>
        <description>Barding

Barding is armor for animals. It comes in most types, and takes all of the same characteristics as the equivalent armor. Animals need to be trained, using the Animal Handling skill, to be considered proficient in a particular type of armor. Only a character who is proficient with a particular type of armor can train an animal to use it.</description>
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>basic_gadgets</title>
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        <description>Basic Gadgets

Basic gadgets can be applied to any kind of gear at any PL.

SUPERIOR MATERIALS

A piece of gear with this gadget is constructed of the finest materials and is put together in such a way that it becomes more structurally sound than others of its type. This often means that special materials and alloys were used in its construction, or that the gear was constructed with superior craftsmanship. This item's hardness is doubled, increasing the amount of damage the item can take before…</description>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>basic_systems</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=basic_systems&amp;rev=1638578338&amp;do=diff</link>
        <description>Basic Systems

Trait Ratings

A character's Traits — innate and learned capabilities, called Attributes and Abilities — are defined by a number of dots.  Traits are rated from one to five dots; • indicates a mediocre level of skill, while • • • • • indicates the absolute peak of human capability.  Trait ratings are recorded by filling in the appropriate dots on the character sheet.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>battleklaw_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=battleklaw_cyberware&amp;rev=1638578359&amp;do=diff</link>
        <description>BattleKlaw (Cyberware)

BATTLEKLAW (PL 6)

The recipient has a retractable set of blades (normally 2 or 3 blades) built into his forearm or foot. The weapon extends from the prosthesis and is visible when in use.

Benefit: A BattleKlaw is a specific kind of internal weapon mount available at an earlier PL and possessing some advantages over generic weapon mounts. The BattleKlaw deals an amount of damage based on the recipient's size; this damage can be added to an unarmed attack using that limb …</description>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>bay_of_fundy</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bay_of_fundy&amp;rev=1638578341&amp;do=diff</link>
        <description>Bay of Fundy

[Bay of Fundy]
The Bay of Fundy has the highest tides in the world, and those enormous tides alone make that the Bay of Fundy is one of the world’s greatest natural wonders.

The height of the tide difference ranges from 3.5 meters (11ft) along the southwest shore of Nova Scotia and steadily increases as the flood waters travel up the 280 km (174 miles) of shoreline to the head of the Bay where, in the</description>
    </item>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>behavioral_matrix_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=behavioral_matrix_cyberware&amp;rev=1638578357&amp;do=diff</link>
        <description>Behavioral Matrix (Cyberware)

BEHAVIORAL MATRIX (PL 7)

A behavioral matrix is a series of processors and programs allow a subject to take on the personality, mannerisms, and memories of a specific individual.

Benefit: The recipient of a behavioral matrix gains a +4 bonus to</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>bellweyn_sil</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bellweyn_sil&amp;rev=1638578373&amp;do=diff</link>
        <description>Bellweyn Sil

The bellweyn sil (‘battle-coat' in the fraal tongue] is a protective garment that embodies some of the elegance and aesthetics at the species. It consists of a light arming suit of engineered molecular weave. Over this layers of stiffened molecular weave are fashioned into soft, over-lapping bands that vaguely resemble ancient human armors. Richly adorned with embroidery and metallic finishes, the bellweyn sil is a spectacular garment suitable for many diplomatic or formal affairs.…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>benevolent_mutation_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=benevolent_mutation_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Benevolent Mutation (Feat)

You are one of the lucky few whose mutations are more of a boon than a bane.

Benefit: You gain 3 Mutation Points. These free MP may be spent in conjunction with any others gained from mutation drawbacks or other means, but must be spent at the time this feat is taken.</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>berserker_chip_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=berserker_chip_cyberware&amp;rev=1638578372&amp;do=diff</link>
        <description>Berserker Chip (Cyberware)

BERSERKER CHIP (PL 7)

This brain implant dramatically increases the amount of adrenaline and testosterone the recipient's body produces, temporarily boostting his strength and durability.

Benefit: The recipient can activate theimplant as a free action once per day. Upon doing so, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Defense.</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>bertoli_series_chauffeur_robots_pl6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bertoli_series_chauffeur_robots_pl6&amp;rev=1638578366&amp;do=diff</link>
        <description>robot pl6 canon dw</description>
    </item>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>better_america_federation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=better_america_federation&amp;rev=1638578368&amp;do=diff</link>
        <description>Better America Federation

lca compass</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>bio-agent_ammunition_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bio-agent_ammunition_equipment&amp;rev=1638578373&amp;do=diff</link>
        <description>Bio-Agent Ammunition (Equipment)

AMMUNITION, BIO-AGENT (PL 6)

Although uncommon in the civilized systems of the Gravity Age, biological warfare has never fully disappeared. Particularly on frontiers such as the Verge, especially ruthless or desperate people have been known to use bio-agent ammunition to get the job done.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>bio-surger_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bio-surger_cyberware&amp;rev=1638578346&amp;do=diff</link>
        <description>Bio-surger (Cyberware)

Bio-surger (PL 7)

A bio-surger is a timing computer tied to all the functions of the body. It can, for a very brief period, increase the speed of all the body's functions, including muscle speed and reaction time. The strain placed on the surger prevents it from working continuously.</description>
    </item>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>bioart_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bioart_cyberware&amp;rev=1638578350&amp;do=diff</link>
        <description>BioArt (Cyberware)

BioArt (PL 7)

Luminous Skin Grafts

Special skin grafts create luminous displays on the recipient's flesh, often called BioArt.  BioArt is a subdermal neon implant that produces a glowing tattoo on the surface of the skin (it's lit from beneath). It can also come in the form of fiber-optic filaments in the hair, eyelashes, or beard.  BioArt is purely decorative. The better the quality, the flashier the design. The same technology can provide a built-in chronometer called a</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>biocomp_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=biocomp_sensor_equipment&amp;rev=1638578347&amp;do=diff</link>
        <description>Biocomp Sensor (Equipment)

SENSOR, BIOCOMP (PL 7)

The biocomp is a handheld computer or computerized gauntlet designed to analyze biological life forms and data. It’s main use is as a reader of bioelectric signatures, unique to each individual, for security and identification purposes. Using a biocomp in this manner is a full-round action, requiring the target to be relatively still throughout the round, and requiring the user to make a</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>biodroid</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=biodroid&amp;rev=1638578372&amp;do=diff</link>
        <description>Biodroid (Android)

Biodroids exist in societies of Progress Level 6 or higher. They are typically modeled after their anthropomorphic creators. The technology that creates them is so versatile that virtually any living creature (except oozes and plants) can be emulated, at least in terms of movement and behavior. Under certain conditions, a biodroid can be mistaken for what it was made to resemble. However, reasonably close inspection of the biodroid reveals the presence of robotic parts in pla…</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>biofunction_regulator_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=biofunction_regulator_cyberware&amp;rev=1638578350&amp;do=diff</link>
        <description>Biofunction Regulator (Cyberware)

BIOFUNCTION REGULATOR (PL 7)

This brain implant regulates the autonomous functions of the body, such as breathing, heart rate, gag reflex, fever, and response to foreign materials.

Benefit: The cyberware recipient is immune to the dazed and nauseated conditions. Additionally, since the body responds rationally to all drains on its internal resources, she gains a +2 bonus on Fortitude saves against poison and disease, and the benefit of the Endurance feat.</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>bioholster_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bioholster_equipment&amp;rev=1638578368&amp;do=diff</link>
        <description>Bioholster (Equipment)

Bioholster (PL 6)

 Also known as a smart holster, this is a hip-worn device that is keyed to its owners bio-electric field. When someone other than the weapons owner tries to take the weapon from the holster, the holster locks the weapon in place, making it impossible to remove.
The bioholster includes a motion-detection release system that aids fast-draws; when the user's hand approaches in the characteristic draw motion, the holster releases the weapon just in time tor…</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>biokineticist_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=biokineticist_advanced_class&amp;rev=1638578366&amp;do=diff</link>
        <description>Biokineticist (Advanced Class)

Storyteller House Rule

Known far and wide as psionic healers, biokineticists are often sought out by those who distrust modern medical technology.  More than any other Mindwalker, a biokineticist feels a calling to ameliorate suffering and pain wherever he finds it. Quite naturally, biokineticists are often loners who feel constrained by the narrow, scientific views of the medical community The same impulse to help others in pain often drives biokineticists to be…</description>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>biomorph</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=biomorph&amp;rev=1638578355&amp;do=diff</link>
        <description>Biomorph

A biomorph frame is essentially a hard plastic or metallic casing often in a shape that resembles a living creature, though the resemblance is vague at best.

All biomorphs are constructs. They also share the following traits:

	*  Size: As the emulated species, although only small and medium-sized biomorphs may be selected as heroes.</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>bionic_agent_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bionic_agent_advanced_class&amp;rev=1638578366&amp;do=diff</link>
        <description>Bionic Agent (Advanced Class)

A Bionic Agent is more than a character who has some cybernetic devices-she's someone who has accepted cybernetics as an integral part of her body and her life. Bionic Agents are often experienced adventurers or soldiers who have suffered terrible accidents (crashing a test plane, being caught in an explosion, falling from a great height, or suffering exposure to intense radiation) that leaves them barely alive and requiring extensive cyber-surgery to survive.  Bec…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=bioreplica&amp;rev=1638578363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>bioreplica</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bioreplica&amp;rev=1638578363&amp;do=diff</link>
        <description>BIOREPLICA (SYNTHETIC)

Bioreplicas are uncommon in the Stellar Ring, and virtually unknown in the Verge.  The few bioreplicas in the Verge have only recently arrived, usually on special missions for the stellar nations and corporations that own them. They are typically modeled after their creators or owners, and are virtually indistinguishable from their emulated species.</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=biowarrior_advanced_class&amp;rev=1638578360&amp;do=diff">
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>biowarrior_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=biowarrior_advanced_class&amp;rev=1638578360&amp;do=diff</link>
        <description>Biowarrior (Advanced Class)

Storyteller House Rule

The biowarrior believes that the ultimate test of a warriors heart is the battle she must fight armed with nothing but the weapons given her by Nature. Thus, technology is a crutch, a distraction from the true martial path. Trained to fight with whatever weapons are at hand, the biowarrior often works as a bodyguard, mercenary, or corporate security agent; her ability to manipulate psionic energy allows her to escape the notice of weapon scann…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=biowatch&amp;rev=1638578373&amp;do=diff">
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>biowatch</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=biowatch&amp;rev=1638578373&amp;do=diff</link>
        <description>BioWatch

canon</description>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>bipod_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bipod_equipment&amp;rev=1638578360&amp;do=diff</link>
        <description>Bipod (Equipment)

This simple device is fitted to a weapon two sizes or more bigger than the user to allow her to use the weapon. Setting up a portable weapon mount requires a move action.

Bipod: Two legs set in a “v” shape, the bipod allows the use of weapon two or more bigger than the user’s size, but is limits the weapon’s field of fire. If you change targets or lose sight of the target, you must reset the bipod in order to use the weapon.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>black_storm_bay</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=black_storm_bay&amp;rev=1638578369&amp;do=diff</link>
        <description>Black Storm Bay

This small village is overshadowed by a massive mansion on top of a nearby hill overlooking all the buildings.

lca gone</description>
    </item>
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        <title>black_storm_bay_villagers</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=black_storm_bay_villagers&amp;rev=1638578374&amp;do=diff</link>
        <description>Black Storm Bay Villagers

These villagers live in Black Storm Bay.  They are of black and mestizo decent.  All of them seem to speak and understand French.  Many of them have names of Spanish or French origin.  Villagers of all ages and genders work at the cove near Black Storm Bay. 

lca gone</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=blackmore&amp;rev=1638578360&amp;do=diff">
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>blackmore</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=blackmore&amp;rev=1638578360&amp;do=diff</link>
        <description>Blackmore

EVA tech that accompanied the aft team when exploring Radaman colony hulk.

ken</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>blackout_goggles_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=blackout_goggles_equipment&amp;rev=1638578357&amp;do=diff</link>
        <description>Blackout Goggles (Equipment)

BLACKOUT GOGGLES (PL 6)

Blackout goggles are the PL 6 equivalent of night vision goggles more effective against standard darkness and the only means of seeing through the smoke generated by midnighter grenades. The wearer can see in total darkness better than</description>
    </item>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>bleeding_air_offensive</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bleeding_air_offensive&amp;rev=1638578375&amp;do=diff</link>
        <description>Bleeding Air Offensive

mechalus canon</description>
    </item>
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        <title>blind-fight_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=blind-fight_feat&amp;rev=1638578369&amp;do=diff</link>
        <description>Blind-Fight (Feat)

You know how to fight in melee without being able to see your foes.

Benefit: In melee combat, every time you miss because of concealment, you can re-roll your miss chance roll one time to see if you actually hit.

You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters of normal, instead of one-half.</description>
    </item>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>blindsight_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=blindsight_ex&amp;rev=1638578350&amp;do=diff</link>
        <description>Blindsight (Ex)

Using nonvisual senses, such as sensitivity to vibrations, scent, acute hearing, or echolocation, the creature maneuvers and fights as well as a sighted creature. Invisibility and darkness are irrelevant. The ability’s range is specified in the creature’s descriptive text. The creature usually does not need to make</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>blood_hunger_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=blood_hunger_mutation&amp;rev=1638578366&amp;do=diff</link>
        <description>Blood Hunger (Mutation)

You have a taste for blood. Moreover, you have to drink blood to survive.

MP Value: 1

Drawback: You must drain a pint of blood from a living creature ever 24 hours. Doing so is an attack action, and you can only drain blood from a willing, helpless, or dying (but not dead) creature. The bitten creature takes normal damage from the bite attack plus 1d6 extra points from the blood loss.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>bluff_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bluff_skill&amp;rev=1638578353&amp;do=diff</link>
        <description>Bluff (Skill)

BLUFF (CHA)

You can make outrageous or untrue statements seem plausible. This skill encompasses conning, fast-talking, misdirection, prevarication, and deception through body language. Use a Bluff to sow temporary confusion, get someone to turn his head in the direction you point, or simply look innocuous.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>blunt_arrows</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=blunt_arrows&amp;rev=1638578346&amp;do=diff</link>
        <description>Blunt Arrows

Ninjas used these at the Compania de Jesus when they ambushed Evgeny, Triacho, Elena, and &quot;El Reyo&quot;.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=boarding_house_of_ambrose_burns&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>boarding_house_of_ambrose_burns</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=boarding_house_of_ambrose_burns&amp;rev=1638578374&amp;do=diff</link>
        <description>Boarding House of Ambrose Burns

Provides Room and Board by the week.

Serves Board as Breakfast and Supper.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=body_control_talent&amp;rev=1638578353&amp;do=diff">
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>body_control_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=body_control_talent&amp;rev=1638578353&amp;do=diff</link>
        <description>Body Control

Body Control (Wis)

You have mental control over your body.

Requirements: Psychometabolism feat; can be used untrained

Check: You can make a Body Control check for a number of different tasks, described below.
TaskDCSleep normally despite distractions</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=body_plating_cyberware&amp;rev=1638578342&amp;do=diff">
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>body_plating_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=body_plating_cyberware&amp;rev=1638578342&amp;do=diff</link>
        <description>Body Plating (Cyberware)

Body Plating (PL 6)

Body or dermal plating is externally grafted armor plating that is comprised of polymers, laminate composites, and light-weight alloys. Though plating is not as subtle as subcutaneous body armor, it provides far more protection. Fashion-conscious cyborgs often purchase highly-stylized body plating, while military models are much more utilitarian.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>body_repair_weave_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=body_repair_weave_cyberware&amp;rev=1638578355&amp;do=diff</link>
        <description>Body Repair Weave  (Cyberware)

BODY REPAIR WEAVE (PL 7)

A delicate weave of subdermal biowires stimulates and repairs the body's damaged tissue. 

Benefit: The recipient heals naturally at twice the normal rate. 

Type: Internal

Location: One torso</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=bodyguard_advanced_class&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>bodyguard_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bodyguard_advanced_class&amp;rev=1638578370&amp;do=diff</link>
        <description>Bodyguard (Advanced Class)

Political leaders, prominent merchants, and crime lords of the independent Verge colonies are always looking for a strong right arm. Thus, professional bodyguards can always ﬁnd work.  While many bodyguards spend the majority of their time watching out for their employer's personal safety, other bodyguards function as  free-roving security consultants who ferret out dangerous plots, work in advance of their client's movements, or check up on known troublemakers.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=bonus_points&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>bonus_points</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bonus_points&amp;rev=1638578353&amp;do=diff</link>
        <description>Bonus Points

You can further customize your character at the end of Part One with Bonus Points.  They can improve your character's Attributes, Abilities, Backgrounds, and Willpower.  Unlike points from previous steps, bonus points do not spend on a one-for-one ration.  

You get 21 Bonus Points to spend.  The following is the bonus point cost to raise various traits.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=boost_equipment&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>boost_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=boost_equipment&amp;rev=1638578351&amp;do=diff</link>
        <description>Boost (Equipment)

eq</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=borealis_republic&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>borealis_republic</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=borealis_republic&amp;rev=1638578362&amp;do=diff</link>
        <description>Borealis Republic

[Flag of the Borealis Republic]

	*  Borealin characters may choose from one of the following feats for free at 1st level:  Educated, Perfect Genome, Smart Plus, Skill Aptitude, Skill Emphasis, or Studious.  The character must meet all of the prerequisites for the chosen feat.

“Justin Arimensis extends compliments from the Republic of Borealis, the nobility of the planet Sapphire, the Conclave of Lords, and the twelve schools of philosophy. Due to the emergency situation whic…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>boston_globe_morgue</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=boston_globe_morgue&amp;rev=1638578349&amp;do=diff</link>
        <description>Boston Globe Morgue

Staffed by Charlotte.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=boston_main_library&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>boston_main_library</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=boston_main_library&amp;rev=1638578374&amp;do=diff</link>
        <description>Boston Main Library

Source of many articles about 20 Sheafe Street.

Newspaper reference section organized by address.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=box_magazine_equipment&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>box_magazine_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=box_magazine_equipment&amp;rev=1638578370&amp;do=diff</link>
        <description>Box Magazine (Equipment)

For weapons that use box magazines, the weapon’s purchase price includes one magazine, but you may want to purchase extras. Loading these magazines ahead of time (with ammunition bought separately) and keeping them handy makes it easy reload your weapon in combat.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>brachiation_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=brachiation_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Brachiation (Feat)

You can move through trees like a monkey.

Prerequisites: Climb 6 ranks, Jump 6 ranks, Str 13.

Benefit: You can move through trees at your normal land speed by using your arms to swing from branch to branch. You must have both hands free to use this feat, and must be moving through an area lightly wooded or similarly provided with objects to swing from.</description>
    </item>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>brawl</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=brawl&amp;rev=1638578347&amp;do=diff</link>
        <description>Brawl

The Brawl Talent represents how well you fight in tooth-and-nail situations. This Talent represents skill in unarmed combat, whether from formal martial arts training or simply from plenty of experience. Effective brawlers are coordinated, resistant to pain, quick, strong, and mean. The willingness to do whatever it takes to hurt your opponent wins plenty of fights.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=brawl_feat&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>brawl_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=brawl_feat&amp;rev=1638578370&amp;do=diff</link>
        <description>Brawl (Feat)

You deal more damage in a fistfight.

Benefit: When making an unarmed attack, you receive a +1 competence bonus on your attack rolls, and you deal nonlethal damage equal to 1d6 + your Strength modifier.

Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=brian_hubbard&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>brian_hubbard</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=brian_hubbard&amp;rev=1638578366&amp;do=diff</link>
        <description>Hubbard, Brian, Lt. j.g.

Senior xeno expert on contact mission with the radaman.  Needs more diplomatic training.

ken</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=bridge_commander_feat&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>bridge_commander_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bridge_commander_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Bridge Commander (Feat)

You have experience on the bridge of a star-ship and can issue orders more effectively as a ship commander.

Prerequisites: One talent from the Leadership Talent Tree, Charisma 13.

Benefit: Whenever you use any talent from the Leadership Talent Tree while aboard the bridge of a starship commanding the ship's crew, all bonuses provided by that talent are doubled. Additionally, your Charisma bonus is considered to be twice its normal value for the purpose of determining t…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=brinn_o_malley&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>brinn_o_malley</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=brinn_o_malley&amp;rev=1638578359&amp;do=diff</link>
        <description>Brinn O'Malley

Concord Administrator

ken</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=brittle_bones_mutation&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>brittle_bones_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=brittle_bones_mutation&amp;rev=1638578371&amp;do=diff</link>
        <description>Brittle Bones (Mutation)

Your bones are weakened such that you can no longer withstand hard or sudden impacts.

MP Value: 4

Drawback: Your massive damage threshold decreases by 3. In addition, you take an additional 1d6 points of damage from any fall.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=brother_franco&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>brother_franco</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=brother_franco&amp;rev=1638578368&amp;do=diff</link>
        <description>Brother Franco

He let Evgeny, Triacho, and Elena into Santa Maria del Mar and had them sit in the dining room next to the kitchen while waiting for Father Serbo.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=buck&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>buck</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=buck&amp;rev=1638578348&amp;do=diff</link>
        <description>Buck

Demolition qualified.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=buck_s_current_worksite&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>buck_s_current_worksite</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=buck_s_current_worksite&amp;rev=1638578372&amp;do=diff</link>
        <description>Buck's Current Worksite

Where Buck works.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=bug_eyes_cyberware&amp;rev=1638578343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>bug_eyes_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bug_eyes_cyberware&amp;rev=1638578343&amp;do=diff</link>
        <description>Bug Eyes (Cyberware)

BUG EYES (PL 7)

These implants are large, obvious additional eyes and cameras that allow the cyberware recipient to look in all directions at once. They qualify as two additional eyes and any other visual enhancements must be bought for these additional eyes as well.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=bughunter_advanced_class&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>bughunter_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bughunter_advanced_class&amp;rev=1638578374&amp;do=diff</link>
        <description>Bughunter (Advanced Class)

The galaxy can be such an unfriendly place, and Bughunters are what some diplomats call a “necessary evil”.  Most Bughunters are cloned or robotic; their work is so dangerous that the hazard pay on a single mission alone would make an ordinary person a millionaire.  Clones and robots generally have no legal rights; they don't even have to be paid.  Their job is to do or die out on the fringes of civilized space.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=builder_feat&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>builder_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=builder_feat&amp;rev=1638578365&amp;do=diff</link>
        <description>Builder (Feat)

You have a knack for constructing things.

Benefit: Pick two of the following skills: Craft (biological), Craft (Chemical), Craft (Electronic), Craft (Mechanical), Craft (software), and Craft (Structural). You get a +2 bonus on all checks with those skills.

Special: You can select this feat three times. The second time, you apply it to two of the skills you didn't pick originally.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>burst_fire_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=burst_fire_feat&amp;rev=1638578339&amp;do=diff</link>
        <description>Burst Fire (Feat)

When using a firearm with an autofire setting, you can fire a short burst at a single target.

Prerequisites: Wisdom 13, Personal Firearms Proficiency, Advanced Firearms Proficiency

Benefit: When using an automatic firearm with at least five bullets loaded, you may fire a short burst as a single attack against a single target. You receive a -4 penalty on the attack roll, but deal +2 dice of damage. For example, a firearm that deals 2d6 points of damage deals 4d6 instead.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=bushel_series_harvester_robot_pl_5&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>bushel_series_harvester_robot_pl_5</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=bushel_series_harvester_robot_pl_5&amp;rev=1638578351&amp;do=diff</link>
        <description>robot pl5 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=butterfly_goop&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>butterfly_goop</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=butterfly_goop&amp;rev=1638578367&amp;do=diff</link>
        <description>Butterfly Goop

This natural substance for La Selva Misteriosa allows wounds to heal much quicker than normal.

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=buying_software&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>buying_software</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=buying_software&amp;rev=1638578340&amp;do=diff</link>
        <description>Buying Software

Even the most powerful computers ad net-works require software to do anything. The preceding rules o crafting software cover the basics of how software works and how it is created, but the vast majority of users lack the skills and/or the time to write their own soft-ware. This section describes “off the shelf” pro-grams and other software that can be pur-chased just like ay other piece of gear.
SOFTWARE DESCRIPTIONS
All software described here has the following characteristics,…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=call_of_cthulhu&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>call_of_cthulhu</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=call_of_cthulhu&amp;rev=1638578355&amp;do=diff</link>
        <description>Call of Cthulhu

A landlord asks the investigators to examine an old house in central Boston. The former tenants were involved in a tragedy, and the owner wishes to understand the mysterious happenings at the house and set matters straight. The landlord heard rumors of the house being haunted before he bought the place, but the price for the location was too good to resist.  The landlord wants the investigators to put the rumors and his mind at rest or else to</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=camouflaged_skin_cyberware&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>camouflaged_skin_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=camouflaged_skin_cyberware&amp;rev=1638578369&amp;do=diff</link>
        <description>Camouflaged Skin (Cyberware)

CAMOUFLAGED SKIN (PL 7)

The cyberware recipient's skin has tiny sensors able to observe nearby surfaces and tiny projectors able to change its texture and appearance to match its observations. 

Benefit: As a free action, the recipient's skin takes on the color and texture of nearby objects, including floors and walls. The recipient receives a +10 equipment bonus on</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=captain&amp;rev=1638578363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>captain</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=captain&amp;rev=1638578363&amp;do=diff</link>
        <description>Captain Samuel Capp

Captain of the boat transporting the cast and crew of WWW.

He was rescued from captivity by the villagers of Black Storm Bay.

Later briefly appeared when his ship ran afoul of the Eyrie and proceeded to sink.

lca gone fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=captive&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>captive</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=captive&amp;rev=1638578356&amp;do=diff</link>
        <description>Captive

This person of the empty earth was captured after trying to raid a group returning from getting water in La Selva Misteriosa.  He was later taken to be interrogated.

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=car&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>car</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=car&amp;rev=1638578365&amp;do=diff</link>
        <description>Car

This car was driven through the streets of Panama City into Panama City's Chinatown while carrying Elena as a prisoner.  It was hampered by getting a flat tire before it could reach the alley with a secret door.  It was later seen unattended in the tunnel leading to the oriental house.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=car_two&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>car_two</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=car_two&amp;rev=1638578365&amp;do=diff</link>
        <description>Car Two

This unattended car was conveniently near-by when Evgeny and Traicho needed to follow the car that Elena's tied body had just been shoved into. 

Much later it was used to once again explore the alley with the secret door and the tunnel that door led to.

lca fluke union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cargo_net&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>cargo_net</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cargo_net&amp;rev=1638578342&amp;do=diff</link>
        <description>Cargo Net

These were used to ascend and descend into the captured cargo vessels.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=carlos_alberto_de_dios_otero_y_amadeo&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>carlos_alberto_de_dios_otero_y_amadeo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=carlos_alberto_de_dios_otero_y_amadeo&amp;rev=1638578367&amp;do=diff</link>
        <description>Carlos Alberto De Dios Otero y Amadeo

Carlos Alberto De Dios Otero y Amadeo

lca bg ei</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=carolina_consolidated_freight&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>carolina_consolidated_freight</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=carolina_consolidated_freight&amp;rev=1638578341&amp;do=diff</link>
        <description>Carolina Consolidated Freight

A company mostly involved in the import and export of goods and services both inside and outside the United States.  Joseph Mackinaw is the CEO, but Ursula Beech draws a substantial commission from the business's profits.

es lca bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=casa_de_suenos&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>casa_de_suenos</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=casa_de_suenos&amp;rev=1638578352&amp;do=diff</link>
        <description>Casa de Suenos

The hotel in Panama City was recommended by Father Serbo.  Evgeny, Traicho and Elena had rooms there for a few days.  It is a three-story building, terraced to allow maximum airflow.  Mario works as a desk clerk and Juan serves as a bellhop.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=casa_nueva&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>casa_nueva</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=casa_nueva&amp;rev=1638578345&amp;do=diff</link>
        <description>Casa Nueva

The New House

The AEon Society's newest chapter-house (as of August 1925) located in Panama City, Panama.  It is a medium sized home with five bedrooms, three bathrooms and one building in it's large backyard that can be used as extra living space, storage, shed or whatever else is needed.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=case_of_rum&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>case_of_rum</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=case_of_rum&amp;rev=1638578357&amp;do=diff</link>
        <description>A Case of Rum

This case of rum came from the Eyrie.  It has more than proven it's worth to Evgeny over and over again.  He's used it to drink straight from the bottle and spike his coffees. 

lca fluke ei</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cast_and_crew_of_www&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>cast_and_crew_of_www</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cast_and_crew_of_www&amp;rev=1638578353&amp;do=diff</link>
        <description>Cast and Crew of Wild World Wonders

	*  Director --
	*  Producer -- 
	*  Cinematographer -- Leslie &quot;Lee&quot; Kilgore
	*  Lighting -- Morris &quot;Morrie&quot; Featherstone
	*  Sound -- Eugene Odegard
	*  Camera Operators -- Daniel &quot;Danny&quot; Leng and Ronald &quot;Ronny&quot; Leng
	*  Pilot -- Perry &quot;Pazig&quot; Sigg

	*  Production Assistants -- Sandy Sanderson, Unfortunate Production Assistant Number One, Unfortunate Production Assistant Number Two, Unfortunate Production Assistant Number Three.




	*  Quartermaster -- Salv…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cause_and_effect&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>cause_and_effect</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cause_and_effect&amp;rev=1638578365&amp;do=diff</link>
        <description>Cause and Effect

This section outlines the degree of influence characters may apply to dramatic editing; Inspiration costs are listed in brackets.

Minor Off-screen Effect (1 Inspiration)

A minor off-screen effect cannot possibly save the character right away, but it can bring help within 15 minutes to an hour.  That may be too late depending on the circumstances (like a vat filling with acid), but works just fine for less immediately deadly events.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cautious_feat&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>cautious_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cautious_feat&amp;rev=1638578372&amp;do=diff</link>
        <description>Cautious (Feat)

You are especially careful with tasks that may yield catastrophic results.

Benefit: You get a +2 bonus on all Demolitions checks and Disable Device checks.

Special: Remember that the Demolitions skill and the Disable Device skill can't be used untrained.

feat skills modern concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=census&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>census</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=census&amp;rev=1638578355&amp;do=diff</link>
        <description>Census

The CENSUS OF 2500

The Itrius Foundation, a privately funded research group, released its sixth census report a year ago. Improved polling measures and calculation methods made the census the best taken since the first colonial driveship left Earth. For six months, Itrius representatives traveled throughout</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=central_police_station&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>central_police_station</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=central_police_station&amp;rev=1638578362&amp;do=diff</link>
        <description>Central Police Station

You shall not pass.

Staffed by Mister Stonerich

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ceramic_rolltop_door&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>ceramic_rolltop_door</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ceramic_rolltop_door&amp;rev=1638578375&amp;do=diff</link>
        <description>Ceramic Roll-top Door

This door was made of a strange ceramic material.  It was shattered by a trick-shot from Traicho allowing Evgeny to enter the room where Traicho and Elena had been trapped.

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cerebral_mine_cyberware&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>cerebral_mine_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cerebral_mine_cyberware&amp;rev=1638578359&amp;do=diff</link>
        <description>Cerebral Mine (Cyberware)

CEREBRAL MINE (PL 6)

Also called “cortex bombs,” these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient's loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cf_skinweave_cyberware&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>cf_skinweave_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cf_skinweave_cyberware&amp;rev=1638578340&amp;do=diff</link>
        <description>CF Skinweave (Cyberware)

CF Skinweave (PL 6)

Dermal skinweave consists of carbonate micro-fibers (CF) that strengthen and reinforce the recipient's skin, providing a tougher dermal layer against cutting weapons.

Benefit: The recipient of dermal weave gains DR 3/- versus slashing attacks.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>cf_softsuit_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cf_softsuit_equipment&amp;rev=1638578358&amp;do=diff</link>
        <description>CF Softsuit (Equipment)

The CF softsuit represents the highest level of carbon fiber advancement. It can be woven into lightweight clothing styles, providing protection that doesn’t look like protection at all.

	*  Armor:  CF Softsuit 
	*  Type:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ch_nalism_religion&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>ch_nalism_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ch_nalism_religion&amp;rev=1638578357&amp;do=diff</link>
        <description>Ch’Nalism (Religion)

T’sa religion is a complex polytheistic faith commonly referred to as Ch’Nalism. Ch’Nalites believe in a single, all-powerful creator who provides a guardian deity for every sentient creature. After creating the universe, Ch’Nal created many lesser gods, the Ch’Nakan, for each kind of living thing. Each Ch’Nakan watches over its own piece of creation, acting as guide and guardian to its charges. The Ch’Nakan can appear in what-ever aspect suits them.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=chains&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>chains</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chains&amp;rev=1638578374&amp;do=diff</link>
        <description>Chains

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=chainsword_equipment&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>chainsword_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chainsword_equipment&amp;rev=1638578374&amp;do=diff</link>
        <description>Chain Sword (Equipment)

This device consists of a 3-foot long blade mounted on either a heavy forearm gauntlet or a standard weapon hilt. Both the gauntlet and the hilt options include power sources that power the blade for five minutes of continuous use before the power cell needs replacing or recharging. The power cell can be plugged into any standard power source and recharged in one hour.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=chapel_of_contemplation&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>chapel_of_contemplation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chapel_of_contemplation&amp;rev=1638578371&amp;do=diff</link>
        <description>Chapel of Contemplation

Burned down structure

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=character&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>character</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=character&amp;rev=1638578360&amp;do=diff</link>
        <description>Character

Character Sheet

[Character Sheet]

[Character Sheet, Optional Second Page (form fillable)] Note:  Downloads correctly.

[Expanded Knacks Sheet (form fillable)]

Getting Started

The character-creation system is designed around a few precepts. Keep these in mind while generating the persona you will assume in the game

	*  You may create a character of any age, from any culture and from any nation or region, subject to the Storyteller’s approval.</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>character_classes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=character_classes&amp;rev=1638578372&amp;do=diff</link>
        <description>Basic Character Classes

The basic class descriptions only include 10 levels for each class; it is assumed that higher level characters will multi-class into one or more other basic classes, or into advanced and/or prestige classes.

	*  Strong (Character Class)
	*  Fast (Character Class)
	*  Tough Character Class
	*</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>character_concept</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=character_concept&amp;rev=1638578373&amp;do=diff</link>
        <description>Character Concept

Storyteller House Rule

Combat Specs

With an unknown threat lurking on the horizon  Combat Specs are in high demand in the Verge. In the absence of any central authority, Verge corporations and governments have become accustomed to achieving their goals through the use of force. As organizations rush to meet the challenge of contact with</description>
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        <title>character_creation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=character_creation&amp;rev=1638578347&amp;do=diff</link>
        <description>Character Creation

&lt;http://www.pathguy.com/d20modern.htm&gt; is a very, very useful site for trying out different types of character concepts.  Not all of the material presented there is used here and there is additional material here that is not used there.

	*  Open or Print the Character Sheet
	*  Generate Ability Scores</description>
    </item>
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        <title>character_creation_process</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=character_creation_process&amp;rev=1638578355&amp;do=diff</link>
        <description>Character Creation Process

Part 1:  Genesis

Step One:  Character Concept

Choose:

	*  Primary Inspiration Facet 
	*  Concept
	*  Archetypes for Nature and Demeanor
	*  Inspired Character Type
	*  Origin
	*  Organizational Allegiance

Step Two:  Select Attributes

Prioritize the three categories (Physical, Social, Mental) into Primary, Secondary, Tertiary:

	*  Primary Attribute category receives 6 dots, secondary receives 4 dots and tertiary receives 3 dots.  (6/4/3)</description>
    </item>
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        <title>character_sheet_settings</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=character_sheet_settings&amp;rev=1638578368&amp;do=diff</link>
        <description># Automatically turned on

* pick one style

	*  d20 past vp
	*  d20 past gray text
	*  d20 past text
	*  d20 future grey text
	*  d20 future text
	*  d20 modern grey text#
	*  d20 modern text#

	*  d20 vp bars alt*
	*  d20 vp bars*
	*  d20 modern vp bars alt2*</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>character_terms</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=character_terms&amp;rev=1638578350&amp;do=diff</link>
        <description>Character Terms

Ability

A Trait describing learning, knowledge or applied experience in a given area. Abilities are added to Attributes to determine your character's Dice Pool.

Allegiance

The organization to which your character belongs.

Attribute

A Trait that describes your character's basic characteristics; a reflection of raw, natural capability.</description>
    </item>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>charismatic_character_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=charismatic_character_class&amp;rev=1638578374&amp;do=diff</link>
        <description>Charismatic (Character Class)

The Charismatic hero uses her Charisma to best advantage. Taking a level in this class demonstrates a facility for connecting with others, developing proficiency at influencing their actions, and improving your ability to win their support through debate, compromise, or seduction.  Personal magnetism, applied interaction techniques, and a touch of charm combine to define the Charismatic hero.  A Charismatic hero might be charming or engaging; she might be strikingl…</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>charismatic_plus_feat</title>
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        <description>Content-Type: text/x-zim-wiki
Wiki-Format: zim 0.4
Creation-Date: 2013-07-26T03:32:46-04:00

Charismatic Plus (Feat)

Created Friday 26 July 2013 d20f

Advances in science coupled with your drive to excel enable you to progress faster toward becoming a truly charismatic hero.</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>charlie_knots</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=charlie_knots&amp;rev=1638578351&amp;do=diff</link>
        <description>Charlie Knots

MP soldier stationed near Los Angeles.  One of the guards assigned to Evgeny Ivanovich.  He has a “gimpy” hand.  Evgeny bribed him to smuggle in some alcohol to his quarters.

lca compass ei</description>
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        <title>charlotte</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=charlotte&amp;rev=1638578360&amp;do=diff</link>
        <description>Charlotte

Young, pretty, attractive, nice perfume .

thimbles on fingers.

wanna-be researcher.

Working in the Globe since she was 16, 8 years ago (Age 24).

Studying Library Science at Boston College.

coc</description>
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        <title>chef_roberts</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chef_roberts&amp;rev=1638578352&amp;do=diff</link>
        <description>Chef Roberts

One of Elena's many business contacts.  He runs his own restaurant in New York City called Roberts.  He trained at the CIA () school in the [X] restaurant.

lca bg es</description>
    </item>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>chemical_air_analyzer_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chemical_air_analyzer_cyberware&amp;rev=1638578347&amp;do=diff</link>
        <description>Chemical Air Analyzer (Cyberware)

CHEMICAL AIR ANALYZER (PL 7)

This implant includes tiny air samplers built into the nasal membranes and an analyzing computer that identifies chemicals and scents found within each breath's sample.

Benefit: The cyberware recipient gains the scent ability. Additionally, she can make a DC 15 Wisdom check to identify common chemicals and organic compounds. A DC 20 Wisdom check allows the cyberware recipient to distinguish the exact chemical makeup of anything sh…</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>chemical_youth_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chemical_youth_feat&amp;rev=1638578345&amp;do=diff</link>
        <description>Chemical Youth (Feat)

Due to your exposure to drugs and drug culture, you are less likely to become physically or mentally dependent on the drugs that you take.

Benefit: You gain a +4 bonus to Fortitude and Will saves that you make to resist addiction.</description>
    </item>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>chemicomp_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chemicomp_sensor_equipment&amp;rev=1638578358&amp;do=diff</link>
        <description>Chemicomp Sensor (Equipment)

SENSOR, CHEMICOMP (PL 6)

The chemicomp sensor equipment computer is a handheld computer or computerized gauntlet designed to find individual chemical com-pounds. Chemicomps can locate a specific chemical, providing a + 10 equipment bonus on Search checks when attempting to find chemical compounds.</description>
    </item>
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        <title>chitin_darts_mutation</title>
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        <description>Chitin Darts (Mutation)

You develop a rifled tube of bone that can project small chitin darts at a target. Furthermore, your body develops the ability to convert calcium and bone into more of these darts, providing you with a replenishing supply.

MP Cost:</description>
    </item>
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        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>chitin_rocks_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chitin_rocks_mutation&amp;rev=1638578343&amp;do=diff</link>
        <description>Chitin Rocks (Mutation)

You develop a rifled tube of bone that can project small chitin rocks at a target. Furthermore, your body develops the ability to convert calcium and bone into more of these rocks, providing you with a replenishing supply.

MP Cost:</description>
    </item>
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        <title>choking_pollution_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=choking_pollution_mutation&amp;rev=1638578372&amp;do=diff</link>
        <description>Choking Pollution (Mutation)

You gain the ability to emit a noxious fog around you, causing all those around you without breathing filters or gas masks to choke and become ill.

MP Cost: 4

Benefit: Once per day, as a free action, you can produce a 20-foot-radius cloud of smoke centered on yourself. The cloud is stationary once created. The inky-black smoke obscures all vision, including</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=chris_mayer_esquire&amp;rev=1638578338&amp;do=diff">
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>chris_mayer_esquire</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chris_mayer_esquire&amp;rev=1638578338&amp;do=diff</link>
        <description>Chris Mayer, Esq.

Attorney retained by Evgeny, Traicho and Elena to answer the suit against them by Fox Pictures.  Also helped and was present for the questioning when the three were under suspicion of foul play against the three missing studio executives.

lca compass</description>
    </item>
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        <title>christian_hienrich</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=christian_hienrich&amp;rev=1638578366&amp;do=diff</link>
        <description>Christian Hienrich

Played by Alex Rice

The world's leading expert in Anthropology.  He is known for coming back with results, no matter what.

lca bg ch</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>chrysanthemum_imperium</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chrysanthemum_imperium&amp;rev=1638578346&amp;do=diff</link>
        <description>The Chrysanthemum Imperium

Some of the foremost military schools in the Stellar Ring were located in Imperium space-as the Thuldans and Hatire found out to their regret. The fleets of the Imperium, while frequently outnumbered by the Thuldan Imperial Armadas, repeatedly inflicted heavy losses upon the Empire; at one point the XXIV and XVII Fleets were so shattered that they had to spend almost a year refitting and replenishing their depleted numbers.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>chuurkhna_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=chuurkhna_equipment&amp;rev=1638578342&amp;do=diff</link>
        <description>Chuurkhna (Equipment)

An ancient weren design and still favored by members of that race. Weren warriors favor this massive great axe.  Its a halberd with a haft about a meter and a half long. Its large and heavy, intended for chopping rather than thrusting. A weren can wield it one or 2 handed. A Large creature can wield the weapon with two-hands, adding 1.5 times its Strength modifier to damage.  The Chuurkhna is too large for Medium-size or smaller characters  to wield effectively.  Weren hav…</description>
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        <title>cipher</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cipher&amp;rev=1638578347&amp;do=diff</link>
        <description>Cipher

Adventure is set in a world at international danger, intrigue and excitement. That’s all well and good, but there are times when your character doesn't want international danger following her home and kidnapping her fiance. Cipher represents factors that impair those who would delve into your character's secrets. She might have simply led an uneventful life (at least as far as written records are concerned). Maybe your character doesn't have a birth certificate or passport — or maybe she…</description>
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        <title>circular_building</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=circular_building&amp;rev=1638578365&amp;do=diff</link>
        <description>Circular Building

This circular, almost dome-shaped building, sits in the cove near Black Storm Bay.  It was used in some sort of ritual with captured prisoners.  It smells very strongly of a distinct odor.

The inner walls are solid concrete decorated on the outside with primitive thatch.  The roof is actually thatched.</description>
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        <title>circular_tunnel</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=circular_tunnel&amp;rev=1638578347&amp;do=diff</link>
        <description>Circular Tunnel

This concealed earthen tunnel located behind the pantry shelves of the manor house eventually spirals down to a larger chamber with three doors.  The middle door opens on a trail towards the cove near Black Storm Bay.  The right-hand door leads to a laboratory.  The left hand door leads to a voodoo room.  All three doors have strange</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>clairsentience_feat</title>
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        <description>Clairsentience (Feat)

You have the potential to learn clairsentience skills.

Prerequisite: Psionic Ability

Benefit: You can learn clairsentience skills.

Normal: Characters without this feat cannot learn clairsentience skills.

feat psi clairsentience</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
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        <description>Claws (Mutation)

Your hands mutate into claws.

MP Cost: 1

Benefit: You gain a single claw attack that deals slashing damage dependent on your size: Small 1d4, Medium: 1d6, Large 1d8. If you get multiple attacks in a round you can strike with multiple claws. Your claws are treated as weapons and do not provoked attacks of opportunity.</description>
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        <title>cleave_feat</title>
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        <description>Cleave (Feat)

You can follow through with a powerful melee attack.

Prerequisites: Strength 13, Power Attack.

Benefit: If you deal an opponent enough damage to make him drop (either by knocking him out due to massive damage or by reducing his hit points to less than 0), you get an immediate extra melee attack against another opponent adjacent to you. You can't take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that d…</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>cliffhanger</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cliffhanger&amp;rev=1638578366&amp;do=diff</link>
        <description>Cliffhanger

The cliffhanger is an old convention from the days of serial fiction; one episode ends with Our Hero dangling from a cliff (or other crisis), with no help in sight and another danger looming over him.  The theory (quite a successful one) was that readers, listeners or film goers would return to see how the hero gets himself out of such a predicament.  Dramatic editing allows you to integrate cliffhanger-style cut scenes into Adventure, along the lines of the old style serials.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>climb_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=climb_skill&amp;rev=1638578368&amp;do=diff</link>
        <description>Climb (Skill)

CLIMB (STR)

Armor Penalty

Use this skill to scale a cliff, slope or wall, or to move using hand-holds in zero-G.

Check: With each successful Climb check, you can advance up, down, or across a slope, wall, cliff, or other inclined surface.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>climbing_claws_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=climbing_claws_cyberware&amp;rev=1638578365&amp;do=diff</link>
        <description>Climbing Claws (Cyberware)

CLIMBING CLAWS (PL 6)

The recipient has small, sharp spikes that can slide from hands, wrists, elbows, knees and feet. This makes climbing much easier and allows melee attacks when otherwise unarmed.

Benefit: A recipient with climbing claws gains a +5 equipment bonus on</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=clockwork_locks&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>clockwork_locks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=clockwork_locks&amp;rev=1638578353&amp;do=diff</link>
        <description>Clockwork Locks

These unusual locks are on several of the doors near Black Storm Bay.  Instead of using tumblers and other normal mechanisms, they use a complicated clockwork combination to open.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=clothing&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>clothing</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=clothing&amp;rev=1638578352&amp;do=diff</link>
        <description>Clothing

	*  Antiscan Weave
	*  Ashielen
	*  Bioholster
	*  Garraut
	*  Sarabel
	*  Saaval
	*  Shaansi
	*  Stealth Cloak

eq clothing</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>cloud_barrier</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cloud_barrier&amp;rev=1638578368&amp;do=diff</link>
        <description>Cloud Barrier

This wall of mist located in Antarctica shoots rapidly up into the air.  On the interior side of the barrier, it seems to encircle a large tropical forest located in an expansive, deep depression in the ground.

lca union</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>coc_people</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=coc_people&amp;rev=1638578348&amp;do=diff</link>
        <description>People

Ambrose Burns

John McGalva

Thomas Galvan

Patrick McGalva

Mister Dooley

Unnamed Police Sergent

Detective Robery Swilley

Unnamed Employee

Desk worker

Gabriela Macario

Vittorio Macario

Unnamed Owner of Boarding House

Mister Stonerich

Charlotte

Mysterio the Magnificent

Buck

Observant Officer

Unmet

Michael Thomas

King Tenants

Macario Children

Matthew Bick

Archie Woldscott

Misses Humbolt

Family of missing child A

Family of missing child B

Family of missing child C

Fa…</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>coc_places</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=coc_places&amp;rev=1638578352&amp;do=diff</link>
        <description>Places

Office of Patrick McGalva

Sheafe St. neighborhood

Corbitt House

Roxbury Sanatorium

Chapel of Contemplation

Copp Hill Police Precinct

Office of Thomas Galvan

Home of John McGalva (The McGalva Farm/Residence)

Boarding House of Ambrose Burns

Boston Main Library

Hall of Records

Central Police Station

Boston Globe Morgue

The former Offices of White and Sons Builders

Buck s Current Worksite

Mysterio the Magnificent office</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=coil_tong&amp;rev=1638578360&amp;do=diff">
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>coil_tong</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=coil_tong&amp;rev=1638578360&amp;do=diff</link>
        <description>Coil Tong

Original owners of Mr. Crackers.

lca bg ch fluke union</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>coincidental_magick</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=coincidental_magick&amp;rev=1638578369&amp;do=diff</link>
        <description>Coincidental Magick

The film “Ink” by Jamin Winans contains a letter-perfect example of a coincidental-magick Effect.

In Ink, the character Jacob literally orchestrates a sequence of events to accomplish something he could not normally do. To every person involved, those events seem perfectly natural, if a bit strange in combination. Nothing about them screams MAGICK unless you know what’s going on. Yet together they have a profound effect.</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>cold_susceptibility_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cold_susceptibility_mutation&amp;rev=1638578370&amp;do=diff</link>
        <description>Cold Susceptibility (Mutation)

Your body does not react well to particularly cold temperatures.

MP Value: 1

Drawback: You take double damage from prolonged exposure to extreme cold.

x drawback</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>colonel_smith</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=colonel_smith&amp;rev=1638578361&amp;do=diff</link>
        <description>Colonel Smith

Smith is the apparent leader of a group of armed US soldiers operating in Antarctica.  He seems young for his rank and authority, especially when placed next to the much older, non-commissioned men he's commanding.  He speaks with an educated man's vocabulary and is adept at argument and rhetoric, especially in the area of politics and history.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>colony_hulk</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=colony_hulk&amp;rev=1638578370&amp;do=diff</link>
        <description>Colony Hulk

Large fusion powered generational ship that arrived in-system with all aboard long dead.

ken</description>
    </item>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>combat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat&amp;rev=1638578367&amp;do=diff</link>
        <description>Combat</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
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        <description>Combat Concentration (Feat)

You can use your psionic skills in combat.

Prerequisite: Psionic Ability

Benefit: You get a +4 bonus on Concentration checks made to use a psionic skill while on the defensive.

psi feat skills</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>combat_expertise_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_expertise_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Combat Expertise (Feat)

You are trained at using your combat skill for defense as well as offense.

Prerequisite: Intelligence 13.

Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of up to -5 on your attack roll and add the same number (up to +5) to your Defense. This number may not exceed your base attack bonus. The changes to attack rolls and Defense last until your next action. The bonus to your Defense is a dodge bonus (and as such it stack…</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>combat_fear_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_fear_mutation&amp;rev=1638578371&amp;do=diff</link>
        <description>Combat Fear (Mutation)

Due to a chemical imbalance in your brain, you are gripped by an inexplicable fear whenever you face a dangerous or frightening situation.

MP Value: 4

Drawback: After initiative is rolled but before you take your first action in combat, make a Will Save (DC 15). If you fail your save, you are shaken for the rest of the encounter, taking a –2 penalty on all attack rolls, saving throws, and skill checks. If the save succeeds, you overcome your moment of fear and negate th…</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>combat_knife_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_knife_equipment&amp;rev=1638578345&amp;do=diff</link>
        <description>Combat Knife (Equipment)

This weapon is a high-tech version of the standard dagger or knife, composed of tempered steel, sophisticated polymers or ceramic blends. A combat knife is typically equipped with additional features: a small compass can be inlaid in the handle, or a hollow handle can contain several yards of fishing line and a hook, a dozen matches, or some other suitably sized piece of survival gear.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>combat_martial_arts_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_martial_arts_feat&amp;rev=1638578374&amp;do=diff</link>
        <description>Combat Martial Arts (Feat)

You are skilled at attacking and dealing damage with unarmed strikes.

Prerequisite: Base attack bonus +1.

Benefit: With an unarmed strike, you deal lethal or nonlethal damage (your choice) equal to 1d4 + your Strength modifier. Your unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when you attack them unarmed. You may make attacks of opportunity against opponents who provoke such attacks.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>combat_reflexes_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_reflexes_feat&amp;rev=1638578342&amp;do=diff</link>
        <description>Combat Reflexes (Feat)

You can respond quickly and repeatedly to opponents who let their guard down.

Benefit: The maximum number of attacks of opportunity you may make each round is equal to your Dexterity modifier +1. For example, a character with a Dexterity of 15 (modifier +2) can make three attacks of opportunity in a round. If four thugs move through the character's threatened area, he can make attacks of opportunity against three of the four. You still only make one attack of opportunity…</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>combat_sense_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_sense_talent&amp;rev=1638578340&amp;do=diff</link>
        <description>Combat Sense

Combat Sense (Wis)

You can improve your ability in combat by sensing the flow of events around you.

Requirements: Clairsentience feat

Check: A Combat Sense check grants you a psionic bonus on attack rolls as shown on the table below. You can select a bonus that’s less than the result you achieve to reduce the strain cost.</description>
    </item>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>combat_systems</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_systems&amp;rev=1638578357&amp;do=diff</link>
        <description>Combat Systems

Combat attempts to capture the drama of violent conflict without downplaying its grim reality.  Every effort has been made to create a system has the feeling of dynamic, vicious combat while still leaving room for the unique (and often spectacular) elements that characters bring to it.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>combat_throw_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=combat_throw_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Combat Throw (Feat)

You can use an opponent's momentum against him.

Prerequisite: Defensive Martial Arts.

Benefit: You gain a +2 bonus on opposed Strength and Dexterity checks any time you attempt trip or grapple attacks, or when you try to avoid a trip or grapple attack made against you.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>comm_gear_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=comm_gear_equipment&amp;rev=1638578347&amp;do=diff</link>
        <description>Comm Gear (Equipment)

COMM GEAR (PL 6+)

The special frequency-agile transceiver inside this wire-thin headset can cover the entire electromagnetic spectrum below microwaves. The unit may also take the form of a thin card or handset. By adjusting band-widths up and down, comm gear can locate the best frequency for transmission based on range, direction, and environmental conditions. Comm gear has a range of 100 miles at PL 6. At PL 7, this increases to 1,000 miles and can reach into high planet…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=command_link_equipment&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>command_link_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=command_link_equipment&amp;rev=1638578353&amp;do=diff</link>
        <description>canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=commander_snarski&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>commander_snarski</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=commander_snarski&amp;rev=1638578359&amp;do=diff</link>
        <description>Commander Snarski

San Francisco Navy official who questioned Elena when she appeared at the Presidio naval base.

lca compass es</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>communication</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=communication&amp;rev=1638578375&amp;do=diff</link>
        <description>Communication

Overview

Fast and reliable communication is critical to the maintenance of empires, the growth of free thought, the needs of a modern economy, and the deployment of military assets. As humanity has grown, the family of humans and aliens is increasingly reliant on communications technology to stay in touch.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=compania_de_jesus&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>compania_de_jesus</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=compania_de_jesus&amp;rev=1638578344&amp;do=diff</link>
        <description>Compania de Jesus

[Compania de Jesus]

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=compass&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>compass</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=compass&amp;rev=1638578351&amp;do=diff</link>
        <description>Compass

Hollywood Vampires!

Compass News

lca compass</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>compass_news</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=compass_news&amp;rev=1638578371&amp;do=diff</link>
        <description>Compass News

Los Angeles Examiner - USS Los Angeles Disappears Into Thin Air!

Daily Variety - Fox Film Corporation puts new epic on hold after catastrophic loss of cast and crew in USS Los Angeles disappearance.  William Fox to seek reparations.

LA Times</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>complications</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=complications&amp;rev=1638578340&amp;do=diff</link>
        <description>Complications

It isn't difficult to get at least one success, even with only a couple of dice. If your group is heavily into role playing, the simple rolls described in Basic Systems serve to move the game along with a minimum of distraction.  The options below serve to accent the game's action and cinematic qualities with an added level of complexity, but are still designed for smooth game play.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>comptech_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=comptech_advanced_class&amp;rev=1638578366&amp;do=diff</link>
        <description>Comptech (Advanced Class)

Storyteller House Rule

Specialists in hardware design, installation, and repair, comptechs are vital personnel for sensor, communication, weapon, power, and engineering installations. Most comptechs possess hacking skills in addition to their technical ones. After all, they're the techs who set up system defenses against unwanted Grid intrusions; they have to know their opponents' tactics and capabilities. While comptechs do not suffer for a lack oi employment opportu…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>computer_and_network_intrusions</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=computer_and_network_intrusions&amp;rev=1638578351&amp;do=diff</link>
        <description>Computer and Network Intrusions

Bots. Worms. Viruses. Spyware. Malware. Slicing.

Every day, criminals are invading countless homes and offices across the galaxy—not by breaking down windows and doors, but by breaking into datapads, mainframes, and dedicated terminals via hacks and bits of malicious code.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>computer_descriptions</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=computer_descriptions&amp;rev=1638578361&amp;do=diff</link>
        <description>Computer Descriptions

Descriptions of the various types of computers available are presented below. The Computers table shows the game statistics of each model as it normally comes “out of the box.”

Each computer has the following statistics:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>computer_gadgets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=computer_gadgets&amp;rev=1638578353&amp;do=diff</link>
        <description>Computer Gadgets

HARDWARE GADGETS

As with other types of equipment, computers and other hardware may be modified by gadgets. Some gadgets are restricted to specific PLs or higher, while others are available universally.

ACTIVE MEMORY UPGRADE

The number of memory slots the computer has to hold programs in active memory in-creases by +1. This gadget may be applied more than once, its effects stack.
Restrictions: None.
Purchase DC Modifier: +2</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>computer_gauntlet_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=computer_gauntlet_equipment&amp;rev=1638578370&amp;do=diff</link>
        <description>Computer Gauntlet (Equipment)

The most popular personal computing device of the age, the computer gauntlet is worn over the forearm and hand. All gauntlets feature touch-pads on the upper forearm panel and on the palm, a thin screen on the back of the hand, drive slots for inputting</description>
    </item>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>computer_types</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=computer_types&amp;rev=1638578356&amp;do=diff</link>
        <description>Computer Types

Computer Descriptions

Computer Card

Data Slate

DESKTOP

The first commonly available personal computer, the desktop remains popular despite its relative lack of portability. The reasons are simple; because of its size and stationary nature, a desktop computer can attach to a regular power source, instead of needing power cells, and can house more powerful “guts” than smaller, more easily transported computers.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>computer_use_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=computer_use_skill&amp;rev=1638578340&amp;do=diff</link>
        <description>Computer Use (Skill)

COMPUTER USE (INT)

Trained/Untrained

The Computer Use skill, as one might imagine, governs the use of all computers.  The Computer Use skill comes in handy in an extraordinarily wide range of situations and activities.  A Computer Use check is not necessary for the most routine uses of computers, and can be made untrained in others.  Use this skill to access computer systems (including those which run a starship), write or modify computer programs, and override or bypass …</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>computers</title>
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        <description>Computers

Computers are inescapable in the 26th century, and often invisible. They are so pervasive and so miniaturized that they are, in many ways a “natural” part of life. Most people use their personal computers and the hosts of microcomputers that infest almost everything they touch day in and day out without any real skill or thought. Computers of the</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>concentration_skill</title>
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        <description>Concentration (Skill)

CONCENTRATION (CON)

You are particularly good at focusing your mind.

Check: You make a Concentration check whenever you may potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention. Such actions include using skills that provoke attacks of opportunity (such as</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>concept</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concept&amp;rev=1638578349&amp;do=diff</link>
        <description>Concept

This is a phrase that describes the basic idea for your character.  Concept is the birthing chamber for who a character will be.  A character’s concept generally refers to who the character is.   It can be anything you want.  It only needs to be a general idea —brute; slick mobster; manic kidnapper —but it should be enough to ignite your imagination.  Concept is important because it helps you to relate to the world.  Your character’s concept is a brief sketch of who your character is, w…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=concord_administrator_advanced_class&amp;rev=1638578341&amp;do=diff">
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>concord_administrator_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_administrator_advanced_class&amp;rev=1638578341&amp;do=diff</link>
        <description>Concord Administrator (Advanced Class)

The Administrator's motto is “Our duty is peace.”  You are of the few invited and trained in the elite college, Ascension, to oversee the lawless edges of humanity. By Concord law, Administrators are authorized to arrest, convict, and sentence criminals out in the lonely depths of space. Sometimes they are left with little choice but to execute summary punishment. You are a wandering official of the Concord, a judge, diplomat, and law enforcer. You carry a…</description>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>concord_ambassadors</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_ambassadors&amp;rev=1638578355&amp;do=diff</link>
        <description>Concord Ambassadors

The branch of the Concord military that uses Concord Administrators.

concord advancedclass</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=concord_defense_corps&amp;rev=1638578340&amp;do=diff">
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>concord_defense_corps</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_defense_corps&amp;rev=1638578340&amp;do=diff</link>
        <description>Concord Defense Corps

Principle branch of the Concord Military

concord canon</description>
    </item>
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        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>concord_dollar</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_dollar&amp;rev=1638578344&amp;do=diff</link>
        <description>Concord Dollar

The standard currency of the Stellar Ring.  Issued and backed by the Galactic Concord.  A smaller denomination is the guilder, which is worth one-hundredth of a dollar.  The guilder is commonly used in the Rigunmor Star Consortium by merchants when pricing items.  Identical in function and exchange rate, the</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>concord_investigative_bureau</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_investigative_bureau&amp;rev=1638578373&amp;do=diff</link>
        <description>Concord Investigative Bureau

Little information is available about 'the silent bureau,' but it is believed that the Concord's intelligence gathering arm is based on...

concord canon taureanstarrepublic</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>concord_marines</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_marines&amp;rev=1638578365&amp;do=diff</link>
        <description>Concord Marines

Motto:   “Eager to strike”

The marines are the Concord's elite force.  It's their job to strike and hold targets on the front lines.  Numbering fewer than a million, the Concord Marines make up for small numbers with well-trained ferocity.  Marines serve in planetary assaults, hazardous peacekeeping duties and frontier defense.  When the Concord expects trouble - or wants to stop some - they send in the best: the Marines.</description>
    </item>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>concord_military</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_military&amp;rev=1638578360&amp;do=diff</link>
        <description>Concord Military

4 branches consisting of

	*  Star Force
	*  Concord Defense Corps
	*  Concord Marines
	*  Concord Ambassadors

concord canon</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>concord_neutralities</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_neutralities&amp;rev=1638578373&amp;do=diff</link>
        <description>Concord Neutralities

Territories administered by the Galactic Concord.

concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=concord_prime&amp;rev=1638578356&amp;do=diff">
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>concord_prime</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_prime&amp;rev=1638578356&amp;do=diff</link>
        <description>Concord Prime

The systems between Austrin-Ontis and the Nariac Domain became a wasteland of battered planets that were eventually donated to Concord Prime.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=concord_protectorate&amp;rev=1638578365&amp;do=diff">
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>concord_protectorate</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_protectorate&amp;rev=1638578365&amp;do=diff</link>
        <description>Concord Protectorate

T'sa Cluster</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>concord_sagittarius_protectorate</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_sagittarius_protectorate&amp;rev=1638578373&amp;do=diff</link>
        <description>Concord Sagittarius Protectorate

One sector of the Galactic Concord made up of territory donated by the Thuldan Empire and the Expansion Pentad.  Includes the former stellar nations of the Anarchist Union and the Chrysanthemum Imperium.  The Expansion Pentad claimed many systems of the Borealis Republic during GW2 and most were later donated to form Concord Sagittarius. 

	*  Capital World:  Kropotkin

geography concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=concord_taurus_protectorate&amp;rev=1638578354&amp;do=diff">
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>concord_taurus_protectorate</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concord_taurus_protectorate&amp;rev=1638578354&amp;do=diff</link>
        <description>Concord Taurus Protectorate

Contains many of the remnants of the Taurean Star Republic.  Once controlled by the Thuldan Empire.  Kendai station located here.  One of the closest areas of the Stellar Ring to the Verge.

	*  Capital World:  Hale</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=concrete_shark_chamber&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>concrete_shark_chamber</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=concrete_shark_chamber&amp;rev=1638578360&amp;do=diff</link>
        <description>Concrete Shark Chamber

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=confident_feat&amp;rev=1638578350&amp;do=diff">
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>confident_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=confident_feat&amp;rev=1638578350&amp;do=diff</link>
        <description>Confident (Feat)

You exude a natural self-confidence.

Benefit: You get a +2 bonus on all Gamble checks and Intimidate checks, and on level checks to resist intimidation.

feat skills modern concord</description>
    </item>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>constrict_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=constrict_ex&amp;rev=1638578367&amp;do=diff</link>
        <description>Constrict (Ex)

The creature crushes the opponent, dealing bludgeoning damage, after making a successful grapple check. The amount of damage is given in the creature’s entry. If the creature also has the Improved Grab ability, it deals constriction damage in addition to damage dealt by the weapon used to grab.</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>contacter_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=contacter_advanced_class&amp;rev=1638578370&amp;do=diff</link>
        <description>Contacter (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become a Contacter, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Contacter advanced class.</description>
    </item>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>contacts</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=contacts&amp;rev=1638578367&amp;do=diff</link>
        <description>Contacts

You know people all over.  When you start making contact with your network, the amount of information you can dig up is impressive.  Rather than friends you can rely on to help you, like Allies, Contacts are largely people whom you can bribe, manipulate, or coerce into offering information.  You also have a few major Contacts — associates who can give you accurate information in their fields of expertise.  You should describe each major contact in some detail before the game begins.  I…</description>
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        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>copp_hill_police_precinct</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=copp_hill_police_precinct&amp;rev=1638578344&amp;do=diff</link>
        <description>Copp Hill Police Precinct

Detective Robery Swilley

Unnamed Police Sergant

coc</description>
    </item>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>corbitt_house</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=corbitt_house&amp;rev=1638578374&amp;do=diff</link>
        <description>Corbitt House

20 Sheafe Street in Copp Hill area of Boston

Known former residents

Kings

Mararios

Walter Corbitt

Henry Weber</description>
    </item>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>core_programming_affinity</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=core_programming_affinity&amp;rev=1638578369&amp;do=diff</link>
        <description>Core Programming Affinity

Most robots don’t have professions, careers, or the accumulated life experiences of other heroes. This is why they don’t receive the benefits of a starting occupation. Even so, a robot’s creator may bestow special programming within its artificial intelligence to incorporate a primary purpose. The robot’s operating system then gains a core programming affinity for certain skills and feats, allowing the machine to more efficiently fulfill its defined role.</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>corporate_executive_advanced_class</title>
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        <description>Corporate Executive (Advanced Class)

Requirements

To qualify to become a Corporate Executive, a character must fulfill the following criteria.

Class Information

The following information pertains to the Corporate Executive advanced class.

Hit Die:</description>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>corporate_security_specialist_advanced_class</title>
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        <description>Corporate Security Specialist (Advanced Class)

Storyteller House Rule

In most parts of Old Space and the Verge, corporate warfare is
a fact of life. Industrial espionage, sabotage, and terrorism are
accepted as commonplace. The return of the mega-national corporations of Old Space to the independent worlds of the Verge
signals a new era of competition and security concerns.
Like any person employed by a large organization, the corporate security expert spends most of her time working. However,…</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>corporations_and_free-traders</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=corporations_and_free-traders&amp;rev=1638578372&amp;do=diff</link>
        <description>Corporations and Free-Traders

Interstellar corporations are galaxy-spanning conglomerates with interests spread over thousands of light-years. Typical corporate divisions include advertising, consumer services, sentient resources, marketing, market research, merchant relations, operations, production, research and development, sales, security, and transportation. As a company grows and develops, it must issue stock and pay dividends, protect equity and market share, and outwit the competition.</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>cosair_advanced_class</title>
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        <description>Corsair (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become a Corsair, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Corsair advanced class.

Hit Die:</description>
    </item>
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        <title>cosmetic_implants_cyberware</title>
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        <description>Cosmetic Implants (Cyberware)

COSMETIC IMPLANTS (PL 6)

Cosmetic implants on this level go well beyond the plastic surgery of PL 5 and early PL 6.  This is full-blown body appearance modification, allowing the recipient to look like nearly any humanoid of approximately the same shape.  It's possible to look like another species or a humanoid with animal traits (dog-men and cat- or rabbit-women are particularly popular), change ethnicity, or simply mold features to achieve greater beauty (or gre…</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>cosmetic_mutations</title>
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        <description>Cosmetic Mutations

The simplest and least mechanically complicated mutation is a cosmetic mutation. A cosmetic mutation has no game effect other than to change the hero’s appearance in some fashion.

Cosmetic mutations cost 0 MP.

x cosmetic</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>count_kaserecks</title>
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        <description>Count Kaserecks


Man deluded into thinking he was a vampire, a Nosferatu.  He led a blood cult comprised of actors and actresses from Hollywood.  His real name is unknown at this time.  He has yet to be convinced he is not an actual vampire.

lca compass final</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cove_near_black_storm_bay&amp;rev=1638578369&amp;do=diff">
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>cove_near_black_storm_bay</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cove_near_black_storm_bay&amp;rev=1638578369&amp;do=diff</link>
        <description>Cove Near Black Storm Bay

This cove has several freighters moored in it.  It is lit by lamps on poles facing towards the water.  It has several long piers for the loading and unloading of cargo off smaller ships.  It has a large covered shelter where cargo is being stored on land.  There is a large</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>craft_biological_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_biological_skill&amp;rev=1638578346&amp;do=diff</link>
        <description>Craft (Biological) (Skill)

Craft (Biological) (Int)

Trained Only

This skill, with the appropriate feat, allows a character to create the bioware, mutations, clones, or other biological constructs and organisms.

Craft skills are specifically focused on creating objects. To use a Craft skill effectively, you must have a</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>craft_chemical_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_chemical_skill&amp;rev=1638578368&amp;do=diff</link>
        <description>Craft (Chemical) (Skill)

Craft (Chemical) (Int)

Trained Only

This skill allows you to mix chemicals to create acids, bases, explosives, and poisonous substances.

Acids and Bases: Acids are corrosives substances. Bases neutralize acids but do not deal damage. A base of a certain type counteracts an acid of the same type or a less potent type.</description>
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        <title>craft_clone_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_clone_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Craft Clone (Feat)

You have practical experience in cloning technology and can attempt to clone biologicals.

Prerequisite: Craft (Biological) 12+ ranks, Knowledge (Life Sciences) 12+ ranks

Benefit: You may create clones using the cloning rules.</description>
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        <title>craft_cybernetics_feat</title>
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        <description>Craft Cybernetics (Feat)

You can construct cybernetic attachments.

Prerequisites: Craft (Electronic) 10 ranks, Craft (Mechanical) 10 ranks, Knowledge (Life Sciences) 5 ranks.

Benefits: You can build any of the cybernetic attachments described elsewhere. You must first make a Wealth check against the purchase DC of the attachment minus 1 (to acquire the necessary components), then invest 24 hours of labor in its construction. At the end of that time, you must succeed at a Craft (electrical) ch…</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>craft_electronic_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_electronic_skill&amp;rev=1638578368&amp;do=diff</link>
        <description>Craft (Electronic) (Skill)

Craft (Electronic) (lnt)

Trained Only

This skill allows you to build electronic equipment from scratch, such as audio and video equipment, timers and listening devices, or radios and communication devices.

When building an electronic device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides whether the device is simple, moderate, complex, or advanced compared to current technology.</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>craft_mechanical_skill</title>
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        <description>Craft (Mechanical) (Skill)

Craft (mechanical) (Int)

Trained Only

This skill allows you to build mechanical devices from scratch, including engines and engine parts, weapons, armor, and other gadgets. When building a mechanical device from scratch, the character describes the kind of device he or she wants to construct; then the Gamemaster decides if the device is simple, moderate, complex, or advanced compared to current technology.</description>
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        <description>Craft Mutation (Feat)

You are well-versed in the methods of prompting forced mutations and other genetic engineering skills.

Prerequisite: Knowledge (Life Sciences) 12+ ranks.

Benefit: You may attempt to interact with someone's mutations and alter them on a fundamental level if you have the time, equipment and skills to do so.</description>
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        <description>Craft Nanotech (Feat)

You have extensive knowledge of nanotechnology and can foster nanocolonies just as you might create other colonies.

Prerequisites: Craft (Electronic) 12 ranks, Knowledge (Technology) 10 ranks.

Benefit: You may duplicate existing nanocolonies using the Craft (electronic) skill. In order to do so, you must have access to the proper working conditions (laboratory with equipment capable of viewing and manipulating nanites, adequate sample of nanites to be crafted) and have s…</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
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        <description>Craft (Pharmaceutical) (Skill)

Craft (Pharmaceutical) (Int)

Trained Only

This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death.</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>craft_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_skill&amp;rev=1638578349&amp;do=diff</link>
        <description>Craft (Skill)

CRAFT (INT)

This skill encompasses several categories, each of them treated as a separate skill: 

Craft (Biological), Craft (Chemical), Craft (Electronic), Craft (Mechanical), Craft (Pharmaceutical), Craft (Software), Craft (Structural), Craft (Visual Arts), and Craft (Writing).

Craft skills are specifically focused on creating objects. To use a Craft skill effectively, you must have a kit or some other</description>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>craft_software_skill</title>
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        <description>Craft (Software) (Skill)

Craft (software) (Int)

Trained Only

The powerful and versatile computers and networks of the 26th century are nothing but sculptures of metal, plastics, and crystal without software. For most users, off-the-shelf programs are good enough to get the job done. For the advanced user—the hacker, the Gridpilot, or the cyber-spy—that just won’t cut it. When you need an edge, or simply don’t want the same vanilla software that every-body else is using, you need custom softwa…</description>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>craft_structural_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_structural_skill&amp;rev=1638578351&amp;do=diff</link>
        <description>Craft (Structural) (Skill)

Craft (Structural) (lnt)

This skill allows you to build wooden, concrete, or metal structures from scratch, including bookcases, desks, walls, houses, and so forth, and includes such handyman skills as plumbing, house painting, drywall, laying cement, and building cabinets.</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>craft_visual_art_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_visual_art_skill&amp;rev=1638578345&amp;do=diff</link>
        <description>Craft (Visual Art) (Skill)

Craft (Visual Art) (Int)

This skill allows you to create paintings or drawings, take photographs, use a video camera, or in some other way create a work of visual art.

When attempting to create a work of visual art, the character simply makes a Craft (Visual Art) check, the result of which determines the quality of the work.</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>craft_wetware_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=craft_wetware_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Craft WetWare (Feat)

You are well-versed in the science and theory of biological technology and can manipulate bioware of all kinds.

Prerequisite: Craft (Biological) 6+ ranks.

Benefit: You may use the Craft skill to interact with WetWare.

feat future wetware</description>
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        <description>Craft (Writing) (Skill)

Craft (Writing) (Int)

This skill allows you to create short stories, novels, scripts and screenplays, newspaper articles and columns, and similar works of writing.

When creating a work of writing, the player simply makes a Craft (Writing) check, the result of which determines the quality of the work.</description>
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        <title>crafts</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=crafts&amp;rev=1638578340&amp;do=diff</link>
        <description>Crafts

This Skill covers your ability to make or fix things with your hands. Crafts allows you to work in fields such as carpentry, leather-working, weaving, or even mechanical expertise such as car repair. You can even create lasting works of art with this Skill, depending on the number of successes you achieve.</description>
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        <title>crawler</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=crawler&amp;rev=1638578345&amp;do=diff</link>
        <description>Crawler

A very large, tank-like vehicle that was found roaming Antarctica without crew or reason.  It was encountered just after the cast and crew of WWW had lost all of their survival supplies when said supplies fell off a glacier into the ocean.

It has six large tank treads lifting a multistory body high into the air to avoid terrain obstacles.  The main body was initially equipped with food and weapon supplies.  It has empty cabins and facilities ready for any crew that might staff it.  The…</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>creative_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=creative_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Creative (Feat)

You have a creative streak.

Benefit: Pick two of the following skills: Craft (Software), Craft (Visual Art), Craft (Writing), Perform (Acting), Perform (Physical Movement), Perform (Music), and Perform (Vocal). You get a +2 bonus on all checks with those two skills.

Special: You can select this feat as many as 4 times.  Each time, you select two new skills from the choices given above.</description>
    </item>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>credo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=credo&amp;rev=1638578358&amp;do=diff</link>
        <description>Credo

Ghost Skins

Many Credo warriors have an implanted body temperature regulator, called a ghost skin. This implant reduces the mechalus’s skin temperature to match the surrounding ambient temperature. As a result, IR sensing cannot detect them.</description>
    </item>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>crew_of_the_nile_paddle_boat</title>
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        <description>Crew of the Nile Paddle-Boat

lca denial</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>crew_of_the_u.s.s._los_angeles</title>
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        <description>Crew of the U.S.S. Los Angeles

	*  Captain Karl Wilhelm -- Last seen alive on the Eyrie in May 1925.
	*  First Officer
	*  Chief Engineer -- Last seen alive trying to cut the large hawser from the front of the U.S.S. Los Angeles.
	*  Navigator
	*  Assistant Engineer -- Last seen alive trying to cut the large hawser from the front of the U.S.S. Los Angeles.</description>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>crewman_helmsman_advanced_class</title>
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        <description>Crewman (Helmsman) Advanced Class

Storyteller House Rule

Requirements

To qualify to become a Crewman (Helmsman), a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Crewman (Helmsman) advanced class.</description>
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        <title>crocodiles</title>
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        <description>Crocodiles

lca denial</description>
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        <description>Cryokinesis

Cryokinesis (Int)

You can freeze things with the power of your mind.

Requirements: Psychokinesis feat

Check: You can lower the temperature of an area about a foot across, enough to deal cold damage, with a DC 15 Cryokinesis check. A targeted creature must make a Fortitude saving throw against your skill DC to avoid taking 1d6 cold damage. Protective clothing has no effect. You can freeze roughly a gallon of water into solid ice in a round. For every 2 points that you exceed the D…</description>
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        <description>CSS Sheffield (DED)

Concord Star Ship Sheffield

A corvette-class ship with drivespace capability.  Known to be a transfer magnet for “Hard Luck” cases. 

DE - Corvette class

D - Drivespace capable

Crew compliment:  ~30

Known Crew:

	*  Captain</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>cultural_languages</title>
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        <description>Cultural Languages

Citizens of the Stellar Nations (and their colonies) communicate in a variety of languages. Though most sentient beings from the major cultures (including all player characters) read, write, and speak Galactic Standard, each culture and each alien species has a native tongue.</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>culturally_adapted_feat</title>
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        <description>Culturally Adapted (Feat)

You are capable of blending in with multiple cultures, even alien cultures, to the point where you can disguise yourself seamlessly.

Prerequisite: Deceptive.

Benefit: You gain a +2 competence bonus on any Bluff, Diplomacy, or Disguise checks opposed by a native of a culture for which you have the</description>
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        <title>culture</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=culture&amp;rev=1638578371&amp;do=diff</link>
        <description>Culture

Understanding the behavior, beliefs, art, institutions and general thought patterns of a society is part of this knowledge.  Possessing such information allows more than just knowledge of how people act, but why as well.  This is extremely important if a person wishes to interact with a culture, or as many mages wish, to change or influence a culture.  This knowledge provides an understanding of past and present cultures, an ability to pick up cultural details of a new society, and indi…</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>cultures</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cultures&amp;rev=1638578361&amp;do=diff</link>
        <description>Cultures

Census

Languages

VERGERS

“They abandoned us for a hundred years. Did they expect us to welcome them back with open arms? Let’s get real. The Arrivers see a lot of things around here that they want. And they have some things we’d like to have. Fine. What we need to decide now is whether we’re willing to tie our fate with theirs one more time. And, if the answer is no, what we’re willing to do about it</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>cure_blindness_and_deafness_feat</title>
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        <description>Cure Blindness and Deafness (Feat)

You can use the Psionic Healing skill to cure blindness and deafness.

Prerequisite: Psionic Ability, Psychometabolism, 5 or more ranks in the Psionic Healing skill

Benefit: You can psychically restore a healing subject’s sight or hearing (your choice when the healing is performed) with a DC 15 Psionic Healing check. You cannot restore lost eyes or ears, but you can heal damaged ones.</description>
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        <title>cure_disease_feat</title>
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        <description>Cure Disease (Feat)

You can use the Psionic Healing skill to cure diseases.

Prerequisite: Psionic Ability, Psychometabolism, 5 or more ranks in the Psionic Healing skill

Benefit: You can psionically remove diseases affecting living creatures (including yourself). This requires a Psionic Healing skill check with a DC of the disease’s save DC. On a successful check, you eliminate the disease, preventing it from doing any further damage to the target, although any damage already done remains and…</description>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>cure_poison_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cure_poison_feat&amp;rev=1638578374&amp;do=diff</link>
        <description>Cure Poison (Feat)

You can use the Psionic Healing skill to eliminate poisons.

Prerequisite: Psionic Ability, Psychometabolism, 5 or more ranks in the Psionic Healing skill

Benefit: You can psionically remove poisons affecting living creatures (including yourself). This requires a Psionic Healing skill check with a DC the poison’s save DC. On a successful check, you eliminate the poison, preventing it from doing any further damage to the target, although any damage already done remains and mu…</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>currency</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=currency&amp;rev=1638578354&amp;do=diff</link>
        <description>Currency

Concord Dollar

Rigunmor Guilder

canon rigunmor concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cutting_edge_cyberware_feat&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>cutting_edge_cyberware_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cutting_edge_cyberware_feat&amp;rev=1638578373&amp;do=diff</link>
        <description>Cutting Edge Cyberware (Feat)

You have been the recipient of a cybernetic attachment that is not normally available to characters at your progress level.

Benefit: You may purchase a cybernetic attachment that is from a higher progress level. You must still pay for this attachment, and the purchase DC is equal to the attachment's normal Purchase DC.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cyber-cykosis&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>cyber-cykosis</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cyber-cykosis&amp;rev=1638578373&amp;do=diff</link>
        <description>Cyber-Cykosis

See Cykosis

cyb redirect</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cyber_raver_advanced_class&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>cyber_raver_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cyber_raver_advanced_class&amp;rev=1638578350&amp;do=diff</link>
        <description>Cyber Raver (Advanced Class)

The Cyber Raver is the ultimate party and street life machine. A part of a rebel subculture, she strives to defend the ideals of individual freedom, including the freedom of others to suffer for their stupid decisions. She's decked out in the toughest street fashion (items with real class, not the corporate-driven fashions of high society) and has replaced flesh with chrome and steel to match. Her body is more than an accessory-it has been molded to express her inne…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybercrime&amp;rev=1638578338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>cybercrime</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybercrime&amp;rev=1638578338&amp;do=diff</link>
        <description>Cybercrime

	*  Computer and Network Intrusions
	*  Identity Theft
	*  Other Computer Crimes and Intellectual Property Theft</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybernetic_attachments&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>cybernetic_attachments</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybernetic_attachments&amp;rev=1638578351&amp;do=diff</link>
        <description>Cybernetic Attachments

Two kinds of cybernetic attachments exist: replacements and enhancements.

Construction and Repair

Cybernetic attachments are complex instruments with both electrical and mechanical components. Consequently, a character must have the Craft Cybernetics feat  to build a cybernetic attachment.
Repairing a damaged or nonfunctional cybernetic attachment requires hours of work and a successful</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybernetic_dependency_mutation&amp;rev=1638578368&amp;do=diff">
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>cybernetic_dependency_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybernetic_dependency_mutation&amp;rev=1638578368&amp;do=diff</link>
        <description>Cybernetic Dependency (Mutation)

Deficiencies in your body chemistry cause your body tissues to degenerate. You need a cybernetic implant to repair damage to your body.

MP Value: 6

Drawback: You rely on a total body weave to heal naturally. For you, the total body weave does not confer the usual benefits (improved natural healing). If the implant is destroyed, you cannot heal damage naturally until it is replaced or repaired.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybernetic_gadgets&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>cybernetic_gadgets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybernetic_gadgets&amp;rev=1638578362&amp;do=diff</link>
        <description>Cybernetic Gadgets

THE GADGET SYSTEM

Using the gadget system with cybernetics is a simple matter of mixing and matching various elements of a piece of gear until it fits what is needed. First, pick a piece of equipment to be modified. Select a gadget for the appropriate type that is either a universal gadget or a gadget from the same (or lower) Progress Level. Modify the purchase DC of the base item according to the gadget's instructions, and then purchase the gadget-modified item as normal. S…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybernetic_surgery_feat&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>cybernetic_surgery_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybernetic_surgery_feat&amp;rev=1638578346&amp;do=diff</link>
        <description>Cybernetic Surgery (Feat)

You can graft cybernetic attachments onto living tissue as well as remove them.

Prerequisites: Treat Injury 8 ranks, Surgery.

Benefit: You can make a Treat Injury check (DC 20) to install or remove a cybernetic attachment. If you do not have a surgery kit or access to a medical facility, you take a –4 penalty on the check. Cybernetic surgery takes 1d4 hours.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybernetic_weapons_proficiency_feat&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>cybernetic_weapons_proficiency_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybernetic_weapons_proficiency_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Cybernetic Weapons Proficiency (Feat)

You are proficient with weapons you have mounted as cybernetic gear.

Benefit: You can use any weapon you have in an external or internal weapon mount without penalty.

Normal: A character without this feat must be proficient with a weapon he has mounted as a cybernetic device or take a –4 penalty on attack rolls.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybernetics&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>cybernetics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybernetics&amp;rev=1638578361&amp;do=diff</link>
        <description>Cybernetics

Overview

Enhancing organic life with cybernetic implants has been possible for centuries, but cybertech has never achieved widespread popularity. In the 26th century, cyberneticists continue to explore and expand the horizons of possibility, and the distinction between organics and machines continues to blur, but the fully “cybered-up” character is still likely to draw stares and possibly the attention of law enforcement on most civilized worlds.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cyberport_cyberware&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>cyberport_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cyberport_cyberware&amp;rev=1638578351&amp;do=diff</link>
        <description>Cyberport (Cyberware)

CYBERPORT (PL 7)

A cyberport is an interface that can be used to easily attach other cybernetic devices. For example, a cyberport built into a character's arm is itself nothing more than a socket located at the shoulder, but any number of cyberlimbs can be jacked into the socket.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cybertaker_feat&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>cybertaker_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cybertaker_feat&amp;rev=1638578364&amp;do=diff</link>
        <description>Cybertaker (Feat)

You can have more cybernetic attachments than normal without suffering ill effects.

Benefit: The maximum number of cybernetic attachments you can have without suffering negative levels increases by 1.

Normal: Ordinarily, a creature may have a number of cybernetic attachments equal to 1 + its Constitution modifier times two before suffering negative levels.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cyberware&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cyberware&amp;rev=1638578355&amp;do=diff</link>
        <description>Cyberware

Overview

Playing a Character with Cyberware

Non-Human Cybertechnology

cyb</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cyberware_replacements&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>cyberware_replacements</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cyberware_replacements&amp;rev=1638578345&amp;do=diff</link>
        <description>Cyberware Replacements

Overview

Replacements are prosthetic or artificial units intended to replace lost limbs and damaged organs. Common replacements provide no benefits other than duplicating the essential functions of their biological counterparts, and they present little strain on the beneficiary's overall well-being. In appearance, a cybernetic replacement can be recognizably artificial or virtually indistinguishable from the real thing.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cyberwarrior_advanced_class&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>cyberwarrior_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cyberwarrior_advanced_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Cyberwarrior (Advanced Class)

Storyteller House Rule

A Cyberwarrior is an integrated killing machine, a combination soldier and weapon of war. Cyberwarriors are designed to be the ultimate warriors, generally as the result of extensive experimentation by a wealthy nation's military. Armed with impressive cybernetic augmentation, Cyberwarriors can be dropped into any conflict with little need for support or supply. Cyberwarriors can specialize to act as commandos, Special Forces strike teams, o…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cyborg_chip&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>cyborg_chip</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cyborg_chip&amp;rev=1638578360&amp;do=diff</link>
        <description>Cyborg Chip

redirect cytronic circuitry

cyb redirect</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cykosis&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>cykosis</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cykosis&amp;rev=1638578364&amp;do=diff</link>
        <description>Cykosis

An inherent danger associated with some cyber gear installation—particularly cybernetics that directly affect the nervous systems— is the condition known as cykosis. This ailment twists an organic sentient, causing him to behave more like a machine than a living being. When a creature succumbs to cykosis, he becomes violently insane and can no longer be played as a hero. Control of the cykotek passes from the player to the GM and the insane killing machine loses all attachment to former…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cykosis_points&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>cykosis_points</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cykosis_points&amp;rev=1638578350&amp;do=diff</link>
        <description>Cykosis Points

See Cykosis

cyb</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=cytronic_circuitry&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>cytronic_circuitry</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=cytronic_circuitry&amp;rev=1638578373&amp;do=diff</link>
        <description>Cytronic Circuitry

Find definition or theory to go here

cyb definition</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dait_sya_equipment&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>dait_sya_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dait_sya_equipment&amp;rev=1638578374&amp;do=diff</link>
        <description>Dait'sya (Equipment)

	*  Proficiency Type:  Simple
	*  PL:  0



tsa eq pl0 canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=damage&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>damage</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=damage&amp;rev=1638578369&amp;do=diff</link>
        <description>Damage

The Health chart on the character sheet helps you track your character’s current physical condition. It also lists the penalty imposed on your dice pool for each level of injury that your character sustains. As your character suffers more injuries, her health declines until she becomes incapacitated or dies.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=daniel_leng&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>daniel_leng</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=daniel_leng&amp;rev=1638578345&amp;do=diff</link>
        <description>Daniel &quot;Danny&quot; Leng

One of two camera operators on the WWW crew.  His brother Ronny runs another second camera.

lca bg denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=daredevil_advanced_class&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>daredevil_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=daredevil_advanced_class&amp;rev=1638578341&amp;do=diff</link>
        <description>Daredevil (Advanced Class)

The fearless Daredevil risks life and limb to perform death-defying acts. When you need a stunt person, an extreme sports enthusiast, or someone with the know-how to stage a dangerous-looking spectacle or to succeed at a stunt that no one else in their right mind would even attempt, then call on the Daredevil. The Daredevil can perform physical stunts and vehicle stunts, understands the magic of movie-making, and is tough enough to take on a dangerous stunt, succeed a…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=daredevil_cyberware&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>daredevil_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=daredevil_cyberware&amp;rev=1638578370&amp;do=diff</link>
        <description>Daredevil (Cyberware)

DAREDEVIL (PL 7)

This brain implant clamps down on the center of the brain that causes fear, preventing the cyberware recipient from experiencing the emotion.

Benefit: The cyberware recipient is immune to the cowering, panicked, and shaken conditions. As a side effect, he feels other emotions less intensely as well and gains only half the benefit of any morale bonus.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dark_matter&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>dark_matter</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dark_matter&amp;rev=1638578352&amp;do=diff</link>
        <description>Dark Matter

Harnessed by Mass Reactors.  Outperforms fusion reactors tremendously. 

canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=darkvision_ex&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>darkvision_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=darkvision_ex&amp;rev=1638578359&amp;do=diff</link>
        <description>Darkvision (Ex)

The creature can see in total darkness, out to the specified range (usually 60 feet). Darkvision is black-and-white only, but is otherwise like normal light.

sq ex</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=darkvision_mutation&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>darkvision_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=darkvision_mutation&amp;rev=1638578362&amp;do=diff</link>
        <description>Darkvision (Mutation)

You gain darkvision.

MP Cost: 3

Benefit: You have the ability to see in total darkness to a range of 60 feet. Darkvision is black and white only but otherwise like normal sight.

x</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=data_archive_cyberware&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>data_archive_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=data_archive_cyberware&amp;rev=1638578361&amp;do=diff</link>
        <description>Data Archive (Cyberware)

DATA ARCHIVE (PL 7)

A data archive is a microcomputer implanted in the recipient's skull. It contains skill-related information stored on a series of biological data chips, or biochips.

Benefit: The recipient treats all skills as class skills. Furthermore, the recipient gains access to an information database that grants a +4 equipment bonus on all</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=data_sects&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>data_sects</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=data_sects&amp;rev=1638578373&amp;do=diff</link>
        <description>Data Sects

grid dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dataslate_equipment&amp;rev=1638578363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>dataslate_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dataslate_equipment&amp;rev=1638578363&amp;do=diff</link>
        <description>Dataslate

Basically a flatscreen and an input jack, the data slate had all but replaced pen and paper. It fits in the palm of the hand and is operated with a stylus or NIJack. A 3D crystal slot allows the data slate to access programs and files for review on the screen. Although the d-slate has very limited memory, it can be connected to a larger computer to download programs and data, and users make liberal use of the 3D slot.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dataslot_passive_cyberware&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>dataslot_passive_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dataslot_passive_cyberware&amp;rev=1638578354&amp;do=diff</link>
        <description>Dataslot, Passive (Cyberware)

cyb headware internal external pl7 canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=datastream&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>datastream</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=datastream&amp;rev=1638578345&amp;do=diff</link>
        <description>Datastream

grid dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=davidsons_study&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>davidsons_study</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=davidsons_study&amp;rev=1638578362&amp;do=diff</link>
        <description>Davidson's Study

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dead_aim_feat&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>dead_aim_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dead_aim_feat&amp;rev=1638578350&amp;do=diff</link>
        <description>Dead Aim (Feat)

You are capable of lining up deadly shots with ranged weapons.

Prerequisites:  Wisdom 13, Far Shot.

Benefit: Before making a ranged attack, you may take a full-round action to line up your shot.  This grants you a +2 circumstance bonus on your next attack roll. Once you begin aiming, you can't move, even to take a half-step, until after you make your next attack, or the benefit of the feat is lost.  Likewise, if your concentration is disrupted or you are attacked before your n…</description>
    </item>
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        <title>decentralized_components_feat</title>
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        <description>Decentralized Components (Feat)

Your components and critical systems are dispersed throughout your body and reinforced by redundant backups, making you less susceptible to critical hits.

Prerequisites: PL 7, Robot—Biodroid or Bioreplica frame

Benefit: You are immune to critical hits.</description>
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        <description>Deceptive (Feat)

You are especially good at misleading and giving false impressions.

Benefit: You get a +2 bonus on all Bluff checks and Disguise checks.

feat skills modern concord</description>
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        <description>Decipher Script (Skill)

DECIPHER SCRIPT (INT)

Trained Only

Use this skill to piece together the meaning of ancient runes carved into the wall of an archaeological dig or to break a coded message.

Check: You can decipher writing in an ancient language or in code, or interpret the meaning of an incomplete text. The base DC is 20 for the simplest messages, 25 for standard codes, and 30 or higher for intricate or complex codes or exotic messages. Helpful texts or computer programs can provide a …</description>
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        <description>Dedicated (Character Class)

The Dedicated hero uses his Wisdom score to best advantage. Taking a level in this class demonstrates a focus on willpower, common sense, perception, and intuition. Sense of self and devotion of purpose, as well as keen senses and a greater ability to analyze information combine to define the Dedicated hero.  A Dedicated hero might be insightful or understanding, he might be perceptive or possessed of wisdom beyond his years. He might be devoted to a cause, an ideal,…</description>
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        <description>Dedicated Plus (Feat)

Advances in science coupled with your drive to excel enable you to progress faster toward becoming a truly dedicated hero.
Benefit: You gain two talents from the Dedicated hero’s talent trees. The talents must be selected from the following list, you cannot select more than one talent from the same tree, and you must meet all of the normal prerequisites of a talent to select it.
Improved Aid Another, Intuition, Healing Touch 1, Healing Touch 2, Aware, Faith, Cool Under Pre…</description>
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        <description>Defensive Kata Calculator (Cyberware)

DEFENSIVE KATA CALCULATOR  (PL 7)

A defensive kata calculator is a small chip that stores millions of battle sequences and constantly compares them to the situation the cyberware recipient is currently facing, giving advance warning and taking minute actions to help defend him from common and probable attacks.</description>
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        <description>Defensive Martial Arts (Feat)

You are skilled at avoiding harm in battle.

Benefit: You gain a +1 dodge bonus to Defense against melee attacks.

Special: A condition that makes you lose your Dexterity bonus to Defense also makes you lose dodge bonuses. Also, dodge bonuses stack, unlike most other types of bonuses.</description>
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        <description>Definitions

	*  Adept
	*  Divine Unconsciousness
	*  EMP
	*  Interbellum
	*  MP
	*  Seer
	*  Special Qualities
	*  Telepath

systems definition definitions</description>
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        <description>Delavan Autonomous Region

History

The story of the Delavan Region originated not long after the discovery of the weren homeworld of Kurg by the Orlamu Foundation in the year 2248, in the brief, chaotic and often lawless explosion of colonization just before the Treaty of Earth. A brilliant junior Business Development Manager within</description>
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        <title>demeanor</title>
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        <description>Demeanor

Demeanor is the way a character presents herself to the outside world. It is the “mask” she wears to protect her inner self. A character’s Demeanor often differs from her Nature, though it might not. Also, Demeanor refers to the attitude a character adopts most often — people change Demeanors as often as they change their minds. Demeanor has no effect on any rules.</description>
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>democomp_sensor_equipment</title>
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        <description>Democomp Sensor (Equipment)

SENSOR, DEMOCOMP (PL 7)

The democomp sensor equipment is a hand-held computer or computerized gauntlet designed to detect and locate explosives of all types. It grants a +6 equipment bonus on Search checks when searching for explosives. Additionally, the democomp sensor's advanced data on explosives of all types makes it a valuable resource when planting them, granting a +4 equipment bonus on all</description>
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        <title>demolitions_skill</title>
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        <description>Demolitions (Skill)

DEMOLITIONS (INT)

Trained Only

Use this skill to set explosive devices for maximum impact.

Check: Setting a simple explosive to blow up at a certain spot doesn't require a check, but connecting and setting a detonator does. Also, placing an explosive for maxi-mum effect against a structure calls for a check, as does disarming an explosive device.</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>denial</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=denial&amp;rev=1638578353&amp;do=diff</link>
        <description>Denial

Denial News

denial lca</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dermal_motors_cyberware&amp;rev=1638578348&amp;do=diff">
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>dermal_motors_cyberware</title>
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        <description>Dermal Motors (Cyberware)

DERMAL MOTORS (PL 7)

Dermal motors cyberware are tiny servos hooked into the recipient's skin and nervous system. They can pull or push the skin, causing it to take different shapes. The recipient can make his skin tighter or looser, change the shape of his ears or nose, change the skin's texture, and even add or remove moles, wrinkles, and blemishes. In addition to the dermal motors, the system includes tiny reserves of pigment, allowing the recipient to change skin …</description>
    </item>
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>desk_worker</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=desk_worker&amp;rev=1638578364&amp;do=diff</link>
        <description>Desk worker

Works the front desk at the Roxbury Sanatorium.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=destrier_system_cyberware&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>destrier_system_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=destrier_system_cyberware&amp;rev=1638578360&amp;do=diff</link>
        <description>Destrier System (Cyberware)

DESTRIER SYSTEM (PL 7)

A detstrier system is a quadrupedal, horse-shaped lower body that replaces the recipient’s legs. In many cases, the recipient uses a cyberport to allow him to switch between normal replacement legs and a destrier system. The hefty system weighs 400 pounds for a Medium-size recipient.</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>destructive</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=destructive&amp;rev=1638578353&amp;do=diff</link>
        <description>Destructive

The Destructive Facet rewards the shattering of obstacles, be they physical, social or emotional. 

While the Intuitive and Reflective facets relate to doing things, the Destructive facet focuses on undoing things.  Destructive characters aren't necessarily malicious or evil, but they are more inclined to break things down than to build them up.  Characters with strong Destructive facets are direct and unsubtle, though they can be remarkably cunning when pursuing their destructive e…</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>det_sya</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=det_sya&amp;rev=1638578356&amp;do=diff</link>
        <description>Det'sya

The det'sya aren't an article of clothing,- they're a system of ritual tattoos that boldly proclaim a t'sa's clan, profession, and personal tastes.

Det’sya patterns are sold or designed like human athletic logos or tee shirt slogans; it’s up to the t’sa to find a tattoo artist capable of rendering the desired design. (T'sa det’sya artists are preferred, but many human tattoo parlors cater to expatriate t’sa.) T’sa with current det’sya patterns gain a +2 bonus to interaction checks with…</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>detective_robery_swilley</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=detective_robery_swilley&amp;rev=1638578362&amp;do=diff</link>
        <description>Detective Robery Swilley

Original detective assigned and working on the disappearance of five children in the Copp Hill area.

coc</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>detonator_blasting_cap_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=detonator_blasting_cap_equipment&amp;rev=1638578367&amp;do=diff</link>
        <description>Detonator, Blasting Cap (Equipment)

A detonator activates an explosive, causing it to explode. The device consists of an electrically activated blasting cap and some sort of device that delivers an electrical charge to set off the blasting cap. Connecting a detonator to an explosive requires a</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>detonator_radio_control_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=detonator_radio_control_equipment&amp;rev=1638578352&amp;do=diff</link>
        <description>Detonator, Radio Control  (Equipment)

A detonator activates an explosive, causing it to explode. The device consists of an electrically activated blasting cap and some sort of device that delivers an electrical charge to set off the blasting cap. Connecting a detonator to an explosive requires a</description>
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        <link>http://jason.bardicknowledge.com/doku.php?id=detonator_timed_equipment&amp;rev=1638578345&amp;do=diff</link>
        <description>Detonator, Timed  (Equipment)

A detonator activates an explosive, causing it to explode. The device consists of an electrically activated blasting cap and some sort of device that delivers an electrical charge to set off the blasting cap. Connecting a detonator to an explosive requires a</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>detonator_wired_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=detonator_wired_equipment&amp;rev=1638578372&amp;do=diff</link>
        <description>Detonator, Wired  (Equipment)

A detonator activates an explosive, causing it to explode. The device consists of an electrically activated blasting cap and some sort of device that delivers an electrical charge to set off the blasting cap. Connecting a detonator to an explosive requires a</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>diego</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=diego&amp;rev=1638578350&amp;do=diff</link>
        <description>Diego

A villager from Black Storm Bay.  He has massive, muscular shoulders, a small waist and massive, muscular legs and thighs.  He has spoken fluent, idiomatic French.  

He greeted Evgeny, Traicho and Elena when they arrived in Black Storm Bay.  He saw to it they got water and food.  He made sure none of them were hurt or injured.  He arranged to have water and food taken to the other members of the</description>
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        <description>Diplomacy (Skill)

DIPLOMACY (CHA)

Use this skill to persuade the bouncer to let you into the exclusive club, to negotiate peace between feuding gangs, or to convince an enemy agent to release you instead of killing you. Diplomacy includes etiquette, social grace, tact, subtlety, and a way with words. A skilled character knows the formal and informal rules of conduct, social expectations, proper forms of address, and so on. This skill represents the ability to give the right impression, to nego…</description>
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        <title>direct_talent_feat</title>
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        <description>Direct Talent (Feat)

Choose a psionic skill you already have that requires mental contact. You can now use this skill without the need for mental contact.

Prerequisite: Psionic Ability, Telepathy

Benefit: You can use a psionic talent that normally requires you to be in mental contact with the subject without being in mental contact. You must still have a line of sight to the subject. The subject’s</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>disable_device_skill</title>
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        <description>Disable Device (Skill)

DISABLE DEVICE (INT)

Trained Only

Use this skill to disarm a security device, defeat a mechanical lock or trap, or rig the brakes on a car to fail when it reaches a certain speed. You can examine a simple or fairly small mechanical or electronic device and disable it. You usually need appropriate tools to use Disable Device.</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
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        <description>Disguise (Skill)

DISGUISE (CHA)

Use this skill to change your appearance. The effort requires at least a few props and some makeup. A disguise can include an apparent change of height or weight of no more than one-tenth of the character’s actual height and weight unless specially crafts a prosthetic or costumes are involved.</description>
    </item>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>divine_unconsciousness_definition</title>
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        <description>Divine Unconsciousness (Definition)

Orlamu concept of drivespace

definition orlamu stardrive</description>
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>doctor_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_advanced_class&amp;rev=1638578364&amp;do=diff</link>
        <description>Doctor (Advanced Class)

Storyteller House Rule

The miraculous medical technology of the 26th century can replace human physicians to some extent, but the advanced training required to use modern medcomps and surgical theaters is just as demanding as medical school. In frontier regions such as the</description>
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        <title>doctor_blackwood</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_blackwood&amp;rev=1638578367&amp;do=diff</link>
        <description>Doctor Blackwood

Doctor Blackwood is one of the foremost academic experts in the field of anthropology.  He teaches at Northwestern University and pursues field work around the world.

lca ch bg</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=doctor_zorbo&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>doctor_zorbo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_zorbo&amp;rev=1638578374&amp;do=diff</link>
        <description>Doctor Zorbo

[Doctor Zorbo]

lca pilot bg can</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_aircraft&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>doctor_zorbos_aircraft</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_aircraft&amp;rev=1638578356&amp;do=diff</link>
        <description>Doctor Zorbo's Aircraft

This advanced aircraft resembles a modern stealth plane in many ways.  It has haphazard angles, a matte black finish and sophisticated controls.  At one time, it was hooked to a series of structures being built behind it.

lca pilot dz</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_enemies&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>doctor_zorbos_enemies</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_enemies&amp;rev=1638578372&amp;do=diff</link>
        <description>Dr. Zorbo's Enemies

Briefly referred to.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_henchman&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>doctor_zorbos_henchman</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_henchman&amp;rev=1638578374&amp;do=diff</link>
        <description>Dr. Zorbo's Henchmen

These members of the Sky Brigade serve special functions for Dr. Zorbo.  Their duties include personal guards, executioners and pilots for VIPs.

lca pilot fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_parachute&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>doctor_zorbos_parachute</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_parachute&amp;rev=1638578373&amp;do=diff</link>
        <description>Doctor Zorbo's Parachute

This parachute was ripped while in flight by Elena when she used a knife to slice it open.  This caused it to lose some of it's structural integrity and made Dr. Zorbo descend within the Eyrie at a more dangerous rate.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_possessions&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>doctor_zorbos_possessions</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_possessions&amp;rev=1638578366&amp;do=diff</link>
        <description>Doctor Zorbo's Possessions

	*  Rapier -- shot from his hand by Traicho
	*  Rapier -- dropped mid-air while wrestling with Evgeny
	*  Heavy Pistol -- shot from his hand by Traicho
	*  Heavy Pistol -- stolen from his belt by Traicho
	*  Monocle -- shot from his eye by Traicho
	*  Belt</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_spy&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>doctor_zorbos_spy</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=doctor_zorbos_spy&amp;rev=1638578352&amp;do=diff</link>
        <description>Dr. Zorbo's Spy

The spy Dr. Zorbo claimed was onboard the U.S.S. Los Angeles.

lca pilot fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dodge_feat&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>dodge_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dodge_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Dodge (Feat)

You are adept at dodging attacks.

Prerequisite: Dexterity 13

Benefit: During your action, you designate an opponent and receive a +1 dodge bonus to Defense against any subsequent attacks from that opponent. You can select a new opponent on any action.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dogfighter_advanced_class&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>dogfighter_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dogfighter_advanced_class&amp;rev=1638578340&amp;do=diff</link>
        <description>Dogfighter (Advanced Class)

Anyone who manages to survive that first terrifying thrill of blasting into space in the minuscule cockpit of an ultralight fighter can develop a lifelong love for it. Dogfighters are usually thrill-seekers and hotshots, but they're also extremely good at what they do. If they've survived long enough to log a dozen missions, they're probably among the best pilots in the galaxy. Dogfighters revel in the feeling of power they get from being at the controls of an armed …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=domains&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>domains</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=domains&amp;rev=1638578374&amp;do=diff</link>
        <description>Domains

Domains are the main building blocks of Grid interaction. Each domain varies from a single Grid space of a few files or databases to an entire network. The owner of the domain can customize it to suit its needs or its fancy. Individual domains, and indeed, separate nodes and rooms within each domain can be functional, elaborate, cluttered, or sparse, but always following the rules and parameters set by the owner of the domain.
Domains can be thought of as the “towns” of the Grid. Where …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>domination_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=domination_talent&amp;rev=1638578360&amp;do=diff</link>
        <description>Domination

Domination (Cha)

You can mentally control another creature’s actions.

Requirements: Telepathy feat

Check: None. The target makes a Will saving throw against your skill DC. If the save fails, you control the creature’s actions. You can force the subject to perform any action you wish, within the limits of his abilities. You’re aware of what the subject is experiencing via your mental link, but you do not receive direct sensory impressions from him. Subjects forced to take actions a…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=double_jota_gang&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>double_jota_gang</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=double_jota_gang&amp;rev=1638578360&amp;do=diff</link>
        <description>Double Jota Gang

Members of this gang surrounded Evgeny, Triacho, Elena, Peter, and El Reyo on the streets of Panama City.  After a very brief flurry of blows, they immediately faded away.  Questioning in Spanish by El Reyo seemed to reveal no overt sinister motives, merely theft and banditry.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=double_tap_feat&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>double_tap_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=double_tap_feat&amp;rev=1638578358&amp;do=diff</link>
        <description>Double Tap (Feat)

You can make two quick shots with a firearm as a single attack.

Prerequisites: Dexterity 13, Point Blank Shot.

Benefit: When using a semi-automatic firearm with at least two bullets loaded, you may fire two bullets as a single attack against a single target. You receive a -2 penalty on this attack, but you deal +1 die of damage with a successful hit. For example, a firearm that normally deals 2d6 points of damage instead deals 3d6.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=douglas_fairbanks&amp;rev=1638578338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>douglas_fairbanks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=douglas_fairbanks&amp;rev=1638578338&amp;do=diff</link>
        <description>Douglas Fairbanks

One of two well-known Hollywood stars seduced by Count Kaserecks.  The heavy drugging he received and his depleted energy reserves allowed for the superior mental control of his personality.

He was stabbed by Traicho during a scuffle near the animal stables of the International-Atlantic studio.  He later recovered after spending a few days in a Los Angeles hospital.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dragons_coil&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>dragons_coil</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dragons_coil&amp;rev=1638578364&amp;do=diff</link>
        <description>Dragon's Coil

May be associated with the ninjas encountered from time to time.

lca fluke union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dragoslav&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>dragoslav</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dragoslav&amp;rev=1638578345&amp;do=diff</link>
        <description>Dragoslav

Dragoslav

lca bg ei</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drain_ability_talent&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>drain_ability_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drain_ability_talent&amp;rev=1638578372&amp;do=diff</link>
        <description>Drain Ability (Talent)

Drain Ability (Wis)

You can reduce one of a target’s ability scores.

Requirements: Psychometabolism feat

Check: You can make a Drain Ability check to reduce the ability of a creature. You must be touching or in mental contact with the target.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drain_emotion_talent&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>drain_emotion_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drain_emotion_talent&amp;rev=1638578369&amp;do=diff</link>
        <description>Drain Emotion (Talent)

Drain Emotion (Cha)

You can drain intense emotion, calming those around you.

Requirements: Telepathy feat

Check: None. The target creature must make a Will saving throw or be drained of all extremes of emotion. The creature is calm and incapable of taking violent action (although it can defend itself) or doing anything else destructive. Any aggressive action or life-threatening damage against the subject breaks the effect. Drain emotion can be used to end a barbarian’s…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drain_power_talent&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>drain_power_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drain_power_talent&amp;rev=1638578354&amp;do=diff</link>
        <description>Drain Power (Talent)

Drain Power (Wis)

You can reduce a target’s psionic skill ranks.

Requirements: Psychometabolism feat

Check: You can make a Drain Power check to reduce a single psionic skill rank of a creature in your line of sight or mental contact. You choose the psionic skill affected when the check is made. If the creature has no ranks in that skill, it is unaffected. Otherwise, it makes a Will saving throw. Success negates the effect. Failure means the creature suffers damage to the…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drain_vitality_talent&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>drain_vitality_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drain_vitality_talent&amp;rev=1638578364&amp;do=diff</link>
        <description>Drain Vitality (Talent)

Drain Vitality (Wis)

You can drain the energy of others to enhance your own.

Requirements: Psychometabolism feat

Check: You can drain vital energy from a living creature in your line of sight, dealing nonlethal damage to them. Your Drain Vitality rank sets the damage: 1d6, plus 1d6 per 5 skill ranks. A successful Will saving throw negates the damage. You reduce your own current nonlethal damage by an amount equal to the nonlethal damage you deal using this skill. Once…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dramatic_editing&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>dramatic_editing</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dramatic_editing&amp;rev=1638578339&amp;do=diff</link>
        <description>Dramatic Editing

The one constant among all inspired characters, be they daredevils, mesmerists or stalwarts, is their uncanny luck. When circumstances seem darkest. the Inspired character finds an opportunity that a lesser individual would have missed, seizes that chance and runs with it. Whether it's discovering a lost scroll in a well-explored archaeological site or learning the hostile cannibal tribe warships a god whose name sounds just like the character's own, this luck is the one thing …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drawback&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>drawback</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drawback&amp;rev=1638578355&amp;do=diff</link>
        <description>Drawback (Mutation)

4 Mutation “Drawback” points may:  Provide 1 additional feat.

This may only be done once and only during character generation.

x charactercreation feat</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drawbacks&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>drawbacks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drawbacks&amp;rev=1638578375&amp;do=diff</link>
        <description>Drawbacks

A creature with minor or major mutations also has drawbacks to offset them.  Drawbacks are special disabilities or vulnerabilities that negatively affect the creature.  Each drawback has an MP value, and a creature can spend these MPs on minor and major mutations to offset the negative effects of the drawback.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dreadnought_advanced_class&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>dreadnought_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dreadnought_advanced_class&amp;rev=1638578341&amp;do=diff</link>
        <description>Dreadnought (Advanced Class)

Sometimes referred to as the “walking tank:' the Dreadnought excels at knocking down foes while fearlessly standing her ground.  Her nearly irresistible power comes from a strict exercise regimen supported by vitamin supplements, surgical operations designed to strengthen bones and enlarge muscles, and scientifically tested meditation techniques.  Her power and resilience make her ideally suited for ultramodern infantry units, military insurgence teams, and secret s…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dreamwalk_talent&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>dreamwalk_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dreamwalk_talent&amp;rev=1638578347&amp;do=diff</link>
        <description>Dreamwalk (Talent)

Dreamwalk (Wis)

You can enter another creature’s dreams.

Requirements: Telepathy feat

Check: You can psionically enter the dream world by making a successful skill check (DC 15). You can enter the dreamscape of another person, which counts as being in</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dreth_commonwealth&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>dreth_commonwealth</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dreth_commonwealth&amp;rev=1638578373&amp;do=diff</link>
        <description>The Dreth Commonwealth

For the progress of sentient life everywhere, the monstrosity known as VoidCorp must be expunged from the galaxy.
-Joshua Kanar, September 2388

The Dreth Commonwealth, for all intents and purposes, is no more. It is one of many</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drive-by_attack_feat&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>drive-by_attack_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drive-by_attack_feat&amp;rev=1638578370&amp;do=diff</link>
        <description>Drive-By Attack (Feat)

You are skilled at attacking from a moving vehicle.

Benefit: You take no vehicle speed penalty when making an attack while in a moving vehicle. Also, if you are the driver, you can take your attack action to make an attack at any point along the vehicle's movement.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drive&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>drive</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drive&amp;rev=1638578370&amp;do=diff</link>
        <description>Drive

You can drive a car, and maybe other vehicles as well.  This Skill does not automatically entail familiarity with complicated vehicles such as tanks or 18-wheelers, and difficulties may vary depending on your experience with individual automobiles. After all, helming a station wagon doesn’t prepare you for double-clutching a Maserati at 100 miles per hour.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drive_skill&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>drive_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drive_skill&amp;rev=1638578348&amp;do=diff</link>
        <description>Drive (Skill)

DRIVE (DEX)

Use this skill to drive a general-purpose planetary surface vehicle, to avoid collisions, or to lose someone chasing or tailing you while you’re operating a vehicle.

Check: Routine tasks, such as ordinary driving, don’t require a skill check. Make a check only when some unusual circumstance exists (such as inclement weather or a slippery surface), or when you are driving during a dramatic situation under stress (such as in vehicle combat or a high-speed chase). When …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=drummer&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>drummer</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=drummer&amp;rev=1638578342&amp;do=diff</link>
        <description>Drummer

This man was playing a drum aboard a pirate ship.  He was soundly thrashed by Evgeny.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dynamic_knacks&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>dynamic_knacks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dynamic_knacks&amp;rev=1638578375&amp;do=diff</link>
        <description>Dynamic Knacks

Dynamic Knacks are the parahuman powers displayed by those Inspired individuals commonly known as stalwarts.  Generally dynamic Knacks are incredible extensions of nominal human capabilities: Stalwarts tend to be faster, stronger, smarter, better-looking or more personable than regular people.  Some extreme dynamic Knacks, however, give their stalwart possessors qualities that no</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=dynamic_stalwart&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>dynamic_stalwart</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=dynamic_stalwart&amp;rev=1638578345&amp;do=diff</link>
        <description>Dynamic Stalwart

This transformation provides the adventurer with incredible physiological benefit. Dynamic Inspiration alters the character’s body and endows her with amazing physical abilities. A stalwart can purchase dynamic Knacks.

sys</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=earth_planet&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>earth_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=earth_planet&amp;rev=1638578357&amp;do=diff</link>
        <description>Earth (Planet)

Wikipedia

All Earth, all the time.

	*  Primary: 
	*  Planetary Class:  

	*  Gravity: G
	*  Radiation: R
	*  Atmosphere: A
	*  Pressure: P
	*  Heat: H

	*  Orbital Distance:
	*  Diameter: 
	*  Year (Earth days): 
	*  Day (standard hours): 
	*</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=easily_repaired_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>easily_repaired_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=easily_repaired_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Easily Repaired (Feat)

Some robots are built from common, easy-to-find components, making them a snap to repair. You are designed from just such a model.

Prerequisite: Any robot

Benefit: You or anyone else performing maintenance on your systems gains a + 3 circumstance bonus to</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=echolocator_mutation&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>echolocator_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=echolocator_mutation&amp;rev=1638578348&amp;do=diff</link>
        <description>Echolocator (Mutation)

You develop the ability to absorb sound waves and translate them into mental images that accurately portray the surrounding environment. This ability is similar to a bat ability to operate in total darkness via echolocation.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=economy_and_commerce&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>economy_and_commerce</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=economy_and_commerce&amp;rev=1638578371&amp;do=diff</link>
        <description>Economy And Commerce

Overview

Currency

Banking

Corporations and Free-Traders

Though each stellar nation (and many independent planets and systems) issued their own currency in the past, the Concord dollar now reigns supreme. Even on the Verge, the Galactic Concord has set aggressive timetables for the conversion of all planetary economies to convert to the Concord dollar. Other currencies do still exist, most notable the Rigunmor Star Consortium’s</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=educated_feat&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>educated_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=educated_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Educated (Feat)

You are especially skilled at certain fields of study.

Benefit: Pick two Knowledge skills-Knowledge (Humanities) and Knowledge (Religion), for example. You get a +2 bonus on all checks with those skills.

Special: You can select this feat multiple times. Each time, you select two new</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=el_cafe&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>el_cafe</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=el_cafe&amp;rev=1638578346&amp;do=diff</link>
        <description>El Cafe

A partially outdoor establishment that serves all types of coffee.  It is known for it's exceptionally attractive waitresses of varied appearances, the cool sea breeze, and the strong, hot coffee.

This round building has a circular bar at it's center where the coffee is prepared.  The walls around the building are a circle of arches.  Large canvas tarps can be pulled over the seating area, which is between the walls and the bar, to provide shade or protection from rain.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=el_reyo&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>el_reyo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=el_reyo&amp;rev=1638578341&amp;do=diff</link>
        <description>&quot;El Reyo&quot;

Fat Spanish criminal overlord who always dresses in a white suit and hat.  He seems to like Evgeny quite a bit.  He invited Evgeny to dine with him at El Rey de Mar.  Later accompanied Evgeny, Traicho, Elena and Mr. Grainger through the streets of Panama City to retrieve a special item.  He spoke to a member of the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=el_reyos_men&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>el_reyos_men</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=el_reyos_men&amp;rev=1638578350&amp;do=diff</link>
        <description>&quot;El Reyo's&quot; Men

Men that owe some loyalty or favor towards “El Reyo”.  They guard his back when he needs it and carry out his business when he requires it.  They tend to be armed.

Even after a long convalescence in the hospital, “El Reyo” is still able to command their loyalty and service.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=elastic_limbs_mutation&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>elastic_limbs_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=elastic_limbs_mutation&amp;rev=1638578351&amp;do=diff</link>
        <description>Elastic Limbs (Mutation)

You gain the ability to stretch your arms out for short, quick bursts by taking advantage of a natural elasticity in your limbs.

MP Cost:  4

Benefit:  You gain a reach of 10 feet, allowing you to strike targets up to 2 squares away.  Additionally, this causes you to threaten a larger area, and enemies provoke attacks of opportunity exactly as though you were using a reach weapon.  Note that if you already have reach, either from size or the use of a reach weapon, your…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=elasticity_mutation&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>elasticity_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=elasticity_mutation&amp;rev=1638578354&amp;do=diff</link>
        <description>Elasticity (Mutation)

You can bend and twist your body in unnatural ways and through very tight spaces.

MP Cost:  4

Benefit:  You gain a +10 mutation bonus to Escape Artist checks. Moreover, you can squeeze through an opening or passage one tenth as wide and tall as your height in inches.  A creature using this mutation to squeeze through a tight space moves at one-quarter its normal movement speed.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=electric_pyramid_trap&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>electric_pyramid_trap</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=electric_pyramid_trap&amp;rev=1638578350&amp;do=diff</link>
        <description>Electric Pyramid Trap

A trap in the middle of a clearing in the Canadian wilderness that is intended to capture something inside a large four-sided electrified pyramid.

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=electricomp_sensor_equipment&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>electricomp_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=electricomp_sensor_equipment&amp;rev=1638578342&amp;do=diff</link>
        <description>Electricomp Sensor (Equipment)

SENSOR, ELECTRICOMP (PL 7)

The electricomp sensor is a hand-held computer or computerized gauntlet designed to detect and locate electronic devices of all types, including computers. It grants a +6 equipment bonus on</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=electronics&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>electronics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=electronics&amp;rev=1638578374&amp;do=diff</link>
        <description>Electronics

Personal and professional electronics grow in complexity, convenience, and popularity from PL 5 onward. Often, having the newest electronic gear is seen as a status symbol. Everything from advanced communications gear to multi-use optics to a variety of sensor devices are quite easily available in the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=elek&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>elek</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=elek&amp;rev=1638578373&amp;do=diff</link>
        <description>Elek

The elek is a pet commonly kept by fraal. The fraal brought it with them to Earth, and it has a history of involvement in fraal history that predates the earliest historical records. Despite its unusual appearance, the elek is also becoming a popular pet with non-fraal</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=elena_sobieski&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>elena_sobieski</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=elena_sobieski&amp;rev=1638578368&amp;do=diff</link>
        <description>Elena Sobieski

Played by Ken Bloch

Helen Grainger grew up as an Oklahoma farm girl.  

Her maternal grandfather was a Polish Jew who emigrated to the United States and ended up marrying a Christian girl.  Eventually they ended up homesteading in Oklahoma with their two daughters.  The older daughter married a local man, who died soon after the birth of their son.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=elenas_jacket&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>elenas_jacket</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=elenas_jacket&amp;rev=1638578360&amp;do=diff</link>
        <description>Elena's Jacket

This Great War aviator jacket belongs to Elena.  She wears it when she thinks she's heading into trouble.

This item was lost when she disappeared after her fall from the Eyrie.  It was later replaced before she headed to Antarctica.

lca gone es union denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ella_pompey&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>ella_pompey</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ella_pompey&amp;rev=1638578353&amp;do=diff</link>
        <description>Ella Pompey

Transportation chief for the WWW crew.  A member of the Panatowski Foundation.  She seems to have shot and tracked a yeah-tae that tore through the WWW campsite.  She looks and dresses in a very manly way and curses constantly.

lca bg runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=elusive_target_feat&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>elusive_target_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=elusive_target_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Elusive Target (Feat)

You can use opponents as cover when engaged in melee combat.

Prerequisites: Dexterity 13, Defensive Martial Arts.

Benefit: When fighting an opponent or multiple opponents in melee, other opponents attempting to target you with ranged attacks take a -4 penalty. This penalty is in addition to the normal -4 penalty for firing into melee, making the penalty to target you -8.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=emp&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>emp</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=emp&amp;rev=1638578347&amp;do=diff</link>
        <description>EMP

Electro-Magnetic Pulse

definition</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=empathic_projection_talent&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>empathic_projection_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=empathic_projection_talent&amp;rev=1638578368&amp;do=diff</link>
        <description>Empathic Projection (Talent)

Empathic Projection (Cha)

You can impose emotional states on others.

Requirements: Telepathy feat

Check: None. The target makes a Will saving throw against your skill DC. You can impose any of the following emotional states on the subject:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=empathy&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>empathy</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=empathy&amp;rev=1638578372&amp;do=diff</link>
        <description>Empathy

You understand the emotions of others, and can sympathize with, feign sympathy for, or play on such emotions as you see fit. You are adept at discerning motive, and might be able to discern when someone’s lying to you. However, you may be so in tune with other people’s feelings that your own emotions are affected.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=empathy_talent&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>empathy_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=empathy_talent&amp;rev=1638578373&amp;do=diff</link>
        <description>Empathy (Talent)

Empathy (Wis)

You can sense the emotional states of other creatures.

Requirements: Telepathy feat, can be used untrained

Check: An Empathy check allows you to determine the emotional state of the subject. The target gets to make a Will save to resist your attempt. Whether you succeed or fail, the subject does not know that you are reading his emotions. If the target’s save fails, you get a general idea of his emotions and mood. This grants you a psionic bonus on the next ski…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=empower_talent_feat&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>empower_talent_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=empower_talent_feat&amp;rev=1638578359&amp;do=diff</link>
        <description>Empower Talent (Feat)

Empower Talent [Metapsionic]

You can strengthen the effects of your psionic skills.

Prerequisite: Psionic Ability, Wis 13+

Benefit: You can increase the variables of your psionic skills to 150% of normal. So, a psionic skill that normally does 2d6 damage does 3d6, for example.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=endurance_feat&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>endurance_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=endurance_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Endurance (Feat)

You are capable of amazing feats of stamina.

Benefit: You gain a +4 bonus on the following checks and saves: hourly Swim checks to avoid becoming fatigued, Constitution checks to continue running, Constitution checks to hold your breath, Constitution checks to avoid damage from starvation or thirst, Fortitude saves to avoid damage from hot or cold environments, and Fortitude saves to resist suffocation or drowning.  Also, you may sleep in medium or light armor without becoming…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=energizing_pheromone_mutation&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>energizing_pheromone_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=energizing_pheromone_mutation&amp;rev=1638578354&amp;do=diff</link>
        <description>Pheromone, Energizing (Mutation)

You can release pheromones that cause other people to become motivated and encourages, giving your allies a boost of confidence.

MP Cost:  2

Benefit:  You can emit a pheromone that grants a +2 morale bonus attacks, saves, and skill checks to every living creature within a 30-foot-radius.  Once activated, this ability lasts for a number of rounds equal to 1d6 + your Constitution modifier; you cannot deactivate it prematurely.  You may use this ability once per …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=energy_absorption_mutation&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>energy_absorption_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=energy_absorption_mutation&amp;rev=1638578368&amp;do=diff</link>
        <description>Energy Absorption (Mutation)

You can absorb impressive amounts of energy.

MP Cost: 4

Benefit: You gain energy resistance 10 to two types of energy or resistance 20 to one type, chosen from the following list: acid, cold, electricity, fire, or sonic/concussion.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=energy_diffusion_mutation&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>energy_diffusion_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=energy_diffusion_mutation&amp;rev=1638578370&amp;do=diff</link>
        <description>Energy Diffusion (Mutation)

Your body’s ability to withstand energy damage increases.

MP Cost:  2

Benefit:  You gain energy resistance 5 to two types of energy, or resistance 10 to one type, chosen from the following list: acid, cold, electricity, fire, or sonic/concussion.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=energy_shield_feat&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>energy_shield_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=energy_shield_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Energy Shield (Feat)

Prerequisite: Psionic Ability, Psychokinesis, 7 or more ranks in the Telekinetic Shield skill

Benefit: You can harmlessly dissipate energy damage you might otherwise suffer. Make a Fortitude saving throw with a DC equal to 10 plus the damage dealt. Success means you take no damage. If the save fails, you take full damage.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=engine_room_crew_member&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>engine_room_crew_member</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=engine_room_crew_member&amp;rev=1638578366&amp;do=diff</link>
        <description>Engine Room Crew Member

This member of the engine room crew of the Nike who followed Evgeny to try and repel boarders.  He was quickly overwhelmed by attackers and seemed to be thrown overboard.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=engineer_advanced_class&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>engineer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=engineer_advanced_class&amp;rev=1638578351&amp;do=diff</link>
        <description>Engineer (Advanced Class)

Every good starship on the Verge has an equally accomplished engineer who makes certain that the vessel remains operational. Engineers aboard starships aren't the only engineers in the Verge, however. Every space station, industrial facility, defense installation, or power plant requires engineers to maintain and monitor the equipment and machinery involved.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=english_language&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>english_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=english_language&amp;rev=1638578366&amp;do=diff</link>
        <description>English (Language)

A language from old Earth.  Also the cultural language encountered within the stellar nations of Austrin-Ontis, Insight, Orlamu Theocracy, and Voidcorp.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=enhance_ability_talent&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>enhance_ability_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=enhance_ability_talent&amp;rev=1638578367&amp;do=diff</link>
        <description>Enhance Ability (Talent)

Enhance Ability (Wis)

You can improve your Strength or Dexterity for a short time.

Requirements: Psychometabolism feat

Check: An Enhance Ability check adds a psionic bonus to either your Strength or Dexterity for 1 minute (10 rounds). The result of the skill check indicates the amount of the bonus. If desired, you can split the bonus equally between your Strength and Dexterity.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=enhance_senses_talent&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>enhance_senses_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=enhance_senses_talent&amp;rev=1638578346&amp;do=diff</link>
        <description>Enhance Senses (Talent)

Enhance Senses (Wis)

You can enhance your normal sensory abilities.

Requirements: Clairsentience or Psychometabolism feats

Check: An Enhance Senses check adds a psionic bonus on your Listen, Search, Sense Motive, and Spot checks. It also adds to skill checks made to find or follow tracks. The result of the skill check indicates the amount of the bonus.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=enhanced_antibodies_cyberware&amp;rev=1638578363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>enhanced_antibodies_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=enhanced_antibodies_cyberware&amp;rev=1638578363&amp;do=diff</link>
        <description>Enhanced Antibodies (Cyberware)

ENHANCED ANTIBODIES (PL 7)

The recipient of enhanced antibodies has his immune system bolstered by the implantation of a nanite factory in his liver. This factory produces microscopic machines that aid in the destruction of foreign cells and pathogens.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=enhanced_imaging_optics_cyberware&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>enhanced_imaging_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=enhanced_imaging_optics_cyberware&amp;rev=1638578348&amp;do=diff</link>
        <description>Enhanced Imaging Optics (Cybernetic)

ENHANCED IMAGING OPTICS (PL 6)

Enhanced imaging optics replace the recipient's normal eyes with a digitally-enhanced optical upgrade. To a character who is so equipped, colors are brighter and more vibrant, lines are sharper, and even the tiniest details become increasingly obvious with only casual examination.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>enhanced_resonance_module_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=enhanced_resonance_module_cyberware&amp;rev=1638578359&amp;do=diff</link>
        <description>Enhanced Resonance Module (Cyberware)

ENHANCED RESONANCE MODULE (PL 6)

The enhanced resonance module, or ERM, increases the sensitivity of the recipient's auditory system, allowing him to detect ultrasonic frequencies.

Benefit: The recipient can detect ultra-sonic frequencies, such as the sounds of dog whistles, bats, and certain electronic devices. This allows the recipient to make</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>enhancements</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=enhancements&amp;rev=1638578369&amp;do=diff</link>
        <description>Enhancements

Enhancements bestow new abilities or improve the recipient in some fashion. Enhancements include skeletal reinforcement, subcutaneous communications hardware, and weapon mounts. Some enhancements have visible external components, while others are hidden beneath the skin. Enhancements put more of a drain on the body's resources, and recipients frequently suffer debilitating physical or mental side effects.</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>enigmas</title>
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        <description>Enigmas

The Enigmas Knowledge describes a character’s ability to solve logic problems, puzzles, and mysteries. Characters with this Knowledge link information, trivia, and hunches to solve conundrums of all varieties — especially useful when dealing with spirits who do not share a werewolf’s frame of reference. High Enigmas can lead a character to apply lateral thinking to all manner of problems, from setting up codes and signals among his pack so they can talk in secret, to matching wits again…</description>
    </item>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>enlarged_form_mutation</title>
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        <description>Enlarged Form (Mutation)

You grow, becoming a freakishly large specimen of your kind.

MP Cost: 6

Benefit: You become as large as your size category allows (8 feet tall for Medium-sized creatures, 4 feet for Small). However, you are treated as one size category larger for many purposes. Whenever you are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, or trip attempts), you are treated as one size larger when it is adv…</description>
    </item>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>enviro-skin_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=enviro-skin_cyberware&amp;rev=1638578353&amp;do=diff</link>
        <description>Enviro-Skin (Cyberware)

ENVIRO-SKIN (PL 7)

Each of the five different forms of enviro-skin is designed to be resilient against one damaging energy type. The skin is made of materials that resist the effects of acid, cold, electricity,fire or sonic damage. Each skin type also includes the necessary filters for breathing and eye coverings to keep the recipient protected against the energy type selected.</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=equipment&amp;rev=1638578371&amp;do=diff</link>
        <description>Equipment

The Gadget System

	*  Melee Weapons
	*  Ranged Weapons
	*  Ammunition
	*  Explosives
	*  Armor

	*  Gear
	*  Animals
	*  Services
	*  Vehicles

	*  Sensors

eq</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>equipment_gadgets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=equipment_gadgets&amp;rev=1638578366&amp;do=diff</link>
        <description>Universal Equipment Gadgets

The following gadgets are universal and can apply to equipment found in any era, provided all gadget-specific restrictions are observed.

Compact

By eliminating wasted space and using smaller components, some engineers are capable of producing equipment far smaller than its standard counterparts. Any piece of equipment that makes use of the compact gadget is one size smaller than normal, to a minimum size of Diminutive.</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>er_slot_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=er_slot_cyberware&amp;rev=1638578351&amp;do=diff</link>
        <description>ER Slot (Cyberware)

ER SLOT (PL 7)

The recipient of an ER slot has her own built-in emergency room. Mounted on the character’s back and integrated with her circulatory and respiratory systems, this attachment is designed to contain a Trauma Pack II. 

Benefit:</description>
    </item>
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>er_slot_passive_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=er_slot_passive_cyberware&amp;rev=1638578364&amp;do=diff</link>
        <description>ER Slot, Passive (Cyberware)

cyb pl7 torsoware canon internal</description>
    </item>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>erase_signature_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=erase_signature_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Erase Signature (Feat)

Prerequisite: Psionic Ability, Telepathy or Clairsentience, Wis 13+, 1 or more ranks in the Psionic Sense skill

Benefit: You can erase any old psionic signature that you can sense, eliminating any evidence of it.
You can eliminate evidence of psionic signatures (your own or others’).</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>escape_artist_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=escape_artist_skill&amp;rev=1638578340&amp;do=diff</link>
        <description>Escape Artist (Skill)

ESCAPE ARTIST (DEX)

Armor Penalty

Use this skill to slip binders or manacles, to wriggle through tight spaces, or to escape the grip of an angry grappler.

Check: Make a check to escape from restraints or to squeeze through a tight space.</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>espion_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=espion_advanced_class&amp;rev=1638578351&amp;do=diff</link>
        <description>ESPion (Advanced Class)

Storyteller House Rule

Perhaps the most prized of the Mindwalkers, ESPions are seers who turn their talents to the investigation of crime or the stealing of secrets.  Many powerful movers and shakers in the Verge retain the services of at least one ESPion to advise them in personnel matters and screen potential employees or operatives. Unscrupulous ESPions sell their services to various criminal organizations, earning staggering salaries in exchange for their unique tal…</description>
    </item>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>estormo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=estormo&amp;rev=1638578356&amp;do=diff</link>
        <description>Estormo

A humongous diamond located at the center of La Selva Misteriosa.

lca union</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>etiquette</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=etiquette&amp;rev=1638578360&amp;do=diff</link>
        <description>Etiquette

You understand the nuances of proper behavior, in society. In many cases, knowing how to broach a topic is as important as the discussion itself, and a person with poor etiquette will never have an opportunity to make herself heard because she doesn’t know when or how to interject.  This Skill is used during meetings, haggling, seduction, dancing, dinner etiquette, and all forms of diplomacy.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>eugene_odegard</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=eugene_odegard&amp;rev=1638578348&amp;do=diff</link>
        <description>Eugene Odegard

Eugene is in charge of all sound production and sound editing during the WWW shoot.  He acts very proper, very formal and seems somewhat stiff.  He is American, but it almost seems he'd like to be British.

While carrying a flashlight, he was knocked unconscious by</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=european_union&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>european_union</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=european_union&amp;rev=1638578369&amp;do=diff</link>
        <description>European Union

One of six political alliances that made up the world government beginning in the latter part of the 21st century.

history canon</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>ever_feel_like_they_​re_out_to_get_you</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ever_feel_like_they_%E2%80%8Bre_out_to_get_you&amp;rev=1638578365&amp;do=diff</link>
        <description>Ever feel like they're all out to get you?

The Technocracy.

The modern organization and conspiracy dedicated to furthering a scientific and rational basis for the world. The Technocracy hopes to make reality “safe for humanity” by removing random elements and dangerous foibles. It believes that humanity does not have the ability to cope with such elements on its own. As a result, the Technocracy strives to eliminate magical phenomena and to stop mages, whose powers they do not understand.</description>
    </item>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>ever_feel_like_they_re_out_to_get_you</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ever_feel_like_they_re_out_to_get_you&amp;rev=1638578367&amp;do=diff</link>
        <description>Ever Feel Like They're Out To Get You?

The Technocracy.

The modern meta-organization and conspiracy dedicated to furthering a scientific and rational basis for the world. The Technocracy hopes to make reality “safe for humanity” by removing random elements and dangerous foibles. It believes that humanity does not have the ability to cope with such elements on its own. As a result, the Technocracy strives to eliminate magical phenomena and to stop mages, whose powers they do not understand.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=evgeny_ivanovich&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>evgeny_ivanovich</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=evgeny_ivanovich&amp;rev=1638578370&amp;do=diff</link>
        <description>Evgeny Ivanovich

Played by Chip Dunning

Evgeny spent most of his life known as Evgeny Ivanovich; although he was born Evgeny Marcoux in Paris in 1887. Elise changed his last name when they moved to St. Petersburg with his father. They never took the name Alekseyev for political reasons, as he [Yevgeni Ivanovich Alekseyev] is the illegitimate son of Tsar Alexander II, nor were they around Alexeyev's real family (the woman he married and their kids).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>evgenys_item</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=evgenys_item&amp;rev=1638578346&amp;do=diff</link>
        <description>Evgeny's Item

This is a small chest left by Louis at the Los Angeles chapter of the AEon Society for Evgeny.  When Evgeny arrived to pick it up, he was given a key by Howard Kays to open it with.

Inside the box was a folded note with the hand-written word “Hope” on it in Louis's handwriting.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>evgenys_wrenches</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=evgenys_wrenches&amp;rev=1638578340&amp;do=diff</link>
        <description>Evgeny's Wrenches

Evgeny always seems to be able to lay hands on a large wrench that he can use as melee weapon, lever, or wrench.

lca ei pilot runaway gone denial</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>evolution_of_robotics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=evolution_of_robotics&amp;rev=1638578359&amp;do=diff</link>
        <description>EVOLUTION OF ROBOTICS

The Information Age (PL 5): Though crude automata have existed before this era, PL 5 is the widely accepted dawn of robotics, due to the development of the programmable manipulator arm in 1954. The field rapidly advanced, hand in hand with computer technology, until a crude form of artificial intelligence allowed for the creation of robots with the ability to solve basic problems on their own. Such robots are still generally confined to military and scientific applications…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>evolutionary_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=evolutionary_prestige_class&amp;rev=1638578375&amp;do=diff</link>
        <description>Evolutionary (Prestige Class)

That which does not kill us, makes us stronger.

Because of the spanthi retroviruses and mutagenic bacteria, mutation is common among all species in Plague World. In most cases, mutation takes place between generations, with each set of offspring more varied than the previous. However, it is not unknown for the advanced alien materials and viruses to mutate living creatures directly, especially when the creature is also subjected to high levels of stress or moderat…</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>evolved_organ_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=evolved_organ_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Evolved Organ (Feat)

You have an organ that has evolved beyond those of other humans, granting you certain benefits.

Benefit: When you take this feat, select one of the organs from the following list:

Adrenal Gland: You have an expanded adrenal gland, which increases the flow of adrenaline to your body during stressful situations. Whenever you begin combat, you gain the benefits of the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>excalibur_series_bodyguard_robot_pl6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=excalibur_series_bodyguard_robot_pl6&amp;rev=1638578359&amp;do=diff</link>
        <description>robot pl6 canon dw</description>
    </item>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>exoskeleton_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=exoskeleton_cyberware&amp;rev=1638578355&amp;do=diff</link>
        <description>Exoskeleton (Cyberware)

EXOSKELETON (PL 6)

An exoskeleton is a duralloy and plastic framework grafted to the recipient’s flesh and skeleton, significantly increasing the body’s ability to bear weight and stress. It also provides a platform for the attachment of additional external attachments.</description>
    </item>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>exoskeleton_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=exoskeleton_mutation&amp;rev=1638578342&amp;do=diff</link>
        <description>Exoskeleton (Mutation)

A thick exoskeleton forms over your skin. The exoskeleton usually consists of interlocking plates of bone or chitin covering 90% or more of your body.

MP Cost: 5

Benefit: You gain a +3 natural armor bonus to Defense, or your existing natural armor increases by +3.</description>
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        <title>exotic_firearms_proficiency_feat</title>
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        <description>Exotic Firearms Proficiency (Feat)

Choose a weapon type from the following list: Direct Fire, Indirect Fire, or Heavy Machine Guns. You understand how to use all weapons within that group in combat.

Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency.

Benefit: You make attack rolls with the weapon normally.</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>exotic_melee_weapon_proficiency_feat</title>
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        <description>Exotic Melee Weapon Proficiency (Feat)

Choose one exotic melee weapon from the table in Melee Weapons. You are proficient with that melee weapon in combat.

Prerequisite: Base attack bonus +1.

Benefit: You make attack rolls with the weapon normally.

Normal: A character who uses a weapon without being proficient with it takes a -4 penalty on attack rolls.</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>expanded_lungs_mutation</title>
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        <description>Expanded Lungs (Mutation)

Your lungs expand to hold a much larger volume of air, allowing you to hold your breath much longer than usual.

MP Cost: 1

Benefit: Double the amount of time that you can hold your breath.

x</description>
    </item>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>expansion_pentad</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=expansion_pentad&amp;rev=1638578360&amp;do=diff</link>
        <description>Expansion Pentad

	*  Dreth Commonwealth
	*  Hatire Community
	*  Nariac Domain
	*  Thuldan Empire
	*  Voidcorp

history canon hatire geography stellarnation nariac thuldan voidcorp dreth</description>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>experience</title>
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        <description>Experience

End of Each Episode

At the end of each episode in a series, characters will be rewarded between one and eight experience points.  Keep in mind that a story might continue for more than one game session. Generally, if the Storyteller sees a particular story arc continuing for more than three sessions, he should give experience about halfway (or even a third of the way) through.</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>expert_knowledge</title>
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        <description>Expert Knowledge

Like Hobby and Profession, this is a catchall category. An Expert Knowledge is anything that is primarily intellectual or mental in nature and must be studied. Storytellers should first examine the list of existing Abilites to determine if a particular field of expertise might fall under one of those (e.g. Forensics would be a specialty of</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>expert_scrounger_feat</title>
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        <description>Expert Scrounger (Feat)

You have a knack for finding valuable items in detritus that others would overlook.

Prerequisite: Search 5 ranks, Salvage feat

Benefit: You gain a +5 bonus on Search checks when scavenging.

feat skills</description>
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        <title>explorer_advanced_class</title>
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        <description>Explorer (Advanced Class)

Despite the high levels of traffic along the Tendril-Hammer's
Star corridor in the Verge, there are still hundreds of star systems that human eyes have never seen. Some of these may be
the homes oi new alien species, others might hold mineral
wealth beyond imagining, and still others might possess the
greatest of all prizes—an Earthlike world ready for settlement
But there are dangers in open space, and a few exploration vessels have disappeared in search of the unknow…</description>
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        <title>explosives</title>
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        <description>Explosives

GRENADES AND EXPLOSIVES

Damage Burst Reflex Range
Weapon (Quantity) Damage Critical Type Radius DC Increment

PL 6: Fusion Age

	*  Concussion Grenade (6) 4d6 nonlethal - Concussion 15 ft 15 10 ft
	*  EMP Grenade (6) * - Electricity 20 ft 15 10 ft</description>
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        <title>expression</title>
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        <description>Expression

This is your ability to get your point across clearly, whether through conversation, poetry, or even in 140 characters or fewer. Characters with high Expression can phrase their opinions or beliefs in a manner that cannot be ignored (even if their opinions are misinformed or worthless). They might also be talented actors, skilled at conveying moods or communicating emotion with every gesture. Additionally, this Talent represents your ability for poetry, creative writing, or other lit…</description>
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        <title>extend_talent_feat</title>
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        <description>Extend Talent (Feat)

You’re more adept at affecting multiple targets with your psionic skills.

Prerequisite: Psionic Ability, Wis 13+

Benefit: You reduce the penalties to Difficulty Class and strain for affecting more than one target with a psionic skill by 2. That means you can affect two targets at once with no additional difficulty or strain.</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>external_tool_mount_cyberware</title>
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        <description>External Tool Mount (Cyberware)

EXTERNAL TOOL MOUNT (PL 6)

The recipient's prosthetic arm ends in a tool instead of a hand.

Benefit: The recipient has a tool or tool kit (or other piece of equipment) of his size category or smaller attached to a prosthetic arm. Attempts to disarm the recipient of the attached tool automatically fail, though the tool can still be attacked (like any other weapon) in an attempt to destroy it.</description>
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        <title>external_weapon_mount_cyberware</title>
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        <description>External Weapon Mount (Cyberware)

EXTERNAL WEAPON MOUNT (PL 6)

The recipient's prosthetic arm ends in a weapon instead of a hand.

Benefit: The recipient has a melee or ranged weapon attached to a prosthetic arm. Attempts to disarm the recipient of the attached weapon automatically fail, though the weapon can still be attacked (like any other weapon) in an attempt to destroy it.</description>
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        <description>Extra Arms (Mutation)

You grow an additional pair of arms. The extra arms look and behave just like your other arms.

MP Cost: 6

Benefit: As a creature with more than two arms, you gain a +4 mutation bonus to Climb checks and grapple checks. For the purposes of combat, both extra arms are treated as “off hands” (that is, you still have only one primary hand.)</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>extra_digits_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=extra_digits_mutation&amp;rev=1638578358&amp;do=diff</link>
        <description>Extra Digits (Mutation)

You gain and extra digit on each hand and foot. The extra fingers and toes, though fully functional, do not confer any special benefit, not do they hinder you in any way.

MP Cost: 0

Benefit: None.

x cosmetic</description>
    </item>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>extra_memory_cyberware</title>
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        <description>Extra Memory (Cyberware)

EXTRA MEMORY (PL 7)

Computerized memory chips are grafted into the wetware biological memory of the recipient. This allows memories to be more easily accessed and gives the recipient greater willpower by easing the strain on the remaining brain matter.</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>extras</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=extras&amp;rev=1638578369&amp;do=diff</link>
        <description>Extras

Extras are nameless thugs whom characters run into from time to time, not key Storyteller characters. They’re diversions who are usually controlled by the more important enemies whom your characters are really after.  These extras are a plot device, and shouldn’t interfere with the main story. After taking a few lumps, extras retreat, surrender, or fall over so the real action can get underway.</description>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>eyad</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=eyad&amp;rev=1638578342&amp;do=diff</link>
        <description>Eyad

lca denial</description>
    </item>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>eye_spy_cyberware</title>
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        <description>Eye Spy (Cyberware)

EYE SPY (PL 7)

The eye spy is a removable optical implant that can be used as a remote camera.

Benefit: The eye spy can be removed from the recipient's eye socket as a move action and placed elsewhere as a remote sur-veillance camera, while the receiver unit remains in the user. Once in position, the eye spy cannot relocate itself, though it can swivel to increase its viewable area. Pictures from the eye spy are broadcast to the recipient, who can maintain a constant vigil…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>eyrie</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=eyrie&amp;rev=1638578366&amp;do=diff</link>
        <description>The Eyrie

The Eyrie is a huge floating installation.  It is roughly bowl-shaped with spires rising from the edge, making it resemble an 8-pointed crown.  The bowl is covered with a translucent roof (a Blaursfeld-Zeiss Lattice) made of glass hexagons.  Moored to each spire are large zepplin airships secured at one end to a docking mast and tied to the superstructure at the other end.  Numerous hangers, landing platforms and runways encircle the outside and lead into the cavernous interior.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>fabricator_unit_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fabricator_unit_equipment&amp;rev=1638578357&amp;do=diff</link>
        <description>Fabricator Unit (Equipment)

FABRICATOR UNIT (PL7)

Fabricators are machines that reassemble blocks of an elemental compound into common substances, such as detergent, paper, raw ores, and so on. Fabricators can only create inorganic and very simple organic substances, however—no foods or pharmaceuticals—and only non-complex items; a fabricator cannot create an items with working parts, such as a clock or gun, but it could create a simple blade or club. Each block of compound can create up to 8 …</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>facets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=facets&amp;rev=1638578367&amp;do=diff</link>
        <description>Facets

Inspired characters exhibit three distinct areas in which they soar above the human norm:  spontinatity, contemplation and destruction.  These are represented in the Inspiration traits three facets:   Intuitive, Reflective and Destructive.  Each facet is rated on a scale of one to five points and gives the character a particular set of bonuses in certain situations.  The manner in which the character's inspiration is distributed among the facets also reflects the way he is most likely to…</description>
    </item>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>falcon_55_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=falcon_55_equipment&amp;rev=1638578355&amp;do=diff</link>
        <description>Falcon .55 (Equipment)

FALCON .55 (PL 6)

With the increasing popularity of a civilian model of the Falcon .45, law enforcement needed a better sidearm. In PL 6, the new service pistol is simply a higher-caliber version of the old reliable pistol, with tremendous stopping power and autofire mode in a light-weight frame.</description>
    </item>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>fame_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fame_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Fame (Feat)

You are particularly well known.

Benefit: Your Reputation bonus increases by +3.

Special: You can’t select both the Fame feat and the Infamy feat. You’re either famous or infamous, not both.

feat sw hr</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=family_of_christian_hienrich&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>family_of_christian_hienrich</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=family_of_christian_hienrich&amp;rev=1638578351&amp;do=diff</link>
        <description>Family of Christian Hienrich

	*  Opa Hienrich -- Paternal Grandfather -- Munich, Germany
	*  Rhiner Hienrich -- Father (deceased)
	*  Rolf Hienrich -- Brother (deceased)
	*  Sarah Hienrich -- Mother, -- New Orleans,LA

lca bg ch</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=family_of_evgeny_ivonovich&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>family_of_evgeny_ivonovich</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=family_of_evgeny_ivonovich&amp;rev=1638578362&amp;do=diff</link>
        <description>Family of Evgeny Ivanovich

	*  Elise Marcoux
	*  Leonard (Marcoux?)
	*  Nika (Marcoux?)
	*  Odette (Marcoux?)

lca ei bg</description>
    </item>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>family_of_helen_grainger</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=family_of_helen_grainger&amp;rev=1638578341&amp;do=diff</link>
        <description>Family of Helen Grainger

	*  Peter Grainger 
	*  Sequoia Grainger (Deceased)
	*  Thomas Grainger (Deceased)
	*  Ursula Grainger (Deceased)
	*  Walter Grainger (Deceased)
	*  Frank Swokowski (Deceased)
	*  James Swokowski (Deceased)
	*  Sophie Swokowski (Deceased)
	*  Victoria Swokowski (Deceased)
	*  William ____ 

bg lca es</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>fangs_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fangs_mutation&amp;rev=1638578340&amp;do=diff</link>
        <description>Fangs (Mutation)

Your teeth mutate into vicious fangs.

MP Cost: 1

Benefit: You gain a bite attack the does damage according to your size: Small 1d4, Medium 1d6, Large 1d8. If you get multiple attacks in a round, you can bite multiple times. Your bite is treated as a natural weapon and does not provoke attacks of opportunity.</description>
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>far_reach</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=far_reach&amp;rev=1638578363&amp;do=diff</link>
        <description>Far Reach

An area of open space yet to be developed.  Concord Sagittarius Protectorate is the nearest area of the Stellar ring to the area.

geography stellarnation concord</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>far_shot_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=far_shot_feat&amp;rev=1638578372&amp;do=diff</link>
        <description>Far Shot (Feat)

You can get greater distance out of a ranged weapon.

Benefit: When you use a firearm or archaic ranged weapon (such as a bow), its range increment increases by one-half (multiply by 1.5). 

When you throw a weapon (such as a grenade), its range increment is doubled.</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>fast_character_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fast_character_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Fast (Character Class)

The Fast hero uses her Dexterity score to best advantage.  Taking a level in this class demonstrates training in hand-eye coordination, agility, and reflexes. Better defenses, good attack progression, and a natural aptitude in athletics that require speed and grace combine to define the Fast hero.  A Fast hero might be literally quick on her feet, or she might simply move with a catlike grace.  She may possess uncanny coordination and amazing reflexes.  She uses her natur…</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>fast_chip_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fast_chip_cyberware&amp;rev=1638578347&amp;do=diff</link>
        <description>Fast Chip (Cyberware)

FAST CHIP (PL 6)

The Fast Chip consists of a series of wires threaded around the recipient's spinal cord and attached to the recipient's nervous system. The implant stimulates faster response times.

Benefit: The recipient gains a +2 equipment bonus on initiative checks.</description>
    </item>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>fast_healing_ex</title>
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        <description>Fast Healing(Ex)

The creature regains hit points at an exceptionally fast rate, usually 1 or more hit points per round. Fast healing stops working when a creature is reduced to –10 hp or fewer. Except as noted here, fast healing works just like natural healing. Fast healing doesn’t provide any benefit against attack forms that don’t deal hit point damage. Fast healing also doesn’t restore hit points lost to starvation, thirst, or suffocation, and it doesn’t allow a creature to regrow or reattac…</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>fast_plus_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fast_plus_feat&amp;rev=1638578352&amp;do=diff</link>
        <description>Content-Type: text/x-zim-wiki
Wiki-Format: zim 0.4
Creation-Date: 2013-07-26T05:48:34-04:00

Fast Plus (Feat)

Created Friday 26 July 2013  d20f

Advances in science coupled with your drive to excel enable you to progress faster toward becoming a truly fast hero.</description>
    </item>
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>father_serbo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=father_serbo&amp;rev=1638578364&amp;do=diff</link>
        <description>Father Serbo

Father Karlov's brother who was transferred to Panama City, Panama.  He resides at Santa Maria del Mar's rectory.

He heard Traicho's confession and urged him to reflect on what he had done and how it would affect other people in the world.

He aided Traicho in being able to stay at the church's rectory while his companion</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>feat_implant_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=feat_implant_cyberware&amp;rev=1638578352&amp;do=diff</link>
        <description>Feat Implant (Cyberware)

FEAT IMPLANT (PL 7)

Thanks to a chip implanted in the recipient's brain or a series of implants wired to the recipient's nervous system, the recipient gains special knowledge or some extraordinary ability.

Benefit: The feat implant gives the recipient a feat. The recipient must meet all of the feat's prerequisites to gain its benefits. If the feat implant is destroyed, the granted feat is lost as well.</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>feat_software</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=feat_software&amp;rev=1638578352&amp;do=diff</link>
        <description>Feat Software

Nonheroic robots, like constructs, do not gain feats. However, at Progress Level 6 or higher, they can be programmed with software that enables them to emulate feats.

Feat software (often called “featware”) is usually embedded in the robot's central processor or</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>feats</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=feats&amp;rev=1638578373&amp;do=diff</link>
        <description>Feats

Virtual Feats

Virtual feats are class features that bear the same name and grant the same abilities as a listed feat. For instance, the Soldier advanced class gets Weapon Focus and Weapon Specialization as class features as the character progresses.  For the purpose of fulfilling prerequisites of other feats, virtual feats count as having the feat. If you are unsure as to whether a certain talent or class feature qualifies as a virtual feat, ask your GM.</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>festering_sores_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=festering_sores_mutation&amp;rev=1638578362&amp;do=diff</link>
        <description>Festering Sores (Mutation)

Your skin is covered with painful, festering sores.

MP Value: 2

Drawback: The festering sores are more aggravating than harmful, but they make it especially hard to wear armor. When you wear and type of armor, decrease the armor’s Maximum Dexterity bonus by –2 and increase the armor penalty by +4.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=field_guide_advanced_class&amp;rev=1638578349&amp;do=diff">
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>field_guide_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=field_guide_advanced_class&amp;rev=1638578349&amp;do=diff</link>
        <description>Field Guide (Advanced Class)

The Field Guide is a logistical wizard, a master of getting into and out of dangerous places (usually far from friendly civilization). In addition to his transportational acumen, the Field Guides also an expert at dealing with the locals—a valuable asset when the natives decide you've been asking too many questions. Between gigs a Field Guide might work as a smuggler or even a tour group operator to pay the bills, but he's really an adventurer at heart.</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>field_medic_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=field_medic_advanced_class&amp;rev=1638578362&amp;do=diff</link>
        <description>Field Medic (Advanced Class)

Doctors aren't generally found on the battlefield. They're normally hudden away on some hospital ship or medical base, waiting for wounded upon which to operate. Medtechs, on the other hand, are ground-based medical personnel whose job it is to patch up the wounded so that they can reach the doctors. A good medtech has to know a variety of combat and survival skills in order to help those people who are under her care; combat rescues and covert operations are her fo…</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>field_officer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=field_officer_advanced_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Field Officer

The Field Officer coordinates armed forces in the field. A natural leader with the heart of a warrior, he knows how to direct allies and lead by example. His tactical knowledge gives his team an edge in any conflict, and he's not afraid to get dirty or bloody in the process of completing a mission. A Field Officer might command a small counter-terrorist team, a group of well-trained soldiers assigned to</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>field_scientist_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=field_scientist_advanced_class&amp;rev=1638578371&amp;do=diff</link>
        <description>Field Scientist (Advanced Class)

Scientists fall into much the same mold as scholars, but they're often engaged in cutting-edge research, experimentation, and development. Governments, corporations, and universities all compete to attract the best and brightest scientists to their employment, offering research grants, the opportunity tor publication, and lucrative salaries. Some scientists are laboratory experts, working in theoretical research, but many heroes take to the field, collecting dat…</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>fight_with_anything_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fight_with_anything_feat&amp;rev=1638578351&amp;do=diff</link>
        <description>Fight With Anything (Feat)

You are adept at fighting with improvised weapons.

Prerequisite: Base attack bonus +4.

Benefit: You take no penalty on attack rolls when using improvised weapons.

Normal: You take a –4 penalty on attack rolls when using improvised weapons.

apoc feat systems</description>
    </item>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>filtered_lungs_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=filtered_lungs_mutation&amp;rev=1638578348&amp;do=diff</link>
        <description>Filtered Lungs (Mutation)

Your body develops discriminating filters that prevent airborne toxins and harmful chemicals from entering your bloodstream.

MP Cost: 2

Benefit: Airborne toxins, poisons, chemicals, and other inhaled threats cannot harm you. You are also immune to all diseases spread through inhalation. This allows you to breathe normally in polluted or poisonous environments without a filtration system, though the atmosphere must still contain enough oxygen to sustain you.</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>finale</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=finale&amp;rev=1638578362&amp;do=diff</link>
        <description>Finale

finale lca</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=finely_tuned_feat&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>finely_tuned_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=finely_tuned_feat&amp;rev=1638578354&amp;do=diff</link>
        <description>Finely Tuned (Feat)

Your software settings are expertly tuned, making you more efficient.

Prerequisites: Robot, Int 15

Benefit: Choose a number of cross-class skills equal to your Intelligence modifier.  These skills become class skills.

Special: This feat can be taken multiple times; each time it applies to a different set of skills.</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>fins_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fins_mutation&amp;rev=1638578365&amp;do=diff</link>
        <description>Fins (Mutation)

Your body sprouts fish-like fins. A fin might begin on the top of your head and go all the way down your spine. Others might appear on your forearms or calves, of they might sprout from your shoulders or ears. The fins confer no special abilities.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fire_handler_mutation&amp;rev=1638578363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>fire_handler_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fire_handler_mutation&amp;rev=1638578363&amp;do=diff</link>
        <description>Fire Handler (Mutation)

You develop the ability to produce flames from your hands and feet, allowing you to deal damage to enemies and set flammable objects ablaze.

MP Cost: 4

Benefit: Whenever you make a successful unarmed melee attack, you may add +1d6 points of fire damage to your attack. Any flammable objects or materials you come in contact with during such an attack immediately catch fire and burn.  Additionally, you may create flames from your hands at will, which illuminate a 20-foot-…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=firearm_accuracy_module_cyberware&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>firearm_accuracy_module_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=firearm_accuracy_module_cyberware&amp;rev=1638578351&amp;do=diff</link>
        <description>Firearm Accuracy Module (Cyberware)

FIREARM ACCURACY MODULE (PL 7)

Also known as a weapon link, a Firearm Accuracy Module (FAM) allows a user to directly connect to a single ranged weapon via cable, palm-, or wireless link. The weapon link works with the recipient’s</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>firearms</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=firearms&amp;rev=1638578347&amp;do=diff</link>
        <description>Firearms

Executing a mortal with a sword starts investigations.  This Skill represents familiarity with a range of firearms, from holdout pistols to heavy machine guns. Further, someone skilled in Firearms can clean, repair, recognize, and accurately fire most forms of small arms. This Skill is also used to unjam guns (Wits + Firearms).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>first_contact_consul_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=first_contact_consul_advanced_class&amp;rev=1638578354&amp;do=diff</link>
        <description>First Contact Consul (Advanced Class)

Storyteller House Rule

A rare occupation at best, most first contact consuls act as special agents in the diplomatic branches of major governments or large corporations. Trained in assessing alien biospheres, evaluating signs of sentience, and establishing contact, a first contact expert only gets a few opportunities to apply her knowledge in the course of her entire career, since sentient aliens just aren't that common. In rare cases, first contact consul…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>first_galactic_war</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=first_galactic_war&amp;rev=1638578364&amp;do=diff</link>
        <description>First Galactic War

2299-2312</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fist_of_gau-ko_prestige_class&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>fist_of_gau-ko_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fist_of_gau-ko_prestige_class&amp;rev=1638578365&amp;do=diff</link>
        <description>Fist of Gau-Ko (Prestige Class)

The Fists of Gau-Ko are members of martial artists devoted to mastering their own physical and mental development while protecting Mindwalkers and other psionic creatures from those who would harm them or exploit their powers for evil ends. They believe that mind-walking abilities should be fostered in all who possess them, and that the knowledge to be gained through the use and study of mind-walking abilities can lead to ultimate enlightenment.  The Order of Gau…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fixer_advanced_class&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>fixer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fixer_advanced_class&amp;rev=1638578370&amp;do=diff</link>
        <description>Fixer

Storyteller House Rule

In every group there is a hub—the person who knows other people and brings them together. When the group has a special need, this person knows who to call. When they need to buy a specific item, she not only knows where to find it, but where to get the best price. The Fixer is a person like this, only more so. She’s the “go-to gal” for dozens, perhaps hundreds of groups. She makes it her business to know exactly who is in town, what assets everyone has, where to fi…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>flamethrower_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flamethrower_mutation&amp;rev=1638578361&amp;do=diff</link>
        <description>Flamethrower (Mutation)

You develop gas sacks and a delivery tube that allows you to project a cone of flame as though you were using a flamethrower.

MP Cost:  4

Benefit:  You gain a natural ranged weapon in the form of a flamethrower.  The tube through which the flame is delivered must be placed on an arm or similar appendage that can be easily aimed.  The flamethrower projects a gout of flame in a 30-foot long line, dealing 3d6 points of fire damage to all creatures and objects within that …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=flare_arrows&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>flare_arrows</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flare_arrows&amp;rev=1638578340&amp;do=diff</link>
        <description>Flare Arrows

These arrows are tipped with standard distress flares.  When used, they illuminate an outdoor dark area, making it possible to see.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=flashlight&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>flashlight</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flashlight&amp;rev=1638578365&amp;do=diff</link>
        <description>Flashlight

This electric torch was first carried by Eugene Odegard when he was going up the circular tunnel.  It was later appropriated for the use of Evgeny, Traicho, and Elena.  Elena carried it inside her jacket/floatation device when having to swim through water.

Another flashlight was used to illuminate the tunnel beyond where</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fleet_of_foot_feat&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>fleet_of_foot_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fleet_of_foot_feat&amp;rev=1638578339&amp;do=diff</link>
        <description>Fleet of Foot (Feat)

You can turn corners without losing momentum.

Prerequisite: Run

Benefit: When running or charging, you can make a single direction change of 90 degrees or less. You cannot use this feat while wearing medium or heavy armor, or if you're carrying a medium or heavy load.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>flexible_joints_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flexible_joints_cyberware&amp;rev=1638578350&amp;do=diff</link>
        <description>Flexible Joints (Cyberware)

FLEXIBLE JOINTS (PL 6)

The joints of the recipient are replaced with double-jointed hinges that can actually change their rigidity, becoming flexible in any direction.

Benefit: Flexible joints grant a +10 circumstance bonus on</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>flight_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flight_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Flight (Feat)

Telekinetic flight is easier for you.

Prerequisite: Psionic Ability, Psychokinesis, 1 or more ranks in the Telekinesis skill

Benefit: The DC for you to use Telekinesis to lift and move yourself is 20 rather than 30 and doing so only causes 2 points of strain rather than the usual 8.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=flight_pack_equipment&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>flight_pack_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flight_pack_equipment&amp;rev=1638578340&amp;do=diff</link>
        <description>Flight Pack (Equipment)

FLIGHT PACK (PL 7)

The flight pack allows a character to fly at a speed of 60 feet (good maneuverability) for up to 8 hours on a single fuel cell. It consists of a set of boots and gloves attached by thin cables to a small backpack. Replacement fuel cells have a purchase DC of 8.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=flight_system_cyberware&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>flight_system_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flight_system_cyberware&amp;rev=1638578371&amp;do=diff</link>
        <description>Flight System (Cyberware)

FLIGHT SYSTEM (PL 7)

A solar-powered cybernetic flight system cyberware includes large jets in the back that provide primary thrust and jets built into the feet or calves for directional control. 

Benefit: A flight system allows the recipient to fly at a speed of 60 with good maneuverability. It provides up to 10 minutes of flight when fully charged. It takes 1 hour to recharge.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=flooding_room&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>flooding_room</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flooding_room&amp;rev=1638578347&amp;do=diff</link>
        <description>The Flooding Room

This square, brown-stoned room is accessed through a water-tight hatch.  It is lit by a single overhead light bulb hanging from the ceiling.  There is a drain grate in the middle of the floor.  Unknown mechanisms allow the drain to flood or drain water from the room.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=flor&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>flor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flor&amp;rev=1638578351&amp;do=diff</link>
        <description>Flor

Sexy barmaid who works at La Ventana.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fluke&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>fluke</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fluke&amp;rev=1638578348&amp;do=diff</link>
        <description>Fluke

Fluke News

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fluke_news&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>fluke_news</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fluke_news&amp;rev=1638578371&amp;do=diff</link>
        <description>Fluke News

The Darlings of Tinseltown Have Done It Again!
-- Variety

Evgeny Ivanovich, Traicho Yaroslav and Elena Sobieski were responsible for the recovery of millions of dollars in ships and cargo.  They found and helped recover ships that had been missing in the Caribbean.  They were previously responsible for the rescue of William Fox, Louis B. Mayer, and Adolf Zukor from kidnappers</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>flying_shark_submarines</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=flying_shark_submarines&amp;rev=1638578365&amp;do=diff</link>
        <description>Flying Shark Submarines

These one-person submarines were designed to be operated by large humanoids.  They are equipped with a primitive navigation system, a two-way radio and explosive harpoons.

Evgeny, Triacho and Elena modified two of them by tying ropes and such to make them operable by smaller people.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=focused_feat&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>focused_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=focused_feat&amp;rev=1638578339&amp;do=diff</link>
        <description>Focused (Feat)

You maintain your focus even under difficult circumstances.

Benefit: You get a +2 bonus on all Balance checks and Concentration checks.

feat skills modern concord</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>fog_cloud_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fog_cloud_mutation&amp;rev=1638578365&amp;do=diff</link>
        <description>Fog Cloud (Mutation)

You have the ability to create a slow-moving fog bank by converting moisture into vapor using your specialized lungs or gills.

MP Cost:  2

Benefit:  Once per day, as a move action, you can create a bank of fog by exhaling water vapor.  The fog spreads out from your position at a radius of 10 feet per round you spend concentrating on this ability, to a maximum radius of 200 feet.  The fog obscures all vision, but not</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=followers&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>followers</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=followers&amp;rev=1638578357&amp;do=diff</link>
        <description>Followers

Followers are people who obey your character's orders, for whatever reason. It your character’s a businessman, they might be his loyal employees. If your character is in the Navy, they’re the sailors under his command. Or they might simply be a group of people who admire, respect and wish to aid your character in his endeavors. That's not to say they're blindly obedient (unless you specify that your character’s Followers are brainwashed zombies or something). They’re ordinary people; …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=foodapede&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>foodapede</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=foodapede&amp;rev=1638578339&amp;do=diff</link>
        <description>Foodapede

A food source found in La Selva Misteriosa.  To consume, one breaks off a section, pulls off the legs and opens the carapace.  The section is then regrown and replaced over time.

lca union</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>force_barrier_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=force_barrier_mutation&amp;rev=1638578366&amp;do=diff</link>
        <description>Force Barrier (Mutation)

You can generate an electromagnetic force field around yourself to deflect or absorb incoming attacks.

MP Cost: 3

Benefit: As a free action, you can generate an invisible electromagnetic barrier around yourself that provides damage reduction 3/- against incoming weapon and force effects. The barrier lasts a number of rounds equal to your Constitution modifier (min. 1 round). You can create the force field three time per day.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>force_stop_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=force_stop_feat&amp;rev=1638578349&amp;do=diff</link>
        <description>Force Stop (Feat)

You can force another surface vehicle to come to a halt.

Prerequisites: Drive 4 ranks, Vehicle Expert.

Benefit: When you attempt a side-swipe stunt with a surface vehicle, you can force the other vehicle to a stop by nudging it into a controlled sideways skid. In addition to the normal requirements for attempting a sideswipe stunt, you must have sufficient movement remaining to move a number of squares equal to your turn number.  After succeeding on the check to attempt the …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>forgery_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=forgery_skill&amp;rev=1638578375&amp;do=diff</link>
        <description>Forgery (Skill)

FORGERY (INT)

The Forgery skill can be used to produce false documents and identification in both physical and electronic format.

Check: Forgery requires materials appropriate to the document being forged, and some time. To forge a document, you need to have seen such a document before. The complexity of the document, your degree of familiarity with it, and whether you need to repro-duce the signature, handwriting, or an other unique characteristic.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>forked_tongue_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=forked_tongue_mutation&amp;rev=1638578369&amp;do=diff</link>
        <description>Forked Tongue (Mutation)

You gain a forked tongue like that of a snake.

MP Cost: 0

Benefit: None

x cosmetic</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>fort_lee</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fort_lee&amp;rev=1638578367&amp;do=diff</link>
        <description>Fort Lee

A city in New Jersey.  The launching place of the U.S.S. Los Angeles on it's cross-country journey to bring guests to Hollywood.

lca pilot bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fortified_skeleton_cyberware&amp;rev=1638578351&amp;do=diff">
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>fortified_skeleton_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fortified_skeleton_cyberware&amp;rev=1638578351&amp;do=diff</link>
        <description>Fortified Skeleton (Cyberware)

FORTIFIED SKELETON (PL 7)

The recipient's skeleton is fortified with high-impact polymers, increasing his ability to shrug off physical damage.  Available as wetware.

Benefit: The recipient gains damage reduction 4/-.

Type:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fox_studios&amp;rev=1638578364&amp;do=diff">
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>fox_studios</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fox_studios&amp;rev=1638578364&amp;do=diff</link>
        <description>Fox Studios

In 1917, William Fox sent Sol M. Wurtzel to Hollywood to oversee the studio's West Coast production facilities where a more hospitable and cost-effective climate existed for filmmaking. Fox had purchased the Edendale studio of the failing Selig Polyscope Company, which had been making films in Los Angeles since 1909 and was the first motion picture studio in Los Angeles.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fraal_colony_ships&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>fraal_colony_ships</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fraal_colony_ships&amp;rev=1638578369&amp;do=diff</link>
        <description>Fraal Colony Ships

Each of the three fraal city-ships left in Earth’s solar system houses a distinct and separate fraal culture. Its inhabitants use the name of the city-ship to identify themselves in the same manner that humans identify themselves by nationality. The</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fraal_language&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>fraal_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fraal_language&amp;rev=1638578353&amp;do=diff</link>
        <description>Fraal (Langauge)

Difficult to master, complicated syntax, unusual pronunciations.  Complicated by usually being spoken as a supplement to mental contact between Fraal.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>fraal_philosophies_of_mind_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fraal_philosophies_of_mind_religion&amp;rev=1638578352&amp;do=diff</link>
        <description>Fraal Philosphies of Mind

The fraal are skeptics in most matters of faith. Indeed, the fraal are the only one of the five major nonhuman species without a native faith of their own. Even fraal who adopt a religion are rarely very devout. They show little interest in human missionaries, and they often forbid preaching on their</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=fraal_species&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>fraal_species</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fraal_species&amp;rev=1638578371&amp;do=diff</link>
        <description>Fraal (Species)

“Let us speak. There are humans present.”
-Lirist Jil Oric, 2124

Overview

Quiet and peaceful, the Fraal (pronounced “frahl”) appear calm and composed in even the most chaotic situations. Averaging about 1.5 meters tall, the Fraal are thin humanoids with large eyes; pale, almost luminious skin; and swept-back ears. While many are bald, some have wisps of silver, white, or pale yellow hair atop their large, round heads. Individual Fraal can be so thin as to appear practically we…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>frailty_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=frailty_mutation&amp;rev=1638578350&amp;do=diff</link>
        <description>Frailty (Mutation)

Your body is particularly vulnerable to poison, diseases, radiation, and other ailments. You also have difficulty stabilizing when severely wounded.

MP Value: 3

Drawback: You take a –2 penalty on all Fortitude saves, including saves made to stabilize at negative hit points.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=francios&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>francios</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=francios&amp;rev=1638578362&amp;do=diff</link>
        <description>Francios

The mayor of the small village of Black Storm Bay.  He is short, thin and has limbs that look like sticks.  He speaks excellent, grammatically correct, French.

He led Evgeny, Traicho and Elena up to the mansion on the hill.  Once there he turned them over to Jackson, the head of household.

He was spotted with</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=francis_bowling&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>francis_bowling</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=francis_bowling&amp;rev=1638578369&amp;do=diff</link>
        <description>Francis Bowling

Leader of the “Bowling Gang”.  Last known to be imprisoned in Tennessee.

lca bg es final</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=free_kyrena_society&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>free_kyrena_society</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=free_kyrena_society&amp;rev=1638578359&amp;do=diff</link>
        <description>Free Kyrena Society

The Free Kyrena Society originated as a conglomeration of like-minded mining and mercantile interests, arriving over many decades in Orion space with ties to several Terran nations. During GW1 they threw off allegiances to Earth, banding together for mutual protection. This allowed them to absorb smaller neighboring colonies for survival, while securing the resources to enable independence from Earth.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=free_trader_advanced_class&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>free_trader_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=free_trader_advanced_class&amp;rev=1638578339&amp;do=diff</link>
        <description>Free Trader (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become a Free Trader, a character must fulfill the following criteria.

Class Information

The following information pertains to the Free Trader advanced class.

Hit Die:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=freespace_alliance&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>freespace_alliance</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=freespace_alliance&amp;rev=1638578367&amp;do=diff</link>
        <description>FreeSpace Alliance

	*  Borealis Republic
	*  Orion League
	*  Orlamu Theocracy

geography canon stellarnation orionleague orlamu borealis</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=french_language&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>french_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=french_language&amp;rev=1638578358&amp;do=diff</link>
        <description>French (Language)

A language from old Earth. Also the cultural language encountered within the stellar nation of the Borealis Republic.

stellarnation</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=frightful_presence_feat&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>frightful_presence_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=frightful_presence_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Frightful Presence (Feat)

Your mere presence can terrify those around you.

Prerequisites: Charisma 15, Intimidate 9 ranks.

Benefit: When you use this feat, all opponents within 10 feet who have fewer levels than you must make a Will saving throw (DC 10 + ½ your level + your Charisma modifier). An opponent who fails his save is shaken, taking a -2 penalty on attack rolls, saves, and skill checks for a number of rounds equal to 1d6 + your Charisma modifier. You can use the feat once per round a…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>fuller_series_mining_robots_pl6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=fuller_series_mining_robots_pl6&amp;rev=1638578362&amp;do=diff</link>
        <description>robot pl6 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gabriela_macario&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>gabriela_macario</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gabriela_macario&amp;rev=1638578345&amp;do=diff</link>
        <description>Gabriela Macario

An evil presence lives in the house, one she hates to think of,  at night she would wake sometimes to find it leaning over her.  When it was angry the thing would sometimes cause dishes or other objects fly around the room.  Mostly it hated her husband Vittorio and concentrated on him.</description>
    </item>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>gadget</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gadget&amp;rev=1638578349&amp;do=diff</link>
        <description>Gadget

This Background represents a special device unique to your character or something that is simply not available on the mass market. It could be anything from an antique samurai sword of legendary properties (“It's ‘Oil Merchant' because one of the Emperor’s bodyguards once cut an oil merchant clean in half with it</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>gadget_system</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gadget_system&amp;rev=1638578365&amp;do=diff</link>
        <description>Gadget System

The gadget system is a vast array of options that can be used to modify and customize virtually any object in the game. Each gadget added to a type of object, granting the base object a special quality or ability and increasing the DC by a certain amount. Items can often be custom made to include gadgets when first purchased or may include them normally. Gadgets can also be added to equipment after purchase, either by a hero with the appropriate skills and resources, or by a paid …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>galactic_bank</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=galactic_bank&amp;rev=1638578375&amp;do=diff</link>
        <description>Galactic Bank

The Galactic Bank is one of the most powerful, yet unassuming, branches of the Concord.

concord</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>galactic_concord</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=galactic_concord&amp;rev=1638578369&amp;do=diff</link>
        <description>Galactic Concord



* Concordan characters may choose from one of the following feats for free at 1st level:  Acrobatic, Alertness, Attentive, Cautious, Charismatic Plus, Confident, Deceptive, Dedicated Plus, Educated, Fast Plus, Focused, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Low Profile, Meticulous, Nimble, Skill Aptitude, Skill Emphasis, Smart Plus, Strong Plus, Studious, Stealthy, Tough Plus, or Trustworthy.  The character must meet all of the prerequisites for …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>galactic_standard_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=galactic_standard_language&amp;rev=1638578349&amp;do=diff</link>
        <description>Galactic Standard (Language)

The common language of the Stellar Ring and Verge in the 26th century.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>galpos_device_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=galpos_device_equipment&amp;rev=1638578360&amp;do=diff</link>
        <description>GalPos Device (Equipment)

GALPOS DEVICE (PL 7)

The GalPos device is the Gravity Age equivalent of the GPS System of earlier eras. Equipped with star charts and a link to the galactic satellite network, the GalPos device (known also as a GPD) triangulates its own position based on distance between satellite relays and its knowledge of stellar cartography. If the GalPos is taken to a region of space where it cannot contact the galactic satellite network, or to a region of space not included in i…</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>gamble_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gamble_skill&amp;rev=1638578345&amp;do=diff</link>
        <description>Gamble (Skill)

GAMBLE (WIS)

Use this skill to earn money through games of chance, including poker, roulette, and betting on horse races. 
Gamble does not apply to games in which luck is the only factor, such as slot machines or lotteries.

Check: To join or start a game, you must first pay a stake. You set the purchase DC of the stake if you start the game, or the GM sets it if you join a game. Stakes run from penny-ante (purchase DC 4) to astronomical (purchase DC 24). You cannot take 20 when…</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>gambler_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gambler_advanced_class&amp;rev=1638578371&amp;do=diff</link>
        <description>Gambler (Advanced Class)

Storyteller House Rule

High stakes, fast living, and a little bit of luck are all a gambler needs. Most Verge star systems have legalized gambling of one sort or another, and there are a variety of big stakes events that attract huge numbers of gamblers from both the Verge and Old Space alike. Gamblers spend a lot of time traveling from one system to another, so its not unusual for them to try their hand at smuggling and errand running between big games. However, very …</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>garraut_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=garraut_equipment&amp;rev=1638578348&amp;do=diff</link>
        <description>Garraut (Equipment)

A garraut is a knee-length coat consisting of no less than a dozen vertical panels, each fastened to its neighbors by simple buttons or snaps. A weren can unfasten the coat and quickly fold the panels behind each other, baring his hide to take advantage of his natural camouflage. At best, it takes a full round to fold or unfold the garraut.</description>
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        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>gather_information_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gather_information_skill&amp;rev=1638578344&amp;do=diff</link>
        <description>Gather Information (Skill)

GATHER INFORMATION (CHA)

Use this skill to make contacts in an area, find out local gossip, spread rumors, and collect general information.

Check: By succeeding at a skill check (DC 10) and spending 1d4+1 hours passing out money and buying drinks, you can get a feel for the major news items in a neighbor-hood. This result assumes that no obvious reasons exist why information would be with-held (such as if you can't speak the local language). The higher the check res…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>gazebo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gazebo&amp;rev=1638578364&amp;do=diff</link>
        <description>Gazebo

This gazebo on the Warner Brothers studio property is where Evgeny, Traicho and Elena met with Kent Parrot after dark.

lca compass</description>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>gazing_eye_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gazing_eye_mutation&amp;rev=1638578341&amp;do=diff</link>
        <description>Gazing Eye (Mutation)

You grow an extra eye in the middle of your forehead. In addition to improving your visual acuity, the “weird eye” gives you a special gaze attack that makes other creatures tremble.

MP Cost: 4

Benefit: The extra eye gives you a +2 mutation bonus to all</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>gear</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gear&amp;rev=1638578361&amp;do=diff</link>
        <description>Gear

	*  Clothing
	*  Electronics
	*  Surveillance Gear
	*  Medical Equipment
	*  Professional Equipment
	*  Survival Gear

eq</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gearhead_feat&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>gearhead_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gearhead_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Gearhead (Feat)

You have a knack with machines.

Benefit: You get a +2 bonus on all Computer Use checks and Repair checks.

Special: Remember that the Computer Use skill and the Repair skill can only be used untrained in certain situations.

feat skills modern</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>gearwerk</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gearwerk&amp;rev=1638578369&amp;do=diff</link>
        <description>Gearwerk

The gearwerk is a common companion of mechalus characters. Although not an organic creature per se, it is wrong to call the thing a machine. Many who do no understand the nature of a gearwerk assume that it is a robotic assistant.

Modern gearwerk begin their lives as pollywog-like creatures grown in breeding vats. Although they are certainly organic at this stage, they cannot survive outside the fluid baths in which they dwell.</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>gene_therapist_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gene_therapist_feat&amp;rev=1638578368&amp;do=diff</link>
        <description>Gene Therapist (Feat)

You are an experienced gene therapist who can alter the DNA of a character or creature with greatly improved results.

Prerequisites: Knowledge (Life Sciences) 12 ranks, Research 9 ranks, Intelligence 13.

Benefit: Whenever you perform gene therapy on a character or creature, the number of successes necessary to permanently modify the subject's genetic structure is halved (rounding up). For example, adding an extraordinary ability (Ex) to a subject would normally require 1…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>gene_therapy</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gene_therapy&amp;rev=1638578350&amp;do=diff</link>
        <description>Gene Therapy

Beginning early in PL 6, scientists discover ways to not only replace abnormal or defective genes, but also to safely improve on otherwise healthy genes. Even more importantly, they discover ways to create retroviruses that target all of an organism’s cells, thus allowing them to change various aspects of a creature. It becomes possible to upgrade a living being.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=general_enhancements&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>general_enhancements</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=general_enhancements&amp;rev=1638578349&amp;do=diff</link>
        <description>General Enhancements

The following cybernetic attachments are systems and devices that are not specific to a single part of the body. 

PL 6

	*  Cosmetic Implants
	*  Exoskeleton 
	*  Fast Chip

PL 7

	*  Bioart
	*  Cyberport
	*  Dermal Motors 
	*  Feat Implant
	*  Flight System
	*  Fortified Skeleton 
	*  Gimper 
	*  Internal Weapon Mount
	*  MusclePlus

cyb</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=geneshifter_advanced_class&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>geneshifter_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=geneshifter_advanced_class&amp;rev=1638578356&amp;do=diff</link>
        <description>Geneshifter

Subjecting themselves to scientific experimentation, Geneshifters tinker with their own DNA to develop a variety of on-demand abilities. However, unlike other engineered mutants or genetically enhanced super-humans, the physical changes invoked by a Geneshifter only have a limited duration. Their perfect genome eventually overrides the temporary alterations created by their biochemistry. This allows Geneshifters to tailor their bodies to different environments or tasks, and then rev…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>genetic_engineering</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=genetic_engineering&amp;rev=1638578364&amp;do=diff</link>
        <description>Genetic Engineering

Genetically engineered mutants may be the result of government or corporate programs, or be the work a small group of rogue scientists. The mutations described in this section are arranged in templates—“packages” that tend to have a common theme based on either purpose, origin, or genetic material.  Whether arising as the result of genetic engineering or through natural forces these mutant templates do not receive the extra feat and skill points that other</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>genome_interchange_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=genome_interchange_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Genome Interchange (Feat)

You are acutely aware of the ways in which a character or creature's genetic structure can be altered.

Prerequisite: Gene Therapist.

Benefit: Whenever you attempt to temporarily alter a subject's DNA through gene therapy using short-term treatments, you may add or subtract a number of hours to the duration of the treatment up to your Intelligence modifier. For example, a character with an Intelligence of 17 (+3 modifier) may add or subtract one, two, or three hours t…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>geocomp_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=geocomp_sensor_equipment&amp;rev=1638578375&amp;do=diff</link>
        <description>Geocomp Sensor (Equipment)

SENSOR, GEOCOMP (PL 6)

The geocomp sensor computer is a handheld computer or computerized gauntlet designed to find individual minerals. Geocomps can locate a specific mineral, providing a +10 equipment bonus on Search checks when attempting to find minerals.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>geography</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=geography&amp;rev=1638578361&amp;do=diff</link>
        <description>Geography

Stellar Ring

Galactic Concord

The Stellar Nations

	*  Austin-Ontis Unlimited
	*  Borealis Republic
	*  Hatire Community
	*  Insight
	*  Nariac Domain
	*  Orion League
	*  Orlamu Theocracy
	*  Rigunmor Star Consortium
	*  StarMech Collective
	*  Thuldan Empire
	*  Union Of Sol
	*  VoidCorp

The Verge

Far Reach

Old Space

Open Space

Aliens

geography politics species stellarnations</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>ghost_in_the_machine_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ghost_in_the_machine_feat&amp;rev=1638578355&amp;do=diff</link>
        <description>Ghost in the Machine (Feat)

You are able to get in and out of computer systems without ever being detected.

Prerequisite: Computer Use 6 ranks.

Benefit:  Whenever you make a Computer Use check to Cover Your Tracks in a computer system, the difficulty of the check is 15 and it imposed a -10 penalty.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>gills_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gills_cyberware&amp;rev=1638578375&amp;do=diff</link>
        <description>Gills (Cyberware)

GILLS (PL 7)

Mechanical gills, installed along the sides and back of the recipient's neck, allow the cyborg to breathe underwater for a limited span of time. The gills seal shut when not in use, but telltale lines still remain.

Benefit:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>gills_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gills_mutation&amp;rev=1638578338&amp;do=diff</link>
        <description>Gills (Mutation)

You grow a set of gills that can draw oxygen from both air and water. You can operate underwater indefinitely with no fear of drowning.

MP Cost: 2

Benefit: You can breathe underwater indefinitely

x</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gimper_cyberware&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>gimper_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gimper_cyberware&amp;rev=1638578357&amp;do=diff</link>
        <description>Gimper (Cyberware)

GIMPER (PL 7)

A gimper cyberware is a cutoff system built into the nervous and adrenal systems of the recipient as well as emotional centers of the brain. It limits his strength, agility, and ability to feel intense emotions. 

Effect:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gladiator_advanced_class&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>gladiator_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gladiator_advanced_class&amp;rev=1638578357&amp;do=diff</link>
        <description>Gladiator (Advanced Class)

Storyteller House Rule

Ruffians, thugs, street fighters, and low-quality ‘muscle’ generally fall into this career. Some brawlers light for hard-won
purses to a variety of illegal street and station matches, while others might hone their combat skills simply by surviving in the worst ghettoes of overcrowded cities or fortress ships. Brawlers who don't go into the protection or prize—fighting businesses might end up in a military organization—every command has its shar…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>glider_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=glider_mutation&amp;rev=1638578375&amp;do=diff</link>
        <description>Glider (Mutation)

You develop fleshy flaps below your arms that allow you to glide on wind on wind currents like a flying squirrel.

MP Cost:  3

Benefit:  You may through the air as though flying, but only while descending in altitude.  For every 5 feet in altitude that you descend, you may move 20 feet horizontally.  Thus, if you leap off a 100-foot-tall building, you may glide 400 feet.  This counts as flight movement with poor maneuverability.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>gloria_swanson</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gloria_swanson&amp;rev=1638578365&amp;do=diff</link>
        <description>Gloria Swanson

One of two well-known Hollywood stars seduced by Count Kaserecks.  The heavy drugging she received and her depleted energy reserves allowed for the superior mental control of her personality.

lca compass es ty</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=glossary&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>glossary</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=glossary&amp;rev=1638578339&amp;do=diff</link>
        <description>Glossary

	*  People
	*  Places
	*  Things and Terms
	*  Organizations
	*  Ships
	*  Species or Genotype

GRAPH</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=glowing_grass&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>glowing_grass</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=glowing_grass&amp;rev=1638578349&amp;do=diff</link>
        <description>Glowing Grass

Grass that glows when cut from the ground.  It provides light equivalent to a small lantern.  It grows in La Selva Misteriosa.

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=golden_circlets&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>golden_circlets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=golden_circlets&amp;rev=1638578345&amp;do=diff</link>
        <description>Golden Circlets

Without these diadems, the yeah-tae die horribly painful deaths.  Traicho has been very successful in shooting them off yeah-tae heads without harming the yeah-tae that was wearing it.

lca runaway ty</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gone&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>gone</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gone&amp;rev=1638578362&amp;do=diff</link>
        <description>Gone

Our Adventurers three encounter pirates, a strange village, an out-of-place house, secret passages, mind control, zombis, voodoo and sharks!

Gone News

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gone_news&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>gone_news</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gone_news&amp;rev=1638578372&amp;do=diff</link>
        <description>Gone News

Miami Herald-Tribune - Another Cargo Ship Disappears

“For the third time this month a ship disappears in the Caribbean Sea.”

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=graduate_psi_student_advanced_class&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>graduate_psi_student_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=graduate_psi_student_advanced_class&amp;rev=1638578370&amp;do=diff</link>
        <description>Graduate Psi Student (Advanced Class)

Storyteller House Rule

When students at psi schools finish their training, their choices may be limited. A degree in theoretical psionics is no more a guarantee of employment than one in philosophy. Most end up in government posts or go into military service. The fortunate few enter graduate studies programs to prepare them for life as psi instructors. Part of such a program is</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=graph&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>graph</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=graph&amp;rev=1638578359&amp;do=diff</link>
        <description>GRAPH

	*  Primary
	*  Planetary Class

	*  Gravity: G0 = Zero Gravity, G1 = Low Gravity, G2 = Moderate Gravity, G3 = High Gravity, G4 = Very High Gravity, G5 = Super High Gravity
	*  Radiation: R0 = Zero Radiation, R1 = Low Radiation, R2 = Moderate Radiation, R3 = High Radiation, R4 = Extreme Radiation, R5 = Lethal Radiation</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>grappler_hand_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grappler_hand_cyberware&amp;rev=1638578369&amp;do=diff</link>
        <description>Grappler Hand (Cyberware)

GRAPPLER HAND (PL 6)

The hand of the recipient’s cybernetic arm can be detached and used as a grappling hook.

Benefit: The recipient’s arm contains 300 feet of duracable and a housing that can support up to 1500 lbs of weight in addition to the recipient. A pneumatic launcher allows the recipient to launch her hand (as a ranged touch attack with a range increment of 60’) to grab hold of an anchor for climbing, an object, or even another creature.  The winch included …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=grappling_hooks_with_climbing_ropes&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>grappling_hooks_with_climbing_ropes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grappling_hooks_with_climbing_ropes&amp;rev=1638578345&amp;do=diff</link>
        <description>Grappling Hooks with Climbing Ropes

These items were used by the pirates to board the cargo and passenger ship that the cast and crew of WWW were traveling on.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gravcutter_equipment&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>gravcutter_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gravcutter_equipment&amp;rev=1638578361&amp;do=diff</link>
        <description>Gravcutter (Equipment)

Originally designed as a survival tool for planets with thick foliage, the gravcutter resembles a scythe blade attached to a collapsible haft, with a large electronic protrusion at the juncture of the blade and the handle.  With a blade composed of the finest and toughest alloys and a durable haft, the gravcutter out-shines the standard scythe in that the weapon’s built-in gravity manipulator emits subtle gravity altering fields that give blade extra speed an force even w…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gravity_anchor_mutation&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>gravity_anchor_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gravity_anchor_mutation&amp;rev=1638578359&amp;do=diff</link>
        <description>Gravity Anchor (Mutation)

You develop the ability to create a strong gravitational anchor that holds you down in one direction and allows to function better in low gravity environments.

MP Cost: 4

Benefit: By spending a move action to generate a gravity anchor, you gain a +10 mutation bonus to resist bull rush attempts. This applies only in rounds in which you maintain the gravity anchor (also a move action). Also, in low gravity environments, you function as if in normal gravity.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gravity_burst_mutation&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>gravity_burst_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gravity_burst_mutation&amp;rev=1638578349&amp;do=diff</link>
        <description>Gravity Burst (Mutation)

Your body can bend and burst balls of concentrated gravity, allowing you to fire concussive bursts at nearby opponents as a natural attack.

MP Cost: 5

Benefit: Your develop a natural ranged weapon in the form of a gravity burst. This gravity burst is projected from the palm of your hand, and this hand must be empty to effectively use the bioweapon. The gravity burst deals 2d6 points of concussion/sonic damage, has a critical range of 20, a range increment of 20 feet, …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gravity_induction_technology&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>gravity_induction_technology</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gravity_induction_technology&amp;rev=1638578369&amp;do=diff</link>
        <description>Gravity Induction Technology

A system that bends gravity around the ship and causes it to ‘fall’ in any direction.  Gravity induction technology was beyond anything earth scientists could think of. They soon discovered that the energy of a mass reactor was able to take gravity induction way beyond what was thought possible. It caused the gravity induction engine to bend space so far that it breaks it, and thus the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gravity_lift_equipment&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>gravity_lift_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gravity_lift_equipment&amp;rev=1638578362&amp;do=diff</link>
        <description>Gravity Lift (Equipment)

GRAVITY LIFT (PL 7)

An amazing device with limitless applications, the gravity lift equipment is a small, reflective metal plate with a single handle along the back. When the gravity lift’s metal plate is placed against an object and the trigger button is pressed, the gravity lift immediately generates an anti-gravity bubble that conforms to the object contours and causes it to gently rise from the floor. The end result is that, while the gravity lift is active, the ob…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gravity_lock_equipment&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>gravity_lock_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gravity_lock_equipment&amp;rev=1638578356&amp;do=diff</link>
        <description>Gravity Lock (Equipment)

LOCK, GRAVITY (PL 7)

Gravity locks are merely an advancement on a very basic concept. Essentially a gravity lock equipment can be placed on any object that can be opened, from boxes and vehicle doors to mecha cockpits, in order to seal the object closed. The gravity lock generates an intense gravity-based attraction between the two halves of the gravity lock, making it virtually impossible to open the object without the numeric code sequence used to unto its gravitatio…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gravmace_equipment&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>gravmace_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gravmace_equipment&amp;rev=1638578342&amp;do=diff</link>
        <description>Gravmace (Equipment)

The gravmace consists of a 3 foot long handle with a gravitonic capacitor inside a striking head. Powerful capacitors manipulate the weapon’s mass, making it strike like a sledge-hammer while being swung like a willow switch.  The gravmace is powered by an internal power cell that holds 10 charges.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=great_cleave_feat&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>great_cleave_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=great_cleave_feat&amp;rev=1638578341&amp;do=diff</link>
        <description>Great Cleave (Feat)

You can wield a melee weapon with such power that you can strike multiple times when you drop your opponents.

Prerequisites: Strength 13, Power Attack, Cleave, base attack bonus +4.

Benefit: As Cleave, except that you have no limit to the number of times you can use it per round.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=great_fortitude_feat&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>great_fortitude_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=great_fortitude_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Great Fortitude (Feat)

You are tougher than normal.

Benefit: You get a +2 bonus on all Fortitude saving throws.

modern feat concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=great_horns_mutation&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>great_horns_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=great_horns_mutation&amp;rev=1638578356&amp;do=diff</link>
        <description>Great Horns (Mutation)

You sprout horns capable of damaging or goring a target. The horns may be curled like a ram’s or pointed like a bull’s. Or you may grow a single horn, like that of a rhinoceros, or a large rack of antlers, like those of a moose.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=greater_psionic_focus_feat&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>greater_psionic_focus_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=greater_psionic_focus_feat&amp;rev=1638578373&amp;do=diff</link>
        <description>Greater Psionic Focus (Feat)

Your psionic skills within a particular talent are more potent than normal.

Prerequisite: Psionic Ability, Psionic Focus

Benefit: Choose a psionic discipline (Clairsentience, Psychokinesis, Psychometabolism, or Telepathy). Add +4 to the DC of all saving throws against skills from the selected talent. This includes (and does not stack with) the bonus for</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=grid&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>grid</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grid&amp;rev=1638578356&amp;do=diff</link>
        <description>Grid

Girdscape

Objects

Nodes

Portals

Datastream

Domains

Networks

Sectors

Gridshadow/Shadow

Grid Culture

Hacking

Data Sects

Interstellar Grid Map

Software

Hardware

grid dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=grid_cop_advanced_class&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>grid_cop_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grid_cop_advanced_class&amp;rev=1638578366&amp;do=diff</link>
        <description>Grid Cop (Advanced Class)

Storyteller House Rule

A Grid Cop is a Free Agent who watches over a given network or a given portion of the Grid.  He investigates allegations of wrongdoing on behalf of a national or corporate state.  Many times, his investigations can also involve tracking perpetrators in the real world as well.  Grid Cops are technically adept, but they value police smarts even more than hacking expertise. They understand the patterns of criminal behavior, keep up on the latest ha…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=grid_culture&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>grid_culture</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grid_culture&amp;rev=1638578372&amp;do=diff</link>
        <description>Grid Culture

Even on the Grid, people are people. They still congregate and segregate into “us” and “them.” As a social medium, the Grid is a means and a place for people to find others who share their interests, problems, and so on. It is also a yet another stage for all of the social and anti-social activities in which we engage.
As such, the Grid is populated (some would say overpopulated) by sites devoted to every imaginable need, desire, curiosity, hobby, hatred, and purpose. It is not unc…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=grid_ghetto&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>grid_ghetto</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grid_ghetto&amp;rev=1638578350&amp;do=diff</link>
        <description>Grid Ghetto

“Grid ghettoes” are systems without drive relays—the deaf Grids that cannot communicate directly with other Grids. Operating within the confines of a deaf Grid is the bane of gridpilots everywhere, but sometimes they must. In these far-flung systems, the only way of transmitting or receiving anything to or from another system—data, programs, or</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gridrunner_advanced_class&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>gridrunner_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gridrunner_advanced_class&amp;rev=1638578347&amp;do=diff</link>
        <description>Gridrunner (Advanced Class)


Accessing information on the Grid can he a dangerous and tricky job. Corporate security teams and rival hackers routinely send out their own shadows to attack those who try to access proprietary intoformation. In some instances, a sloppy attempt at information gathering can allow a trace to the gridpilot‘s physical location-a mistake that often proves fatal. Despite the risks, gridpilots rarely hesitate to take on the most dangerous missions; they are often caught u…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gridscape&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>gridscape</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gridscape&amp;rev=1638578350&amp;do=diff</link>
        <description>Gridscape

“For the modern mind, space and time are the basic forms of hindrance. Anything that is away is too far away. The fact that places are separated by distance is seen as a bother. Anything that lasts, lasts too long. The fact that activities require time is seen as a waste. As a consequence, a continuous battle is waged against the constraints of space and time; acceleration is the imperative which rules technological innovation as well as the little gestures of everyday life.”
-Wolfgan…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gridshadow&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>gridshadow</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gridshadow&amp;rev=1638578339&amp;do=diff</link>
        <description>Gridshadow

The grid is the realm of the intellect.  Those with high computer use skills and those with high intelligence will do better on the Grid than those without.

Gridshadow Creation

Very much just filling in the blanks on a Shadow sheet.  A few decisions to make about software if you're going to be doing more than casual dipping into the grid.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gridspace&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>gridspace</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gridspace&amp;rev=1638578356&amp;do=diff</link>
        <description>Gridspace

Overview

What once intrigued scientists, computer freaks, and hackers is now a relatively ordinary facet of the universe. The Grid is taken for granted as just another part of a technologically enhanced life, along with computer gauntlets, holobroadcast entertainment, and interstellar travel. It's such an essential part of everyone's life, in fact, that the average citizen of the 26th century wouldn't know what to do without it. The Grid is an electronic world where businesses, gover…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gridwalker_prestige_class&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>gridwalker_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gridwalker_prestige_class&amp;rev=1638578370&amp;do=diff</link>
        <description>Gridwalker

Most mindwalkers think of the Grid as a cold thing of technology and psychically inert automation. The Gridwalker knows, however, that the Grid is first and foremost a place where thoughts and ideas are given shape. The Gridwalker traverses the strange world of data and programming like a gridrunner, but uses her psionic power to tap into and manipulate the swirling oceans of mental energy that countless billions have invested in the Grid.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ground_penetrating_audio_cyberware&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>ground_penetrating_audio_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ground_penetrating_audio_cyberware&amp;rev=1638578370&amp;do=diff</link>
        <description>Ground Penetrating Audio (Cyberware)

GROUND-PENETRATING AUDIO (PL 6)

The cyberware recipient's ears are replaced with audio implants that simulate the effects of a ground-penetrating sonar array, allowing the cyberware recipient to more easily listen to sounds on the far side of barriers. The cyberware recipient's ears must be totally replaced to gain any benefit.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=grover_davidson&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>grover_davidson</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grover_davidson&amp;rev=1638578358&amp;do=diff</link>
        <description>Grover Davidson

Apparent owner of the mansion on the hill.

A large black man with coffee-cream colored skin.  He has a crisp accent from the East End of London.  He has offered his full hospitality to Evgeny, Traicho and Elena.  He seems to be a hunter.  He was very interested to hear the story of how they ended up in his home.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=grumans_chinese_theater&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>grumans_chinese_theater</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=grumans_chinese_theater&amp;rev=1638578350&amp;do=diff</link>
        <description>Gruman's Chinese Theater

Impresario Sid Grauman built a number of movie palaces in Los Angeles in this time period: the Million Dollar Theater in 1918, the Egyptian in 1922, and then the now-famous Chinese Theater in Hollywood in 1925. He established the tradition of having Hollywood stars place their prints in cement in front of the theater, creating an instant tourist attraction. The 2,258 seat theatre on Hollywood Boulevard opened the same year. Films were bigger, costlier, more polished, an…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=guardian_prestige_class&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>guardian_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=guardian_prestige_class&amp;rev=1638578356&amp;do=diff</link>
        <description>Guardian (Prestige Class)

Storyteller House Rule

Mindwalkers have access to a great power, against which most people are virtually defenseless. Many of those who are gifted with these powers seek only to live normal lives, to use their powers for the common good, or to seek enlightenment or some other worthy goal. However, the psionic predators who hunt among the unsuspecting masses must be opposed. Guardians are those who, for various reasons, hunt and combat psionics and psionic creatures.  …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=guide_feat&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>guide_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=guide_feat&amp;rev=1638578368&amp;do=diff</link>
        <description>Guide (Feat)

You keep your wits about you in the great outdoors.

Benefit: You get a +2 bonus on all Navigate checks and Survival checks.

feat modern skills</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gun_drone_pl_6&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>gun_drone_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gun_drone_pl_6&amp;rev=1638578353&amp;do=diff</link>
        <description>GUN DRONE (PL 6)

The gun drone is little more than a walking laser rifle with rudimentary targeting and the most basic friend-or-foe recognition system. (The gun drone fires only on targets not wearing the proper identification badge.) It is still immensely popular for military and paramilitary applications, because of its low cost and ease of use. (The unit is operated by a simple on/off switch, which can be switched off by an opponent in combat with a successful melee touch attack.)</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gunner_autocomp_table&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>gunner_autocomp_table</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gunner_autocomp_table&amp;rev=1638578367&amp;do=diff</link>
        <description>GUNNER AUTOCOMPS
AutocompAttack BonusPurchase DCMarksman AI-GA-215Rattlesnake AI-GX+018Adder AI-G2+221Deadeye AI-G4+424Hotshot AI-G8+8/+3 27</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gunslinger_advanced_class&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>gunslinger_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gunslinger_advanced_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Gunslinger

The long years of isolation imposed by the Second Galactic War
left the Verge in anarchy. In most systems, anyone who wants
to wield power must do so by fielding his or her own private
army. This is especially true in Tendril, Grith, and Lucullus,
where the Rule of Gross Firepower applies: The person with the
biggest guns makes the rules. Even criminal gangs, smuggler
rings, and privately held companies have fallen into the habit of
arming dozens or hundreds of ﬁghters to watch out f…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=gw2&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>gw2</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=gw2&amp;rev=1638578372&amp;do=diff</link>
        <description>GW2

The Second Galactic War</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hacker_advanced_class&amp;rev=1638578338&amp;do=diff">
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        <title>hacker_advanced_class</title>
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        <description>Hacker

A Hacker is someone who is able to use computers to the limits of their design parameters and beyond.  She uses her innate understand-ing of how an operating system works and how code is written to coax a machine to do things even its designers never imagined.  She knows the Grid the way most people know their home and neighborhood.  Many hackers specialize in cracking encrypted code, breaking into protected systems, and reprogramming other computers to perform functions for which they w…</description>
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        <title>hacking</title>
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        <description>Hacking

Attempting to access any computerized system—whether a desktop computer, a Grid site, or a robot’s brain—without authorization is called hacking. When you hack into a system, your visit is called a session. Once you stop accessing it, the session is over. You can go back to the system in the future; when you do, it’s a new session.</description>
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        <description>Haggle (Feat)

You are a shrewd bargainer, able to secure deals that no one else could.

Prerequisite: Deceptive or Trustworthy.

Benefit: When purchasing or selling an item, you may attempt a Bluff or Diplomacy check with a DC equal to the item’s purchase DC. If you are successful, you may lower or raise the item’s purchase DC by 1 point.</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
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        <description>Hail of Bullets (Feat)

Your quick trigger finger can unleash a rain of fire.

Prerequisites: Point Blank Shot, Double Tap.

Benefit: You can use semi-automatic firearms as if they are automatic weapons. You can make autofire attacks and use feats that require firearms with automatic settings, such as</description>
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        <description>Hall of Records

A good source of information for may types of information

Staffed by  

coc</description>
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        <description>Handle Animal (Skill)

HANDLE ANIMAL (CHA)

Trained Only

Use this skill to drive a team of horses pulling a wagon over rough terrain, to teach a dog to guard, to raise a wolf as a devoted pet, or to teach an elephant to “trumpet” on your command.</description>
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        <title>hard-eyed_feat</title>
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        <description>Hard-Eyed (Feat)

With a gun in your hand, you have an especially dangerous aspect.

Prerequisites: Charisma 13, Personal Firearms Proficiency, Intimidate 4 ranks.

Benefit: You gain a +5 circumstance bonus on Intimidate checks when aiming a firearm at the target of your check. The target must be within 30 feet, and must be able to see you (and your firearm).</description>
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        <title>hardware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hardware&amp;rev=1638578350&amp;do=diff</link>
        <description>Hardware

Computer Gadgets

Computer Types

Interfaces

Peripherals

grid dw</description>
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        <description>Hatire Community



	*  Hatire characters may choose from one of the following feats for free at 1st level: Dedicated Plus, Mental Buffer, Mental Fortitude, Mental Warding or Oathbound.  The character must meet all of the prerequisites for the chosen feat.

“The destiny of mankind lies not with its aberrations or its technology slaves, but with our brothers and sisters, standing together for the soul of humanity.</description>
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        <title>hatire_language</title>
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        <description>Hatire (Language)

canon hatire language religion</description>
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        <description>Hatire (Religion)

The Hatire are followers of a god they call the Cosimir, an alien deity that they have adopted as their own. Though they became infamous for their “by-the-sword” conversions during GW2, they are also well-known for their passionate dislike of advanced technology, especially tech that alters the human body. In truth, the</description>
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        <description>Head Enhancements

The following enhancements are specific to the head.

PL6

	*  Amplified Hearing Module
	*  Anti-Shock Implant 
	*  Cerebral Mine
	*  Enhanced Imaging Optics
	*  Enhanced Resonance Module
	*  Ground Penetrating Audio
	*  HUD Link
	*  Inertial Navigator
	*  Light Amplification Optics
	*  Microscopic Optics
	*  Nanocomputer
	*  Nasal Filter
	*  Nightvision Optics
	*  Parabolic Audio
	*  Poker Face
	*  Sensory Recorder
	*  Skill Implant
	*  Subdermal Comm Gear
	*  Telescopic Opti…</description>
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        <description>Healing

Recovery

Minor injuries simply require time to heal.  Medical attention is required to recover from serious levels of bashing damage or from any form of lethal damage.  If your character reaches Crippled, whether from Bashing or Lethal damage, he must seek professional help.</description>
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        <title>healing_touch_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=healing_touch_mutation&amp;rev=1638578361&amp;do=diff</link>
        <description>Healing Touch (Mutation)

You have developed the ability to stimulate the natural healing processes of others such that your touch can heal them instantaneously.

MP Cost: 6

Benefit: Your touch heals others of 1d12 points of damage.  This counts as an attack action and unwilling targets must be hit with a successful touch attack.  You may use this ability a number of times per day equal to your Constitution bonus (minimum of 1).</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>heat_drain_mutation</title>
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        <description>Heat Drain (Mutation)

You develop the ability to suck the heat of an object or creature with a touch.

MP Cost: 3

Benefit: Whenever you make a successful unarmed attack roll, you may add +1d6 points of cold damage to your attack.

x</description>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>heat_susceptibility_mutation</title>
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        <description>Heat Susceptibility (Mutation)

Your body does not react well to particularly hot temperatures.

MP Value: 1

Drawback: You take double damage from prolonged exposure to extreme heat.

x drawback</description>
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        <link>http://jason.bardicknowledge.com/doku.php?id=heavy_armor&amp;rev=1638578347&amp;do=diff</link>
        <description>Heavy Armor

LAND WARRIOR ARMOR (PL 5) 
The Land Warrior combat system was a ma-jor Information Age step in the ongoing ef-fort to increase the efficiency of the individual soldier. The primary benefits of Land Warrior armor are found in its communications and sensor gear; each Land Warrior armor has a built-in computer that is capable of sending and receiving text and image transmissions (via a display built into the armor), including images captured from the scope of a linked OICW or TacMil sn…</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>heavy_weapon_port_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=heavy_weapon_port_cyberware&amp;rev=1638578367&amp;do=diff</link>
        <description>Heavy Weapon Port (Cyberware)

HEAVY WEAPON PORT (PL 7)

This sizable attachment allows the recipient to mount a two-handed ranged weapon over his shoulder and control it via his HUD link. The weapon slides down across his back when not in use. 

Benefit: The recipient can attach a specially modified ranged weapon of up to one size category larger than himself to a port on his back. As a free action, he can move the weapon into firing position on his shoulder. The weapon is used as if held in ex…</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>helium_seeds</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=helium_seeds&amp;rev=1638578358&amp;do=diff</link>
        <description>Helium Seeds

These seeds were desired by Dr. Zorbo.  He had them stolen from another criminal organization by a spy he had infiltrated to that cabal.

Evgeny asked about these seeds all over Panama City with no success in locating them.

Elena's father, Peter, led Evgeny, Traicho, Elena, and &quot;El Reyo&quot; to his hiding place for the seeds in la</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>helix_warrior_advanced_class</title>
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        <description>Helix Warrior

The subjects of rigorous scientific experimentation, Helix Warriors are soldiers whose DNA has undergone a process of conversion some-times referred to as “forced evolution.” Science corrects their physical flaws and enables Helix Warriors to surpass the natural limitations of the human form. The genetic mutation process is ongoing. As their DNA continues to transform, Helix Warriors manifest new abilities that make them into better, more resilient super-soldiers, security guards,…</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>hephaestus_series_industrial_robot_pl_5</title>
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        <description>robot pl5 canon dw</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>heroic_daredevil</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=heroic_daredevil&amp;rev=1638578353&amp;do=diff</link>
        <description>Heroic Daredevil

This transformation draws upon the individual's inner courage and willpower. Heroic Inspiration does not bestow supernormal abilities or powers. Instead, the character's raw courage and wit gives her the ability to excel at “ordinary” tasks. A daredevil can buy</description>
    </item>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>heroic_knacks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=heroic_knacks&amp;rev=1638578356&amp;do=diff</link>
        <description>Heroic Knacks

These talents are the subtlest of the three types of Inspired powers, for their effects are neither obvious nor quantifiable.  Instead, they take the form of incredible displays of skill or uncanny coincidence.  Heroic Knacks don't even require an</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>heroic_surge_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=heroic_surge_feat&amp;rev=1638578373&amp;do=diff</link>
        <description>Heroic Surge (Feat)

You can perform an additional action in a round.

Benefit: You may take an extra move action or attack action in a round, either before or after your regular actions. You may use Heroic Surge a number of times per day depending on your character level, but never more than once per round.</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>hidden_compartment_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hidden_compartment_cyberware&amp;rev=1638578369&amp;do=diff</link>
        <description>Hidden Compartment (Cyberware)

HIDDEN COMPARTMENT (PL 6)

A hidden compartment is a storage area in a cybernetic limb which allows the recipient to conceal weapons and equipment.

Benefit: The hidden compartment must be installed into a prosthetic arm or leg. It does not count against the number of attachments that a character may have. Up to one tiny or two fine objects may be stored in a prosthetic arm, or one small or two tiny objects may be concealed in a prosthetic leg. Detecting this comp…</description>
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        <title>hide_skill</title>
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        <description>Hide (Skill)

HIDE (DEX)

Armor Penalty

Use this skill to sink back into the shadows and move unseen, approach a guard post under cover of local scenery, or tail someone through the streets of a busy city without being noticed.

Check: Your Hide check is opposed by the</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>hideous_visage_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hideous_visage_mutation&amp;rev=1638578362&amp;do=diff</link>
        <description>Hideous Visage (Mutation)

You are UUUG-LEE!

MP Value: 2

Drawback: You suffer a –4 penalty to all Diplomacy and Bluff checks against targets who can see you.

x drawback</description>
    </item>
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>high_cost_of_electronic_living</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=high_cost_of_electronic_living&amp;rev=1638578339&amp;do=diff</link>
        <description>High Cost of Electronic Living

The first thing to consider when creating any robot hero is its cost. Somebody originally paid for the robot, and therefore owned it. The more advanced and powerful the robot, the more that owner paid for it.

Robot heroes of any kind begin play as the property of another unless they can pay their own cost to their owner and purchase their freedom. Heroic robots who cannot afford to pay for themselves must choose to either serve their master or go rogue. The maste…</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hiram&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>hiram</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hiram&amp;rev=1638578357&amp;do=diff</link>
        <description>Hiram, Petty Officer

Eva Technician  

Went with the fore exploration party on the radaman colony hulk.

ken</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>hobby</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hobby&amp;rev=1638578366&amp;do=diff</link>
        <description>Hobby

This category encompasses anything that the Storyteller deems to be mainly self-taught and is usually (though not always) more active than intellectual.  Storytellers should first examine the list of existing Abilities to determine if a particular activity might fall under one of those (for example, Swimming and Climbing would be specialties of</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>hollow_earth</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hollow_earth&amp;rev=1638578368&amp;do=diff</link>
        <description>Hollow Earth

A large complex of tunnels that exists beneath at least some of La Selva Misteriosa.

lca union</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>hollow_earth_people</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hollow_earth_people&amp;rev=1638578351&amp;do=diff</link>
        <description>Hollow Earth People

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hollywood&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>hollywood</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hollywood&amp;rev=1638578347&amp;do=diff</link>
        <description>Hollywood

1920's in film

The 1920s saw a vast expansion of Hollywood film making and worldwide film going. Throughout the decade, film production increasingly focused on the feature film rather than the “short” or “two-reeler.” This is a change that had begun with the long D.W. Griffith epics of the mid-1910s. In Hollywood, numerous small studios were taken over and made a part of larger studios. MGM (founded in the middle of the decade) and Paramount were the highest-grossing studios during t…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=holster_concealed_equipment&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>holster_concealed_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=holster_concealed_equipment&amp;rev=1638578347&amp;do=diff</link>
        <description>Holster, Concealed  (Equipment)

Holsters are generally available for all medium-size or smaller firearms. Holsters are often fitted with gadgets keyed to the owner’s voice or bio-signature for security.

Concealed Carry: Available at PL 4, a concealed carry holster is designed to help keep a weapon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=holster_hip_equipment&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>holster_hip_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=holster_hip_equipment&amp;rev=1638578352&amp;do=diff</link>
        <description>Holster, Hip  (Equipment)

Holsters are generally available for all medium-size or smaller firearms. Holsters are often fitted with gadgets keyed to the owner’s voice or bio-signature for security.

Hip: This holster holds the weapon in an easily accessed– and easily seen– location</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=home_of_john_mcgalva&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>home_of_john_mcgalva</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=home_of_john_mcgalva&amp;rev=1638578369&amp;do=diff</link>
        <description>Home of John McGalva

Prosperous working farm outside Boston.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=horatio_series_point_defender_pl_7&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>horatio_series_point_defender_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=horatio_series_point_defender_pl_7&amp;rev=1638578371&amp;do=diff</link>
        <description>robot pl7 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=horns_mutation&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>horns_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=horns_mutation&amp;rev=1638578355&amp;do=diff</link>
        <description>Horns (Mutation)

Two or more tiny horns sprout from your head, shoulder, or arms. These blunt-tipped nubs are too small to serve any use in combat.

MP Cost: 0

Benefit: None

x cosmetic</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hospital&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>hospital</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hospital&amp;rev=1638578373&amp;do=diff</link>
        <description>Hospital

Traicho recovered here after the encounter with the yeah-tae and the giant brain, Andonov.  

As he was ready to be discharged he received a letter that contained an article about ships disappearing in the Caribbean.  This article mentioned Mr. Keene, Traicho's previous employer.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hospital_2&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>hospital_2</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hospital_2&amp;rev=1638578366&amp;do=diff</link>
        <description>Hospital Two

This unfortunate hospital had to put up with the antics of Evgeny and &quot;El Reyo&quot; for two months while they were recovering from their wounds.

lca fluke union bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hoverdisc_laborbot_pl_6&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>hoverdisc_laborbot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hoverdisc_laborbot_pl_6&amp;rev=1638578339&amp;do=diff</link>
        <description>Hoverdisc Laborbot (PL 6)

Hoverdiscs see widespread use as transporters and baggage handlers in many commercial settings. They also prove useful to adventurers in need of a little more carrying capacity. With a remote control unit, the disc’s robolink provides an extra set of hands for the isolated examination of hazardous materials. In addition, some owners use the disc’s 200-pound weight limit to turn it into an emergency platform for their own transportation.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=howard_kays&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>howard_kays</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=howard_kays&amp;rev=1638578362&amp;do=diff</link>
        <description>Howard Kays

Housemaster of the AEon Society for Gentlemen Hollywood estate.  Always dresses perfectly.  He has his own small office inside the main house.

lca bg final</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hud_link_cyberware&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>hud_link_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hud_link_cyberware&amp;rev=1638578366&amp;do=diff</link>
        <description>HUD Link (Cyberware)

HUD LINK (PL 6)

The cyberware recipient's eyes perform as a heads-up display (HUD) or optic screen and are connected to an internal radio that receives visual and audio input and transmits her audio output.

Benefit: The cyberware recipient can cause information from any device designed to work with her HUD to overlay her field of vision, allowing her to read the information without looking at the equipment. (Any sensor can be attuned to her HUD link, increasing its purcha…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=human_species&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>human_species</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=human_species&amp;rev=1638578339&amp;do=diff</link>
        <description>Human (Species)

Humans are the most numerous and most widespread of the known races. All of the existing stellar nations and Verge colonies are human-dominated and have their origins in human cultures and history.
More than a dozen sentient alien species have been discovered to date, and of these five have taken to space-faring in significant numbers. And yet collectively, nonhuman sentient species equal only about one-fortieth the humans living in the Stellar Ring. For the most part, this huma…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=humanity_reformation_religion&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>humanity_reformation_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=humanity_reformation_religion&amp;rev=1638578357&amp;do=diff</link>
        <description>Humanity Reformation (Religion)

The Reformation’s tenets acknowledge that all human faiths—indeed, all humans—are flawed. Theocratic governments, rigid belief systems, and well-defined canon produce nothing more than a docile, weak-minded populace and a wealthy religion. The faith acknowledges a single god, responsible for the creation of the universe. Worship, however, is irrelevant to the creator—worshipers must help themselves. Blaming one’s short-comings on an omnipotent god is just another…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hummingbird-88_reconnaissance_robot_pl_7&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>hummingbird-88_reconnaissance_robot_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hummingbird-88_reconnaissance_robot_pl_7&amp;rev=1638578361&amp;do=diff</link>
        <description>HUMMINGBIRD-88 RECONNAISSANCE ROBOT (PL 7)

Hummingbirds appear slightly larger than their real-life namesakes, but have the same constant-motion wings and a single manipulator probe that looks like a beak. Designed for speed, maneuverability, and reconnaissance, hummingbirds can transmit an image of their surroundings with accompanying audio up to 1,000 feet away.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hydrate_equipment&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>hydrate_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hydrate_equipment&amp;rev=1638578375&amp;do=diff</link>
        <description>Hydrate Chemical (Equipment)

CHEMICAL, HYDRATE (PL 5)

Hydrate equipment is a commercially available chemical compound that provides the same benefit as an 8-hour supply of water-all in pill form. Using more than two capsules a day for more than three days results in acute kidney damage (1d4 Constitution damage each day until use is discontinued).</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=hypersensitive_mutation&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>hypersensitive_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=hypersensitive_mutation&amp;rev=1638578365&amp;do=diff</link>
        <description>Hypersensitive (Mutation)

You are particularly (some might say unnaturally) sensitive to your surroundings.  These improved senses function anytime touch, taste, smell, sight or hearing is involved.

MP Cost: 3

Benefit: You gain a +2 mutation bonus on</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ice_pistol_equipment&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>ice_pistol_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ice_pistol_equipment&amp;rev=1638578354&amp;do=diff</link>
        <description>Ice Pistol (Equipment)

Early t’sa explorers and colonists adapted cryogenic technology to produce this unusual weapon, which uses a widely available ammunition: water. Cryogenic coils inside the gun freeze water from the ammunition clip into sharp projectiles of super-hard ice that are fired at the target using a blast of compressed air. Ice guns are not as effective against hard armor: Double the effects of rigid armor when resisting their damage.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=identity_chips&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>identity_chips</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=identity_chips&amp;rev=1638578356&amp;do=diff</link>
        <description>Identity Chip (Cyberware)

Identity Chip (PL 6)

Identity chips, more advanced versions of shepherd chips, provide identification without requiring visual recognition— a high-tech ID that functions even when the wearer is unrecognizable.

Benefit:  An identity chip functions as both legal ID and a credit card. The recipient can make Wealth checks even when separated from his funds. It is extremely difficult to make a false identify chip, requiring the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=identity_theft&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>identity_theft</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=identity_theft&amp;rev=1638578354&amp;do=diff</link>
        <description>Identity Theft

A stolen identity is a powerful cloak of anonymity for criminals and terrorists…and a danger to republic security and private citizens alike.

Identity theft is nothing new. We’ve been dealing with criminals faking IDs for eons, from credit forgers to fugitives on the run. But the threat is more pervasive and the scams more sophisticated than ever, including insidious online elements.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=illuminator_equipment&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>illuminator_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=illuminator_equipment&amp;rev=1638578355&amp;do=diff</link>
        <description>Illuminator  (Equipment)

An illuminator is a small flashlight that mounts to a firearm. It functions as a standard flashlight.

pl4 eq</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=illusion_talent&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>illusion_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=illusion_talent&amp;rev=1638578374&amp;do=diff</link>
        <description>Illusion (Talent)

Illusion (Cha)

You can fool the senses of other creatures, creating illusions.

Requirements: Telepathy feat

Check: Make an Illusion check with a DC based on the complexity of the illusion. If successful, the illusion appears to the subject. The illusion exists solely in the subject’s mind, so it can be of any apparent size. Creating the illusion of something small is just as easy as creating the illusion of something huge.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=imaging_goggles_equipment&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>imaging_goggles_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=imaging_goggles_equipment&amp;rev=1638578364&amp;do=diff</link>
        <description>Imaging Goggles (Equipment)

Imaging goggles use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called darkvision—but because of the restricted field of view and lack of depth perception these goggles provide, they impose a -4 penalty on all</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=imbue_weapon_feat&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>imbue_weapon_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=imbue_weapon_feat&amp;rev=1638578375&amp;do=diff</link>
        <description>Imbue Weapon (Feat)

You can focus your powers to imbue a melee weapon with psionic force.

Prerequisite: Psionic Ability

Benefit: You can imbue a melee weapon with a field of psionic energy that enhances its striking power. The weapon does an additional 1d8 points of damage per six character levels you possess (round down with a minimum of +1d8). You can imbue a psionic weapon (created by the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=impersonator_feat&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>impersonator_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=impersonator_feat&amp;rev=1638578375&amp;do=diff</link>
        <description>Impersonator (Feat)

You are able to create a new identity for yourself or assume the role of another being with great skill.

Benefit: You gain a +2 aptitude bonus on all Disguise and Forgery checks.

feat skills sw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=implant_awareness_feat&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>implant_awareness_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=implant_awareness_feat&amp;rev=1638578347&amp;do=diff</link>
        <description>Implant Awareness (Feat)

You are very alert to the location and positioning of your external implants and move in a way to keep them guarded from attack.

Benefit: You gain a +4 bonus to Defense against any attack that attempts to sunder an implant.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=implant_hack_advanced_class&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>implant_hack_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=implant_hack_advanced_class&amp;rev=1638578352&amp;do=diff</link>
        <description>Implant Hack (Advanced Class)

An Implant Hack is a cyborg who specializes in putting together (and taking apart) other cyborgs. Most Implant Hacks are illegal cyber-surgeons, using their own implants to aid them in black market surgeries under less than ideal circumstances. Many are walking surgery rooms, able to perform cybernetics surgery in a back alley with little or no assistance. When crooks, freelance enforcers, undercover agents, and secretive heroes need someone to help with any cybern…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=improved_brawl_feat&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>improved_brawl_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=improved_brawl_feat&amp;rev=1638578355&amp;do=diff</link>
        <description>Improved Brawl (Feat)

You deal extensive damage in a fistfight.

Prerequisites: Brawl, base attack bonus +3.

Benefit: When making an unarmed attack, you receive a +2 competence bonus on your attack roll, and you deal nonlethal damage equal to 1d8 + your Strength modifier.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=improved_bull_rush_feat&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>improved_bull_rush_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=improved_bull_rush_feat&amp;rev=1638578357&amp;do=diff</link>
        <description>Improved Bull Rush (Feat)

You know how to push opponents back.

Prerequisites: Strength 13, Power Attack (Feat)

Benefit: When you perform a bull rush, you do not provoke an attack of opportunity from the defender.

feat modern</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=improved_combat_martial_arts_feat&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>improved_combat_martial_arts_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=improved_combat_martial_arts_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Improved Combat Martial Arts (Feat)

You are highly skilled at attacking and dealing damage with unarmed strikes.

Prerequisites: Combat Martial Arts, base attack bonus +4.

Benefit: Your threat range on an unarmed strike improves to 19-20.

Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=improved_combat_throw_feat&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>improved_combat_throw_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=improved_combat_throw_feat&amp;rev=1638578352&amp;do=diff</link>
        <description>Improved Combat Throw (Feat)

You excel at using an opponent's momentum against him.

Prerequisites: Defensive Martial Arts, Combat Throw, base attack bonus +3.

Benefit: In melee combat, if an opponent attacks and misses you, you may immediately make a trip attack against him. This counts as an attack of opportunity.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=improved_critical_feat&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>improved_critical_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=improved_critical_feat&amp;rev=1638578365&amp;do=diff</link>
        <description>Improved Critical (Feat)

You have been trained to make critical attacks more often with your chosen weapon.

Prerequisites: Weapon Focus, Base attack bonus +8

Benefit: Your threat range with your chosen weapon increases by one.

Special: You can take this feat multiple times; each time it applies to a different weapon.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=improved_damage_threshold_feat&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>improved_damage_threshold_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=improved_damage_threshold_feat&amp;rev=1638578374&amp;do=diff</link>
        <description>Improved Damage Threshold (Feat)

You are harder to take down than normal.

Benefit: You increase your massive damage threshold by 3 points.

Normal: A character without this feat has a massive damage threshold equal to his current Constitution score. With this feat, the character's massive damage threshold is current Con +3.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=improved_disarm_feat&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>improved_disarm_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=improved_disarm_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Improved Disarm (Feat)

You know how to disarm opponents in melee combat.

Prerequisites: Intelligence 13, Combat Expertise.

Benefit: You do not provoke an attack of opportunity when you attempt to disarm an opponent, nor does the opponent get a chance to disarm you.</description>
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        <description>Improved Feint (Feat)

You are skilled at misdirecting your opponent's attention in melee combat.

Prerequisites: Intelligence 13, Brawl, Streetfighting

Benefit: You can make a Bluff check in combat as a move action. You receive a +2 bonus on Bluff checks made to feint in melee combat.</description>
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        <description>Improved Grab (Ex)

If the creature hits with a melee weapon it deals normal damage and attempts to start a grapple as a free action, doing so without provoking attacks of opportunity. No initial touch attack is required. Unless otherwise stated, improved grab works only against opponents at least one size category smaller than the creature. A Small or smaller creature using improved grab does not apply its grapple modifier to its grapple check. The creature has the option to conduct the grapple…</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
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        <description>Improved Initiative (Feat)

You can react more quickly than normal in a fight.

Benefit: You get a +4 circumstance bonus on initiative checks.

feat modern concord</description>
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        <description>Improved Knockout Punch (Feat)

You are extremely skilled at cold-cocking unprepared opponents.

Prerequisites: Brawl, Knockout Punch, base attack bonus +6.

Benefit: When making your first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This critical hit deals triple damage. The damage is nonlethal damage.</description>
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        <description>Improved Natural Healing (Feat)

You recover from wounds and injury faster than normal.

Prerequisite: Base Fortitude save bonus +5.

Benefit: You recover 2 hit points per character level per rest period (8 hours of sleep) If you undergo complete bed rest (doing nothing for the entire day), you recover 4 hit points per character level per day. Ability damage returns at 2 points for resting 8 hours, or 4 points per day with complete bed rest.</description>
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        <description>Improved Overrun (Feat)

You are skilled at knocking down opponents.

Prerequisites: Power Attack, Strength 13.

Benefit: When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 competence bonus on the Strength check to knock down your opponent.</description>
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        <title>improved_swimming_feat</title>
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        <description>Improved Swimming (Feat)

You swim faster than normal.

Prerequisite: Swim 6 ranks.

Benefit: You swim at one-half of your land speed as a move-equivalent action, or at your full move speed as a full-round action. If you already have a native swim speed as a species trait, mutation, or other ability, that speed increases by 50%.</description>
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        <description>Improved Trip (Feat)

You are trained in tripping opponents in melee combat and following through with an attack.

Prerequisites: Intelligence 13, Combat Expertise.

Benefit: You do not provoke an attack of opportunity when you try to trip an opponent while you are unarmed.
If you trip an opponent in melee combat, you immediately get to make a melee attack against that opponent as if you had not used your attack action for the trip attempt.</description>
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        <description>Improved Two-Weapon Fighting (Feat)

You are an expert at fighting with a weapon in each hand. Unlike the Two-Weapon Fighting feat, this feat allows you to use a melee weapon in one hand and a ranged weapon in the other.

Prerequisites: Dexterity 13,</description>
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        <description>Increased Speed (Feat)

You move faster than normal.

Prerequisite: Run

Benefit: Choose one mode of movement that you already have. Your base speed with this mode increases by 10 feet per round.

Special: You may take this feat multiple times. You can choose to have its effects stack, or to apply it to another mode of movement.</description>
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        <title>independent_pilot_advanced_class</title>
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        <description>Independent Pilot (Advanced Class)

Storyteller House Rule

Legendary for their exploits of romance, gambling, and (naturally] flying, independent pilots are throwbacks to an earlier day. Independent pilots are tough and alert. Often, they are skilled barterers, always looking for their next paycheck. Independent pilots charter their vessels to any merchant, smuggler, or fugitive who can meet their price. They often operate on the fringe of the law, maintaining contacts with clients both legal a…</description>
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        <title>index</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=index&amp;rev=1638578372&amp;do=diff</link>
        <description>Index


	* &quot;El Reyo&quot;
	* &quot;El Reyo's&quot; Men
	* &quot;Zodiacs&quot;
	* 1stRespond-R Medical Robot
	* 3D drive
	* 3rd National Bank
	* 9mm Charge Pistol (Equipment)
	* 9mm Charge Rifle (Equipment)
	* A Case of Rum
	* A-O CAW (Equipment)
	* a_eyes_pl_7
	* Abdul
	* Abilities
	* Ability Decay (Mutation)
	* Ability Mastery
	* Ability Upgrades
	* Academics
	* Acidic Saliva (Mutation)
	* Acrobat (Advanced Class)
	* Acrobatic (Feat)
	* Acrobatic II
	* Action Boost (Feat)
	* Action Points
	* Adaptation
	* Adept (Defini…</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=indo-african_league&amp;rev=1638578340&amp;do=diff">
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>indo-african_league</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=indo-african_league&amp;rev=1638578340&amp;do=diff</link>
        <description>Indo African League

One of six political alliances that made up the world government beginning in the 21st century.

history canon</description>
    </item>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>inertial_navigator_cyberware</title>
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        <description>Inertial Navigator  (Cyberware)

INERTIAL NAVIGATOR (PL 6)

A series of motion detectors and inertia-based distance readers are installed into the cyberware recipient's head, wired directly to his inner ear.

Benefit: You know how far you've traveled and in what direction in relation to a fixed starting point. You can have one</description>
    </item>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>infamy_feat</title>
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        <description>Infamy (Feat)

You are known for crimes or evil deeds (whether you actually committed these crimes and evil deeds or not).

Benefit: Your Reputation bonus increases by +3.

Special: You can’t select both the Fame feat and the Infamy feat. You’re either famous or infamous, not both.</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>infiltrator_advanced_class</title>
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        <description>Infiltrator

The Infiltrator can break into places others wouldn't dream of, find what she's looking for, and get back out again while eluding or evading anyone who would try to stop her.  The Infiltrator is a master of stealth, breaking and entering, and second-story work.  She has connections to the underworld, or at least knows her way around the seedier parts of town.  An Infiltrator can be a cat burglar or a spy, or she just may have all the skills necessary to accomplish missions for whate…</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>influence</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=influence&amp;rev=1638578349&amp;do=diff</link>
        <description>Influence

The additional Influence rules here expand upon the systems presented in the various books. They are intended to add a level of scenes to maintain their tenuous grip on the mundane world.

KEEPING IT FUN

For the Storyteller, it is important to maintain the flavor of Influences when using them in a game. Being descriptive when reporting the results of Influence endeavors to the players is critical. Otherwise the interactions of Influences in a city will degrade into a sub-game of numb…</description>
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        <title>influence_endeavors_and_modifiers</title>
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        <description>Influence Endeavors and Modifiers

In addition to the actions listed on the Influence charts in the various Mind’s Eye Theatre source books, characters may perform the additional endeavors listed here. It is important to note that Influence can generally only affect other Influences of the same type. A character can use his Street Influence to aggress another player’s Street Influence, but he would have a hard time getting it to interact with a player’s High Society Influence successfully.</description>
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        <title>influence_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=influence_feat&amp;rev=1638578346&amp;do=diff</link>
        <description>Influence (Feat)

You have a knack for getting the desired results and swaying opinions.

Benefit: You get a +2 synergy bonus all Reputation checks.

feat reputation sw</description>
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        <title>initiative</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=initiative&amp;rev=1638578367&amp;do=diff</link>
        <description>Initiative

Initiative represents how quickly the character reacts to rapidly changing events.  

A character's starting Initiative score is the sum of her Dexterity and Wits attributes.  

This number plus any modification from any Knack is added to the roll of a single 10-sided die.</description>
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        <title>injector_unit_cyberware</title>
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        <description>Injector Unit (Cyberware)

INJECTOR UNIT (PL 6)

This unit, attached the recipient's forearm or thigh, incorporates three medical hypo-syringes. Upon command, the unit can inject any or all of the medicinal substances into the recipient's bloodstream.</description>
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        <title>insight</title>
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        <description>Insight



	*  Inseer characters gain a +2 cultural bonus to all computer-related checks.  This bonus also applies to all grid shadow-related stats.

“Click on this reality.”
-Zane, 2460



Insight is the youngest stellar nation, born only 40 years ago. On the surface, it barely deserves mention. It boasts the fewest star systems and the weakest military. But as the saying goes, knowledge is power.</description>
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        <title>insightful_relgion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=insightful_relgion&amp;rev=1638578367&amp;do=diff</link>
        <description>The Insightful

As the youngest major religion in the existence, the Church of the Oracle is the spiritual home to worshipers called the Insightful—so named to distinguish them from the title Inseer, given to citizens of the stellar nation of Insight. Followers of the Church of the Oracle aren’t acknowledged as religious adherents by many stellar nations, and certainly aren’t acknowledged by the other major religions. Nevertheless, more than 500 billion believers call the Insightful faith their …</description>
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        <title>inspiration</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=inspiration&amp;rev=1638578349&amp;do=diff</link>
        <description>Inspiration

This Trait sets Inspired characters apart for “ordinary” people.  A character's Inspiration measures his ability to channel Z-waves, perform super-science or create his own luck.  Like Willpower, Inspiration has both a permanent and temporary value.  A character's permanent Inspiration is the number of dice he uses for all Inspiration rolls.  His temporary Inspiration pool measures how in tune he currently is with the world around him and how much</description>
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        <title>inspirational_list</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=inspirational_list&amp;rev=1638578367&amp;do=diff</link>
        <description>Inspirational List

Raiders of the Lost Ark

Indiana Jones and the Temple of Doom

Indiana Jones and the Last Crusade

The Rocketeer

The Phantom

The Shadow

Sky Captain and the World of Tomorrow

The Mummy

The League of Extrordinary Gentlemen

----------</description>
    </item>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>inspirational_merits_and_flaws</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=inspirational_merits_and_flaws&amp;rev=1638578348&amp;do=diff</link>
        <description>Inspirational Merits and Flaws

Merits and Flaws are special options that a Storyteller may allow their players to take. They are mainly a device meant to help with backstory and to help flesh out a character, but main of them are very useful. At character creation a player may choose as many merits they can afford with 'bonus points' and may only choose a number of flaws that award additional 'bonus points' totaling seven for a total of 28 'bonus points' at character creation.</description>
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        <title>inspired_character_types</title>
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        <description>Inspired Character Types

There are three methods of Inspiration - and accordingly, three kinds of characters in Adventure.  Those who experience heroic Inspiration are known as “daredevils”;  characters who go through psychic Inspiration are called</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>instance_of_inspiration</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=instance_of_inspiration&amp;rev=1638578373&amp;do=diff</link>
        <description>Instance of Inspiration

For many characters, Inspiration occurs in a single defining moment or as part of a life-changing event. Something happens that awakens the latent Z-wave energy within them and grants them abilities beyond those of ordinary men and women. Such characters will often begin to describe their Inspirations with the phrase “</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>interbellum</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=interbellum&amp;rev=1638578347&amp;do=diff</link>
        <description>Interbellum

Period between First and Second Galactic Wars.

definition history timeline</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=interest_agent_advanced_class&amp;rev=1638578346&amp;do=diff">
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>interest_agent_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=interest_agent_advanced_class&amp;rev=1638578346&amp;do=diff</link>
        <description>Interest Agent (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become an Interest Agent, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Interest Agent advanced class.</description>
    </item>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>interfaces</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=interfaces&amp;rev=1638578374&amp;do=diff</link>
        <description>Interfaces

Progress Level 5

DISPLAY GLASSES (PL 5)

Display glasses are on-the-go monitors that can be linked computers and other audio-video equipment. They look just like a pair of darkened sunglasses and feature one or two earpieces. The glasses are semi-transparent and allow the wearer to see both the display and her surroundings simultaneously.</description>
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        <title>internal_gyro_cyberware</title>
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        <description>Internal Gyro (Cyberware)

INTERNAL GYRO (PL 7)

A series of gyrostabilizers is installed in the torso and linked directly to the inner ear and the recipient's reflex nerves. 

Benefit: The recipient recovers instantly from a fall and can absorb some damage from falling. She lands on her feet no matter how far she falls, and she takes damage as if the fall were 10 feet shorter than it actually was. This benefit affects her and anything she carries or holds (up to her maximum load). An internal g…</description>
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        <description>Internal Tool Mount (Cyberware)

INTERNAL TOOL MOUNT (P 7)

The recipient has a subcutaneous piece of equipment or an equipment kit embedded in his body, usually in a prosthetic forearm or hand. The tool extends from the prosthetic and is visible when in use. Often a tool kit is designed so that each finger of a hand is a different tool.</description>
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        <description>Internal Weapon Mount (Cyberware)

INTERNAL WEAPON MOUNT (PL 7)

The recipient has a subdermal weapon mount embedded in her body, usually in a prosthetic forearm or hand. The weapon extends from the prosthesis and is visible when in use.

Benefit: The recipient has a melee or ranged weapon hidden under her skin. Attempts to disarm the recipient of the attached weapon automatically fail, and the weapon itself cannot be attacked unless it is extended. Extending or retracting the weapon is a free a…</description>
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        <description>International-Atlantic Studios

&lt;http://en.wikipedia.org/wiki/First_National&gt;

lca bg compass</description>
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        <title>interrogators</title>
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        <description>Interrogators

lca union</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>intimidate_skill</title>
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        <description>Intimidate (Skill)

INTIMIDATE (CHA)

Use this skill to get someone to do something he doesn't want to do by means of verbal threats, force of will, and imposing body language.

Check: With a successful check, you can forcibly persuade another character to perform some task or behave in a certain way. Your Intimidate check is opposed by the target's level check (1d20 + the target's character level or Hit Dice). Any modifiers that a target may have on Will saving throws against fear effects apply…</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>intimidation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=intimidation&amp;rev=1638578362&amp;do=diff</link>
        <description>Intimidation

Intimidation takes many forms, from outright threats and physical violence to mere force of personality. It needn’t be course or callous, and a well-placed intimidating word under the right circumstances might well be called “diplomacy” in certain circles. You know the right method for each occasion, and can be very… persuasive.</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>intruder_mk._vi_pl6</title>
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        <description>INTRUDER MK. VI (PL6)

The Intruder Mk. VI is an all-terrain assault robot built for the battlefields of the Fusion Age. Constructed with an octopus like biomorph frame, the Intruder crawls inexorably toward enemy positions and uses its claw-tipped tentacles to tear enemy soldiers to ribbons.</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>intuition</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=intuition&amp;rev=1638578361&amp;do=diff</link>
        <description>Intuition

The Talent of Intuition reflects a mage's ability to guess correctly and follow her “gut feelings.”  High Levels of this Talent also indicate some aptitude in certain areas of ESP, like precognition. A rating in Intuition means the character can probably guess the result of a coin toss more often than not. She might also have a sense of when someone is lying to her.</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>intuitive</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=intuitive&amp;rev=1638578373&amp;do=diff</link>
        <description>Intuitive

The Intuitive Facet rewards immediate action.

The intuitive facet measures a character's capacity to subconsciously manipulate fate or consciously make surprising mental leaps.  Characters with a high intuitive facet tend to leap before they look; they're doers, not planners.  Such individuals are spontaneous, dynamic and effervescent.</description>
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        <title>investigate_skill</title>
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        <description>Investigate (Skill)

INVESTIGATE (INT)

Trained Only

Use this skill to analyze a crime scene and use an evidence kit. Investigate allows you to discern patterns in clues, turn clues into evidence, and otherwise prepare a crime scene and evidence for further analysis by a crime lab.</description>
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        <title>investigation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=investigation&amp;rev=1638578357&amp;do=diff</link>
        <description>Investigation

You’ve learned to notice details others might overlook, and might make an admirable detective. This Knowledge represents not only a good eye for detail, but also an ability to do research and follow leads. Such research may include Internet searches or more specific research techniques like hitting the law books and periodicals archives at the library.</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>investigator_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=investigator_advanced_class&amp;rev=1638578349&amp;do=diff</link>
        <description>Investigator

Crime, vice, and sordid activity of all kinds fills the Verge. Investigators are heroes who have learned to sift through the worst that humankind has to offer in order to bring the darkest and dirtiest secrets to light. Skilled at examining crime scenes, tracking down people who disappear, and piecing together evidence, a professional investigator is a tremendous addition to any party of heroes. Investigators may serve with a  dozen different law enforcement agencies—such as the na…</description>
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        <title>invisible_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=invisible_advanced_class&amp;rev=1638578374&amp;do=diff</link>
        <description>Invisible (Advanced Class)

Storyteller House Rule

An Invisible is someone who has erased all trace of himself from the Grid. and lives free of control, tracking, or oversight of any kind. The “hidden in plain sight” life of the invisible: often attracts frontier types and anarchists alike. A fully trained invisible has mastered the arts of data forgery. In a way, the job combines the most difficult aspects of engineering, programming. and psychology.  In addition. many invisible are beholden t…</description>
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        <title>iron_will_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=iron_will_feat&amp;rev=1638578340&amp;do=diff</link>
        <description>Iron Will (Feat)

You have a stronger will than normal.

Benefit: You get a +2 bonus on all Will saves.

feat modern concord</description>
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        <title>j700_series_drone_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=j700_series_drone_pl_7&amp;rev=1638578364&amp;do=diff</link>
        <description>robot pl7 canon dw</description>
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        <title>jacino</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jacino&amp;rev=1638578352&amp;do=diff</link>
        <description>Jacino

The butler and caretaker of Casa Nueva.

lca union</description>
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        <title>jack_of_all_trades_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jack_of_all_trades_feat&amp;rev=1638578368&amp;do=diff</link>
        <description>Jack of All Trades (Feat)

You’ve picked up a smattering of even the most obscure skills.

Prerequisite: Character level 8+

Benefit: You can use any skill untrained, even those that normally require training or are exclusive to a class you don’t have. You cannot, however, gain ranks in a skill unless you are allowed to select it.</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>jackson</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jackson&amp;rev=1638578356&amp;do=diff</link>
        <description>Jackson

The head of household for the mansion on the hill.  He speaks in a quiet and calm voice.  His dark hair is worn slicked back and his face's skin has a stretched and artificial appearance.  He asks many questions.

Once Francios arrived with Evgeny, Traicho and Elena, he took charge of them.  He made sure they were comfortably seated and brought refreshments (hot tea, biscuits, cakes and sandwiches).  After the interview with</description>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>jaeger_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jaeger_planet&amp;rev=1638578341&amp;do=diff</link>
        <description>Jager (Planet)

The Plantacia System

This system holds the jewel of the League, the capitol planet Jaeger, which is the closest Earth-like world in Orion space. Plantacia is a main-sequence G2 yellow star, much like Sol, holding six planets and one asteroid belt. As Epsilon Leonis is the economic capital of the League, Plantacia is the political and military capitol.</description>
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        <title>jailhouse</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jailhouse&amp;rev=1638578374&amp;do=diff</link>
        <description>Jailhouse

This three-story building is located at the cove near Black Storm Bay.  It has many windows on the long sides, all of which are fitted with metal bars.  Inside are three levels of jail cells lit by a strip of lights along the middle of the ceiling.

It was last known to be guarded by at least 5</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>janus_series_sentry_robot_pl6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=janus_series_sentry_robot_pl6&amp;rev=1638578372&amp;do=diff</link>
        <description>robot pl6 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=japanese_language&amp;rev=1638578350&amp;do=diff">
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>japanese_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=japanese_language&amp;rev=1638578350&amp;do=diff</link>
        <description>Japanese (Language)

A language from old Earth.  Also the cultural language encountered within the stellar nation of the StarMech Collective.

starmech</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>jay-boo</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jay-boo&amp;rev=1638578356&amp;do=diff</link>
        <description>Jay-Boo (Pet)

The jay-boo is a small, reptilian creature similar in many ways to the dinosaurs of Earth’s late Cretaceous period. Although smaller than their terrestrial cousins (generally standing about 3 feet tall), they are nimble, slender creatures with needle-like teeth and wickedly sharp talons on their hind legs.</description>
    </item>
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>john_davison_rockefeller_iii</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=john_davison_rockefeller_iii&amp;rev=1638578363&amp;do=diff</link>
        <description>John Davison Rockefeller III

A younger man, still in school, who has a crush on Elena.

bg lca es</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>john_gellis</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=john_gellis&amp;rev=1638578348&amp;do=diff</link>
        <description>Gellis, John, Spaceman 3rd class

Once (or more times) at least 4 ranks higher than currently, he has been busted down in rank apparently regularly.

ken</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>john_mcglava</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=john_mcglava&amp;rev=1638578356&amp;do=diff</link>
        <description>John McGlava

Played by Chip

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=john_vanderbilt&amp;rev=1638578367&amp;do=diff">
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>john_vanderbilt</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=john_vanderbilt&amp;rev=1638578367&amp;do=diff</link>
        <description>John Vanderbilt

lca bg es</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=joseph_mackinaw&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>joseph_mackinaw</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=joseph_mackinaw&amp;rev=1638578362&amp;do=diff</link>
        <description>Joseph Mackinaw

CEO of Carolina Consolidated Freight

Joseph handles the day to day operations of this business. Ursula perceives him as not enough of a strategic thinker to become a captain of industry on his own.  Ursula draws a substantial commission from the referrals she makes.

He sent Ursula a telegraph asking for her to gather more business referrals at the beginning of May 1925.</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>juan</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=juan&amp;rev=1638578366&amp;do=diff</link>
        <description>Juan

Bellhop at La Casa de Suenos.

lca fluke</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>juanita</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=juanita&amp;rev=1638578352&amp;do=diff</link>
        <description>Juanita

The housekeeper and cook at Casa Nueva.

lca union</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>jump_pistons_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jump_pistons_cyberware&amp;rev=1638578362&amp;do=diff</link>
        <description>Jump Pistons (Cyberware)

JUMP PISTONS (PL 6)

The recipient's legs have powerful pistons built into her calves, allowing her to make sudden and amazing jumps from a stationary position.

Benefit: Jump pistons give the recipient a +10 equipment bonus on</description>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>jump_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=jump_skill&amp;rev=1638578342&amp;do=diff</link>
        <description>Jump (Skill)

JUMP (STR)

Armor Penalty

Use this skill to leap over pits, vault low fences, or reach a tree's lowest branches.

Check: The DC and the distance you can cover vary, according to the type of jump you are attempting.
Your Jump check is modified by your speed. The DCs specified below assume a speed of 30 feet (the speed of a typical human). If your speed is less than 30 feet, you take a penalty of -6 for every 10 feet of speed less than 30. If your speed is greater than 30 feet, you …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ka_nek_agent_advanced_class&amp;rev=1638578369&amp;do=diff">
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>ka_nek_agent_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ka_nek_agent_advanced_class&amp;rev=1638578369&amp;do=diff</link>
        <description>Ka Neck Agent (Advanced Class)

Storyteller House Rule

The Ka’Nak is a secret t’sa government organization dedicated to the preservation of t’sa independence and sovereignty. It answers directly to the chosen leader of the T’sa Cluster, and few outsiders even know of its existence. Even the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ka_taasa_planet&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>ka_taasa_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ka_taasa_planet&amp;rev=1638578354&amp;do=diff</link>
        <description>Ka'Taasa (Planet)

The Ch’Nara system’s other inhabited world was originally known as Za’lor. It was renamed Ka’Taasa (“New Taasa”) when it was settled more than a thousand years ago. Ka’Taasa is smaller and cooler than Taasa, but its dense atmosphere helps to trap in heat and provide a comfortable environment. The rocky terrain is covered by a variety of hearty plant-life, and numerous crater lakes and deep tarns cover the lowlands of the planet. The middle elevations are home to t’sa cities th…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=karl_wilhelm&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>karl_wilhelm</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=karl_wilhelm&amp;rev=1638578352&amp;do=diff</link>
        <description>Karl Wilhelm

Captain of the U.S.S. Los Angeles.  Evgeny owes him a favor.  He descended from the Eyrie towards the U.S.S. Los Angeles.  He was later reunited with Evgeny at the Restaurant in the Sky.

lca bg ei pilot</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=karlov&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>karlov</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=karlov&amp;rev=1638578370&amp;do=diff</link>
        <description>Father Karlov

Traicho Yaroslav was nearly captured in Slovakia, this time by the local officials. A priest named Father Karlov hid him from pursuit and treated the wounds of both his body and spirit. He and the priest formed a strong friendship, and he regained his focus.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=keene_shipping&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>keene_shipping</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=keene_shipping&amp;rev=1638578373&amp;do=diff</link>
        <description>Keene Shipping

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=kent_parrot&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>kent_parrot</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=kent_parrot&amp;rev=1638578367&amp;do=diff</link>
        <description>Kent Parrot

Defacto political boss of Los Angeles during the 1920's.

Strong-armed Elena, Evgeny and Traicho into investigating the disappearance of Louis B. Mayer, Adolf Zucker, and William Fox.

lca compass</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=keri_heb_tep&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>keri_heb_tep</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=keri_heb_tep&amp;rev=1638578366&amp;do=diff</link>
        <description>Keri Heb Tep

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=khalid&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>khalid</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=khalid&amp;rev=1638578353&amp;do=diff</link>
        <description>Khalid

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=khe_burund_equipment&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>khe_burund_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=khe_burund_equipment&amp;rev=1638578368&amp;do=diff</link>
        <description>Khe! Burund (Equipment)

Developed within the last hundred years to resist musket balls, the khe! hurund is a hauberk of light chain mail with spilt leather strips woven between the links, worn over a leather arming coat. The coat covers the wearer's arms to the elbow, his legs to the knee, and includes a hood. Favored by many</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=king_tenants&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>king_tenants</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=king_tenants&amp;rev=1638578351&amp;do=diff</link>
        <description>coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knacks&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>knacks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knacks&amp;rev=1638578350&amp;do=diff</link>
        <description>Knacks

Many adventurers have preturnatural advantages over their mundane counterparts.  These are often minor circumstantial talents, impossible to quantify or even to identify as anything but luck.  Yet, some adventurers display arcane knowledge or physical mutations so powerful or bizarre as to make them objects of study in their own right.  Adventurers commonly refer to such amazing capabilities as</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knockout_punch_feat&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>knockout_punch_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knockout_punch_feat&amp;rev=1638578342&amp;do=diff</link>
        <description>Knockout Punch (Feat)

You are skilled at cold-cocking unprepared opponents.

Prerequisites: Brawl, base attack bonus +3.

Benefit: When making your first unarmed attack against a flat-footed opponent, treat a successful attack as a critical hit. This damage is nonlethal damage.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_administration_skill&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>knowledge_administration_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_administration_skill&amp;rev=1638578345&amp;do=diff</link>
        <description>Knowledge (Administration) (Skill)

Administration

Civics, Bureaucracy, Politics

Check: You make a Knowledge check to see if your character knows something. For instance, if you found a mummy with an amulet around its neck, you might make Knowledge check to see if you know of any significance to the symbols. This might be a Knowledge (arcane lore) check or a Knowledge (history) check, depending on what you're interested in knowing about the symbols.
The DC for answering a question within your …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_construction_skill&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>knowledge_construction_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_construction_skill&amp;rev=1638578366&amp;do=diff</link>
        <description>Knowledge (Construction) (Skill)

Art, Architecture, Engineering

Check: You make a Knowledge check to see if your character knows something. For instance, if you found a mummy with an amulet around its neck, you might make Knowledge check to see if you know of any significance to the symbols. This might be a Knowledge (arcane lore) check or a Knowledge (history) check, depending on what you're interested in knowing about the symbols.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_criminal_skill&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>knowledge_criminal_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_criminal_skill&amp;rev=1638578342&amp;do=diff</link>
        <description>Knowledge (Criminal) (Skill)

Streetwise

Check: You make a Knowledge check to see if your character knows something. 

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_current_events_skill&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>knowledge_current_events_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_current_events_skill&amp;rev=1638578348&amp;do=diff</link>
        <description>Knowledge (Current Events) (Skill)

Art, Current Events, Popular Culture, Politics

Check: You make a Knowledge check to see if your character knows something. 

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_economics_skill&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>knowledge_economics_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_economics_skill&amp;rev=1638578346&amp;do=diff</link>
        <description>Knowledge (Economics) (Skill)

Economics, Business

Check: You make a Knowledge check to see if your character knows something.

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_humanities_skill&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>knowledge_humanities_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_humanities_skill&amp;rev=1638578352&amp;do=diff</link>
        <description>Knowledge (Humanities) (Skill)

Art, Popular Culture, History, Archeology

Check: You make a Knowledge check to see if your character knows something. 

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_life_sciences_skill&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>knowledge_life_sciences_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_life_sciences_skill&amp;rev=1638578353&amp;do=diff</link>
        <description>Knowledge (Life Sciences) (Skill)

Life Sciences, Alien Species, Biology, Forensics, Genetics, Psionics, Medicine

Check: You make a Knowledge check to see if your character knows something.

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_locations_skill&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>knowledge_locations_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_locations_skill&amp;rev=1638578359&amp;do=diff</link>
        <description>Knowledge (Locations) (Skill)

Geography, Wilderness Lore, World Lore

Check: You make a Knowledge check to see if your character knows something. 

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_military_skill&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>knowledge_military_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_military_skill&amp;rev=1638578364&amp;do=diff</link>
        <description>Knowledge (Military) (Skill)

Tactics

Check: You make a Knowledge check to see if your character knows something.

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_physical_science_skill&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>knowledge_physical_science_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_physical_science_skill&amp;rev=1638578346&amp;do=diff</link>
        <description>Knowledge (Physical Science) (Skill)

Physical Science

Earth Sciences, Physical Sciences, Astronomy, Chemistry, Engineering, Forensics, Physics

Check: You make a Knowledge check to see if your character knows something. For instance, if you found a mummy with an amulet around its neck, you might make Knowledge check to see if you know of any significance to the symbols. This might be a Knowledge (arcane lore) check or a Knowledge (history) check, depending on what you're interested in knowing …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_religion_skill&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>knowledge_religion_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_religion_skill&amp;rev=1638578369&amp;do=diff</link>
        <description>Knowledge (Religion) (Skill)

Theology and Philosophy

Check: You make a Knowledge check to see if your character knows something.

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_skill&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>knowledge_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_skill&amp;rev=1638578372&amp;do=diff</link>
        <description>Knowledge (Skill)

KNOWLEDGE (INT)

Trained Only

This skill encompasses several categories, each of them treated as a separate skill. These categories are identified and defined below.
The number of Knowledge categories is kept purposely finite. When trying to determine what Knowledge skill a particular question or field of expertise falls under, use a broad interpretation of the existing categories. Do not arbitrarily make up new categories.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_social_sciences_skill&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>knowledge_social_sciences_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_social_sciences_skill&amp;rev=1638578345&amp;do=diff</link>
        <description>Knowledge (Social Sciences) (Skill)

Behavioral Sciences, Civics, Popular Culture, Alien Species, Politics

Check: You make a Knowledge check to see if your character knows something.

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=knowledge_technology_skill&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>knowledge_technology_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=knowledge_technology_skill&amp;rev=1638578358&amp;do=diff</link>
        <description>Knowledge (Technology) (Skill)

Check: You make a Knowledge check to see if your character knows something.

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=known_robot_models&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>known_robot_models</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=known_robot_models&amp;rev=1638578341&amp;do=diff</link>
        <description>Known Robot Models

PL 5

	*  Armstrong Series Space Probe
	*  Artemis Series Reconnaissance
	*  Bushel Series Harvester Robot
	*  Hephaestus Series Industrial Robot

PL 6

	*  APE POLICE ROBOT
	*  ASP-SERPENTINE PERSONAL DEFENSE ROBOT
	*  Bertoli Series Chauffeur Robots
	*  Excalibur Series Bodyguard Robot
	*  Fuller Series Mining Robots
	*  GUN DRONE
	*  HOVERDISC LABORBOT
	*  INTRUDER MK. VI
	*  Janus Series Sentry Robot
	*  MOBILE-DISPATCH MECHANICAL ROBOT
	*  MICROBOT
	*  OMNITOOL SELF-GUID…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=known_space_station_details&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>known_space_station_details</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=known_space_station_details&amp;rev=1638578340&amp;do=diff</link>
        <description>Known Space Station Details

Space Stations

Berthing Compartment Alpha--A berthing compartment aboard Kendai Station.

Berthing Compartment Beta--A berthing compartment aboard Kendai Station.

Berthing Compartment Gamma--A berthing compartment aboard Kendai Station.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=kurg_planet&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>kurg_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=kurg_planet&amp;rev=1638578374&amp;do=diff</link>
        <description>Kurg (Planet)

	*  Primary: 
	*  Planetary Class:  

	*  Gravity: 
	*  Radiation: 
	*  Atmosphere: 
	*  Pressure: 
	*  Heat:

	*  Orbital Distance:
	*  Diameter: 
	*  Year (Earth days): 
	*  Day (standard hours): 
	*  Axial Tilt: 
	*  Density: 
	*  # Satellites:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=la_cantina&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>la_cantina</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=la_cantina&amp;rev=1638578340&amp;do=diff</link>
        <description>La Cantina

La Cantina is one of several bars in Panama City frequented by black marketeers and other persons of low repute.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=la_selva_misteriosa&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>la_selva_misteriosa</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=la_selva_misteriosa&amp;rev=1638578367&amp;do=diff</link>
        <description>La Selva Misteriosa

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=la_ventana&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>la_ventana</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=la_ventana&amp;rev=1638578352&amp;do=diff</link>
        <description>La Ventana

This is a bar in Panama City.  It appears to be small from the front, but in reality it has taken over several of it's neighboring buildings.  The best place to sit is a large back porch near the fourth floor that overlooks the ocean.  Flor specializes in taking special care of the patrons on the porch.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=laboratory&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>laboratory</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=laboratory&amp;rev=1638578348&amp;do=diff</link>
        <description>Laboratory

This room at the bottom of the circular tunnel contains a chemical laboratory that appears to be in recent use.  It does not have any lab book or lab notes.  It was locked with an unusual clockwork lock.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lagarto&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>lagarto</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lagarto&amp;rev=1638578356&amp;do=diff</link>
        <description>Lagarto

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lagarto_food_and_drink&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>lagarto_food_and_drink</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lagarto_food_and_drink&amp;rev=1638578368&amp;do=diff</link>
        <description>Lagarto Food and Drink

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=land_warrior_armor_equipment&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>land_warrior_armor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=land_warrior_armor_equipment&amp;rev=1638578348&amp;do=diff</link>
        <description>Land Warrior Armor  (Equipment)

The Land Warrior combat system was a major Information Age step in the ongoing effort to increase the efficiency of the individual soldier. 

The primary benefits of Land Warrior armor are found in its communications and sensor gear; each Land Warrior armor has a</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=languages&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>languages</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=languages&amp;rev=1638578339&amp;do=diff</link>
        <description>Languages

Common Languages of the 26th Century

	*  Galactic Standard
	*  Fraal
	*  T'sa
	*  Mechalus
	*  Sheyan
	*  Weren
	*  Nariac
	*  Rigunmor
	*  Hatire
	*  Thuldan
	*  Machine Code

Uncommon Languages

	*  English
	*  Spanish
	*  French
	*  Japanese
	*  Arabic
	*  Russian
	*  Mandarin

Cultural Languages

languages</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>larceny</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=larceny&amp;rev=1638578357&amp;do=diff</link>
        <description>Larceny

This Skill entails familiarity with the tools and techniques for the sorts of physical manipulation typically associated with criminal activity. Picking locks, manual forgery, safe-cracking, simple hot-wiring, various forms of breaking and entering, and even sleight-of-hand all fall under the auspices of Larceny. Larceny is useful not only for theft, but also for setting up “the unbeatable system” or deducing where a thief broke in. This skill does not confer any aptitude with advanced …</description>
    </item>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>large_hawser</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=large_hawser&amp;rev=1638578368&amp;do=diff</link>
        <description>Large Hawser

This large hawser was attached at the front of the U.S.S. Los Angeles with a giant claw like mechanism that had been bolted on in 8 places around the bow.

The hawser led up to the Eyrie, which was reeling the airship in like a fish.

lca pilot</description>
    </item>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>large_silk_sleeve</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=large_silk_sleeve&amp;rev=1638578371&amp;do=diff</link>
        <description>Large Silk Sleeve

This large sleeve was loosely secured to the rails around the observation deck of the U.S.S. Los Angeles.  The ropes have been cut, and some silk has been taken away to be used in other functions.

lca pilot</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=large_submarine&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>large_submarine</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=large_submarine&amp;rev=1638578354&amp;do=diff</link>
        <description>Submarine

This hydrodynamic submarine serves as a berth and rearming platform for the flying shark subs.  It has room for 15-20 of these smaller subs.  Inside, the ship is a maze of labyrinthine corridors.  At the front of the ship is a pressurized control room that has a view-port.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=laser_optics_cyberware&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>laser_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=laser_optics_cyberware&amp;rev=1638578358&amp;do=diff</link>
        <description>Laser Optics (Cyberware)

LASER OPTICS (PL 7)

The recipient's eyes are replaced with ocular implants capable of firing thin laser beams.

Benefit: Using laser optics is an attack action that does not provoke attacks of opportunity. A “laser eye”</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=laser_sight_equipment&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>laser_sight_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=laser_sight_equipment&amp;rev=1638578346&amp;do=diff</link>
        <description>Laser Sight  (Equipment)

This small laser mounts on a firearm, and projects a dot on the weapon’s target. A laser sight grants a +2 equipment bonus on all attack rolls with the weapon made against targets within 30 feet. Because the laser is weak, it cannot be used in brightly lit conditions</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=laveenthos&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>laveenthos</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=laveenthos&amp;rev=1638578367&amp;do=diff</link>
        <description>Laveenthos

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=law&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>law</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=law&amp;rev=1638578374&amp;do=diff</link>
        <description>Law

The Law Knowledge represents a knowledge of both legal statutes and proper procedures for enforcing them.  Law can be useful for filing suits, avoiding lawsuits, or getting out of jail.

	*  * Student: You’ve paid a traffic ticket and know whether to plead guilty, not guilty, or nolo contendere next time.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>law_officer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=law_officer_advanced_class&amp;rev=1638578362&amp;do=diff</link>
        <description>Law Officer Advanced Class

Storyteller House Rule

With the exception of Lucullus, every Verge system has some
kind of recognized police authority. Systemwide, planetary, or
municipal police departments vary wildly in jurisdiction, professionalism, and power. ln some systems, the police are mere
puppets of the real power groups, while to others the police
function as respected peacekeepers who keep corporate and
criminal elements in their place. As clouded as this picture is,
it's growing even …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=leadership&amp;rev=1638578338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>leadership</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=leadership&amp;rev=1638578338&amp;do=diff</link>
        <description>Leadership

You are an example to others and can inspire them to do what you want. Leadership has less to do with manipulating people’s desires than it does with presenting yourself as the sort of person they want to follow. Anyone can lead a group into some sort of conflict; a good leader can get them back out intact. This Talent is usually paired with Charisma rather than Manipulation.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>leaper_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=leaper_mutation&amp;rev=1638578347&amp;do=diff</link>
        <description>Leaper (Mutation)

You gain the ability to leap great distances.

MP Cost: 1

Benefit: You gain a +10 mutation bonus to Jump checks. There is no upper limit to how far you can leap.

Special: This mutation may be taken multiple times. Its effects stack.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=leodal_states&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>leodal_states</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=leodal_states&amp;rev=1638578342&amp;do=diff</link>
        <description>The Leodal States

The Leodal States are modeled upon the nations of Africa, particularly in their use of kinship and tribal systems. One’s duty is not to a “country” or “nation” but to your family. If you have much you share, whether that is food, money or power. This creates a self-perpetuating cycle of low-level graft and corruption, as the only way to fight those who follow the old ways is to help your family so they can’t get hurt by the other guy.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=leonard_marcoux&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>leonard_marcoux</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=leonard_marcoux&amp;rev=1638578362&amp;do=diff</link>
        <description>Leonard Marcoux

Former captain of the freighter Aurora.  Half-brother to Evgney Ivanovich.  He was rescued from the cove near Black Storm Bay by Evgeny, Triacho, and Elena.  He was last known to be heading towards the AEon house in Los Angeles, California.

lca bg ei gone final</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=leslie_kilgore&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>leslie_kilgore</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=leslie_kilgore&amp;rev=1638578345&amp;do=diff</link>
        <description>Leslie &quot;Lee&quot; Kilgore

Cinematographer of the WWW film.  Escaped zombi processing and tried to flee until stopped by Evgney, Triacho and Elena.

lca bg gone denail</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lethargy_mutation&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>lethargy_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lethargy_mutation&amp;rev=1638578345&amp;do=diff</link>
        <description>Lethargy (Mutation)

Thanks to slow electrical impulses along your central nervous system, you have trouble reacting quickly to danger.

MP Value:  2

Drawback:  You take a –2 penalty on all Reflex saves.

Special:  You cannot take this drawback if you have the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=levels&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>levels</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=levels&amp;rev=1638578374&amp;do=diff</link>
        <description>Levels

The Experience and Level Benefits table presents information based on character level, as opposed to class level. When determining character level, add together all of the characters levels from basic, advanced, and prestige classes, as well as level adjustments from templates. Class level is the number of levels the character has in one specific class.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lieutenant_jones&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>lieutenant_jones</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lieutenant_jones&amp;rev=1638578370&amp;do=diff</link>
        <description>Lieutenant Jones

Jones was in charge of the squad installing additional control equipment on the crawler just before it veered towards the south and passed through a mysterious cloud barrier encircling a tropical jungle.

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=life_drain_talent&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>life_drain_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=life_drain_talent&amp;rev=1638578364&amp;do=diff</link>
        <description>Life Drain (Talent)

Life Drain (Wis)

You can drain the life force of others to strengthen your own.

Requirements: Psychometabolism feat

Check: Your Life Drain check sets the damage and saving throw DC. A successful Will saving throw negates the damage. You gain temporary hit points equal to the amount of damage you deal using this skill. The temporary hit points fade after an hour.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=life_extension_talent&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>life_extension_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=life_extension_talent&amp;rev=1638578374&amp;do=diff</link>
        <description>Life Extension (Talent)

Life Extension (Wis)

You can extend your natural lifespan and ignore the physical effects of aging.

Requirements: Psychometabolism feat

Check: Each month you can make a Life Extension check (DC 20). If successful, you do not physically age for that month. If the check fails, you age normally. Keep separate track of your chronological and physical age. Ability score bonuses accumulate according to your chronological age, but ability score penalties accumulate according…</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=life_support_pack_equipment&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>life_support_pack_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=life_support_pack_equipment&amp;rev=1638578368&amp;do=diff</link>
        <description>canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lifeboats&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>lifeboats</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lifeboats&amp;rev=1638578357&amp;do=diff</link>
        <description>Lifeboats

These lifeboats from the Nike carried most of the cast and crew of WWW to safety on the beach.

lca gone</description>
    </item>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>light_amplification_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=light_amplification_optics_cyberware&amp;rev=1638578346&amp;do=diff</link>
        <description>Light Amplification Optics  (Cyberware)

LIGHT AMPLIFICATION OPTICS (PL 6)

The cyberware recipient's eyes are replaced with ocular implants that amplify the available light to allow for better vision in dim conditions. The recipient's eyes must be totally replaced to gain any benefit.  Also available as</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=light_armor&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>light_armor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=light_armor&amp;rev=1638578347&amp;do=diff</link>
        <description>Light Armor

SURVIVAL SUIT (PL 6)
The survival suit is the natural extension of wilderness survival gear popularized in the Information Age. Thanks to continued minia-turization of technology along with advance-ments in chemical engineering, the survival suit allows its wearer to function for days or even weeks on end without a source of wa-ter or rations. The basic premise of the surviv-al suit is that in order to continue living in harsh environments the human body must conserve and recycle re…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=light_sensitivity_mutation&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>light_sensitivity_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=light_sensitivity_mutation&amp;rev=1638578375&amp;do=diff</link>
        <description>Light Sensitivity (Mutation)

Your eyes cannot adjust to bright light.

MP Value: 1

Drawback: Abrupt exposure to bright light (such as sunlight) blinds you for 1 round. On subsequent rounds, you take a –1 penalty on attack rolls, Search checks, and Spot checks as long as you remain in the affected area.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lightning_reflexes_feat&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>lightning_reflexes_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lightning_reflexes_feat&amp;rev=1638578349&amp;do=diff</link>
        <description>Lightning Reflexes (Feat)

You have faster than normal reflexes.

Benefit: You get a +2 bonus on all Reflex saving throws.

modern feat concord</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>limb_enhancements</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=limb_enhancements&amp;rev=1638578347&amp;do=diff</link>
        <description>Limb Enhancements

The following enhancements are specific to limbs.

PL6

	*  BattleKlaw 
	*  Climbing Claws
	*  External Tool Mount
	*  External Weapon Mount
	*  Flexible Joints 
	*  Grappler Hand 
	*  Hidden Compartment
	*  Injector Unit 
	*  Jump Pistons 
	*  Locking Joints
	*  Pedexterous Feet 
	*  Reinforced Knuckles
	*  Stealth Foot Module
	*  Telescoping Limbs
	*  Wheel Housing

PL7

	*  Destrier System
	*  Internal Tool Mount
	*  Mermaid System
	*  Pickpocket
	*  Prosthetic Enhancer
	* …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=link_clips_equipment&amp;rev=1638578338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>link_clips_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=link_clips_equipment&amp;rev=1638578338&amp;do=diff</link>
        <description>Link Clips  (Equipment)

These tiny metal clips are used to link individual bullets together to form belts for machine guns.  The typical belt of linked ammunition contains 50 rounds and requires 1 minute (10 rounds) to assemble.
The purchase DC given represents a box of 100 clips, enough to make two belts of ammunition.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=listen_skill&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>listen_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=listen_skill&amp;rev=1638578356&amp;do=diff</link>
        <description>Listen (Skill)

LISTEN (WIS)

Use this skill to hear approaching enemies, detect someone sneaking up on you from behind, or eavesdrop on a conversation.

Check: Make a Listen check against a DC that reflects how quiet the noise is that you might hear or against an opposed</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lister_series_medical_robot_pl_7&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>lister_series_medical_robot_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lister_series_medical_robot_pl_7&amp;rev=1638578360&amp;do=diff</link>
        <description>robot pl7 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lithe_feat&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>lithe_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lithe_feat&amp;rev=1638578362&amp;do=diff</link>
        <description>Lithe (Feat)

You are particularly flexible and poised.

Benefit: You gain a +2 aptitude bonus on all Balance and Escape Artist checks.

feat skills sw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=little_black_box&amp;rev=1638578366&amp;do=diff">
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        <title>little_black_box</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=little_black_box&amp;rev=1638578366&amp;do=diff</link>
        <description>Little Black Box

This hand-sized black box has one button and is to be used to summon back the seaplane.

lca fluke</description>
    </item>
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        <title>living_bowls</title>
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        <description>Living Bowls

lca union</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>lizard_guns</title>
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        <description>Lizard Guns

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=lock_release_gun_equipment&amp;rev=1638578364&amp;do=diff">
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>lock_release_gun_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lock_release_gun_equipment&amp;rev=1638578364&amp;do=diff</link>
        <description>Lock Release Gun (Equipment)

LOCK RELEASE GUN (PL 5)

This small, pistol-like device automatically disables cheap and average mechanical locks operated by standard keys (no Disable Device check necessary).

eq pl5</description>
    </item>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>locking_joints_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=locking_joints_cyberware&amp;rev=1638578360&amp;do=diff</link>
        <description>Locking Joints (Cyberware)

Locking Joints (PL 6)

The joints of both arms are designed to lock in place, holding one position as long as the recipient wishes.

Benefit: Locking joints can only be added to existing cyberlimbs, and both arms must be cybernetic devices for any benefit to be gained.</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>locomotion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=locomotion&amp;rev=1638578348&amp;do=diff</link>
        <description>Locomotion

How a robot moves is determined by its means locomotion. Most robots have only one means of locomotion, each of which comes with its own advantages and disadvantages, as shown below.
To build a mode of locomotion from scratch, a character must succeed at a</description>
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        <title>lost_arm_mutation</title>
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        <description>Lost Arm (Mutation)

One of your arms withers away, leaving behind a stump.

MP Value: 3

Drawback: You lose an arm of your choice. You cannot effectively wield two-handed weapons. In addition, you take a –2 penalty on all Climb, Swim and grapple checks.

Special:</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>louis_b_mayer</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=louis_b_mayer&amp;rev=1638578373&amp;do=diff</link>
        <description>Louis B. Mayer

Head of MGM.  One of three studio executives to go missing.  Evgeny rescued him from his kidnapping by Count Kaserecks.

lca compass</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>louis_beauchamp</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=louis_beauchamp&amp;rev=1638578366&amp;do=diff</link>
        <description>Louis Beauchamp

	*  1864: Louis Beauchamp is born
	*  1893: Elise makes several trips over the next couple of years to Paris becoming involved with Louis Beauchamp, but she always returns to St. Petersburg
	*  1895: Leonard is born to Louis and Elise
	*  1898: Louis joins the</description>
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        <title>low-light_vision_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=low-light_vision_ex&amp;rev=1638578372&amp;do=diff</link>
        <description>Low-Light Vision (Ex)

A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. It retains the ability to distinguish color and detail under these conditions.</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>low_profile_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=low_profile_feat&amp;rev=1638578349&amp;do=diff</link>
        <description>Low Profile (Feat)

You are less famous than others of your class and level, or you wish to maintain a less visible presence than others of your station.

Benefit: Reduce your Reputation bonus by 3 points.

feat modern reputation concord</description>
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        <title>luggage</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=luggage&amp;rev=1638578375&amp;do=diff</link>
        <description>Luggage

Belongings of the passengers from the U.S.S. Los Angeles.  This luggage was thrown overboard to lighten the load on the makeshift balloon.

lca pilot</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>luggage_bomb</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=luggage_bomb&amp;rev=1638578345&amp;do=diff</link>
        <description>Luggage Bomb

Bomb found inside a piece of luggage secured to the floor of the makeshift balloon.  It made a ticking sound and was found to be a clock attached to some explosives.  It was thrown overboard.

lca pilot</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>luminous_skin_grafts_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=luminous_skin_grafts_cyberware&amp;rev=1638578365&amp;do=diff</link>
        <description>Luminous Skin Grafts (Cyberware)

Redirect to BioArt

cyb canon</description>
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>lurla</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=lurla&amp;rev=1638578363&amp;do=diff</link>
        <description>Lurla

The lurla is a small animal that looks rather like a three-tailed monkey. Known for their curiosity and affectionate natures, these tawny-furred creatures were originally domesticated by the weren. They have bright, intelligent eyes and over-developed jaws that look like the beak of a parrot or similar bird. Lurla are playful and energetic creatures that like to climb and jump about. Their arboreal heritage is obvious from they way in which they use their tails for both balance and as ext…</description>
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        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>macario_children</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=macario_children&amp;rev=1638578344&amp;do=diff</link>
        <description>coc</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>machine_code_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=machine_code_language&amp;rev=1638578347&amp;do=diff</link>
        <description>Machine Code (Language)

Language developed by the mechalus to directly communicate and program internal nanocomputers, NI Jacks and other internal and external cyberware.  Also used in the Grid and has propagated to common use throughout the whole of the Grid since the end of GW2.

mechalus cyb grid nijack internal external headware</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mage&amp;rev=1638578370&amp;do=diff">
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>mage</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mage&amp;rev=1638578370&amp;do=diff</link>
        <description>Jason'​s Forthcoming 2015 Mage Game

Chronicle Name TBA

Stay Tuned!	 

Daily Weirdness in the Lives of Mages

10 Movies To Help You &quot;Enter the Strange&quot;​

Ever Feel Like They'​re Out To Get You?

Coincidental Magick

​mta mta20 m20 mage ascension whitewolf storyteller

Cybercrime</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=maggie_o_doyle&amp;rev=1638578343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>maggie_o_doyle</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=maggie_o_doyle&amp;rev=1638578343&amp;do=diff</link>
        <description>Maggie O'Doyle

Hard-ass, hard luck magnet.  

Only promoted because of battlefield valor.  

Captain, CSS Sheffield.

ken</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>major_mutations</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=major_mutations&amp;rev=1638578373&amp;do=diff</link>
        <description>Major Mutations

Major mutations fundamentally change the genetics and physiology of the creature. Moreover, they grant the creature a beneficial special ability or feature it couldn’t otherwise, such as the ability to fly or project energy. A major mutation costs 4 or more</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=malleable_genetics_feat&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>malleable_genetics_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=malleable_genetics_feat&amp;rev=1638578374&amp;do=diff</link>
        <description>Malleable Genetics (Feat)

Your genetic structure is malleable and allows ample opportunity for mutation.

Benefit: Whenever you select a mutation, the MP cost for that mutation is reduced by 1, to a minimum of 1. This feat has no effect on cosmetic mutations or on mutation</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mandarin_language&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>mandarin_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mandarin_language&amp;rev=1638578358&amp;do=diff</link>
        <description>Mandarin (Language)

A language from old Earth.  Also the cultural language encountered within the stellar nation of the Union of Sol.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=manifest_destiny_infantry&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>manifest_destiny_infantry</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=manifest_destiny_infantry&amp;rev=1638578365&amp;do=diff</link>
        <description>Military Soldiers

lca union</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>manipulators</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=manipulators&amp;rev=1638578351&amp;do=diff</link>
        <description>Manipulators

Without some kind of manipulating append-age, robots cannot lift or move objects. Ma-nipulators can be as crude as a simple probe or as complex as a five-fingered hand.

A Medium-size or smaller robot may have up to two functioning manipulators. Larger robots may be equipped with a great-er number of functioning manipulators, as determined by their size: Medium-size or smaller, up to 2 manipulators, Large, up to 4; Huge or larger, up to 8.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mansion_servants&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>mansion_servants</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mansion_servants&amp;rev=1638578361&amp;do=diff</link>
        <description>Mansion Servants

At least 8 of these white, English servants work in the mansion.  All of them have faraway, vacant stares and rarely make eye contact, except by accident.  They answer as few questions as possible and tend to use single word answers.  They are very accepting of whatever people will tell them.  One of them</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>marea</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=marea&amp;rev=1638578359&amp;do=diff</link>
        <description>Marea

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=marek&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>marek</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=marek&amp;rev=1638578359&amp;do=diff</link>
        <description>Father Marek

While the Father Marek is only Polish; Traicho still finds great solace in participating with the Church as much as he can.

It was through Father Marek that Traicho was able to get work as a bodyguard.  He and Traicho have a decent relationship, but hardly the bond of a mentor.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=margret_pauls&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>margret_pauls</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=margret_pauls&amp;rev=1638578370&amp;do=diff</link>
        <description>Margret Pauls

Housekeeper for the AEon Society for Gentlemen Hollywood estate.

lca compass final</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mario&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>mario</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mario&amp;rev=1638578354&amp;do=diff</link>
        <description>Mario

Hotel Clerk at La Casa de Suenos.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=martial_artist_advanced_class&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>martial_artist_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=martial_artist_advanced_class&amp;rev=1638578360&amp;do=diff</link>
        <description>Martial Artist (Advanced Class)

Like the brawler, many martial artists make a living as hired muscle or professional prizefighters. A few are highly trained close-combat specialists reserved for special tactics units in standard military or police forces. The typical martial artist doesn't really care about his profession: the pursuit of perfection in his chosen art is all that concerns him true aesthetics might live in poverty and squalor or roam the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>mass_reactor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mass_reactor&amp;rev=1638578374&amp;do=diff</link>
        <description>Mass Reactor

Uses Dark Matter Energy

Kaidman Dark-Matter Assumption</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>mass_transceiver_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mass_transceiver_equipment&amp;rev=1638578343&amp;do=diff</link>
        <description>Mass Tranceiver (Equipment)

MASS TRANSCEIVER (PL 7)

The ultimate in communication within a star system, the mass transceiver equipment uses the criss-crossing lines of gravity formed by a system’s star and planets to transmit cohesive graviton packets to other mass transceivers in that system. These packets contain signals that provide instantaneous communications between any and all ships, settlements, and installations equipped with mass transceivers.</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>massive_claw_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=massive_claw_mutation&amp;rev=1638578358&amp;do=diff</link>
        <description>Massive Claw (Mutation)

One of your arms transforms into an enormous, crustacean-like claw, capable of dealing damage to foes and trapping them in your grasp.

MP Cost:  4

Benefit:  Your choice of one of your arms becomes a massive pincer that deals 2d6 points of damage (half slashing, half bludgeoning) on a successful attack.  You also gain a +4 mutation bonus to all grapple checks made to grapple, pin, or hold opponents.  You are still able to grasp objects with the pincer, but it lacks the …</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>massive_damage_effects_table</title>
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        <description>Massive Damage Effects Table

Massive damage wreaks havoc with cybernetic attachments. Whenever a creature with cybernetic attachments fails a Fortitude save against massive damage, the GM should roll percentile dice and consult the Massive Damage Effects table to determine what happens.</description>
    </item>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>master_spy_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=master_spy_prestige_class&amp;rev=1638578359&amp;do=diff</link>
        <description>Master Spy (Prestige Class)

The Master Spy is among the top operatives; a motivated, self-sufficient agent with the ability to appear perfectly innocent – not just temporarily, but for years or even decades. Master Spies blend into the surrounding population, becoming trusted members of the community, and in some cases influential members of the society they’ve been assigned to infiltrate.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mastercrafter_feat&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>mastercrafter_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mastercrafter_feat&amp;rev=1638578342&amp;do=diff</link>
        <description>Mastercrafter (Feat)

You are adept at creating mastercraft devices (including tools, vehicles, robot manipulators, weapons, and armor).

Prerequisites: At least 8 ranks each in two ore more Craft skills.

Benefit: When successfully completed, a mastercraft item provides an equipment bonus on one type of skill check made to used the object. In each case, the mastercraft bonus can be +1, +2, or +3, and no object may have more than one mastercraft feature.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=matthew_bick&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>matthew_bick</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=matthew_bick&amp;rev=1638578367&amp;do=diff</link>
        <description>coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=matthew_cantu&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>matthew_cantu</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=matthew_cantu&amp;rev=1638578374&amp;do=diff</link>
        <description>Doctor Matthew Cantu

A neurosurgeon found nearly dead by Evgeny, Traicho and Elena aboard a larger submarine.  Once awakened, he was able to answer a few questions before dying.   He says that he made a robot body for someone named Andonov and that we have to “stop him before he destroys</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=maximize_talent_feat&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>maximize_talent_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=maximize_talent_feat&amp;rev=1638578359&amp;do=diff</link>
        <description>Maximize Talent (Feat)

Using this feat, you can maximize the effects of your psionic skills.

Prerequisite: Psionic Ability, Wis 13+.

Benefit: You can choose to maximize the variables of a psionic skill when you use it. A variable is any die roll other than the skill check itself. If you maximize your</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=maxwell_series_mechanic_droid_pl_7&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>maxwell_series_mechanic_droid_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=maxwell_series_mechanic_droid_pl_7&amp;rev=1638578361&amp;do=diff</link>
        <description>robot pl7 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mcharacter_creation&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>mcharacter_creation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mcharacter_creation&amp;rev=1638578366&amp;do=diff</link>
        <description>Getting Started

The character-creation system is designed around a few precepts. Keep these in mind while generating the persona you will assume in the game

	*  You may create a character of any age, from any culture and from any nation region or planet, subject to the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>mcomplications</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mcomplications&amp;rev=1638578367&amp;do=diff</link>
        <description>Complications

It isn't difficult to get at least one success, even with only a couple of dice. If your group is heavily into role playing, the simple rolls described in Basic Systems serve to move the game along with a minimum of distraction.  The options below serve to accent the game's action and cinematic qualities with an added level of complexity, but are still designed for smooth game play.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>meat_carving_area</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=meat_carving_area&amp;rev=1638578367&amp;do=diff</link>
        <description>Meat Carving Area

This room in the largest submarine had large hooks hanging from the ceiling and the floor was covered in dried and drying blood.  Adjacent to this area was a stock pen area where large northern game animals were kept.

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_crush_feat&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>mecha_crush_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_crush_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Mecha Crush (Feat)

You can hurl your mecha's body onto opponents to deal tremendous damage.

Prerequisite: Mecha Operation.

Benefit: As an attack action, you can maneuver your mecha to jump or fall onto opponents, using the mecha's body to crush them. This attack is useful only against creatures at least two size categories smaller than your mecha. The base damage for a crush attack depends on your mecha's size category, as given below. Add 1.5 times your mecha-modified Strength bonus to this …</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_engineer_feat&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>mecha_engineer_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_engineer_feat&amp;rev=1638578360&amp;do=diff</link>
        <description>Mecha Engineer (Feat)

You are a skilled engineer of mecha.

Prerequisites: Craft (Electronics) 6 ranks, Craft (Mechanical) 6 ranks, Repair 6 ranks

Benefit:  Whenever you use the Craft skill to create parts or weapons for a mecha, the crafting time is halved. Additionally, whenever you use the Aid Another action during the creation or repair of a mecha, the bonus you provide to that character's skill check increases from +2 to +4.</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_feats&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>mecha_feats</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_feats&amp;rev=1638578346&amp;do=diff</link>
        <description>Mecha Feats

The following feats apply only to games with mecha in them.

	*  Advanced Mecha Operation 
	*  Mecha Crush
	*  Mecha Engineer
	*  Mecha Fling
	*  Mecha Operation
	*  Mecha Sweep
	*  Mecha Trample
	*  Mecha Weapon Boost
	*  Mecha Weapon Proficiency
	*  Stun Mecha
	*  Thruster Blast</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_fling_feat&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>mecha_fling_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_fling_feat&amp;rev=1638578342&amp;do=diff</link>
        <description>Mecha Fling (Feat)

You can pick up an opponent with your mecha and fling it.

Prerequisite: Mecha Operation, at least one free hand slot.

Benefit: Your mecha can make a grapple check at a -20 penalty against an opponent at least two size categories smaller than it. If the grapple succeeds, you can use an attack action to fling the held opponent on your next action. The range increment for the thrown foe is 10 feet, and the maximum range is 100 feet.</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_jockey_advanced_class&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>mecha_jockey_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_jockey_advanced_class&amp;rev=1638578349&amp;do=diff</link>
        <description>Mecha Jockey

While anyone reasonably proficient with a mecha's cockpit can strap in and guide the hulking metal monster across the field of battle, only the Mecha Jockey makes it look effortless as he rains destruction upon his enemies from an impersonal distance. The Mecha Jockey masters rapid turns, bursts of speed, evasive maneuvers, and sudden stops-all the things that can make the difference on the battlefield. Perfect hand-eye coordination, stubborn resolve, and soaring bravado serve to i…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_operation_feat&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>mecha_operation_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_operation_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Mecha Operation (Feat)

You know how to operate a mecha.

Benefit: You do not suffer the restrictions on movement and penalties on skill checks for being unfamiliar with mecha controls. You can move normally in a mecha and generally perform any action as if you weren't inside a mecha, subject to the obvious limitations of size. You threaten areas within your reach even if unarmed.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_sweep_feat&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>mecha_sweep_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_sweep_feat&amp;rev=1638578375&amp;do=diff</link>
        <description>Mecha Sweep (Feat)

You can use your mecha to wield improvised weapons and attack several spaces at once.

Prerequisite: Mecha Operation, Power Attack, two free hand slots.

Benefit: You can use your mecha's great size and strength, along with your own knowledge of balance and leverage, to pick up a heavy object (such as a large tree or boulder) and attack an area as an attack action. The area affected is a half-circle with a radius equal to your mecha's reach. This attack deals damage to all cr…</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_trample_feat&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>mecha_trample_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_trample_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Mecha Trample (Feat)

Your mecha can knock down and crush opponents.

Prerequisite: Mecha Operation, base attack bonus +4

Benefit: When you attempt to overrun an opponent while operating a mecha, the target may not choose to avoid your mecha. If your mecha knocks down the target, your mecha may make one free slam attack against the target, gaining a +4 bonus on the attack roll because the target is prone. See</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mecha_weapon_boost_feat&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>mecha_weapon_boost_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_weapon_boost_feat&amp;rev=1638578341&amp;do=diff</link>
        <description>Mecha Weapon Boost (Feat)

By disabling safeguards and shunting auxiliary power into your weapons, you can attain greater destructive power at the cost of weapon accuracy.

Prerequisite: Base attack bonus +8, Repair 6 ranks.

Benefit: You can take a penalty of up to -5 on your attack roll. If you do, the mecha weapon of your choice deals + 1d6 points of damage for each -1 penalty you took. The attack penalty persists until the beginning of your next turn, but the additional damage applies only t…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>mecha_weapon_proficiency_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mecha_weapon_proficiency_feat&amp;rev=1638578346&amp;do=diff</link>
        <description>Mecha Weapon Proficiency (Feat)

You know how to acquire targets and fire your mecha's weapons using onboard computers and sensors.

Prerequisite: Mecha Operation.

Benefit: You no longer suffer the standard penalties on attack rolls while you're in your mecha. You can use any feats that refer to firearms with your ranged mecha weapons.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>mechalus_credo_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mechalus_credo_religion&amp;rev=1638578355&amp;do=diff</link>
        <description>Mechalus Credo (Religion)

Ever since the genocide that converted most of the aleerins to pacifistic ways, these sentient beings have suppressed their own native faith, the Warrior’s Credo. Founded by a warrior/programmer named Thetor, the faith taught that only through struggle could the mehalus species attain and maintain unity. The little evidence available indicates that the religion involved special implants and software as well as ritual acts of prayer and violence. Most mechalus today loo…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>mechalus_species</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mechalus_species&amp;rev=1638578354&amp;do=diff</link>
        <description>Mechalus (Species)

“We agree.”
-Phi Sota, 2273

Overview



Because of the basic resemblance between the two species, a Mechalus (pronounced “meck-ah-lus”) can be mistaken for a human if the viewer only catches a glimpse or if the area is shadowy. Averaging about 1.8 meters tall and weighing around 90 kilograms, the Mechalus has the general shape and size of a human. On closer inspection, however, the similarities are quickly outdistanced by the differences. Veins of circuitry weave with flesh …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>mechalus_tables</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mechalus_tables&amp;rev=1638578365&amp;do=diff</link>
        <description>The Agemar System Homeworlds

	*  Aleer (Nileer) O r o d
	*  Primary Agemar Aleer A g e m a r
	*  Planetary Class Class 1 Class 4 C l a s s 1
	*  Gravity G2 (0.98g) G2 (1.05g) G 2 ( 1 . 1 g )
	*  Radiation R1(8 rem/yr) R2 (4 rem/month) R1 (2 rem/yr)</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mechanicomp_sensor_equipment&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>mechanicomp_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mechanicomp_sensor_equipment&amp;rev=1638578346&amp;do=diff</link>
        <description>Mechanicomp Sensor (Equipment)

SENSOR, MECHANICOMP (PL 7)

The mechanicomp sensor is a hand-held computer or computerized gauntlet designed to assist in the evaluation and repairs of mechanical devices. The mechanicomp can identify a vehicle's, starship's, or mecha's current and maximum hit points. Additionally, thanks to the mechanicomp's extensive library of mechanical blueprints, any repairs made using the mechanicomp as a reference are more efficient, granting a +4 equipment bonus on all</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>medical_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=medical_equipment&amp;rev=1638578354&amp;do=diff</link>
        <description>Medical Equipment

	*  Life Support Pack
	*  Medical Gauntlet
	*  Medical Scanner
	*  Surgical Kit
	*  Trauma Pack I
	*  Trauma Pack II

eq pl5 pl6 pl7 future canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=medical_expert_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>medical_expert_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=medical_expert_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Medical Expert (Feat)

You have a knack for aiding the sick and injured.

Benefit: You get a +2 bonus on all Craft (pharmaceutical) checks and Treat Injury checks.

Special: Remember that the Craft (pharmaceutical) skill can't be used untrained.

feat modern skills</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>medical_gauntlet_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=medical_gauntlet_equipment&amp;rev=1638578370&amp;do=diff</link>
        <description>Medical Gauntlet (Equipment)

The medical gauntlet, one of the most amazing devices of Progress Level 7, is a dedicated medical computer with specialized diagnosis equipment built in. In addition to the standard computer interfaces located on the top forearm and hand panels, powerful sensors are built into the palm of the glove.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=medical_scanner_equipment&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>medical_scanner_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=medical_scanner_equipment&amp;rev=1638578366&amp;do=diff</link>
        <description>canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=medicine&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>medicine</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=medicine&amp;rev=1638578353&amp;do=diff</link>
        <description>Medicine

Modern medicine has removed the plagues, diseases and epidemics that once harried humanity.

Overview

Genetic Technology

Genetics, Lifespan and Clones

x</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=medicine_ability&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>medicine_ability</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=medicine_ability&amp;rev=1638578367&amp;do=diff</link>
        <description>Medicine

You have an understanding of how the human body works.  This Ability covers knowledge of medicines, ailments, first-aid procedures, and diagnosis or treatment of disease.  Medicine is of great use to those characters with an interest in repairing, damaging, or reworking the human body.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>medium_armor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=medium_armor&amp;rev=1638578343&amp;do=diff</link>
        <description>Medium Armor

SILENT SUIT (PL 7) The silent suit uses cutting-edge sonic dampening technology to increase the stealth of the user. Silent suits look like form-fitting bodysuits with padding on the shoulders, elbows and knees. Sonic dampening field generators are built into the suit, minimizing the noise made by movement. A character wearing a silent suit gains a +10 equipment bonus to all Move Silently checks.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>melee</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=melee&amp;rev=1638578339&amp;do=diff</link>
        <description>Melee

Melee covers your ability to use hand-to-hand weapons of all forms, from swords and clubs to esoteric martial-arts paraphernalia such as sai or nunchaku. 

	*  * Novice: You know the right way to hold a knife.
	*  •• Practiced: You may have been in the occasional street fight.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>melee_weapons</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=melee_weapons&amp;rev=1638578339&amp;do=diff</link>
        <description>Melee Weapons

Simple Melee Weapons

PL 5:  Information Age
WeaponDamageCriticalTypeRange IncrementSizeWeightPurchase DC RestrictionCombat Knife 1d4+1 19-20/x2 Slashing - Small 2 lb 8 -Stun Baton 1d6+* 20/x2 Bludgeoning - Med 1 lb 16 -
PL 6: Fusion Age
WeaponDamageCritical</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>melee_weapons_chart</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=melee_weapons_chart&amp;rev=1638578371&amp;do=diff</link>
        <description>Melee Weapons Chart
WeaponDamageConcealSap+Strength +1PClub+Strength +2TStaff+Strength +3NKnifeStrength +1JSwordStrength +2TAxeStrength +3N
+ Denotes a blunt object. Blunt objects inflict bashing damage unless targeted at the head (see Targeting). Head shots inflict lethal damage.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=memory_implant_feat&amp;rev=1638578339&amp;do=diff">
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>memory_implant_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=memory_implant_feat&amp;rev=1638578339&amp;do=diff</link>
        <description>Memory Implant (Feat)

You have downloaded the memories and personality traits of a living person. While you do not believe yourself to be this person, it might be appropriate to say that you see the world through her eyes.

Prerequisites: Robot, Charisma 13.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=memphis_sun_times&amp;rev=1638578345&amp;do=diff">
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>memphis_sun_times</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=memphis_sun_times&amp;rev=1638578345&amp;do=diff</link>
        <description>Memphis Sun Times

A newspaper serving the Memphis, TN area.

bg es lca</description>
    </item>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>menagerie</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=menagerie&amp;rev=1638578358&amp;do=diff</link>
        <description>Menagerie

Your character is the proud owner of one or more unusually able and totally loyal animal companions.  Included with this Background are the facilities needed to tend to the character's furry (or feathered or scaly) friends. For instance, if your character has a flock of carrier pigeons, he also has rooftop cages for them. Dogs have kennels, horses have stables, and so forth.</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>mental_attributes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mental_attributes&amp;rev=1638578369&amp;do=diff</link>
        <description>Mental Attributes

Mental Traits cover thinking, reasoning,  memory, intelligence, awareness of one’s surroundings, sharp observation, and the ability to think, learn, and react.  These Attributes help to determine, among other things, awareness of the world around your character, and their reaction time.</description>
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        <title>mental_buffer_feat</title>
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        <description>Mental Buffer (Feat)

You are able to fill your head with misleading information, frustrating any attempts to scan your mind.

Prerequisite: Mental Warding.

Benefit: Whenever an attempt is made to pick up your surface thoughts or obtain information from your brain (either through technological or psionic means), you may choose false information to give instead of the true information being sought. For example, a character subjected to an unwilling neural recorder session may forego the Will sav…</description>
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        <title>mental_contact_talent</title>
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        <description>Mental Contact (Talent)

Mental Contact (Cha)

You can make telepathic contact with another mind.

Requirements:  Telepathy feat, can be used untrained.

Check:  You can make psionic contact with another mind.  The base DC is 10, modified by familiarity. If the subject has a Psionic Shield, you have to make a Mental Contact check to overcome it.  An unwilling subject gets a Will saving throw to avoid contact.  If the save is successful, no contact is made.  If you do not want the subject to know…</description>
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        <title>mental_fortitude_feat</title>
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        <description>Mental Fortitude (Feat)

You are particularly resistant to psionic attack.

Prerequisite:  Wis 13.

Benefit: You have a Mental Damage Reduction score of 1, meaning you ignore the first point of damage from any psionic attack:  this includes nonlethal damage, hit point damage, and ability damage (but not strain).  Psionic abilities that don’t deal damage affect you normally and you still suffer normal damage from the indirect effects of psionic skills, such as being struck by an object thrown wit…</description>
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        <title>mental_merits_and_flaws</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mental_merits_and_flaws&amp;rev=1638578367&amp;do=diff</link>
        <description>Mental Merits and Flaws

Merits and Flaws are special options that a Storyteller may allow their players to take. They are mainly a device meant to help with backstory and to help flesh out a character, but main of them are very useful. At character creation a player may choose as many merits they can afford with 'bonus points' and may only choose a number of flaws that award additional 'bonus points' totaling seven for a total of 22 'bonus points' at character creation.</description>
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        <title>mental_recovery_feat</title>
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        <description>Mental Recovery (Feat)

You recover more quickly from the strain of using psionic abilities.

Prerequisite: Psionic Ability, Wis 13+

Benefit: Add your Wisdom bonus to your normal rate of recovery from nonlethal damage, as long as the damage was caused by psionic strain.</description>
    </item>
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        <title>mental_warding_feat</title>
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        <description>Mental Warding (Feat)

You are able to block mental probes, protecting your mind from snooping and inspection.

Benefit: Whenever an attempt is made to pick up your surface thoughts or obtain information from your brain (either through technological or psionic means), you may choose to have the probe pick up no data at all.</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>mentor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mentor&amp;rev=1638578358&amp;do=diff</link>
        <description>Mentor

This represents a person or group who looks out for you, offering guidance or aid once in a while. A mentor may be powerful, but his power need not be direct. Depending on the number of dots in this Background, your mentor might be nothing more than someone with a remarkable information network, or may be an old and crafty manipulator with tremendous influence and power. He may offer advice, speak on your behalf, steer other clear of you, or warn you when you’re walking into situations y…</description>
    </item>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>mercenary_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mercenary_advanced_class&amp;rev=1638578361&amp;do=diff</link>
        <description>Mercenary (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become a , a character must fulfill the following criteria.

Base Attack Bonus:

Skills:

Feats:

Class Information

The following information pertains to the  advanced class.</description>
    </item>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>merits_and_flaws</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=merits_and_flaws&amp;rev=1638578368&amp;do=diff</link>
        <description>Merits and Flaws

Merits and Flaws are optional Traits that a Storyteller may choose to include (or prohibit) in his chronicle. Merits are special abilities or advantages that give the character an edge in certain situations or endow her with some remarkable quality that sets her apart as notable. Flaws, on the other hand, represent weaknesses that make the character more vulnerable in some way. Like Merits, Flaws add distinction to a character, but in a detrimental rather than a beneficial mann…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mermaid_system_cyberware&amp;rev=1638578371&amp;do=diff">
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>mermaid_system_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mermaid_system_cyberware&amp;rev=1638578371&amp;do=diff</link>
        <description>Mermaid System (Cyberware)

MERMAID SYSTEM (PL 7)

The mermaid system is a fish-like, legless tail for the lower body that replaces the recipient’s legs. Often, the recipient uses a cyberport to allow her to switch between normal replacement legs and the mermaid system.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mesa_archontas&amp;rev=1638578371&amp;do=diff">
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>mesa_archontas</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mesa_archontas&amp;rev=1638578371&amp;do=diff</link>
        <description>Mesa Archontas

Mentioned by a yeah-tae.

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=metal_baton_equipment&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>metal_baton_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=metal_baton_equipment&amp;rev=1638578372&amp;do=diff</link>
        <description>Metal Baton (Equipment)

This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton is Small and can’t be used as a weapon. Extending or collapsing the baton is a free action.

eq modern</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=metapsionic_feats&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>metapsionic_feats</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=metapsionic_feats&amp;rev=1638578368&amp;do=diff</link>
        <description>Metapsionic Feats

Metapsionic feats modify psionic skills in various ways, usually expanding their capabilities at the cost of greater strain.  Most metapsionic feats can be applied to various psionic skills on a case-by-case basis; that is, the player can decide what metapsionic feats (if any) to apply to a particular skill use and can apply some, all, or none of the metapsionic feats available to him at any given time.  Unless the feat’s description says otherwise, applying a metapsionic feat…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=meticulous_feat&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>meticulous_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=meticulous_feat&amp;rev=1638578364&amp;do=diff</link>
        <description>Meticulous (Feat)

You are thorough and painstakingly complete.

Benefit: You get a +2 bonus on all Forgery checks and Search checks.

feat skills modern concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mglossarylossary&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>mglossarylossary</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mglossarylossary&amp;rev=1638578352&amp;do=diff</link>
        <description>Glossary

Rules Terms

Character Terms

Lexicon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mgm&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>mgm</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mgm&amp;rev=1638578352&amp;do=diff</link>
        <description>MGM

lca compass</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=michael_thomas&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>michael_thomas</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=michael_thomas&amp;rev=1638578359&amp;do=diff</link>
        <description>coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=microbot_pl_6&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>microbot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=microbot_pl_6&amp;rev=1638578357&amp;do=diff</link>
        <description>MICROBOT (PL 6)

The microbot is a paragon of espionage technology—a robotic surveillance device that plants itself and goes into hiding to avoid detection. The basic model is simply an ambulatory microtransmitter programmed to travel to a designated location and transmit back everything that happens there. However, the transmitter can be replaced with a variety of other peripherals, allowing the microbot to deliver a dose of poison, a packet of nanites, or a small explosive charge, or to act as…</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=microscopic_optics_cyberware&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>microscopic_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=microscopic_optics_cyberware&amp;rev=1638578340&amp;do=diff</link>
        <description>Microscopic Optics (Cyberware)

MICROSCOPIC OPTICS (PL 6)

The recipient's eyes are replaced with ocular implants that simulate the effects of microscopes, enabling her to perceive small objects more easily. The recipient's eyes must be totally replaced to gain any benefit.  Also available as</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=microtel_protectorate&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>microtel_protectorate</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=microtel_protectorate&amp;rev=1638578339&amp;do=diff</link>
        <description>Microtel Protectorate

One of six political alliances that made up the world government beginning in the 21st century.

history canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=middle_kingdom&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>middle_kingdom</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=middle_kingdom&amp;rev=1638578349&amp;do=diff</link>
        <description>Middle Kingdom

The stellar nation of Middle Kingdom had its roots in the twin fires of overpopulation and counter-revolution. Its outright eradication is a large factor in many people’s knee-jerk anti-Thuldanism, as well as the Empire’s multi-year reexamination of their expansion policies.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=military&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>military</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=military&amp;rev=1638578371&amp;do=diff</link>
        <description>Military

Overview

Personal Hardware

Standard Tech

Progress Level 7 - the Gravity Age - remains the standard for weapons and armor throughout the setting.  Leaks from government and corporate research facilities hint at masers, stealth technology and personal ablative field suits, but by all published reports functional models of these Energy Age (PL 8) technologies are decades away - only a glimmer in the eyes of young engineers.</description>
    </item>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>military_scientist_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=military_scientist_feat&amp;rev=1638578360&amp;do=diff</link>
        <description>Military Scientist (Feat)

You are well-versed in military science and techniques.

Benefit: You gain a +2 bonus on all Demolitions and Knowledge (Military) checks.

Special:  Remember the Demolitions skill cannot be used untrained.

feat skills thuldan</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>mimic_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mimic_feat&amp;rev=1638578346&amp;do=diff</link>
        <description>Mimic (Feat)

Benefit:  +2 to disguise and perform checks pertaining to comedy, drama, impersonation, and storytelling.

feat sw skills</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>minas_basin</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=minas_basin&amp;rev=1638578341&amp;do=diff</link>
        <description>Minas Basin

[Minas Basin]

lca bg runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=minas_channel&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>minas_channel</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=minas_channel&amp;rev=1638578342&amp;do=diff</link>
        <description>Minas Channel

The Minas Channel connects the Minas Basin with the main body of the bay. The channel is 5.6 kilometers across and approximately 106.7 meters deep. The tides that flow through the channel are very powerful. They are as powerful as 8000 train engines or 25 million horses.</description>
    </item>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>mind_over_matter_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mind_over_matter_feat&amp;rev=1638578347&amp;do=diff</link>
        <description>Mind Over Matter (Feat)

Your mental strength allows you to heal faster.

Prerequisite: Psionic Ability, Psychometabolism, Wis 13+.

Benefit: Add your Wisdom bonus to your normal rate of healing (your level in hit points per day of rest).

psi feat psychometabolism</description>
    </item>
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        <description>Mind Reading (Talent)

Mind Reading (Cha)

You can read information from another creature’s mind.

Requirements: Telepathy feat

Check: Make a Mind Reading check, with the DC determined by the level of information you want to access. The target makes a Will saving throw. If the Will save is successful or the skill check fails, the attempt fails. If the saving throw fails and the skill check succeeds, you have access to the information. You can locate one piece of information per round as a stand…</description>
    </item>
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        <title>mindknight_advanced_class</title>
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        <description>Mindknight (Advanced Class)

Storyteller House Rule

Considered by some as the most dangerous and insidious of Mindwalkers, mind knights specialize in the mysterious art of telepathic combat. Other Mindwalkers stand above the general masses of humanity through their talent, discipline, and force of will, mind knights hone these skills and stand above all other
Mindwalkers. Those who fear psionic attack or espionage constantly search out mind knights to counter the efforts of enemy psionicists, m…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mindscreen_implant_cyberware&amp;rev=1638578338&amp;do=diff">
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>mindscreen_implant_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindscreen_implant_cyberware&amp;rev=1638578338&amp;do=diff</link>
        <description>Mindscreen Implant (Cyberware)

MINDSCREEN IMPLANT (PL 7)

A small implant in the recipient's brain protects him against mental attacks.

Benefit: The recipient gains a +2 equipment bonus on saving throws against mind-affecting attacks.

Type: Internal</description>
    </item>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>mindslave_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindslave_mutation&amp;rev=1638578353&amp;do=diff</link>
        <description>Mindslave (Mutation)

Certain mental deficiencies make you especially vulnerable to mind-influencing effects.

MP Value: 2

Drawback: You take a –2 penalty to all Will saves.

Special: You cannot take this mutation if you have the Iron Will (Feat) feat.

x drawback</description>
    </item>
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        <title>mindswitch_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindswitch_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Mindswitch (Feat)

You have the potential to learn the Mindswitch skill.

Prerequisite: Psionic Ability, Telepathy

Benefit: You can learn the Mindswitch skill.

Normal: Characters without this feat cannot learn the Mindswitch skill.

feat psi skills telepathy</description>
    </item>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>mindswitch_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindswitch_talent&amp;rev=1638578354&amp;do=diff</link>
        <description>Mindswitch (Talent)

Mindswitch (Cha)

You can exchange minds with another creature.

Requirements: Mindswitch feat

Check: Make a Mindswitch check with a DC of 10 plus the creature’s Will save bonus. The creature makes a Will saving throw. If the skill check fails or the Will save succeeds, there is no effect. If the skill check succeeds and the target’s Will save fails, you and the target switch minds: your mind occupies the target’s physical body and the target’s mind occupies yours.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>mindtrap_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindtrap_feat&amp;rev=1638578357&amp;do=diff</link>
        <description>Mindtrap (Feat)

You can psionically act against anyone who tries to overcome your mental defenses.

Prerequisite: Psionic Ability, Telepathy, 7 or more ranks in the Psionic Shield skill.

Benefit: When an opponent attempts to use a psionic skill against you and fails to overcome your Psionic Shield, you get an immediate psionic skill use against that opponent as a reaction. This can be any psionic skill that can be used as a standard action or move action (but not a full-round action). If the p…</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>mindwalker_ii_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindwalker_ii_advanced_class&amp;rev=1638578357&amp;do=diff</link>
        <description>Mindwalker II (Advanced Class)

Choose this class if you want to play a psionic character.

The fastest path into this advanced class is from the Tough hero basic class, though other paths are conceivable.  It is possible to play a character level 1 Mindwalker.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>mindwalkers</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindwalkers&amp;rev=1638578353&amp;do=diff</link>
        <description>Mindwalkers

Fundamental Mindwalker Feats

Psionic feats are “enablers” for various psionic skills. The feats represent the raw potential to learn certain psionic skills. Some psionic feats—such as Psychokinesis or Telepathy—grant access to many different psionic skills while others grant access to only a single psionic skill (usually a less common one).  Each Psionic feat grants immediate use of any of the feat’s skills that can be used untrained and allow the character to purchase ranks in the…</description>
    </item>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>mindwalkers_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mindwalkers_advanced_class&amp;rev=1638578348&amp;do=diff</link>
        <description>Mindwalker (Character Class)

Storyteller House Rule

There exist people gifted with extraordinary abilities: Mindwalkers. They have visions or a sense of what others are thinking. They can influence the minds of those around them or even affect the physical world with their thoughts.  Still, a few who possess such gifts conceal them, out of concern that others will fear or misunderstand them.  They can become masters of their fate, or else risk becoming the pawns of those who seek to harness an…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=minor_mutations&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>minor_mutations</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=minor_mutations&amp;rev=1638578350&amp;do=diff</link>
        <description>Minor Mutations

A minor mutation not only changes a creature’s appearance, but also grants it a beneficial (if minor) special ability or useful feature, such as darkvision or gills. A minor mutation costs 1-3 MP and can usually be offset by a single drawback.

x minor</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=miranda&amp;rev=1638578348&amp;do=diff">
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>miranda</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=miranda&amp;rev=1638578348&amp;do=diff</link>
        <description>Miranda

Small town girl from Russborough who wanted to settle down and have children after high school.  Former high school sweetheart of Christian Hienrich.

lca ch bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=misses_humbolt&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>misses_humbolt</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=misses_humbolt&amp;rev=1638578361&amp;do=diff</link>
        <description>coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mister_dooley&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>mister_dooley</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mister_dooley&amp;rev=1638578374&amp;do=diff</link>
        <description>Mister Dooley

Runs a newsstand selling newspapers, magazines and cigars near the Sheafe St. neighborhood

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mister_saturday&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>mister_saturday</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mister_saturday&amp;rev=1638578355&amp;do=diff</link>
        <description>Mister Saturday

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mister_stonerich&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>mister_stonerich</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mister_stonerich&amp;rev=1638578366&amp;do=diff</link>
        <description>Mister Stonerich

Works at Central Police Station.

Beefy, rough voice, smokes pipe.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mite&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>mite</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mite&amp;rev=1638578354&amp;do=diff</link>
        <description>Mite

Despite its common name, the might is of no relation to terrestrial insects or arachnids. The mite is a ten-legged crustacean originally found on the rocky coasts of Theodolius, a minor world some 35 light-years from Sol. Because of their voracious appetite for insects and other small pests, mites quickly became a part of every Theodolian household. Over the centuries since their first discovery, mites have spread throughout human space in the company of many star travelers.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mobile-dispatch_mechanical_robot_pl_6&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>mobile-dispatch_mechanical_robot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mobile-dispatch_mechanical_robot_pl_6&amp;rev=1638578374&amp;do=diff</link>
        <description>MOBILE-DISPATCH MECHANICAL ROBOT (PL 6)

Mechanical robots make the world go round, fixing and adjusting vehicles, equipment, and even other robots. The Mobile-Dispatch model is somewhat limited when its wheels at-tempt to navigate poor surface conditions, but once it arrives on the job the unit seems to have every tool at hand.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mobility_feat&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>mobility_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mobility_feat&amp;rev=1638578368&amp;do=diff</link>
        <description>Mobility (Feat)

You are skilled at dodging past opponents and avoiding attacks they make against you.

Prerequisites: Dexterity 13, Dodge.

Benefit: You get a +4 dodge bonus to Defense against attacks of opportunity provoked when you move out of a threatened square.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mono_winged_planes&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>mono_winged_planes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mono_winged_planes&amp;rev=1638578341&amp;do=diff</link>
        <description>Mono Winged Planes

These advanced aircraft have only one wing.  They are very aerodynamic.  Elena tried to crash one into the reel assembly that was bringing the U.S.S. Los Angeles aboard the Eyrie.

lca pilot dz</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=more_machine_than_man_feat&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>more_machine_than_man_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=more_machine_than_man_feat&amp;rev=1638578351&amp;do=diff</link>
        <description>More Machine Than Man (Feat)

Because of the mechanical and electronic components that are grafted onto your body, you are closer to being a robot than you are to being human.

Prerequisite: At least 2 pieces of cyberware AND More than half of the total cybernetic replacements allowed by your Con before going into</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=more_special_robot_feats&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>more_special_robot_feats</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=more_special_robot_feats&amp;rev=1638578361&amp;do=diff</link>
        <description>More Special Robot Feats

SPECIAL ROBOT FEATS

Following are special robot feats that are not “purchased” in the normal manner. Rather than selecting one of these feats as a feat earned through level advancement, a bonus feat, or featware, the robot gains these feats in the manner explained in the feat description.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=morris_featherstone&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>morris_featherstone</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=morris_featherstone&amp;rev=1638578366&amp;do=diff</link>
        <description>Morris &quot;Morrie&quot; Featherstone

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=motor_with_no_purpose&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>motor_with_no_purpose</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=motor_with_no_purpose&amp;rev=1638578353&amp;do=diff</link>
        <description>Motor With No Purpose

This motor apparently has no function.  It sat on the observation deck of the U.S.S. Los Angeles. It was examined and they destroyed by Evgeny.

lca pilot</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mounted_combat_feat&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>mounted_combat_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mounted_combat_feat&amp;rev=1638578345&amp;do=diff</link>
        <description>Mounted Combat (Feat)

You are skilled at fighting while mounted.

Prerequisite: Ride skill 1 rank.

Benefit: Once per round when your mount is hit in combat, you may make a Ride check to oppose the attack roll. If your Ride check beats the attack roll that would have hit your mount, the attack misses.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=move_silently_skill&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>move_silently_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=move_silently_skill&amp;rev=1638578339&amp;do=diff</link>
        <description>Move Silently (Skill)

MOVE SILENTLY (DEX)

Armor Penalty

You can use this skill to sneak up behind an enemy or slink away without being noticed.

Check: Your Move Silently check is opposed by the Listen check of anyone who might hear you. You can move up to half your normal speed at no penalty. At more than half speed and up to your full speed, you take a -5 penalty. It's practically impossible (-20 penalty) to move silently while attacking, running, or charging.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>movietone</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=movietone&amp;rev=1638578341&amp;do=diff</link>
        <description>Movietone

The Movietone sound system is an optical sound-on-film method of recording sound for motion pictures that guarantees synchronization between sound and picture. It achieves this by recording the sound as a variable-density optical track on the same strip of film that records the pictures. Although sound films today use variable-area tracks, any modern motion picture theater (excluding those that have transitioned to digital cinema) can play a Movietone film without modification to the …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mp&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>mp</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mp&amp;rev=1638578349&amp;do=diff</link>
        <description>MP

Mutation points

definition x</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mr_crackers&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>mr_crackers</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mr_crackers&amp;rev=1638578375&amp;do=diff</link>
        <description>Mr. Crackers

A parrot.

He was found in the basement of the oriental house outside the room where Elena was being kept.  He seemed to be able to hear one word in a language and then translate that word into another language.  He was left at Casa Nueva when Evgeny, Traicho and Elena left for Antarctica.

lca ch bg union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mrules&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>mrules</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mrules&amp;rev=1638578351&amp;do=diff</link>
        <description>Rules

The Golden Rule

The Golden Rule remains the most important rule in the game:  The rules are what you make of them.  Therefore the game is whatever you need it to be.  

If the rules get in the way or interfere with enjoyment of the game, change the rules. This is nothing more than a collection of guidelines, suggested but not mandatory means of capturing the world in the format of a game.  The world can’t be perfectly reflected in any set of inflexible rules.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mtime&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>mtime</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mtime&amp;rev=1638578350&amp;do=diff</link>
        <description>Time

Over the course of the game, time is presumed to pass as it would in the normal world — Tuesday follows Monday, month after month, and so on. However, there’s no need to devote attention to every second ticking away. There’s a huge difference between the speeds at which time in the game world and real time pass. Over a four-hour game session, a week, month, or even year might pass in the setting of the game — or the entire session might be spent detailing the events of an action-packed hal…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=multitasking_feat&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>multitasking_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=multitasking_feat&amp;rev=1638578373&amp;do=diff</link>
        <description>Multitasking (Feat)

You can maintain multiple psionic skills with less difficulty.

Prerequisite: Psionic Ability, Wis 13+.

Benefit: Reduce the DC modifier to Concentration and psionic skill checks for maintaining psionic skills by 2. This means you can maintain one psionic skill while using another at no increase in difficulty and that maintaining multiple psionic skills is somewhat easier for you.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=muscleplus_cyberware&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>muscleplus_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=muscleplus_cyberware&amp;rev=1638578373&amp;do=diff</link>
        <description>MusclePlus (Cyberware)

MUSCLEPLUS (PL 7)

Synthetic muscle fibers and a tiny processor are surgically grafted to the recipient's natural muscles, greatly increasing his physical strength.

Benefit: The recipient's Strength score is increased by +2 (Light), +4 (Medium), or +6 (Heavy), depending on the extent of his grafted musculature. Heavy MusclePlus requires that the recipient have either a</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=music_gauntlet_equipment&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>music_gauntlet_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=music_gauntlet_equipment&amp;rev=1638578340&amp;do=diff</link>
        <description>Music Gauntlet (Equipment)

Music Gauntlet (PL 7)

In the 26th century, miniaturized electronics, advanced acoustics, and superior materials have dramatically changed some musical instruments, but not others. 

Though some decry it as the end of “real” music, the music gauntlet is an advanced musical instrument that can synthesize the sounds of hundreds or thousands of other instruments. The user still needs to make the appropriate</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mutants&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>mutants</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mutants&amp;rev=1638578342&amp;do=diff</link>
        <description>Mutants

Overview

Mutants are characters derived from human stock but treated in many ways like members of a nonhuman species. Whether arising as the result of genetic engineering or through natural forces (random mutation), mutants do not receive the extra feat and skill points that other humans receive. Mutants of either sort add the Mutant subtype to their type.</description>
    </item>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mutation&amp;rev=1638578342&amp;do=diff</link>
        <description>Mutation

Overview

Mutants are characters derived from normal stock but treated in many ways like members of another, alien species.  

A variety of ethical, moral, and political questions arise from the existence of the different kinds of mutants. Depending on the culture in which they are born, mutants may be treated as something more or less than sentient beings. They may be fully accepted or be feared. They may be full citizens with all the rights and responsibilities of their fellow sentie…</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>mutation_feats</title>
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        <description>Mutation feats

	*  Benevolent Mutation
	*  Craft Mutation (Item Creation)
	*  Evolved Organ
	*  Malleable Genetics
	*  Mutation Focus
	*  Perfect Genome
	*  Planetary Adaptation
	*  Thick Hide
	*  Ultra Immune System
	*  X-Mutant

feat x</description>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>mutation_focus_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mutation_focus_feat&amp;rev=1638578365&amp;do=diff</link>
        <description>Mutation Focus (Feat)

You have adapted to your mutation and can make use of it to a more effective degree.

Prerequisite: One minor or major mutation.

Benefit: Select one of your mutations that deals damage. The number of damage dice dealt by that mutation increases by one. So, if you have a mutation that normally deals 1d4 points of damage, that mutation now deals 2d4 points of damage.</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>mysterio_the_magnificent</title>
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        <description>Mysterio the Magnificent

Not quite authentic medium and spiritualist.

Pointed Ambrose and John towards a true medium, Matthew Bick.

coc</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=mysterio_the_magnificent_office&amp;rev=1638578356&amp;do=diff">
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>mysterio_the_magnificent_office</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mysterio_the_magnificent_office&amp;rev=1638578356&amp;do=diff</link>
        <description>Mysterio the Magnificent office

A home office in an unnamed location.

coc</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>mysterious_bearded_man_with_glasses</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mysterious_bearded_man_with_glasses&amp;rev=1638578366&amp;do=diff</link>
        <description>Mysterious Bearded Man with Glasses

He sat in the back seat of the car that drove Evgeny, Traicho and Elena to meet with Mr. Parrot and then dropped them off near one of Los Angeles's two hospitals.  Questioned Traicho about the tendency for all men to carry sin.

Later seen by Traicho with</description>
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        <link>http://jason.bardicknowledge.com/doku.php?id=mysterious_voice&amp;rev=1638578349&amp;do=diff</link>
        <description>Mysterious Voice

A voice that spoke from behind Elena's ear when she was tied up in the flooding room underneath the Oriental house.

Also spoke from the second floor as Evgeny and Traicho were exiting the house with Elena and her father.

Much later heard from the ceiling of the flooding room during Elena's second visit.

lca fluke union</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>mystic_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=mystic_advanced_class&amp;rev=1638578368&amp;do=diff</link>
        <description>Mystic (Advanced Class)

Storyteller House Rule

Feared and revered by the general populace, mystics use their mindwalking abilities to delve into the distant past and the uncertain future. Their specialty is clairsentience, the science of divination and prediction through psionic talents. Most mystics prefer a contemplative liieetyle, adopting the quiet resolve and nonmaterialism of a religious community in order to attune themselves to their inner voice. Some political leaders and corporate ex…</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>n_chalak_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=n_chalak_planet&amp;rev=1638578373&amp;do=diff</link>
        <description>N'Chalak

Taasa’s larger moon, N’Chalak, was terraformed by the t’sa who settled it millennia ago. It has gone from being a dry world with a thin atmosphere to a lush, miniature version of Taasa, although with more carefully engineered waterways. The greenery and settlements of N’Chalak are visible from the surface of Taasa on clear nights.</description>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>nanites</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nanites&amp;rev=1638578341&amp;do=diff</link>
        <description>Nanites

The basic working unit of nanotechnology is a nanite—a single robot that can be as small as a dozen atoms in length. “Nanite” is a generic term: Any robot built using this technology, no matter what its purpose, is a nanite. Each nanite must be constructed and programmed for a specific purpose. A nanite’s true power lies not in what it can do individually, but what it can be programmed to do in complete synchronization with millions of other nanites that make up a nanocolony.</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>nanobeacons_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nanobeacons_equipment&amp;rev=1638578353&amp;do=diff</link>
        <description>Nanobeacons (Equipment)

NANOBEACON (PL 6)

An invaluable device used in tracking and search and rescue, the nanobeacon is a small microchip that is placed on a target's body (or on an object). It sends out a pulse every second that can be detected by sensors attuned to the beacon's frequency.</description>
    </item>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>nanocomp_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nanocomp_sensor_equipment&amp;rev=1638578348&amp;do=diff</link>
        <description>Nanocomp Sensor (Equipment)

SENSOR, NANOCOMP (PL 7)

The nanocomp sensor equipment computer is a handheld computer or computerized gauntlet designed to detect ambient and internal nanocolonies. Nanocomps locate almost all nanocolonies, providing a +10 equipment bonus on</description>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>nanocomputer_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nanocomputer_cyberware&amp;rev=1638578355&amp;do=diff</link>
        <description>Nanocomputer (Cyberware)

Redirect NIJack System

pl6 canon headware internal grid</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>nariac_domain</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nariac_domain&amp;rev=1638578371&amp;do=diff</link>
        <description>Nariac Domain



	*  Nariac characters begin play with any one free item of cyberware with a purchase DC of 30 or less - with a free implanted security monitor that reports their movements to the Domain. These implants do not count against the characters' normal cyberware limitations.</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>nariac_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nariac_language&amp;rev=1638578370&amp;do=diff</link>
        <description>Nariac (Language)

The Nariac language is descended from a strange mixture of the old Earth tongues of Chinese, Russian, Spanish and Portuguese.

language nariac</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>nasal_filter_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nasal_filter_cyberware&amp;rev=1638578369&amp;do=diff</link>
        <description>Nasal Filter (Cyberware)

NASAL FILTER (PL 6)

A nasal filter is a microfilter built into both the nose and throat, filtering out toxins and impurities in the air the recipient breathes.

Benefit:  The cyberware recipient gains a +6 equipment bonus on Fortitude saves made for gases or airborne poisons and diseases.  A nasal filter does not count against the total number of cybernetic implants a character can have implanted.  Also available as</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>nature</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nature&amp;rev=1638578345&amp;do=diff</link>
        <description>Nature

Your personality - who “you” really are - is stretched between strengths and shortcomings that form a dynamic whole — a personality made up of equal parts hubris and heroism. To model these, each Adventure character has a Nature divided into two parts: Strength and Weakness.</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
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        <description>Nausea Gun (Equipment)

NAUSEA GUN (PL 7)

Like its wand predecessor, the nausea gun employs subsonic waves to produce sudden, overwhelming nausea in targets up to 60 feet away. The nausea gun requires a ranged touch attack to trigger the effect. Targets who fail a DC 15 Fortitude save are nauseated for 1d4+ 1 rounds.</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>nausea_wand_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nausea_wand_equipment&amp;rev=1638578349&amp;do=diff</link>
        <description>Nausea Wand (Equipment)

NAUSEA WAND (PL 6)

The nausea wand employs short-range sub-sonic waves to cause a systemic reaction in the target's body, producing sudden, devastating nausea. The wielder makes a melee touch attack to trigger the effect. Targets who fail a DC 15 Fortitude save are nauseated for 1d4+1 rounds.</description>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>naval_officer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=naval_officer_advanced_class&amp;rev=1638578340&amp;do=diff</link>
        <description>Naval Officer (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become a Naval Officer, a character must fulfill the following criteria.

Base Attack Bonus:

Skills:

Feats:

Class Information

The following information pertains to the Naval Officer advanced class.</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>navassa_island</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=navassa_island&amp;rev=1638578356&amp;do=diff</link>
        <description>Navassa Island

A tiny island in the Caribbean where several ships that disappeared in 1925 were last seen.

lca gone</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>navigate_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=navigate_skill&amp;rev=1638578359&amp;do=diff</link>
        <description>Navigate (Skill)

redirect to Navigation (Skill)</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>navigation_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=navigation_skill&amp;rev=1638578345&amp;do=diff</link>
        <description>Navigation (Skill)

NAVIGATION (INT)

Use this skill to prevent yourself from becoming lost, to plot a course, or to identify your location by checking the stars, landmarks, ocean currents, or a GPS device.

Check: Make a Navigate check when you're trying to find your way to a distant lo-cation without directions or other specific guidance. Generally, you do not need to make a check to find a local street or other common urban site, or to follow an accurate map. However, you might make a check t…</description>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>nazca_lines</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nazca_lines&amp;rev=1638578338&amp;do=diff</link>
        <description>Nazca Lines

lca bg</description>
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>negotiator_advanced_class</title>
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        <description>Negotiator (Advanced Class)

The Negotiator finds a way to mediate the most violent disputes, haggle the best business deal, and reach a compromise with the most dangerous criminals. When a hostage situation takes center stage, the Negotiator is there to offer calm guidance and direct things to a peaceful conclusion. Got a jumper on a window ledge? Call the Negotiator. Need someone to close a big contract? Call the Negotiator. And when the talking ends and the situation remains volatile, the Neg…</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>nemesis</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nemesis&amp;rev=1638578375&amp;do=diff</link>
        <description>Nemesis

Your character's got an enemy, and his history with her goes way, way back. He’d like to put one between her eyes. She’d like to craft a goblet from his skull. Each has a burning, driving urge to stymie, confound and destroy the other. They may not wan to actually kill one another (though it’s likely), but nothing short of the others' total destruction will do. A nemesis must be an individual person (though she may employ any number of lackeys to cause your character grief). This is not…</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>nerve_pinch_feat</title>
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        <description>Nerve Pinch (Feat)

You can incapacitate foes with a vise-like pinch.

Prerequisites:  Combat Martial Arts, base attack bonus +4

Benefit:  Before attacking, you may choose to spend an action point to use this ability.  If you make a successful unarmed attack against a living creature, you may choose to forego damage in order to perform a Nerve Pinch.  The target must make a Fortitude save (DC 10 + half your character level + your Strength modifier) or be paralyzed for 1d4+1 rounds.</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>networks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=networks&amp;rev=1638578348&amp;do=diff</link>
        <description>Networks

Networks are loosely affiliated groups of domains that serve a common goal or interest. The Grid itself links these networks together; interested corporations, organizations, individuals, and governments set up and maintain their networks themselves. Types of networks include academic, access service, corporate, financial, government, military, open, operational, and ultrasecure.</description>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>neural_scrambler_equipment</title>
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        <description>Neural Scrambler (Equipment)

NEURAL SCRAMBLER (PL 6)

The neural scrambler is a restraint device used by many law enforcement agencies in the place of physical restraints such as handcuffs. The neural scrambler consists of a six-pronged device that, when placed over the head, interrupts brainwave activity. A character wearing a neural scrambler may not take any actions whatsoever, though she moves her normal speed under the command of an-other individual. When the neural scrambler is removed, t…</description>
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        <title>neutrad</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=neutrad&amp;rev=1638578371&amp;do=diff</link>
        <description>Neutrad (Equipment)

Neutrad (PL 6)

A chemical found in many first aid kits, neutrad is a special hypodermic injection that can be used to neutralize the effects of radiation poisoning. Each neutrad injector contains a specialized analyzer linked to chemical generators. When the needle penetrates the skin of the target, it samples the target’s blood and sends the data back to the analyzer, which determines the nature of the radiation sickness and generates an antidote from stored chemical compo…</description>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>neutrad_dependency_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=neutrad_dependency_mutation&amp;rev=1638578355&amp;do=diff</link>
        <description>Neutrad Dependency (Mutation)

You rely on a medical compound called neutrad to survive.

MP Value: 6

Drawback: If you go 24 hours without a dose of neutrad, you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and one point of Constitution damage. Taking a dose of neutrad heals the ability damage in 1d6 rounds. Ability damage caused by neutrad cannot be healed normally.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>new_columbia</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=new_columbia&amp;rev=1638578371&amp;do=diff</link>
        <description>New Columbia

New Columbia developed as a group of scientists, technicians and explorers from the western hemisphere nations of the Terran Empire. Their society also attracted the largest group of Fraal Builders in human society, migrating to New Columbia in reaction to a progressively disturbing pattern in Terran practices.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=new_foundland&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>new_foundland</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=new_foundland&amp;rev=1638578372&amp;do=diff</link>
        <description>New Foundland

 In the early years of the 23rd century, while Jeff Sendir led his followers to what would become the Orlamu Theocracy, a rift occurred in the Church. Those with more of a scientific bent toward the stardrive, rather than a religious belief regarding the Divine Unconscious, spurned Sendir and turned their backs on the fledgling theocracy. Their research turned up a small collection of star systems outside the Orlamu Foundation's territory that they wished to settle and study in mo…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nightmares_mutation&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>nightmares_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nightmares_mutation&amp;rev=1638578360&amp;do=diff</link>
        <description>Nightmares (Mutation)

You mind is wracked by horrible nightmares, making it impossible for you to sleep without confronting your personal demons.

MP Value: 4

Drawback: Each night, when you go to sleep, you must make a Will save (DC 15). If this save is unsuccessful, you suffer a –1 morale penalty to all attack rolls, saves, and skill checks for the following day, due to your inability to get a good night’s rest.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nightvision_optics_cyberware&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>nightvision_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nightvision_optics_cyberware&amp;rev=1638578374&amp;do=diff</link>
        <description>Nightvision Optics (Cyberware)

NIGHTVISION OPTICS (PL 6)

The recipient's eyes are replaced with ocular implants that enable the character to see better in the dark. All of the recipient's eyes must be replaced to gain any benefit.  Also available as</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nijack_system_cyberware&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>nijack_system_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nijack_system_cyberware&amp;rev=1638578342&amp;do=diff</link>
        <description>NIJack System (Cyberware)

NIJACK SYSTEM (PL 7)

The recipient has a miniature neural interface computer integrated with his nervous system. The implant also includes a cytronic circuitry system, which allows electronic signals to travel freely between neural pathways and cybernetic machinery.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nike&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>nike</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nike&amp;rev=1638578350&amp;do=diff</link>
        <description>Nike

This ship was carrying the cast and crew of WWW when it was attacked by pirates on a dark and stormy night.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nike_ship_log&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>nike_ship_log</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nike_ship_log&amp;rev=1638578364&amp;do=diff</link>
        <description>Nike Ship Log

These are the log books of the cargo and passenger ship Nike.  They have been kept up-to-date by a stickler for protocol, even after the ship was pirated.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nileer_planet&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>nileer_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nileer_planet&amp;rev=1638578344&amp;do=diff</link>
        <description>Nileer (Planet)

Nileer, satellite of Aleer.

	*  Primary: Aleer
	*  Planetary Class: Class 4 

	*  Gravity: G2 (1.05g)
	*  Radiation: R2 (4 rem/month)
	*  Atmosphere: A0 (trace)
	*  Pressure: P0 (trace)
	*  Heat: H2 (-27.9° C)

	*  Orbital Distance: 0.71 AU</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nimble_feat&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>nimble_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nimble_feat&amp;rev=1638578339&amp;do=diff</link>
        <description>Nimble (Feat)

You have exceptional flexibility and manual dexterity.

Benefit: You get a +2 bonus on all Escape Artist checks and Sleight of Hand checks.

Special: Remember that the Sleight of Hand skill can't be used untrained.

feat skills modern concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ninjas&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>ninjas</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ninjas&amp;rev=1638578350&amp;do=diff</link>
        <description>Ninjas

Japanese assassins who dress all in black and rely on stealth to achieve their missions.

They ambushed Triacho, Elena, Evgeny and “El Reyo” when they came to the Compania de Jesus.

They later attacked Triacho, Elena, and Evgeny at the beach while they were awaiting pick-up by the seaplane.

Twenty of them were guarding the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nodes&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>nodes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nodes&amp;rev=1638578359&amp;do=diff</link>
        <description>Nodes

“Node” is a generic term for any single, specific virtual location. If domains are the towns and cities of the Grid, nodes are the buildings and even the rooms. Nodes are always within domains.

Nodes are the most specific, discrete locations in the Grid. Everything within a node can be thought of as being in the same virtual room, and gaining access to a node by getting through its</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>nordic_independent_state</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nordic_independent_state&amp;rev=1638578366&amp;do=diff</link>
        <description>Nordic Independent State

Magnus Ver Samuelsson founded the Nordic Independent State (NIS) as an independently wealthy businessman and amateur historian from Iceland on Earth. He intended to bring the glory of the first millennia, the Age of the Vikings, back to those of Norse descent. Magnus teamed up with colleague Daniel Sutherland, a fellow Nordic and owner of a fledgling shipyard company. In</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=northwestern_university&amp;rev=1638578366&amp;do=diff">
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>northwestern_university</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=northwestern_university&amp;rev=1638578366&amp;do=diff</link>
        <description>Northwestern University

&lt;http://en.wikipedia.org/wiki/Northwestern_University&gt;

Dr. Blackwood is the head of this university's anthropology department.  Other noted graduates from the anthropology department include the famous Christian Hienrich.

lca bg ch</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nosferatus_lair&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>nosferatus_lair</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nosferatus_lair&amp;rev=1638578349&amp;do=diff</link>
        <description>Nosferatu's Lair

This mansion set is on the International-Atlantic studio lot.  It is a large three-story house, with a basement downstairs and a stable out back.

Nosferatu was keeping a real coffin in the basement to sleep in.

It has been mildly damaged and torn up in search of some type of weapon.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=npc_robots&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>npc_robots</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=npc_robots&amp;rev=1638578361&amp;do=diff</link>
        <description>NPC Robots

Most robots exist to perform mundane, routine, or dangerous tasks without argument or ambition. Except for biodroids and bioreplicas with heroic class levels, all robots are treated as constructs and share the general traits out-lined below.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nutrient_tank_cyberware&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>nutrient_tank_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nutrient_tank_cyberware&amp;rev=1638578370&amp;do=diff</link>
        <description>Nutrient Tank (Cyberware)

NUTRIENT TANK (PL 6)

A nutrient tank contains a reserve of protein and vitamins in an internal reservoir. 

Benefit: The recipient can go without food and water for three days, subsisting entirely on the contents of the tank, at which point the reservoir is empty. Afterward. it takes three days of eating and drinking at a normal rate to refill the reservoir.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=nuyu_doppelganger_robot_pl_7&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>nuyu_doppelganger_robot_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=nuyu_doppelganger_robot_pl_7&amp;rev=1638578369&amp;do=diff</link>
        <description>NUYU DOPPELGANGER ROBOT (PL 7)

Each doppelganger robot is modeled after a specific person. “Nuyu” bioreplicas are often used as doubles for politicians and movie stars during high-risk public appearances. Government agencies also use them as spies and infiltrators. A</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=oathbound_feat&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>oathbound_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=oathbound_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Oathbound (Feat)

You swear undying allegiance to a person, group, organization, nation, planet, ethical philosophy, or belief system. By doing so, you can better influence those who share your allegiance and more effectively oppose those who don’t.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=objects&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>objects</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=objects&amp;rev=1638578349&amp;do=diff</link>
        <description>Objects

Every object and creature on the Grid is some kind of software. Buildings and rooms are simply graphical interpretations of a file structure program, avatars are merely collections of processes belonging to a single user, and even agents, viruses, and other autonomous “creatures” on the gridscape are just carefully crafted pieces of artificial intelligence serving preprogrammed purposes.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>obscure_knowledge_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=obscure_knowledge_feat&amp;rev=1638578359&amp;do=diff</link>
        <description>Obscure Knowledge (Feat)

You know and remember unusual bits of knowledge on a wide variety of topics. Your command of trivia sometimes comes in handy when other sources of information fail.

Prerequisite: Gather Information 6 ranks.

Benefit: You can make a special Obscure Knowledge check with a bonus equal to your character level + your Intelligence modifier to determine whether or not you know relevant information about people, items, or places. This check won't reveal the identity of a kille…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=observant_officer&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>observant_officer</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=observant_officer&amp;rev=1638578369&amp;do=diff</link>
        <description>Observant Officer

Keeping an ear out for any mentions of Matthew Bick courtesy of a donation to the policeman's widows and orphans fund by Ambrose Burns.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=occupations&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>occupations</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=occupations&amp;rev=1638578374&amp;do=diff</link>
        <description>Occupations

Starting Occupations

Your character’s Starting Occupation represents her training and life experience prior to the start of the campaign. Your character may hold many jobs during the course of her career, but Starting Occupation benefits are only applied once.  The Wealth Increase for Starting Occupation is a modifier to the character’s Wealth bonus.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>offensive_kata_claculator_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=offensive_kata_claculator_cyberware&amp;rev=1638578372&amp;do=diff</link>
        <description>Offensive Kata Claculator (Cyberware)

KATA CALCULATOR, OFFENSIVE (PL 7)

An offensive kata calculator is a small chip that stores millions of battle sequences and constantly compares them to the situation the cyberware recipient is currently facing, giving advance warning and taking minute actions to help her place accurate and effective blows against foes.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=office_of_patrick_mcgalva&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>office_of_patrick_mcgalva</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=office_of_patrick_mcgalva&amp;rev=1638578365&amp;do=diff</link>
        <description>Office of Patrick McGalva

Wooden door with frosted glass window “Patrick McGalva, Entrepenuer” painted on it

Smallish foyer

Private office with two couches and a large wooden desk.

Desk is covered with papers.

Also has pillow and blanket behind desk/inside a drawer.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>office_of_thomas_galvan</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=office_of_thomas_galvan&amp;rev=1638578363&amp;do=diff</link>
        <description>Office of Thomas Galvan

Not much defined as of yet (iirc)

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=offices_of_white_and_sons_builders&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>offices_of_white_and_sons_builders</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=offices_of_white_and_sons_builders&amp;rev=1638578340&amp;do=diff</link>
        <description>Offices of White and Sons Builders

Empty antechamber with 5 empty offices behind a door that has (now) been kicked-in.

Frosted glass windows have paint scraped off them.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ogam_inc&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>ogam_inc</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ogam_inc&amp;rev=1638578350&amp;do=diff</link>
        <description>OGAM, Inc.

Orbital Geosynchronous Assembly and Manufacture, Incorporated started as a satellite assembly factory in New South Wales in the early 21st Century. From the construction of unmanned probes and system craft they expanded into orbital stations, outposts and habitats. The first great windfall to strike the company was when their design was selected to be the first permanent structure on the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=oicw_assault_rifle_equipment&amp;rev=1638578343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>oicw_assault_rifle_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=oicw_assault_rifle_equipment&amp;rev=1638578343&amp;do=diff</link>
        <description>OICW Assault Rifle (Equipment)

OICW ASSAULT RIFLE (PL 5)

Introduced late in the Information Age as one of the first weapons of the newly formed Austrin-Ontis Unlimited conglomerate, the OICW (Objective Individual Combat Weapon) is a combination weapon. The weapon houses a 5.56mm compact assault rifle as well as a 20mm grenade launcher. The grenade launcher features multiple detonation modes, including detonate-on-impact mode and air-burst mode.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=olaf_adolfsson&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>olaf_adolfsson</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=olaf_adolfsson&amp;rev=1638578372&amp;do=diff</link>
        <description>Olaf Adolfsson

Sensor tech with poor vision (or bad luck) despite repeated drills.

ken</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=old_space&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>old_space</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=old_space&amp;rev=1638578351&amp;do=diff</link>
        <description>Old Space

Area within 200 light-years of Sol.  

Encompasses all of the Union of Sol and most of the capital worlds of the Stellar Nations and the Galactic Concord.  Also includes Aleer, Kurg and Sheya

geography canon stellarnations concord mechalus weren sesheyan solar</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=omar&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>omar</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=omar&amp;rev=1638578369&amp;do=diff</link>
        <description>Omar

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=omnitool_self-guided_repair_kit_sgrk_pl_6&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>omnitool_self-guided_repair_kit_sgrk_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=omnitool_self-guided_repair_kit_sgrk_pl_6&amp;rev=1638578370&amp;do=diff</link>
        <description>OMNITOOL SELF-GUIDED REPAIR KIT (SGRK) (PL 6)

The OmniTool Corporation popularized robotic tools during the late Information Age, but didn't develop autonomous repair robots until the Fusion Age. The SGRK fits on the owner's back like a rucksack until it is needed. It can walk on its legs or fly using Its rotor. The variant SGRK-E replaces the mechanical toolkit with an electrical toolkit.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=open_atlantic_ocean&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>open_atlantic_ocean</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=open_atlantic_ocean&amp;rev=1638578373&amp;do=diff</link>
        <description>Open Atlantic Ocean

This is where Evgeny and Traicho ended up after their fall from the restaurant in the sky within the Eyrie.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=open_game_license_1.0a&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>open_game_license_1.0a</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=open_game_license_1.0a&amp;rev=1638578370&amp;do=diff</link>
        <description>open game license 1.0a

LEGAL INFORMATION

Permission to copy, modify and distribute the files collectively known as the
System Reference Document (“SRD”) is granted solely through the use of the Open
Gaming License, Version 1.0a.

This material is being released using the Open Gaming License Version 1.0a and
you should read and understand the terms of that license before using this
material.</description>
    </item>
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>open_minded_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=open_minded_feat&amp;rev=1638578339&amp;do=diff</link>
        <description>Open Minded (Feat)

4 additional skill points. (+1 additional skill point for humans)

feat dm skills</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=open_space&amp;rev=1638578352&amp;do=diff">
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>open_space</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=open_space&amp;rev=1638578352&amp;do=diff</link>
        <description>Open Space

Beyond the ring claimed by the stellar nations lies Open Space. Though humans have mapped an area 2,000 light-years distant in diameter and 200 light-years deep, space stretches beyond humanity‘s grasp in every direction. Even in the settled regions near the frontier, plenty of planets have been missed or forgotten, or simply remain unexplored.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=optic_plexus_cyberware&amp;rev=1638578375&amp;do=diff">
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>optic_plexus_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=optic_plexus_cyberware&amp;rev=1638578375&amp;do=diff</link>
        <description>Optic Plexus (Cyberware)

OPTIC PLEXUS (PL 7)

The optic plexus, which consists of two advanced cyber-optic implants, allows multiple optical implants to function together as a single cybernetic attachment.

Benefit:  The recipient may have up to four optical implants attached to an optic plexus, and together they are treated as a single cybernetic attachment taking only one slot.  However, if the optic plexus is destroyed, all of the attached optical implants are destroyed as well.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=orbital_uplink_equipment&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>orbital_uplink_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orbital_uplink_equipment&amp;rev=1638578374&amp;do=diff</link>
        <description>canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=organ_remapping_cyberware&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>organ_remapping_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=organ_remapping_cyberware&amp;rev=1638578368&amp;do=diff</link>
        <description>Organ Remapping (Cyberware)

ORGAN REMAPPING (PL 7)

Organ remapping is an extensive set of minor cybernetic devices that relocate a recipient's internal organs and add safety valves, cutoffs, back-ups, and alternatives to many of the more critical and fragile organic systems.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>organizations</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=organizations&amp;rev=1638578341&amp;do=diff</link>
        <description>Organizations

Stellar Nations (as of 2501)

Austrin-Ontis Unlimited--A corporate stellar nation dedicated to the manufacture and sale of weapons. Most of its citizens are fiercely independent but altruistic, and are notorious for being somewhat trigger-happy.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=oriental_house&amp;rev=1638578357&amp;do=diff">
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>oriental_house</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=oriental_house&amp;rev=1638578357&amp;do=diff</link>
        <description>Oriental House

This house sits beneath Panama City, specifically the city's Chinatown area. Entering the house is accomplished by going through the alley with a secret door and proceeding down a long downward-sloping corridor.

It is a two-story building with definite oriental influences and decorations made of silver, ebony and mahogany.  The first floor is a labyrinth of sliding paper walls.  There does not seem to be a stairway up to the second floor, but the ceiling of the first floor is ma…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=origin&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>origin</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=origin&amp;rev=1638578366&amp;do=diff</link>
        <description>Origin

To help role-play who your character is now, you should know where he came from. What circumstances molded him into what he is now? Someone who was raised to a life of great wealth and luxury might become a jaded sybarite. On the other hand, he might (like the Buddha) decide from personal experience that such amenities are worthless. Someone born poor might stay poor or might be driven to become a ruthless business entrepreneur.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=orion_league&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>orion_league</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orion_league&amp;rev=1638578371&amp;do=diff</link>
        <description>Orion League



	*  Orion characters gain a +1 cultural bonus to Bluff, Diplomacy, Gather Information, and Perform (any) checks.  Remeber that the Perform (Music) skill can't be used untrained.

“I stand in awe of this diverse fellowship of men and women who have bound together to form a union.”
-President Kathryn Brown, 2321</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=orion_nation&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>orion_nation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orion_nation&amp;rev=1638578346&amp;do=diff</link>
        <description>Orion Nation

The last of the 4 originators of the Orion League was the Orion Nation. It began as an experiment of loners desiring a place of their own as far from the threat of the rest of humanity as possible. Many like minded Fraal Wanderers joined this new nation with a desire to go beyond known space. Departing for the stars in</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=orlamism_religion&amp;rev=1638578340&amp;do=diff">
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>orlamism_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orlamism_religion&amp;rev=1638578340&amp;do=diff</link>
        <description>Orlamism (Religion)

Unlike any other religion except the Church of the Oracle, Orlamism is a dynamic faith built on a foundation of technology and science. The Orlamist faith was born from the invention of the stardrive and subsequent discovery of drivespace. While testing the stardrive, pilot</description>
    </item>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>orlamu_mediums</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orlamu_mediums&amp;rev=1638578375&amp;do=diff</link>
        <description>Orlamu Mediums

Divine Unconciousness

orlamu stardrive</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>orlamu_theocracy</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orlamu_theocracy&amp;rev=1638578346&amp;do=diff</link>
        <description>Orlamu Theocracy



	*  Orlamu characters may choose one of the following benefits for free at 1st level:  +2 cultural bonus on any Knowledge (Physical Science) and Navigation checks, Psionic Ability, Wild Talent (Mental Contact), Wild Talent (Psionic Sense), Wild Talent (Suggestion), or Wild Talent (Sense Minds).  The character must meet all of the prerequisites for the chosen feat.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>orod_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orod_planet&amp;rev=1638578360&amp;do=diff</link>
        <description>Orod (Planet)

Orod

	*  Primary: Agemar
	*  Planetary Class: Class 1 

	*  Gravity: G2 (1.1 g)
	*  Radiation: R1 (2 rem/yr)
	*  Atmosphere:  A2 (N,O,CO2,Ne)
	*  Pressure:  P3 (0.96)
	*  Heat: H2 (8.4° C)

	*  Orbital Distance:  0.86 AU
	*  Diameter:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=orphans&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>orphans</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=orphans&amp;rev=1638578354&amp;do=diff</link>
        <description>Orphans

See also: Orphaned Media

Nobody Links Here



Page Does not Exist



site</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=other_computer_crimes_and_intellectual_property_theft&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>other_computer_crimes_and_intellectual_property_theft</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=other_computer_crimes_and_intellectual_property_theft&amp;rev=1638578353&amp;do=diff</link>
        <description>Other Computer Crimes and Intellectual Property Theft

	*  Obtaining National Security Information  §1030(a)(1)
	*  Accessing a Computer and Obtaining Information  §1030(a)(2)
	*  Accessing to Defraud and Obtain Value  §1030(a)(4)
	*  Damaging a Computer or Information §1030(a)(5)</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=outlaw_advanced_class&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>outlaw_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=outlaw_advanced_class&amp;rev=1638578341&amp;do=diff</link>
        <description>Outlaw (Advanced Class)

Storyteller House Rule

A marked man in every system, an outlaw must pay for each moment of freedom with endless vigilance and constant awareness oi his surroundings. One misstep and he’s doomed to twenty years in a labor camp or worse. Not all outlaws are predatory criminals: some are innocent, framed for the crimes of another; others are political exiles; a few are rebels against a corporation or government they find intolerable. Regardless of how they gained their ill…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>outlaw_hacker_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=outlaw_hacker_prestige_class&amp;rev=1638578359&amp;do=diff</link>
        <description>Outlaw Hacker

Hackers – computer specialists who write and repair computer programs – are an accepted part of corporate, military, and industrial life, due to their ability to keep computers running smoothly. But their skills are not exclusive to their trade. Outlaw hackers, computer specialists with criminal motivations (or at least an anarchistic bent), have made their mark throughout the Stellar Ring on all levels of business, government, crime, and the military. When a necessary computer jo…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=overclocked_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>overclocked_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=overclocked_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Overclocked (Feat)

Your processors have been optimized for maximum performance—though that makes you overheat a bit more easily.

Prerequisite: Robot

Benefit: You gain a +2 competence bonus on initiative checks and Reflex saves. If you do not shut down after 16 hours of activity, however, the cumulative penalty you take to attacks rolls, ability checks, and saving throws increases from –1 per day to –2 per day of continuous activity.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=oxygenator_cyberware&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>oxygenator_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=oxygenator_cyberware&amp;rev=1638578340&amp;do=diff</link>
        <description>Oxygenator (Cyberware)

OXYGENATOR (PL 7)

This implant is a reservoir of compressed oxygen that is released directly into the blood-stream when oxygen levels are too low. 

Benefit: The recipient can do without air for 10 minutes before having to hold her breath. Once the 10-minute reservoir is exhausted, the implant cannot be used again for 24 hours. It recharges by culling oxygen from the cyberware recipient's lungs and skin pores.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>pacific_bloc</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pacific_bloc&amp;rev=1638578360&amp;do=diff</link>
        <description>Pacific Bloc

One of six political alliances that made up the world government beginning in the 21st century.

history canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=paddle_boat_on_the_nile&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>paddle_boat_on_the_nile</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=paddle_boat_on_the_nile&amp;rev=1638578358&amp;do=diff</link>
        <description>Paddle-Boat on the Nile

lca denial</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>pain_inhibitor_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pain_inhibitor_cyberware&amp;rev=1638578374&amp;do=diff</link>
        <description>Pain Inhibitor (Cyberware)

PAIN INHIBITOR (PL 7)

Installed at the base of the spine, a pain inhibitor enhancement allows its recipient to “shut off” and ignore pain for a brief period of time.

Benefit: When a character with a pain inhibitor is reduced to negative hit points (from -1 to -9 hit points), he does not fall unconscious. Instead, he is treated as though he has been disabled. He will still die when he reaches -10 hit points if he does not stabilize.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>panama_city_beach</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=panama_city_beach&amp;rev=1638578367&amp;do=diff</link>
        <description>Panama City Beach

This beach near Panama City is where Evgeny, Traicho and Elena were dropped off by Dr. Zorbo's seaplane.  It is also where they returned to be picked up by the same plane after pressing the button on the little black box.

While waiting for pick-up Evgeny, Traicho and Elena were attacked by four ninjas that came out of the jungle.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=panama_city_chinatown&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>panama_city_chinatown</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=panama_city_chinatown&amp;rev=1638578356&amp;do=diff</link>
        <description>Panama City Chinatown

This section of Panama City is inhabited primarily by the city's Asian population.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=panama_city_panama&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>panama_city_panama</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=panama_city_panama&amp;rev=1638578370&amp;do=diff</link>
        <description>Panama City

Panama City sits on the eastern coast of Panama next to the Atlantic opening of the Panama Canal.  It is a very mixed and diverse community consisting of whites, blacks, mestizos, mulattoes, native Indians and Asians.  Occasional violent racial tension has broken out since the completion of the canal.  The city is remarkable for the high levels of sanitation it possesses.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=par-3_pl7&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>par-3_pl7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=par-3_pl7&amp;rev=1638578356&amp;do=diff</link>
        <description>PAR-3

The Personal Assistant Robot series provides citizens with tireless domestic service and endlessly helpful robotic companions. Available in “male” or “female” models, PARs cook, clean, manage appointments, and generally serve as the perfect butlers or maids.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>parabolic_audio_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=parabolic_audio_cyberware&amp;rev=1638578368&amp;do=diff</link>
        <description>Parabolic Audio (Cyberware)

PARABOLIC AUDIO (PL 6)

The cyberware recipient's ears are replaced with audio implants that simulate the effects of a shotgun or boom microphone, enabling her to perceive distant sounds more easily. The recipient's ears must be totally replaced to gain any benefit.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>party_invitation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=party_invitation&amp;rev=1638578339&amp;do=diff</link>
        <description>Party Invitation

This party invitation invites a guest to attend the opening of the Hollywood chapter of the AEon Society for Gentlemen in Los Angeles on March 1925.

lca pilot compass</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>passengers_on_the_u.s.s._los_angeles</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=passengers_on_the_u.s.s._los_angeles&amp;rev=1638578369&amp;do=diff</link>
        <description>Passengers on the U.S.S. Los Angeles

	*  Fred Smith
	*  Erich von Stroheim
	*  Evgeny Ivanovich
	*  Traicho Yaroslav
	*  Elena Sobieski

3 Scruffy middle-aged men

10 High Society types

3 male party people and 5 female party people

With the exception of Evgeny, Traicho, and Elena, the remainder were considered dead or lost.  The rest of the passengers were last known to be in the rear of the cabin on the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>patrick_mcgalva</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=patrick_mcgalva&amp;rev=1638578342&amp;do=diff</link>
        <description>Patrick McGalva

Owner of Corbitt house and other properties

Never seen strange events or haunting at the house

doesn't know what the Macarios' saw

Father to John McGlava

Uncle to Thomas Galvan

Employer of Ambrose Burns

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=pedexterous_feet_cyberware&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>pedexterous_feet_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pedexterous_feet_cyberware&amp;rev=1638578374&amp;do=diff</link>
        <description>Pedexterous Feet (Cyberware)

PEDEXTEROUS FEET (PL 6)

The pedexterous feet module consists of two broad, mechanical hands, which are much like the feet of a primate. This enhancement replaces the recipient's feet. It can be attached to either cybernetic prosthetics, or can instead be used to replace organic feet.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>people</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=people&amp;rev=1638578345&amp;do=diff</link>
        <description>People

Alaundril

Andreven, Egor--A false ID created by Pete Sokolov. Its persona is native to Babel, and has the Citizen Number B55028348.

Blackmore, Maura--The leader of House Blackmore.

Doctor Temeris Bliss--The chief medical officer of Goliath Station.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=perfect_genome_feat&amp;rev=1638578375&amp;do=diff">
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>perfect_genome_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=perfect_genome_feat&amp;rev=1638578375&amp;do=diff</link>
        <description>Perfect Genome (Feat)

You are an excellent subject for genetic research and experimentation thanks to your model genome.

Benefit: Whenever another character uses a skill check related to genetic experimentation on you, that character gains a +4 bonus to the relevant skill check. This includes research and experimentation involving</description>
    </item>
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        <title>perform_acting_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=perform_acting_skill&amp;rev=1638578367&amp;do=diff</link>
        <description>Perform (Acting) (Skill)

Perform (Acting) (Cha)

Check: You are accomplished in portraying a role and know how to put on a performance. You can impress audiences with your talent and skill. The quality of your performance depends on your check result.</description>
    </item>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>perform_music_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=perform_music_skill&amp;rev=1638578356&amp;do=diff</link>
        <description>Perform (Music) (Skill)

Perform (Music) (Cha)

Trained Only

Check: You are accomplished in creating tones from objects and know how to put on a performance. You can impress audiences with your talent and skill. The quality of your performance depends on your check result.</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>perform_physical_movement_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=perform_physical_movement_skill&amp;rev=1638578372&amp;do=diff</link>
        <description>Perform (Physical Movement) (Skill)

Perform (Physical Movement) (Cha)

Check: You are accomplished at entertaining others with your body's movements and know how to put on a performance. You can impress audiences with your talent and skill. The quality of your performance depends on 
your check result.</description>
    </item>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>perform_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=perform_skill&amp;rev=1638578367&amp;do=diff</link>
        <description>Perform (Skill)

Created Saturday 27 July 2013

PERFORM (CHA)

This skill encompasses several categories, each of them treated as a separate skill. These categories are identified and defined below.
The number of Perform categories is kept purposely finite. When trying to determine what Perform skill a particular type of performance falls under, use a broad interpretation of the existing categories. Try not to arbitrarily make up new categories.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=perform_vocal_skill&amp;rev=1638578352&amp;do=diff">
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>perform_vocal_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=perform_vocal_skill&amp;rev=1638578352&amp;do=diff</link>
        <description>Perform (Vocal) (Skill)

Perform (Vocal) (Cha)

Check: You are accomplished in manipulating your voice and know how to put on a performance. You can impress audiences with your talent and skill. The quality of your performance depends on your check result.</description>
    </item>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>performance</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=performance&amp;rev=1638578357&amp;do=diff</link>
        <description>Performance

The Performance Skill governs your ability to perform artistic endeavors such as singing, dancing, acting, or playing a musical instrument. You are almost certainly specialized in one field, although true virtuosos may be talented in many forms of performance. This Skill represents not only technical know-how, but the ability to work an audience and enrapture them with your show.</description>
    </item>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>peripherals</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=peripherals&amp;rev=1638578353&amp;do=diff</link>
        <description>Computer Peripherals

dw grid</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=perry_sigg&amp;rev=1638578363&amp;do=diff">
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>perry_sigg</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=perry_sigg&amp;rev=1638578363&amp;do=diff</link>
        <description>Perry &quot;Pasig&quot; Sigg

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=persistent_personality_feat&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>persistent_personality_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=persistent_personality_feat&amp;rev=1638578344&amp;do=diff</link>
        <description>Persistent Personality (Feat)

Your personality is so strong that it survives even repeated destruction of whatever robot body your brain occupies.

Prerequisites: PL 7, Robot, Character level 2, Iron Will.

Benefit: Each time your body is destroyed (reduced to 0 hit points), make a Charisma check (DC 15). If the check succeeds you do not suffer the normal 1 point of Charisma drain from the destruction of your body.</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>personal_domains</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=personal_domains&amp;rev=1638578345&amp;do=diff</link>
        <description>Personal Domains

Heroes may want to create their own nodes at some point. To do so, a character must first purchase a computer with at least a good processor and GID. He must then spend a minimum of 1 hour designing the basic visual style and layout of the</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>personal_firearms_proficiency_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=personal_firearms_proficiency_feat&amp;rev=1638578365&amp;do=diff</link>
        <description>Personal Firearms Proficiency (Feat)

You are proficient with all types of personal firearms.

Benefit: You can fire any personal firearm (a firearm designed to be carried and used by a single person) without penalty.

Normal: Characters without this feat take a -4 penalty on attack rolls made with personal firearms.</description>
    </item>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>personal_hardware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=personal_hardware&amp;rev=1638578349&amp;do=diff</link>
        <description>Personal Hardware

The continuing exploration of new worlds and a growing frontier creates a demand for improved small-unit weapons and personal weaponry. While Austrin-Ontis Unlimited has led the way in arms dealing, it hasn't been the only corporation making money by selling weapons. The rich diversity of 26th-century killing instruments includes render, quantum, mass, stutter, and laser energy weapons; the conventional slug-thrower continues to evolve with large-bore charge firearms such as t…</description>
    </item>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>personality_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=personality_advanced_class&amp;rev=1638578347&amp;do=diff</link>
        <description>Personality (Advanced Class)

While there are many talented individuals who have the charisma and drive to accomplish one-man shows, most of the entertainers in the Verge are part of larger companies or troupes. Musical groups, Shakespearean stage actors, comedians,</description>
    </item>
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        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>persuasive_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=persuasive_feat&amp;rev=1638578364&amp;do=diff</link>
        <description>Persuasive (Feat)

You have a way with words and body language.

Benefit: You get a +2 aptitude bonus on all Bluff checks and Intimidate checks.

feat skills sw</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>pervasive_hearing_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pervasive_hearing_mutation&amp;rev=1638578372&amp;do=diff</link>
        <description>Pervasive Hearing (Mutation)

Your hearing becomes super sensitive, allowing you to pick up sounds from great distances and through walls and floors.

MP Cost: 3

Benefit: You gain a +4 mutation bonus to all Listen checks, and suffer no penalties for checks to hear sounds and speech through walls or floors of any material.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>peter_grainger</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=peter_grainger&amp;rev=1638578342&amp;do=diff</link>
        <description>Peter Grainger

Helen Grainger's father.

He's been given 99 weeks of amnesty by those he stole the Helium Seeds from due to Elena's bargaining.

lca es bg fluke union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=pheromone_attraction_mutation&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>pheromone_attraction_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pheromone_attraction_mutation&amp;rev=1638578374&amp;do=diff</link>
        <description>Attraction Pheromone (Mutation)

You can regulate the production of phero-mones in your body and release them at will, altering the moods of other creatures.

MP Cost:  6

Benefits:  You gain a +4 mutation bonus to all Bluff, Diplomacy, Handle Animal, and Intimidate checks made against creatures within 30 feet of you.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>pheromone_enraging_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pheromone_enraging_mutation&amp;rev=1638578342&amp;do=diff</link>
        <description>Pheromone, Enraging (Mutation)

You develop the ability to produce a pheromone that provokes and otherwise enrages others, causing them to behave in a hostile, aggressive manner.

MP Cost:  2

Benefit:  You can emit a pheromone that increases the melee damage of all living creatures within a 30-foot-radius.  The affected creatures deal +2 damage with all melee attacks.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>pheromone_repulsion_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pheromone_repulsion_mutation&amp;rev=1638578360&amp;do=diff</link>
        <description>Pheromone Repulsion (Mutation)

You release pheromones that other creatures find repulsive.

MP Value: 1

Drawback: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.

Special: You cannot take this drawback if you have the</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>pheromone_soothing_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pheromone_soothing_mutation&amp;rev=1638578365&amp;do=diff</link>
        <description>Pheromone, Soothing (Mutation)

You can release pheromones that soothe and calm those around you, easing tensions and making it easier to negotiate peacefully.

MP Cost:  2

Benefit:  You can emit a pheromone that automatically shifts the attitude of all characters within 30 feet of you one step toward Helpful.  If this causes a character’s attitude toward you to become Friendly or Helpful, you gain a +4 mutation bonus to all</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>photokinesis_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=photokinesis_talent&amp;rev=1638578341&amp;do=diff</link>
        <description>Photokinesis (Talent)

Photokinesis (Int)

You can mentally control light.

Requirements: Psychokinesis feat

Check: Make a Photokinesis check to psychically manipulate light waves. With a successful check, you can warp light around yourself, making your outline blurred and indistinct or even becoming invisible. Attacking does not negate the effects of this skill. You can create holograms—realistic three-dimensional images of light—that occupy a 10-ft. cube. Each additional 10-ft. cube the image…</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>physical_attributes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=physical_attributes&amp;rev=1638578370&amp;do=diff</link>
        <description>Physical Attributes

Physical Attributes define the condition of a character’s body.  They indicate how strong, agile, and resilient a character is.  Physical Attributes should be taken as the primary category for an action-oriented character.

Strength</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>physical_characteristics_character_creation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=physical_characteristics_character_creation&amp;rev=1638578371&amp;do=diff</link>
        <description>Physical Characteristics (Character Creation)

Hair, Eyes, Skin, etc.

Natural hair, eye, and skin colors for each race are listed in the descriptions, but in the 26th century, people can have any of these modified by any number of means. Players should be aware of what the norms are for their characters’ races, but feel free to let each hero express herself and let her appearance reflect her personality. Don’t worry if you grow tired of your initial choices; you can always change them during pl…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>physical_merits_and_flaws</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=physical_merits_and_flaws&amp;rev=1638578339&amp;do=diff</link>
        <description>Physical Merits and Flaws

Merits and Flaws are special options that a Storyteller may allow their players to take. They are mainly a device meant to help with backstory and to help flesh out a character, but main of them are very useful. At character creation a player may choose as many merits they can afford with 'bonus points' and may only choose a number of flaws that award additional 'bonus points' totaling seven for a total of 28 'bonus points' at character creation.</description>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>pickled_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pickled_feat&amp;rev=1638578365&amp;do=diff</link>
        <description>Pickled (Feat)

Because of constant exposure to narcotics, the negative side effects of drugs affect you less than they do others.

Benefit: You gain a +4 bonus to saving throws that you make to resist the side effects of drugs.

Special: The bonus granted by this feat does not affect saves that you make to resist addiction.</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>pickpocket_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pickpocket_cyberware&amp;rev=1638578353&amp;do=diff</link>
        <description>Pickpocket (Cyberware)

PICKPOCKET (PL 7

A pickpocket is a tiny, prehensile metal tentacle with a fiberoptic camera that snakes forth from the recipient’s wrist. The pickpocket has a small claw at the end, which can move through small spaces and snare or manipulate objects.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=piercing_howl_mutation&amp;rev=1638578350&amp;do=diff">
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>piercing_howl_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=piercing_howl_mutation&amp;rev=1638578350&amp;do=diff</link>
        <description>Piercing Howl (Mutation)

You can alter your voice to emit a high-pitched, piercing scream that can deafen nearby creatures.

MP Cost: 2

Benefit: Once per day you can emit a piercing howl, which can be heard at a range of up to 10 miles. All creatures with to ability to hear must make a Reflex save (DC 15) or be deafened for 1d10 minutes. Any crystal or glass objects within 100 feet of you when you howl automatically shatter.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>pilot</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pilot&amp;rev=1638578357&amp;do=diff</link>
        <description>Pilot

Zepplins!  Sky Pirates!  Floating Citadels!  A mastermind with a monocle!

lca pilot</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=pilot_skill&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>pilot_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pilot_skill&amp;rev=1638578352&amp;do=diff</link>
        <description>Pilot (Skill)

PILOT (DEX)

Trained Only

Use this skill to fly a general-purpose fixed-wing aircraft. The Pilot skill is used to control space vehicles and jetpacks as well as aircraft.

Check: Typical piloting tasks don't require checks. Checks are required during combat, for special maneuvers, or in other extreme circumstances, or when the pilot wants to attempt something outside the normal parameters of the vehicle. When flying, you can attempt simple maneuvers and stunts (actions in which t…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=pioneer_co-prosperity_zone&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>pioneer_co-prosperity_zone</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pioneer_co-prosperity_zone&amp;rev=1638578373&amp;do=diff</link>
        <description>The Pioneer Co-Prosperity Zone

The Pioneer Co-Prosperity Zone was an experiment destined to fail. Settled in a region of space barely outside the core Terran Empire systems, the original Zoners were independent adventurer types who wanted to “go it alone” amongst the stars. Underfunded and only moderately successful, their independent streak gave way to local interdependence. The Co-Prosperity Zone became an experiment in pure communism, a full sharing of all resources and income amongst the ha…</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>pirate_ships</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pirate_ships&amp;rev=1638578366&amp;do=diff</link>
        <description>Pirate Ships

These ships are medium-sized vessels built more for speed and luxury than cargo or fishing.  They can be crewed by as few as one man and have cargo hold space to fit a number of people.

lca gone</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>places</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=places&amp;rev=1638578368&amp;do=diff</link>
        <description>Places

Planets

Aaleemun--A hot, mineral-rich world in the Karnath system. VoidCorp has several automated strip-mines there.

Adalcus--The second capital of the Dreth Commonwealth.

Afsha--A mechalus second world in Rigunmor space.

Afterglow--A planet in former Dreth space.</description>
    </item>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=planet&amp;rev=1638578360&amp;do=diff</link>
        <description>Planet

The name of the trawler ship that transported Triacho, Elena, and Evgeny to down the west coast of South America in order to rejoin the cast and crew of WWW before they headed into Antarctica.

lca union</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>planet_template</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=planet_template&amp;rev=1638578371&amp;do=diff</link>
        <description>Planet Template

	*  Primary: 
	*  Planetary Class:  

	*  Gravity: G
	*  Radiation: R
	*  Atmosphere: A
	*  Pressure: P
	*  Heat: H

	*  Orbital Distance:
	*  Diameter: 
	*  Year (Earth days): 
	*  Day (standard hours): 
	*  Axial Tilt: 
	*  Density:</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>planetary_adaptation_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=planetary_adaptation_feat&amp;rev=1638578369&amp;do=diff</link>
        <description>Planetary Adaptation (Feat)

Your physiology has been altered by environment or genetic engineering to suit a planet with harsh or adverse conditions.

Benefit: You gain one of the benefits listed below, depending on your planet of origin.

Barren World:</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>playing_a_mindwalker</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=playing_a_mindwalker&amp;rev=1638578375&amp;do=diff</link>
        <description>Playing a Mindwalker

Storyteller House Rule

Overview

There exist people gifted with extraordinary abilities: mindwalkers. They have visions or a sense of what others are thinking. They can influence the minds of those around them or even affect the physical world with their thoughts.  Still, a few who possess such gifts conceal them, out of concern that others will fear or misunderstand them.  They can become masters of their fate, or else risk becoming the pawns of those who seek to harness …</description>
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        <title>playing_a_mutant</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=playing_a_mutant&amp;rev=1638578359&amp;do=diff</link>
        <description>Playing A Mutant

Overview

Mutants are characters derived from normal stock but treated in many ways like members of another, alien species.  

A variety of ethical, moral, and political questions arise from the existence of the different kinds of mutants. Depending on the culture in which they are born, mutants may be treated as something more or less than sentient beings. They may be fully accepted or be feared. They may be full citizens with all the rights and responsibilities of their fello…</description>
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        <title>plug-and-play_brain_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=plug-and-play_brain_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Plug-and-Play Brain (Feat)

Your brain is self-configuring, allowing it to be transferred from body to body with ease.

Prerequisite: Robot

Benefit: Your brain can be transferred to a different body without the need for a Repair check. The process still requires 10 minutes and a</description>
    </item>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>plug-and-play_components_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=plug-and-play_components_feat&amp;rev=1638578355&amp;do=diff</link>
        <description>Plug-and-Play Components (Feat)

You are constructed with off-the shelf parts, making you easier to repair.

Prerequisite: Robot—armature or biomorph frame.

Benefit: Repair checks made on you gain a +5 circumstance bonus.

robot feat skills</description>
    </item>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>point_blank_shot_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=point_blank_shot_feat&amp;rev=1638578369&amp;do=diff</link>
        <description>Point Blank Shot (Feat)

You are skilled at making well-placed shots with ranged weapons at close range.

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within 30 feet.

feat modern</description>
    </item>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>poison_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=poison_ex&amp;rev=1638578354&amp;do=diff</link>
        <description>Poison (Ex)

Poison attacks deal initial damage, such as temporary ability damage or some other effect, to the opponent on a failed Fortitude save. Unless otherwise noted, another saving throw is required 1 minute later (regardless of the first save’s result) to avoid secondary damage. The Fortitude save against poison has a DC equal to 10 + 1/2 poisoning creature’s HD + poisoning creature’s Constitution modifier (the exact DC is given in the creature’s Species Traits). A successful save negates…</description>
    </item>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>poisonous_blood_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=poisonous_blood_mutation&amp;rev=1638578350&amp;do=diff</link>
        <description>Poisonous Blood (Mutation)

Your blood is poisonous to you own body. You must take regular doses of antitox to resist the poison’s effects.

MP Value: 6

Drawback: If you go 24 hours without a dose of antitox, you must make a successful Fortitude save (DC 15) or take 1d4 points of Constitution damage. Taking a dose of antitox restores the lost ability points within 1d6 rounds. Ability damage from antitox deprivation cannot be healed normally.</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>poker_face_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=poker_face_cyberware&amp;rev=1638578351&amp;do=diff</link>
        <description>Poker Face (Cyberware)

POKER FACE (PL 6)

A series of cut-offs built into the recipient's facial muscles allow him to adopt and maintain a completely blank expression at will.

Benefit: The recipient gains a +10 circumstance bonus on Bluff checks.

Type:</description>
    </item>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>poker_face_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=poker_face_feat&amp;rev=1638578369&amp;do=diff</link>
        <description>Poker Face (Feat)

You naturally hide your feelings, thoughts, and emotions well.

Prerequisite: Wisdom 13.

Benefit: Anyone attempting a Sense Motive check against you takes a -2 circumstance penalty.

feat</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>politics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=politics&amp;rev=1638578352&amp;do=diff</link>
        <description>Politics

You are familiar with the politics of the moment, including the people in charge and how they got there.  This Knowledge can aid you in dealing with or influencing mortal politicians, or even offer some insight into the local power structure. The Politics Knowledge includes the ability to practically navigate various bureaucracies, as it assumes that certain organizational structures and relationship currencies are universal.</description>
    </item>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>ponatowski_foundation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ponatowski_foundation&amp;rev=1638578368&amp;do=diff</link>
        <description>Ponatowski Foundation

lca bg pilot compass runaway</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>pooling_backgrounds</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pooling_backgrounds&amp;rev=1638578340&amp;do=diff</link>
        <description>Pooling Backgrounds

Some backgrounds lend themselves to joint ownership.  Specifically, the members of a group may choose to pool their individual stores of Allies, Contacts, Sanctum, Influence, Resources, and Followers.

The Anchor

You and the other players choose one Background as the anchor that holds the shared assets together.  For example, this Background might be Location, with the physical place the characters claim as their base of operations, which also acts as a meeting ground for t…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>poopsi</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=poopsi&amp;rev=1638578371&amp;do=diff</link>
        <description>Poopsi

An intimate name for Elena's best confederate in the New England area, especially around New York City and it's environs.  Perceived as somewhat flighty and irresponsible, she has a keen sense of social awareness that makes her an invaluable contact for the emerging</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>portable_stove_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=portable_stove_equipment&amp;rev=1638578346&amp;do=diff</link>
        <description>Portable Stove (Equipment)

PORTABLE STOVE (PL 6)

This small stove is a flexible, insulated plastic sheet that works on highly efficient batteries. It can easily be rolled out for use, then rolled up and carried for backpacking.

eq pl6</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>portals</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=portals&amp;rev=1638578362&amp;do=diff</link>
        <description>Portals

Ways between Nodes in the Grid.

grid</description>
    </item>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>power_armor_defender_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_armor_defender_feat&amp;rev=1638578357&amp;do=diff</link>
        <description>Power Armor Defender (Feat)

You are extremely skilled in the use of powered armor and can make use of it defensively.

Prerequisite: Armor Proficiency (powered).

Benefit: Whenever you wear functioning powered armor, the equipment bonus it provides to your Defense is increased by +1.</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>power_armor_engineer_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_armor_engineer_feat&amp;rev=1638578352&amp;do=diff</link>
        <description>Power Armor Engineer (Feat)

You are among the most talented metal-monkeys of powered armor and are unrivaled.

Prerequisites: Craft (Mechanical) 9 ranks, Craft (Electronic) 9 ranks.

Benefit:  Whenever you use the Craft skill to create parts or weapons for power armor, the crafting time is halved. Additionally, whenever you use the Aid Another action during the creation or repair of power armor, the bonus you provide to that character's skill check increases from +2 to +4.</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>power_attack_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_attack_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Power Attack (Feat)

You can make exceptionally powerful melee attacks.

Prerequisite: Strength 13.

Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage applies until your next action.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>power_backpack_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_backpack_equipment&amp;rev=1638578351&amp;do=diff</link>
        <description>Power Backpack (Equipment)

POWER BACKPACK (PL 7)

The power backpack is essentially a portable generator. While worn, the power backpack can replace the power packs used by laser and plasma weapons, granting an infinite supply of ammunition while attached. Additionally, the power backpack can provide energy to almost any device requiring electrical power.</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>power_cestus_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_cestus_equipment&amp;rev=1638578366&amp;do=diff</link>
        <description>Power Cestus (Equipment)

Consisting of a forearm length metal gauntlet, the power cestus uses gravitonic capacitors to lighten the gauntlet for the wearer, but without losing any of its terrific smashing power. When used by a character with the Brawl or</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>power_drain_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_drain_mutation&amp;rev=1638578373&amp;do=diff</link>
        <description>Power Drain (Mutation)

You gain the ability to suck stored energy out of batteries, computers, and other items that store energy.

MP Cost: 5

Benefit: By touching a battery or other power supply, you can spend a full round action to drain the object of all of its power. This ability allows you to pull the power from any-thing ranging from a small flashlight battery to the batteries used in cars, jets, robots, and some spaceships. If your target is a construct (such as a robot) or is held by an…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>power_saver_chip_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_saver_chip_cyberware&amp;rev=1638578351&amp;do=diff</link>
        <description>Power Saver Chip (Cyberware)

POWER SAVER CHIP (PL 7)

A power saver chip is a simple device hooked to the involuntary respiratory sections of the brain, allowing manual override and near-shutdown of the recipient's breathing and life functions.

Benefit:</description>
    </item>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>power_source_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=power_source_mutation&amp;rev=1638578353&amp;do=diff</link>
        <description>Power Source (Mutation)

You generate an electrical current that can power electronic devices.

MP Cost: 5

Benefit: As a full round action, you can provide a battery or power cell with a full charge simply by making contact with it. This allows you to fully recharge everything from the a car battery to an energy weapon’s power pack, to the energy cell of a star ship. You may use this ability a number of times per day equal to your Constitution modifier (minimum of 1).</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>powered_armor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=powered_armor&amp;rev=1638578366&amp;do=diff</link>
        <description>Powered Armor

ENERGY ARMOR (PL 6) Energy armor is one of the most basic forms of powered armor available. It possesses a basic power supply and an integrated com-puter capable of providing a wide variety of data to the user via the built-in heads-up dis-play (HUD). Energy armor also has several integrated servos and motors that increase the user’s freedom of movement, making en-ergy armor a popular choice among explor-ers and adventurers. Additionally, many tink-ers and craftsmen prefer energy …</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>precise_shot</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=precise_shot&amp;rev=1638578359&amp;do=diff</link>
        <description>Precise Shot

Prerequisite: Point Blank Shot

Benefit: The character can shoot or throw ranged weapons at an opponent engaged in melee without penalty.

Normal: A character takes a –4 penalty when using a ranged weapon to attack an opponent who is engaged in melee combat.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=precise_shot_feat&amp;rev=1638578367&amp;do=diff">
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>precise_shot_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=precise_shot_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Precise Shot (Feat)

Prerequisite: Point Blank Shot.

Benefit: The character can shoot or throw ranged weapons at an opponent engaged in melee without penalty.

Normal: A character takes a –4 penalty when using a ranged weapon to attack an opponent who is engaged in melee combat.</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>precognition_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=precognition_talent&amp;rev=1638578351&amp;do=diff</link>
        <description>Precognition (Talent)

Precognition (Wis)

You receive visions of future events.

Requirements: Clairsentience feat, can be used untrained

Check: You can get glimpses into the future, as if you were actually present at a particular future event. The visions you receive are by no means assured: The future can be changed by the actions of those in the present. You can use this power in three ways.</description>
    </item>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>prehensile_tail_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=prehensile_tail_mutation&amp;rev=1638578374&amp;do=diff</link>
        <description>Prehensile Tail (Mutation)

You grow a tail that can grasp and hold objects.

MP Cost: 4

Benefit:  Your tail provides a +2 mutation bonus on all Balance checks.  It can also grasp and manipulate simple objects up to one size smaller than you.  You can hang from your tail indefinitely, freeing up other limbs to act.  Your tail isn’t dexterous enough to fire a ranged weapon or make melee attacks.</description>
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        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>prestige_classes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=prestige_classes&amp;rev=1638578343&amp;do=diff</link>
        <description>Prestige Classes

Prestige classes work exactly like advanced classes, except that their requirements are more demanding.

	*  Evolutionary (Prestige Class) (Mutant)
	*  Fist of Gau-Ko Prestige Class (Psi)
	*  Gridwalker Prestige Class (Grid)
	*  Guardian Prestige Class (Psi)
	*  Master Spy Prestige Class (Social)
	*  Outlaw Hacker Prestige Class (Grid)
	*  Priest (Prestige Class) (Social)
	*  Shadow Lord (Prestige Class) (Grid)
	*  Sharpshooter Prestige Class (Combat)
	*  Sniper (Prestige Class…</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>prickly_pear_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=prickly_pear_mutation&amp;rev=1638578372&amp;do=diff</link>
        <description>Prickly Pear (Mutation)

Bony spurs or chitinous spikes protrude from your joints, giving you a jagged profile and making you dangerous to grapple.

MP Cost: 4

Benefit:  You deal 1d4 points of piercing damage to any creature you are grappling or who grapples you.  Furthermore, you also deal 1d4 points of damage per round to any creature that swallows you.</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>priest_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=priest_prestige_class&amp;rev=1638578347&amp;do=diff</link>
        <description>Clergy (Prestige Class)

Storyteller House Rule

It’s possible to find clergyman of every faith in the Verge—including Hatire, Insightful, Human Reformists, Orlamu theocrats, and representatives of most of the Old Earth faiths. Like everyone else in the Verge, local priests and religious authorities were cut off from their parent faiths by the isolation of the</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>primary_sources</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=primary_sources&amp;rev=1638578361&amp;do=diff</link>
        <description>Primary Sources

The Avenger

Whereas Doc Savage was known as “The Man of Bronze”, the Avenger was described as “The Man of Steel”. The Avenger's “marksman's eyes” echoed the “burning eyes” of the Shadow, who continued to be referred to as</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>profession</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=profession&amp;rev=1638578349&amp;do=diff</link>
        <description>Profession

Storyteller deems to be a taught Ability and is primarily active in application. Storytellers should first examine the list of existing Abilities to determine if a particular task might fall under one of those (e.g. Tracking would be a specialty of</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>profession_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=profession_skill&amp;rev=1638578350&amp;do=diff</link>
        <description>Profession (Skill)

PROFESSION (WIS)

Profession reflects your aptitude for making money at your occupation and your ability to make the most of your money. It improves your earning potential and demonstrates an aptitude at developing a career. The more ranks you have in the skill the more power you have to rise in your chosen field and accumulate wealth.</description>
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        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>professional_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=professional_equipment&amp;rev=1638578344&amp;do=diff</link>
        <description>Professional Equipment

This category covers a wide variety of specialized equipment used by professionals in adventure-related fields.

	*  Flight Pack 
	*  Gravity Lift
	*  Gravity Lock
	*  Instrument Pack
	*  Lock Release Gun
	*  Music Gauntlet
	*  Nausea Gun 
	*  Nausea Wand
	*  Portable Workshop
	*  Rescue Pack
	*  Solvaway
	*  Toolkit
	*  Walker
	*  Weight Neutralizer

DISGUISE KIT, MORPHIC (PL 6)

Most people forced to work undercover for extended periods rely on the</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>profit_confederation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=profit_confederation&amp;rev=1638578368&amp;do=diff</link>
        <description>Profit Confederation

	*  Austrin-Ontis Unlimited
	*  Rigunmor Star Consortium
	*  Union of Sol
	*  StarMech Collective

stellarnation austrinontis rigunmor solar starmech canon geography</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>progress_level</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level&amp;rev=1638578371&amp;do=diff</link>
        <description>Progress Level

Overview

Simply put, Progress Level (PL) is an indication of the state of technology that exists in a particular society or civilization.  The state of technological development generally pervades all aspects of a culture, particularly at higher levels (</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>progress_level_0</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_0&amp;rev=1638578360&amp;do=diff</link>
        <description>Progress Level 0

The major achievements of a Stone Age society are the use of fire, the domestication of animals, and the invention of agriculture.  An individual living in a Stone Age society is primitive, but he isn't necessarily gullible, stupid, or easily frightened by advanced technology.</description>
    </item>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>progress_level_1</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_1&amp;rev=1638578338&amp;do=diff</link>
        <description>Progress Level 1

Early human civilizations began to work metal toward the end of the Stone Age.  The malleability of copper led to its becoming the first metal to be “tamed.”  Adding tin to copper created a much stronger alloy: bronze.  This advance allowed for the crafting of tools and weapons of great durability.  In turn, those improved tools made possible the working of iron, which soon replaced bronze as the metal of choice for tools and weapons.</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>progress_level_2</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_2&amp;rev=1638578370&amp;do=diff</link>
        <description>Progress Level 2

Maturing civilizations experience a period of turmoil and adjustment at this Progress Level.  Developments continue in architecture, commerce, metallurgy, and mathematics.  Wider dissemination of information becomes possible thanks to more advanced printing techniques.  Sea communications dominate in the later part of this stage of development, and sturdy seafaring carracks and galleons open the door to the</description>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>progress_level_3</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_3&amp;rev=1638578338&amp;do=diff</link>
        <description>Progress Level 3

The Age of Reason is an era in human history when the development of ideas and systems of thought takes precedence over technological invention.  The scientific method improves humankind's understanding of the world.  Experimentation becomes the means by which the physical properties of nature are systematically examined.  The study of the various scientific disciplines-chemistry, electromagnetics, medicine, biology, and astronomy-flourishes.  Instruments such as microscopes an…</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>progress_level_4</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_4&amp;rev=1638578357&amp;do=diff</link>
        <description>Progress Level 4

In the fourth Progress Level, the theoretical knowledge of the previous era matures into widespread practical application.  The harnessing of hydraulic, steam, and electric power creates an explosion of commerce and industry.  Developments such as the telegraph, the telephone, and the radio make true global communication possible.  Breakthroughs in manufacturing techniques allow the construction of heavy ironclad vessels, rail transportation, and architecture of previously unim…</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>progress_level_5</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_5&amp;rev=1638578370&amp;do=diff</link>
        <description>Progress Level 5

The Industrial Age relied on chemical power, but in the Information Age, computer technology and electronics rule supreme.  Satellite information systems and the Internet connect the globe digitally. This Progress Level also sees the introduction of fission power and weapons reducing the importance of fossil fuels.  The automobile replaces the locomotive as the common form of travel. The first steps toward space travel involve massive chemical rockets, unmanned probes and satel…</description>
    </item>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>progress_level_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_6&amp;rev=1638578350&amp;do=diff</link>
        <description>Progress Level 6

The development of fusion power provides an efficient, non-expendable energy source that all but obliterates the need for chemical fuels.  Advanced space exploration and colonization become possible. 

Computers become even more accessible, reliable, and powerful, leading to the development of virtual systems and widespread access to the global communication networks.</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>progress_level_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_7&amp;rev=1638578354&amp;do=diff</link>
        <description>Progress Level 7

As this Progress Level opens, two key events herald humanity’s climb to the stars.  First, the mass reactor is invented, giving humanity a virtually limitless, easily miniaturized power source.  And second, the fraal, long living in secret and watching the earth, note humanity’s advancements and first steps into the stars.  With First Contact in 2124, the fraal open official contact with the human race and begin sharing technology. While the fraal are boggled by earth’s mass re…</description>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>progress_level_8</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_8&amp;rev=1638578365&amp;do=diff</link>
        <description>Progress Level 8

Futurists and cutting edge researchers agree on only a few things when it comes to guessing what the next age will bring.  While nobody can predict the specific technologies and inventions that will come, it seems clear that ever-increasing miniaturization and the harnessing of</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>progress_level_9</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=progress_level_9&amp;rev=1638578372&amp;do=diff</link>
        <description>Progress Level 9

Generally, it is thought that these technologies are so far away and beyond anything now known that they are unimaginable. If the most educated citizen of the 26th century were to encounter PL 9 (or higher) technology, it would almost certainly seem like magic. While it is possible that distant or isolated, unknown alien species exist somewhere that have mastered these superior technologies and sciences, none have yet been encountered.</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
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        <description>Projectile Deflector (Equipment)

PROJECTILE DEFLECTOR (PL 7)

A defensive item that is in many ways the predecessor to the personal shield, the projectile deflector equipment generates a field of gravity-altering energy around its user. Often worn as a belt or other piece of jewelry, the device actually bends the path of incoming high-speed projectiles, making the target harder to hit. The projectile deflector grants a +4 deflection bonus to Defense against ranged attacks. Melee attacks are una…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>prophetholme_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=prophetholme_planet&amp;rev=1638578361&amp;do=diff</link>
        <description>Prophetholme (Planet)

Ascension

When the Orlamu Foundation transitioned to a theocracy, its citizens set out to aggressively explore and develop territories among the stars. Their first claims involved the Ascension system in 2213. Today, Ascension remains the center of Orlamu power – with all significant religious, government, and scientific developments originating from its largest terrestrial world, Prophethome. As one of two class-1 planets in the system, Prophethome carries a high populat…</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>prosthetic_enhancer_cybertech</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=prosthetic_enhancer_cybertech&amp;rev=1638578354&amp;do=diff</link>
        <description>Prosthetic Enhancer (Cybertech)

PROSTHETIC ENHANCER (PL 7)

This implant attaches to a prosthetic arm or leg, making it stronger.

Benefit: If attached to a prosthetic leg, the prosthetic enhancer increases the recipient's base speed by +5 feet. In addition, any unarmed attack made with an enhanced prosthetic leg deals an additional 1 point of damage.
If attached to a prosthetic arm, the prosthetic enhancer grants a +2 bonus on Strength- and Dexterity-based ability checks and skill checks.  In …</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>psi_detector_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psi_detector_sensor_equipment&amp;rev=1638578370&amp;do=diff</link>
        <description>Psi-Detector Sensor (Equipment)

SENSOR, PSI-DETECTOR (PL 6)

The psi-detector is a handheld computer or computerized gauntlet capable of detecting and pinpointing psionic activity within 300 feet. Its use requires a full-round action and a Search check (DC 20 minus the effective power level of the ability or effect in use). A successful Search check detects any psionic activity within range and its rough direction. If the check beats the DC by 5 or more, the location or source of the activity i…</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
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        <description>Psi Officer (Advanced Class)

Storyteller House Rule

Ordinary police officers are no match for the powerful Mindwalkers.  Psi Officers are Mindwalkers trained in law enforcement, with the authority to apprehend psionic criminals and bring them to justice.  They also foster greater understanding and cooperation between psions and non-psions; despite the enlightened times there are occasional misunderstandings. Heroes with this career may be former psi officers currently working in security firms…</description>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>psi_tech_advanced_class</title>
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        <description>Psi Tech (Advanced Class)

Storyteller House Rule

The Psi tech creates new psionic applications, but with science rather than existing powers.  He or she most likely was not even born with psionic ability, having instead created it with implants, treatments or psi-gear.  The psi tech's life revolves around these inventions, which he or she usually sells to design firms—-if the hero doesn't already work for one.  Learning how to use the inventions makes the psi tech a more effective designer.</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>psi_trooper_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psi_trooper_advanced_class&amp;rev=1638578368&amp;do=diff</link>
        <description>Psi Trooper (Advanced Class)

Storyteller House Rule

Psi troopers are elite psionic soldiers trained to use their skills in small-unit covert operations.

There will always be conflicts, and Mindwalkers will inevitably be drawn into them. Psi troopers are elite psionic soldiers trained to use their skills in small-unit. covert operations. Squads of psionic commandos infiltrate enemy positions to gather intelligence, liberate hostages, or leave nothing and no one alive. Government agencies at fi…</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>psiberware</title>
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        <description>Psiberware

Cybertechnology that interacts or interferes with psionics.

psi eq</description>
    </item>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>psientist_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psientist_advanced_class&amp;rev=1638578361&amp;do=diff</link>
        <description>Psientist (Advanced Class)

Storyteller House Rule

Psientists are Mindwalkers who study psionic phenomena under scientific conditions.  This includes learning
about psionic manifestation and developing new psionic skills. Psientists occasionally perform</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
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        <description>Psiguard (Advanced Class)

Storyteller House Rule

Like the other militant Mindwalkers, psiguards normally find employment in the personal security forces of political leaders,corporate executives, and ambassadors—or they hire out as special operatives. Their special talents augment the abilities of existing security, allowing a force to react both offensively and defensively to a wide variety of threats. Unlike the biowarrior, psiguards tend toward materialism and pragmatism, they use their tal…</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>psionic_ability_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_ability_feat&amp;rev=1638578369&amp;do=diff</link>
        <description>Psionic Ability (Feat)

You have the potential to acquire psionic feats and skills.

Benefit: You can acquire psionic feats.

Psionic Ability Skills:  Psionic Sense, Psionic Shield

Normal: Characters without this feat cannot acquire psionic feats or learn the psionic skills that require them.</description>
    </item>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>psionic_advanced_classes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_advanced_classes&amp;rev=1638578354&amp;do=diff</link>
        <description>Psionic Advanced Classes

	*  Biokineticist
	*  Biowarrior
	*  ESPion
	*  Psiguard
	*  Mindknight (Psi)
	*  Mindwalker (Psi)
	*  Mindwalker
	*  Psionic Healer Advanced Class
	*  Psionic Adept Advanced Class
	*  Psiguard
	*  Teke
	*  Telepath</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_attorney_advanced_class&amp;rev=1638578340&amp;do=diff">
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>psionic_attorney_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_attorney_advanced_class&amp;rev=1638578340&amp;do=diff</link>
        <description>Psionic Attorney

Like anyone else, Mindwalkers appear in court, sometimes as witnesses. sometimes as clients——and sometimes as legal representation.  Psionic attorneys have a unique understanding not only of psionic clients‘ needs, but also of psionic manipulation of juries. In a few societies, attorneys are allowed under certain circumstances to examine witnesses and defendants psionically. A good psi attorney needs to have this ability and also be able to detect an unscrupulous opponent's att…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_blast_talent&amp;rev=1638578362&amp;do=diff">
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>psionic_blast_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_blast_talent&amp;rev=1638578362&amp;do=diff</link>
        <description>Psionic Blast (Talent)

Psionic Blast (Cha)

You can psionically assault another creature’s mind.

Requirements: Requires the Telepathy feat

Check: You can affect any creature in your line of sight or mental contact. Your Psionic Blast rank sets the damage dealt by the attack: 1d6, plus 1d6 per 5 full skill ranks. The target makes a Will saving throw. Success halves the damage. Damage reduction does not protect against this attack.</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>psionic_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_equipment&amp;rev=1638578349&amp;do=diff</link>
        <description>Psionic Equipment

Psi-Detector Sensor

psi eq</description>
    </item>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>psionic_feats</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_feats&amp;rev=1638578342&amp;do=diff</link>
        <description>Psionic Feats

Psionic feats are only available to characters with a measure of psionic talent or potential.  A character must have the Psionic Ability feat to acquire psionic feats.  

	*  Clairsentience (Feat)
	*  Combat Concentration (Feat)
	*  Cure Blindness and Deafness (Feat)
	*  Cure Disease (Feat)
	*  Cure Poison (Feat)
	*  Direct Talent (Feat)
	*  Empower Talent (Feat)
	*  Energy Shield (Feat)
	*  Erase Signature (Feat)
	*  Extend Talent (Feat)
	*  Flight (Feat)
	*  Greater Psionic Focu…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_focus_feat&amp;rev=1638578352&amp;do=diff">
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>psionic_focus_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_focus_feat&amp;rev=1638578352&amp;do=diff</link>
        <description>Psionic Focus (Feat)

Your psionic skills within a particular talent are more potent than normal.

Prerequisite: Pionic Ability.

Benefit: Choose a psionic talent (Clairsentience, Psychokinesis, Psychometabolism, or Telepathy). Add +2 to the DC of all saving throws against skills from the selected talent.

Special:</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>psionic_healing_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_healing_talent&amp;rev=1638578347&amp;do=diff</link>
        <description>Psionic Healing (Talent)

Psionic Healing (Wis)

You can psychically heal yourself and others.

Requirements: Psychometabolism feat

Check: This skill can restore lost hit points or ability score points to you or another creature that you are touching. The result of the Psionic Healing check indicates the amount of damage healed. You can only restore temporary ability damage, not permanent ability drain. The target cannot go above normal maximum hit points or ability scores. Any excess points re…</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>psionic_invisibility_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_invisibility_feat&amp;rev=1638578359&amp;do=diff</link>
        <description>Psionic Invisibility (Feat)

You can focus your energies to block your presence from the minds of others.

Prerequisite: Psionic Ability, Telepathy, 6 or more ranks in Mental Contact.

Benefit: You can become invisible at will to all creatures with Intelligence 1 or more. Psionic invisibility has no effect on targets without an Intelligence score.</description>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>psionic_link_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_link_feat&amp;rev=1638578351&amp;do=diff</link>
        <description>Psionic Link (Feat)

You have a mental connection with someone.

Benefit:  You and another character (who must also have this feat) are considered to always be in mental contact (such as a use of the psionic skill Mental Contact).  If some outside force, such as Psionic Static, interferes you can make a Mental Contact or Wisdom check to overcome it.  If your psionic link is broken, it is automatically reestablished as soon as possible.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>psionic_prestige_classes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_prestige_classes&amp;rev=1638578340&amp;do=diff</link>
        <description>Psionic Prestige Classes

	*  Fist of Gau-Ko 
	*  Guardian</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_refelction_feat&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>psionic_refelction_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_refelction_feat&amp;rev=1638578355&amp;do=diff</link>
        <description>Psionic Refelction (Feat)

You can reflect psionic effects back at their originator.

Prerequisites: Psionic Ability, Telepathy, 8 or more ranks in Psionic Shield.

Benefit: When your Psionic Shield successfully blocks a psionic effect directed at you, you can make another Psionic Shield skill check against the attacker’s skill check. If you succeed, the psionic skill directed at you affects the attacker instead, using the attacker’s skill bonus. You do not suffer any strain for the reflected sk…</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>psionic_reflection_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_reflection_feat&amp;rev=1638578358&amp;do=diff</link>
        <description>Psionic Refelction (Feat)

You can reflect psionic effects back at their originator.

Prerequisites: Psionic Ability, Telepathy, 8 or more ranks in Psionic Shield

Benefit: When your Psionic Shield successfully blocks a psionic effect directed at you, you can make another Psionic Shield skill check against the attacker’s skill check. If you succeed, the psionic skill directed at you affects the attacker instead, using the attacker’s skill bonus. You do not suffer any strain for the reflected ski…</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>psionic_sense_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_sense_talent&amp;rev=1638578365&amp;do=diff</link>
        <description>Psionic Sense (Talent)

Psionic Sense (Wis)

You can sense the use and effects of psionic abilities.

Requirements: Psionic Ability feat, can be used untrained

Psionic Familiarity:  The prerequisite to using Psionic Sense to detect a particular psionic skill is having ranks in the skill being detected. Therefore, a telepath can only detect the psionic skills that he himself possesses.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>psionic_severance_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_severance_feat&amp;rev=1638578341&amp;do=diff</link>
        <description>Psionic Severance (Feat)

You can remove another creature’s psionic talents.

Prerequisites: Psionic Ability, Telepathy, 10 or more ranks in the Psionic Surgery skill.

Benefit: You can make a Psionic Surgery check (DC 30) to deprive someone of his psionic talents. The target makes a Will saving throw against your Psionic Surgery DC. If the skill check succeeds and the Will save fails, the subject loses all use of any psionic talent feats or psionic skills he possesses, although he retains those…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_shield_talent&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>psionic_shield_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_shield_talent&amp;rev=1638578373&amp;do=diff</link>
        <description>Psionic Shield (Talent)

Psionic Shield (Wis)

You can shield your mind from psionic influences.

Requirements:  Psionic Ability feat

Check:  When you are the target of any psionic skill that grants a Will saving throw, you can make a Psionic Shield skill check instead. The attacker must make a skill check using the attacking psionic skill. If your check result is higher, the attack fails. If the attacker’s result is higher, the psionic skill affects you normally, but you still get a normal sav…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_skills&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>psionic_skills</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_skills&amp;rev=1638578345&amp;do=diff</link>
        <description>Psionic Skills

	*  Adaptation
	*  Body Control* 
	*  Combat Sense 
	*  Cryokinesis 
	*  Domination
	*  Drain Ability
	*  Drain Emotion
	*  Drain Power
	*  Drain Vitality
	*  Dreamwalk
	*  Empathy*
	*  Empathic Projection
	*  Enhance Ability
	*  Enhance Senses
	*  Illusion
	*  Life Drain,
	*  Life Extension
	*  Mental Contact*
	*  Mind Reading
	*  Mindswitch
	*  Photokinesis
	*  Precognition*
	*  Psionic Blast
	*  Psionic Healing
	*  Psionic Sense*
	*  Psionic Shield
	*  Psionic Static
	*  Psion…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>psionic_stamina_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_stamina_feat&amp;rev=1638578347&amp;do=diff</link>
        <description>Psionic Stamina (Feat)

Your mental strength reinforces your physical endurance.

Prerequisites: Psionic Ability, Psychometabolism, Wis 13+.

Benefit: Apply your Wisdom bonus as an adjustment to your hit points per level rather than your Constitution modifier, if your Wisdom modifier is greater. This retroactively adjusts your hit point total for levels acquired before gaining this feat.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_static_talent&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>psionic_static_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_static_talent&amp;rev=1638578370&amp;do=diff</link>
        <description>Psionic Static (Talent)

Psionic Static (Cha)

You can create interference with other psionic abilities.

Requirements: Telepathy feat

Check: As a move action, you can create an area of psionic “white noise” around you with a radius equal to your skill rank times 5 feet. Alternatively, you can choose to focus your psionic static against a single creature in your line of sight. Any creature affected by your Psionic Static that attempts to use a psionic skill must make an opposed check against th…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_surgery_talent&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>psionic_surgery_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_surgery_talent&amp;rev=1638578374&amp;do=diff</link>
        <description>Psionic Surgery (Talent)

Psionic Surgery (Wis)

Psionic Surgery allows you to remove other psionic influences or to alter memories and behavior.

Requirements: Telepathy feat

Check: Make a Psionic Surgery check, with the DC determined by the task.

Remove Psionic Influence:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionic_vulnerability_mutation&amp;rev=1638578338&amp;do=diff">
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>psionic_vulnerability_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_vulnerability_mutation&amp;rev=1638578338&amp;do=diff</link>
        <description>Psionic Vulnerability (Mutation)

Your brain has mutated in such a way that it is particularly vulnerable to psionic tampering.

MP Value: 2

Drawback: You take a –2 penalty to all saves made to resist mind-affecting psionic powers.

x drawback psi</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>psionic_weapon_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_weapon_feat&amp;rev=1638578355&amp;do=diff</link>
        <description>Psionic Weapon (Feat)

You have the potential to learn the Psionic Weapon skill.

Prerequisites: Psionic Ability

Benefit: You can learn the Psionic Weapon skill

Normal: Characters without this feat cannot learn the Psionic Weapon skill.

feat psi skills</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>psionic_weapon_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionic_weapon_talent&amp;rev=1638578345&amp;do=diff</link>
        <description>Psionic Weapon (Talent)

Psionic Weapon (Wis)

You can create and wield a weapon composed of pure psionic energy.

Requirements: Psionic Weapon feat

Check: Make a Psionic Weapon check as a move action to create a melee weapon of ghostly, crackling psionic energy in your hand. The appearance of the weapon is up to you; its effects are the same regardless. The result of your Psionic Weapon check determines the weapon’s damage.</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psionics&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>psionics</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psionics&amp;rev=1638578364&amp;do=diff</link>
        <description>Psionics

Psionic Feats

Psionic Feats any character can acquire:  Psionic Ability, Wild Talent, Mental Fortitude, Psionic Link

Psionic Skills

Psionic Advanced Classes

Psionic Prestige Classes

Psionic Cyberware (Psiberware)

Psionic Equipment

psi</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>psispy_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psispy_advanced_class&amp;rev=1638578365&amp;do=diff</link>
        <description>Psi Spy (Advanced Class)

Mindwalkers make excellent espionage agents.  A Psi Spy is trained in establishing and maintaining a cover, using psionic skills to gather intelligence and conveying that information back to his or her contacts.  The price for failure is high, but an agent who maintains his or her cover can get extremely close to a target and stay there for years. becoming a part of the target's everyday life and therefore above suspicion.  The first concern of a psi spy is to establish…</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>psychic_knacks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psychic_knacks&amp;rev=1638578350&amp;do=diff</link>
        <description>Psychic Knacks

Psychic Knacks are the domain of those inspired individuals commonly known as mesmerists. These paranormal powers are applications of focused will and lie mainly within the realm of the mental. However. some mesmerists are also capable of truly spectacular physical manifestations, whether altering their own bodies capabilities or affecting the world around them. Mesmerists register as etherically active on a Z-wave image resonator, and some methods of divination can detect them a…</description>
    </item>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>psychic_mesmerist</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psychic_mesmerist&amp;rev=1638578354&amp;do=diff</link>
        <description>Psychic Mesmerist

This transformation taps into the character's mental fortitude. Psychic Inspiration provides access to fantastic mental abilities, including the power to sway men’s minds or move remote objects with a thought. A mesmerist can choose from psychic Knacks.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psychokinesis_feat&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>psychokinesis_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psychokinesis_feat&amp;rev=1638578354&amp;do=diff</link>
        <description>Psychokinesis (Feat)

You have the potential to learn psychokinesis skills.

Prerequisites: Psionic Ability

Benefit: You can learn psychokinesis skills.

Normal: Characters without this feat cannot learn psychokinesis skills. 

feat psi tk</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psychokinetic_definition&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>psychokinetic_definition</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psychokinetic_definition&amp;rev=1638578352&amp;do=diff</link>
        <description>Psychokinetic (Definition)

A mindwalker whose primary concentration is the telekinetic disciplines.

psi tk</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psychometabolism_feat&amp;rev=1638578367&amp;do=diff">
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>psychometabolism_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psychometabolism_feat&amp;rev=1638578367&amp;do=diff</link>
        <description>Psychometabolism (Feat)

You have the potential to learn psychometabolism skills.

Prerequisites: Psionic Ability

Benefit: You can learn psychometabolism skills.

Normal: Characters without this feat cannot learn psychometabolism skills. 

feat psi psychometabolism</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=psychometry_talent&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>psychometry_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=psychometry_talent&amp;rev=1638578365&amp;do=diff</link>
        <description>Psychometry (Talent)

Psychometry (Wis)

You can “read” psionic impressions from places and objects, getting images of their pasts.

Requirements: Clairsentience feat

Check: You can get glimpses into the past, as if you were actually present at a particular event. You can use this power in two ways:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>ptokh_k_se_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ptokh_k_se_equipment&amp;rev=1638578372&amp;do=diff</link>
        <description>Ptokh K'se (Equipment)

The Ptokh K'se (pronounced TAHKK-see more or less) is the T'sa version of a bulletproof vest. 

	*  Type:  Tactical
	*  Defense Bonus:  5
	*  Nonprof. Bonus:  1
	*  DR:  -
	*  Max. Dex.:  5
	*  Armor Penalty:  -1
	*  Speed:  30
	*</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=pulse_baton_equipment&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>pulse_baton_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pulse_baton_equipment&amp;rev=1638578372&amp;do=diff</link>
        <description>Pulse Baton (Equipment)

The first powered melee weapon capable of inflicting lethal damage, the pulse baton is a foot-and-a-half long rod that delivers a concentrated energy discharge when it hits a target. The operator must wear insulated gloves when using the pulse baton in order to avoid getting shocked herself. The pulse baton is powered by an internal power cell that holds 10 charges</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=puritizer_equipment&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>puritizer_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=puritizer_equipment&amp;rev=1638578342&amp;do=diff</link>
        <description>Puritizer (Equipment)

PURITIZER (PL 6)

The puritizer equipment is a small, semitransparent cylinder roughly one foot tall that removes impurities from water and food. The puritizer's on-board computer recognizes chemicals that can be harmful to the human body and separates them from the food and drink.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=pyramid_game&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>pyramid_game</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pyramid_game&amp;rev=1638578364&amp;do=diff</link>
        <description>Pyramid Game

This strange game appears to be played on some type of board and uses different sized and colored pyramids as pieces or markers.

lca runaway</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>pyrokinesis_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=pyrokinesis_talent&amp;rev=1638578344&amp;do=diff</link>
        <description>Pyrokinesis (Talent)

Pyrokinesis (Int)

You can mentally start and control fires.

Requirements: Psychokinesis feat

Check: You can make a Pyrokinesis check to ignite a fire, to increase the size of an existing fire, or to create light (but not heat).

Ignite Fire:</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>quick_draw_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=quick_draw_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Quick Draw (Feat)

You can draw weapons with startling quickness.

Prerequisite: Base attack bonus +1.

Benefit: You can draw a weapon as a free action.

A character with this feat may throw weapons at his or her full normal rate of attacks.

Normal:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>quick_reload_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=quick_reload_feat&amp;rev=1638578364&amp;do=diff</link>
        <description>Quick Reload (Feat)

You can reload a firearm with exceptional speed.

Prerequisite: Base attack bonus +1.

Benefit: Reloading a firearm with an already filled box magazine or speed loader is a free action. Reloading a revolver without a speed loader, or reloading any firearm with an internal magazine, is a move action.</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>quicken_talent_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=quicken_talent_feat&amp;rev=1638578372&amp;do=diff</link>
        <description>Quicken Talent (Feat)

You can use psionic skills more quickly than normal.

Prerequisites: Psionic Ability, Wis 15+.

Benefit: Once per round, you can use a psionic skill that normally requires a full-round action as a standard action, or a skill that normally requires a standard action as a move action.</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>quickness_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=quickness_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Quickness (Feat)

You are good at turning attacks that might deal damage to you into near misses and glancing blows.

Benefit: You gain +3 vitality points.

Special: You may gain this feat multiple times.

feat sw</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>radaman</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=radaman&amp;rev=1638578357&amp;do=diff</link>
        <description>Radaman

6-limbed simian-like species with prior spaceflight capability.  Known for gardening and advanced materials fabrication.  Discovered in 2501.

ken</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>radar_sensor_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=radar_sensor_equipment&amp;rev=1638578356&amp;do=diff</link>
        <description>Radar Sensor (Equipment)

SENSOR, RADAR (PL 7)

The radar unit is a handheld computer or computerized gauntlet that contains a powerful phased array radar system. It does not work in enclosed spaces, but in an open area it maps the terrain and detects objects regardless of visibility. The radar unit’s display can be zoomed in and out to any radius up to 200 miles, though only solid objects of Large size or bigger can be detected beyond 50 miles.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>radio_receiver_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=radio_receiver_mutation&amp;rev=1638578348&amp;do=diff</link>
        <description>Radio Receiver (Mutation)

The electrical impulses in your brain transform to allow you to pick up radio signals in your vicinity.

MP Cost: 1

Benefit: You are able to pick up local radio transmissions of all kinds, including UniCom transmissions, but not including laser– or</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>radio_transmitter_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=radio_transmitter_mutation&amp;rev=1638578369&amp;do=diff</link>
        <description>Radio Transmitter (Mutation)

The electrical impulses in your brain transform to allow you to transmit your thoughts as radio waves.

MP Cost: 2

Benefit: You are able to spend a full round action attuning to a specific radio frequency, and then transmit audio and video signals directly from your mind over that frequency. Transmitting and ceasing transmission are free actions.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>radioactive_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=radioactive_mutation&amp;rev=1638578349&amp;do=diff</link>
        <description>Radioactive (Mutation)

You are immune to some forms of radiation and can emit bursts of harmful bursts of radiation from your body.

MP Cost: 5

Benefit: You are immune to mild, low and moderate degrees of radiation exposure. In addition, your body acts as a radiation battery, storing the energy for later use. Once per day as a free action, you may release a 60-foot-radius burst of radiation centered on you. All creatures within the area of effect are exposed to a moderate degree of radiation (…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rail_gun_equipment&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>rail_gun_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rail_gun_equipment&amp;rev=1638578372&amp;do=diff</link>
        <description>Rail Gun (Equipment)

eq stub pl7</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>random_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=random_mutation&amp;rev=1638578367&amp;do=diff</link>
        <description>Random Mutation

Overview

The abilities and drawbacks of naturally occurring mutants rarely come in neat packages.  Mutations may arise due to exposure to strange radiations or energies, freak accidents, or genetic happenstance. 

Mutation Points

Mutation Points (MP) provide a method of selecting mutations while preserving game balance.  All creatures (including player characters) begin play with 0 MP.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>ranged_weapons</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ranged_weapons&amp;rev=1638578364&amp;do=diff</link>
        <description>Ranged Weapons

Weapon Accessories

Weapon Gadgets

	*  9mm Charge Pistol
	*  9mm charge pistol zero g equipment
	*  9mm Charge Rifle
	*  9mm charge submachine gun equipment
	*  11mm charge pistol equipment
	*  11mm charge rifle equipment
	*  11mm charge rifle zero g equipment
	*  A-O Caw
	*  Arc Gun
	*  autoflechette shotgun equipment
	*  Falcon .55
	*  Ice Pistol (Sheen'esh)
	*  laser pistol equipment
	*  laser rifle equipment
	*  laser sniper rifle equipment
	*  laser submachine gun equipment…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ranged_weapons_chart&amp;rev=1638578375&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>ranged_weapons_chart</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ranged_weapons_chart&amp;rev=1638578375&amp;do=diff</link>
        <description>Ranged Weapons Chart
TypeExampleDamageRangeRateCapacityConcealRevolver, Lt. SW Safety Hammerless (.38)4 12 3 6 PRevolver, Hvy.SW Frontier (.44-40) 635 2 6 JPistol, Lt.* Walther Model PP (7.65)4 20 4 15+1 PPistol, Hvy.* Colt M1911 (.45)5 25 3 13+1 JRifle</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ransom_note&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>ransom_note</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ransom_note&amp;rev=1638578349&amp;do=diff</link>
        <description>Ransom Note

This ransom letter was found in the Los Angeles police mail, but did not have any type of post mark.  It demanded one million dollars for the return of William Fox, Louis B. Mayer and Adolf Zukor.  If the demand was not met, it threatened to kill each hostage one at a time, every dawn.  It was hand-written and had spiky, jagged letters.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rapid_aging_mutation&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>rapid_aging_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rapid_aging_mutation&amp;rev=1638578344&amp;do=diff</link>
        <description>Rapid Aging (Mutation)

You age at an increased rate due to the increased strain your mutations put on your cells. You appear many years older than your actual age.

MP Value: 2

Drawback: Double you actual age to determine your effective age. Your effective age to determines your physical ability score penalties for aging, but your mental ability score bonuses for aging are still determined by your actual age.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rapid_dash_mutation&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>rapid_dash_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rapid_dash_mutation&amp;rev=1638578341&amp;do=diff</link>
        <description>Rapid Dash (Mutation)

You are capable of moving very quickly across short distances, allowing you to build up incredible speeds across short bursts.

MP Cost: 4

Benefit: You may use this ability to move up to four times your normal ground movement speed as a move action. You may use this ability a number of times per day equal to your Constitution bonus (minimum of 1).</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=read_write_language_skill&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>read_write_language_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=read_write_language_skill&amp;rev=1638578340&amp;do=diff</link>
        <description>Read and Write Language (Skill)

Trained Only

The Read/Write Language skill doesn't work like a standard skill.

	*  You automatically know how to read and write your native language; you do not need ranks to do so.
	*  Each additional language costs 1 rank. When you add a rank to Read &amp; Write Language, you choose a new language that you can read and write.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=reaper_pl_7&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>reaper_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reaper_pl_7&amp;rev=1638578352&amp;do=diff</link>
        <description>REAPER (PL 7)

The Reaper is a hunter-killer robot designed by high-tech terrorists to unleash on urban targets when a dirty bomb is impractical for whatever reason. Though incredibly expensive, the plans are widely available—they can usually be found for sale on the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=recovery&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>recovery</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=recovery&amp;rev=1638578361&amp;do=diff</link>
        <description>Inspiration Recovery

Inspiration is an extremely useful, yet rare commodity.  Each player should be careful about spending it too freely, or he'll find his character out of Inspiration when he needs it most!  Conversely, one of the best ways to gain more Inspiration is by wisely spending the points you already have.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>reduced_speed_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reduced_speed_mutation&amp;rev=1638578338&amp;do=diff</link>
        <description>Reduced Speed (Mutation)

You are unable to move as quickly as normal for your race due to various deformities.

MP Value: 3

Drawback: Reduce your speed by 5 feet. This penalty applies to any natural form of movement you may have.

Special: You may take this drawback multiple times. Its effects stack.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>reduced_strain_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reduced_strain_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Reduced Strain (Feat)

One of your psionic skills causes less strain on you.

Prerequisites: Psionic Ability, 5 or more ranks in a psionic skill.

Benefit: Choose a psionic skill that you have at least 5 ranks in. You suffer only half the normal strain for using that skill (round any fractions down). A strain value of less than 1 means you suffer no strain from using that skill. Halve the skill’s strain after applying all other modifiers (including metapsychic feat modifiers to strain). The psio…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=redundant_organs_cyberware&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>redundant_organs_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=redundant_organs_cyberware&amp;rev=1638578350&amp;do=diff</link>
        <description>Redundant Organs (Cyberware)

REDUNDANT ORGANS (PL 7)

Redundant organs are backups for the body's cardiovascular, adrenal, and digestive systems. These backups allow the recipient to take considerably more punishment than an unaugmented human. 

Benefit:</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>reflective</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reflective&amp;rev=1638578365&amp;do=diff</link>
        <description>Reflective

The Reflective facet rewards caution and forethought.

The Reflective facet is a rough measurement of a character's capacity for superhuman introspection, patience or focused extended effort.  Characters with a high Reflective facet are clam, contemplative and reliable, the steady and rational backbones of a group.  Reflective Inspiration deals with extended projects and the attainment of long-term goals.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=reflex_wires_cyberware&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>reflex_wires_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reflex_wires_cyberware&amp;rev=1638578347&amp;do=diff</link>
        <description>Reflex Wires (Cyberware)

REFLEX WIRES (PL 7)

Reflex wires are artificial nerves that replace the majority of the recipient's nervous system. Reflex wires can carry more information more quickly, allowing the recipient to act with surprising quickness and efficiency.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=regeneration_ex&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>regeneration_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=regeneration_ex&amp;rev=1638578366&amp;do=diff</link>
        <description>Regeneration (Ex)

This ability makes the creature impervious to most types of damage. Any damage dealt to the creature that falls below its massive damage threshold doesn’t reduce its hit points, unless that damage is of a type it is specifically vulnerable to, as mentioned in the creature’s description. Massive damage that doesn’t match the creature’s vulnerability reduces its hit points, but such damage automatically heals at a fixed rate, as detailed in the creature’s description. When the c…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=reinforced_knuckles_cyberware&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>reinforced_knuckles_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reinforced_knuckles_cyberware&amp;rev=1638578342&amp;do=diff</link>
        <description>Reinforced Knuckles (Cyberware)

REINFORCED KNUCKLES (PL 6)

Reinforced knuckles strengthen the bones of the recipient's hands, making them the equivalent of brass knuckles.

Benefit: Reinforced knuckles allow the recipient to deal lethal damage with an unarmed strike instead of nonlethal damage and grant a +1 bonus to the recipient’s unarmed attack damage.  A strike with reinforced knuckles is otherwise considered an unarmed attack.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=reinforced_legs_mutation&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>reinforced_legs_mutation</title>
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        <description>Reinforced Legs (Mutation)

Your legs are capable of propelling you at greater speeds, increasing both your tactical and overland speeds.

MP Cost: 4

Benefit: You gain an additional 10 feet of movement per round to your ground movement. This stacks with any other increases in movement speed due to</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=religion&amp;rev=1638578350&amp;do=diff</link>
        <description>Religion

Religion is one of the most powerful factors in human history. The power of faith and religious belief has created two stellar nations, and even beyond the borders of the Hatire Community and the Orlamu Theocracy, more than half of all sentients consider themselves believers in one faith or another. Even those who don’t profess a particular belief system are affected by religious forces.
All religions struggle with the issues of faith and destiny. It’s not enough to simply look back on…</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>remcom_implant_cyberware</title>
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        <description>Remcom Implant (Cyberware)

REMCON IMPLANT (PL 7)

The recipient has a miniature remote control unit attached to her nervous system, usually near the base of the skull.

Benefit: The recipient may wirelessly interface with robots that carry a robolink and AV transmitter, including robot companions or familiars. Other remote control capable devices may also receive commands via the RemCon implant, at the GM’s discretion.</description>
    </item>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>remote_retinal_scanner_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=remote_retinal_scanner_equipment&amp;rev=1638578347&amp;do=diff</link>
        <description>Retinal Scanner (Equipment)

REMOTE RETINAL SCANNER (PL 6)

Often installed in office buildings, government and military installations, and other high-security environments, the remote retinal scanner resembles an Information Age camera. The remote retinal scanner can take an instantaneous retinal scan from any character or creature that passes in front of its lens, without the need for lengthy eye scans or processing. Remote retinal scanners are usually connected to computers capable of cross-r…</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>remote_viewing_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=remote_viewing_talent&amp;rev=1638578373&amp;do=diff</link>
        <description>Remote Viewing (Talent)

Remote Viewing (Wis)

You can sense distant events as if you were present there.

Requirements: Clairsentience feat

Check: You can make a Remote Viewing check to sense a particular place, creature, or thing known to you. The base DC is 10, modified by familiarity. If successful, you can observe the subject as if you were physically present and the subject is considered in your line of sight for purposes of other psionic skills. The vision lasts for as long as you mainta…</description>
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        <title>renown_feat</title>
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        <description>Renown (Feat)

You have a better chance of being recognized.

Benefit: Your Reputation bonus increases by +3.

feat reputation</description>
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        <description>Repair (Skill)

REPAIR (INT)

Trained Only

You can repair or jury-rig damaged machinery or electronic devices.

Check: Most Repair checks are made to fix complex electronic or mechanical devices, such as radios, cars, or computers. The DC is set by the GM. In general, simple repairs have a DC of 10 to 15 and require no more than a few minutes to accomplish. More complex repair work has a DC of 20 or higher and can require an hour or more to complete. Making repairs also involves a monetary cost…</description>
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        <title>replacements</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=replacements&amp;rev=1638578369&amp;do=diff</link>
        <description>Replacements

Replacement cyberlimbs are prosthetic or artificial units intended to replace lost limbs and damaged organs. Common replacements provide no benefits other than duplicating the essential functions of their biological counterparts, and they present little strain on the beneficiary's overall well being. In appearance, a cybernetic replacement can be recognizably artificial or virtually indistinguishable from the real thing.</description>
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        <title>reporter_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reporter_advanced_class&amp;rev=1638578351&amp;do=diff</link>
        <description>Reporter (Advanced Class)

Storyteller House Rule

There are two primary media forms supporting professional reporters: holovids and the Grid.  Holovids represent the most popular means of communication, they consist of holographic images that can project virtually anywhere. The reporter simply wears a holocam and projects himself into a scene to report the news. Holocasts rarely leave the system in which they’re broadcast, but popular stories are transmitted to data merchants, who carry the pro…</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>reputation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reputation&amp;rev=1638578368&amp;do=diff</link>
        <description>Reputation

REPUTATION

Every hero gains a reputation of one sort or another as her career progresses, as expressed in a Reputation bonus. Reputation is used to determine whether another character recognizes you. While a character may try to take advantage of her reputation from time to time, usually a hero’s reputation precedes her—for better or worse.</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>research_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=research_skill&amp;rev=1638578353&amp;do=diff</link>
        <description>Research (Skill)

RESEARCH (INT)

Use this skill to learn information from books, the Grid, or other standard sources. Research allows you to navigate a library, an office filing system, a newspaper morgue, or the information resources of the interstellar Grid. It doesn't include talking to people and asking questions; that's handled by</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>resistance_to_energy_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=resistance_to_energy_ex&amp;rev=1638578368&amp;do=diff</link>
        <description>Resistance to Energy (Ex)

The creature ignores some damage of the given energy type (acid, cold, electricity, fire, or sonic/concussion) each time the creature is subjected to such damage.

sq ex</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>resources</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=resources&amp;rev=1638578345&amp;do=diff</link>
        <description>Resources

Resources are valuable goods whose disposition your character controls. These assets may be actual cash, but as this Background increases, they’re more likely to be investments, property, or earning capital of some sort — land, industrial assets, stocks and bonds, commercial inventories, criminal infrastructure, contraband, even taxes or tithes. Remember that vampires don’t need to arrange for any food except blood and their actual needs (as opposed to wants) for shelter are very easi…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=restaurant_in_the_sky&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>restaurant_in_the_sky</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=restaurant_in_the_sky&amp;rev=1638578346&amp;do=diff</link>
        <description>The Restaurant in the Sky

This round three-story tall structure has been attached to a large air balloon.  This allows it to float around within the Eyrie.  There is a spiral staircase in the middle that gives access to all decks and serves as an entrance and exit.  Concealed dumbwaiters allow transfer of food and other objects from one level to another.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=reunification_specialist_advanced_class&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>reunification_specialist_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=reunification_specialist_advanced_class&amp;rev=1638578348&amp;do=diff</link>
        <description>Reunification Specialist (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become a Reunification Specialist, a character must fulfill the following criteria.

Class Information

The following information pertains to the Reunification Specialist advanced class.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rey_del_mar&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>rey_del_mar</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rey_del_mar&amp;rev=1638578367&amp;do=diff</link>
        <description>Rey del Mar

An expensive and exclusive seafood restaurant in Panama City.  It features great live entertainment, excellent fresh cuisine, and remarkable privacy.  Suspended from the ceiling are multicolored scarves that hang just below neck height.  These allow privacy from anyone standing up.  Low lighting and discrete curtains further allow discrete eating and conversation.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rhodium&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>rhodium</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rhodium&amp;rev=1638578366&amp;do=diff</link>
        <description>Rhodium

A material necessary for stardrive travel.

stardrive canon</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>ride_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ride_skill&amp;rev=1638578364&amp;do=diff</link>
        <description>Ride (Skill)

RIDE (DEX)

Use this skill to ride any kind of mount, including horses, mules, and elephants, among others. Animals ill suited as mounts provide a -2 penalty on their rider's Ride check.

Check: Typical riding actions don't require checks. You can saddle, mount, ride, and dismount without a problem. Mounting or dismounting an animal is a move action. Some tasks, such as those undertaken in combat or other extreme circumstances, require checks. In addition, attempting trick riding o…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>ride_the_wave_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ride_the_wave_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Ride the Wave (Feat)

Drugs that you take seem to remain in effect longer than usual.

Prerequisite: Chemical Youth.

Benefit: The duration of drugs that you take is increased by half.

feat</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rigger_advanced_class&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>rigger_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rigger_advanced_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Rigger (Advanced Class)

The Term “rigger” comes from the nautical term originally coined to refer to the shipman whose job it was to control the rigging lines on a sailboat. Modern rigger carry on the spirit of their predecessors, who saw themselves as a part of something larger, a component of their vessel. Rigger believe that the vehicle is an extension of the self, and that human influence can make a machine more than it seems. The greatest riggers can make a broken down ground car tear acro…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rigunmor_guilder&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>rigunmor_guilder</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rigunmor_guilder&amp;rev=1638578352&amp;do=diff</link>
        <description>Rigunmor Guilder

Currency of the Rigunmor Star Consortium.

rigunmor</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=rigunmor_language&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>rigunmor_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rigunmor_language&amp;rev=1638578352&amp;do=diff</link>
        <description>Rigunmor (Language)

Language spoken in the Rigunmor Star Consortium.

rigunmor language</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>rigunmor_star_consortium</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rigunmor_star_consortium&amp;rev=1638578361&amp;do=diff</link>
        <description>Rigunmor Star Consortium



	*  Rigunmor characters may choose one of the following benefits for free at first level:  +3 competence bonus on any Diplomacy checks to buy or sell goods and +1 cultural bonus on any Knowledge (Economics) checks, 4 additonal skill points at 1st level, or the</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=robby_brickhead_johnson&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>robby_brickhead_johnson</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robby_brickhead_johnson&amp;rev=1638578362&amp;do=diff</link>
        <description>Robby &quot;Brickhead&quot; Johnson

An American casualty of the Great War who died in a mustard gas attack.  Known as “Brickhead” for his lack of wits.

lca ch bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=roberts&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>roberts</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=roberts&amp;rev=1638578350&amp;do=diff</link>
        <description>Roberts

A restaurant in New York City run by Head Chef Roberts.

es bg lca</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>robo-diplomat_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robo-diplomat_feat&amp;rev=1638578355&amp;do=diff</link>
        <description>Robo-Diplomat (Feat)

You are exceptionally skilled at dealing with robots and can communicate with them more efficiently.

Benefit: You gain a +1 bonus to all Bluff, Diplomacy, Intimidate, and Sense Motive checks made against robots.

feat skills robot</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>robo-engineer_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robo-engineer_feat&amp;rev=1638578362&amp;do=diff</link>
        <description>Robo-Engineer (Feat)

You are intimately familiar with what makes a robot function and are capable of repairing and creating them with great skill.

Benefit: You gain a +2 competence bonus to all Craft and Repair skill checks made on robots. Additionally, any time a robot is reduced to between 0 and -9 hit points, you may make a Repair check to immediately repair the robot (as per Repairable quality of most robots) within 5 rounds of sustaining damage. However, if your Repair check does not imme…</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>robo-hunter_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robo-hunter_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Robo-Hunter (Feat)

You are adept at hunting and killing robots, so much so that you are considered an expert in your field.

Prerequisites: Base Attack Bonus +1, Track.

Benefit: You gain a +4 bonus to all skill checks made while using the Track feat on a robot. Additionally, you gain an additional +1 bonus to all attack rolls made against robots.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>robot_accessories</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robot_accessories&amp;rev=1638578369&amp;do=diff</link>
        <description>Robot Accessories

Even an assembly-line robot needs certain tools to accomplish its tasks. The following section describes miscellaneous accessories designed specifically for robots.
To build a robot accessory from scratch, a character must first acquire the nec-essary components by making a Wealth check against the accessory's purchase DC. Then the character must succeed at a Craft (mechanical) check (DC 25) after investing 24 hours in its assembly. A character without a mechanical tool kit ta…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>robot_armor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robot_armor&amp;rev=1638578354&amp;do=diff</link>
        <description>Robot Armor

Although composed of durable alloys or resil-ient plastic polymers, robots are easily dam-aged. For this reason, combat models are usually equipped with some form of armor, depending on the robot's frame.
A robot can be equipped with a suit of removable armor (identical in form and func-tion to armor worn by organic characters), or it can have armor integrated into its frame. A robot may be limited to one type or another depending on its shape, size, and frame.
Removable Armor: Anth…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>robot_feats</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robot_feats&amp;rev=1638578346&amp;do=diff</link>
        <description>Robot Feats

	*  Decentralized Components
	*  Easily Repaired
	*  Finely Tuned
	*  Memory Implant
	*  Overclocked
	*  Persistent Personality
	*  Plug-and-Play Brain
	*  Plug-and-Play Components
	*  Ubiquitous
	*  WetWare

feat robot</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>robot_level_adjustments</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robot_level_adjustments&amp;rev=1638578350&amp;do=diff</link>
        <description>Robot Level Adjustments

Robot heroes who become more powerful as they advance during play never have to worry about level adjustments. It is assumed that the cost of any improvements and accessories in time, Concord dollars, and other resources is commensurate with the advantages gained. Level adjustments are applied only at character creation, and only for those robots whose inherent abilities are advantageous enough to significantly alter the balance of game play.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=robot_players_characters&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>robot_players_characters</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robot_players_characters&amp;rev=1638578366&amp;do=diff</link>
        <description>Robots Player Characters

Although robots as a whole are described elsewhere, this section presents two types of anthropomorphic robots that can be played as heroes: the biodroid (more commonly referred to as an “android”) and the bioreplica (also known as a “synthetic”). Although neither is truly sentient, their artificial intelligence allows them to make independent decisions and learn through experience. Biodroids are present in societies with technology of Progress Level 6 or higher, while b…</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>robot_resurrection</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robot_resurrection&amp;rev=1638578371&amp;do=diff</link>
        <description>Robot Resurrection

A robot’s core programming and memories are contained within its central processor– its “brain.”  The brain’s drive to survive is measured by the force of its personality, as represented by the robot’s Charisma.

Whenever a robot is destroyed (reduced to 0 or fewer hit points), some brain degradation occurs.  The robot’s drive to survive is measured by its Charisma, which is reduced by 1 whenever the robot’s body is destroyed.  The brain ceases to function and the robot “dies…</description>
    </item>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>robotic_arms_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robotic_arms_cyberware&amp;rev=1638578374&amp;do=diff</link>
        <description>Robotic arms (Cyberware)

ROBOTIC ARMS (PL 7)

Robotic arms  are different from replacement limbs, because they are additional arms connected to the shoulders and spine of the recipient. This generally gives the recipient four limbs she can use at once, though often with some reduction in skill.</description>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>roboticists</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=roboticists&amp;rev=1638578371&amp;do=diff</link>
        <description>Roboticist (Advanced Class)

Storyteller House Rule

A roboticist is an expert who builds, maintains, repairs, reprograms, and modifies robots of all kinds,  from heavy industrial welders and miners to delicate seismic survey bots. A trained roboticist understands not only hardware actuators, databases, and decision trees, but also imaging and representation programs that permit robot perception and social programming that oversee robot interaction with sentient beings. In a way, the job combine…</description>
    </item>
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        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>robots_and_ai</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=robots_and_ai&amp;rev=1638578344&amp;do=diff</link>
        <description>Robots and AI

Overview

The robot-filled world predicted for centuries is becoming a reality. In the 26th century, robots serve in every major industry and in every stellar nation, performing programmed tasks of various levels of complexity from rote actions to advanced technical work.</description>
    </item>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>rocket_powered_gliders</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rocket_powered_gliders&amp;rev=1638578360&amp;do=diff</link>
        <description>Rocket Powered Gliders

These four devices were to be delivered to the US Naval base in Alemeda, CA.  They were shipped on the exterior of the U.S.S. Los Angeles.  Evgeny has suggested they might be used in some way to fight back against the Sky Brigade, The Eyrie or Doctor Zorbo.

lca pilot</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>roman_sakata</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=roman_sakata&amp;rev=1638578340&amp;do=diff</link>
        <description>Roman Sakata

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ronald_leng&amp;rev=1638578351&amp;do=diff">
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>ronald_leng</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ronald_leng&amp;rev=1638578351&amp;do=diff</link>
        <description>Ronald &quot;Ronny&quot; Leng

One of two camera operators on the WWW crew.  His brother Donny runs another second camera.

lca bg denial</description>
    </item>
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        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>rover-9_retriever_robot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rover-9_retriever_robot_pl_6&amp;rev=1638578343&amp;do=diff</link>
        <description>Rover-9 Retriever Robot

As one of the more protective robot companions, the Rover-9 will fight on its owner’s behalf and contains the necessary skills to help him survive in harsh environments. It resembles a small, four-legged dog and includes sophisticated tracking software with a simple vocalizer to simulate a dog’s bark.</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>rowboat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rowboat&amp;rev=1638578347&amp;do=diff</link>
        <description>Rowboat

lca denial</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>roxbury_sanatorium</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=roxbury_sanatorium&amp;rev=1638578367&amp;do=diff</link>
        <description>Roxbury Sanatorium

A few miles from central Boston

Gabriela Macario

Vittorio Macario

Unnamed Employee

Desk worker

coc</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>rules</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rules&amp;rev=1638578340&amp;do=diff</link>
        <description>Rules

The Golden Rule

The Golden Rule remains the most important rule in the game:  The rules are what you make of them.  Therefore the game is whatever you need it to be.  

If the rules get in the way or interfere with enjoyment of the game, change the rules. This is nothing more than a collection of guidelines, suggested but not mandatory means of capturing the world in the format of a game.  The world can’t be perfectly reflected in any set of inflexible rules.</description>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>rules_terms</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rules_terms&amp;rev=1638578367&amp;do=diff</link>
        <description>Rules Terms

Action

Performing a task (a consciously willed activity). When you announce that your character is doing something, she's taking an action. Most actions are “standard actions”

Action, Difficult

A task more challenging than normal.</description>
    </item>
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        <title>run_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=run_feat&amp;rev=1638578340&amp;do=diff</link>
        <description>Run (Feat)

You are fleet of foot.

Benefit: When running, you move a maximum of five times your normal speed instead of four times. 

If you are in heavy armor, you can move four times your speed rather than three times.  If you make a long jump (see the Jump skill), you gain a +2 competence bonus on your Jump check.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>runaway</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=runaway&amp;rev=1638578362&amp;do=diff</link>
        <description>Runaway

A giant brain in a tank and his carnivorous telepathic Sasquatch commando army.

lca runaway</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>rurrkra_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=rurrkra_equipment&amp;rev=1638578370&amp;do=diff</link>
        <description>Rurrkra (Equipment)

Rurrkra are traditional weren leggings and footwear, consisting of a sturdy wooden sole laced to the wearer's foot with tough braided cord. These fastenings broaden into flat, knitted strips that are wound tightly around the wearer's calf all the way to the knee. The sole is studded with small cleats, although some weren cobblers are now using nonskid synthetic soles instead of the traditional wooden soles.</description>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>russborough</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=russborough&amp;rev=1638578345&amp;do=diff</link>
        <description>Russborough, LA

A small factory town in Louisiana.  

lca ch bg</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>russian_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=russian_language&amp;rev=1638578361&amp;do=diff</link>
        <description>Russian (Language)

A language from old Earth. 

language</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>saaval_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=saaval_equipment&amp;rev=1638578373&amp;do=diff</link>
        <description>Savaal (Equipment)

T’sa fashion includes a variety of clothing styles and pieces almost as great as humanity's. The saaval is one of the more prevalent outfits, a set of loose robes that allows great freedom of movement. It slightly resembles the desert garb favored by some of Earth’s Arabic cultures. The robes are gathered close at the collar, elbow, cuffs, and waist by embroidered laces. Saavals are often colorfully decorated with the owner's personal tattoos and markings.</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>safe</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=safe&amp;rev=1638578369&amp;do=diff</link>
        <description>Safe

This strong safe has been installed in the Casa Nueva.  For a time it held the Helium Seeds until they were turned over to Father Serbo by Traicho.

lca union</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>salvage_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=salvage_feat&amp;rev=1638578340&amp;do=diff</link>
        <description>Salvage (Feat)

You are skilled at salvaging useable parts from destroyed vehicles, mecha, robots, and cybernetic attachments.

Benefit: Salvaging a destroyed item takes time and a successful Search check, as noted on the chart below. If you succeed at the check, you may increase your</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>salvager_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=salvager_advanced_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Salvager (Advanced Class)

In the vastness of space, on the abandoned battlefields of GW2, and across the forgotten places of every world that has ever been settled, treasure awaits.  Sure, to most people, it might look like junk, but the Scavenger knows how to find the good stuff.  She makes her living by finding the valuable components, parts, and devices that others have left behind.  Select this advanced class if you want to be the resourceful scavenger who hunts the galaxy for what others d…</description>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>sanctum</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sanctum&amp;rev=1638578338&amp;do=diff</link>
        <description>Sanctum

Just as a Gadget represents a unique machine or possession, Sanctum represents a unique location. This location could be an Antarctic “Meditation Mansion,” a private island, an underground headquarters, a secret valley-whatever. In any event, it belongs to your character, free and clear. Your character’s rating in this Background determines how exotic her sanctum is, how useful it is to her and how difficult it is for her enemies or simply the curious to discover and infiltrate it. The …</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>sand_bar_island_in_the_nile</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sand_bar_island_in_the_nile&amp;rev=1638578368&amp;do=diff</link>
        <description>Sand Bar in the Nile

lca denial</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>sandy_sanderson</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sandy_sanderson&amp;rev=1638578340&amp;do=diff</link>
        <description>Sandy Sanderson

A production assistant assigned to Evgeny, Traicho, and Elena. She will be traveling with them while filming Wild World Wonders and taking care of their day to day concerns.  She's young, and bouncy and excited, like a hopping bunny. 

lca denial</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>sandys_room</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sandys_room&amp;rev=1638578353&amp;do=diff</link>
        <description>Sandy's Room

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=santa_maria_del_mar&amp;rev=1638578375&amp;do=diff">
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>santa_maria_del_mar</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=santa_maria_del_mar&amp;rev=1638578375&amp;do=diff</link>
        <description>Santa Maria del Mar

An extremely large church or cathedral in Panama City.  It is distinguished by being in the same architectural style as many of the oldest and largest churches in Spain.  A gated rectory sits to the left of the church's front entrance.  Visitors to the rectory can ring the large bell near the gate to gain entrance.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>sara_ibraheim</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sara_ibraheim&amp;rev=1638578361&amp;do=diff</link>
        <description>Ibrahiem, Sara

Thuldan Spy

ken</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>sarabel_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sarabel_equipment&amp;rev=1638578366&amp;do=diff</link>
        <description>Sarabel

The traditional fraal costume is the sarabel, a matched kilt and tunic worn with sandals or slippers and a light cloak or cape. Men wear knee-length kilts, while the skirt of a woman's sarabel may brush the floor. Fraal favor light, delicate fabrics and elegant styles, the sarabel is an outstanding example of their tastes.</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>sarah</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sarah&amp;rev=1638578362&amp;do=diff</link>
        <description>Sarah

lca denial</description>
    </item>
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        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>sarah_mellon</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sarah_mellon&amp;rev=1638578342&amp;do=diff</link>
        <description>Sarah Mellon

Niece of Andrew Mellon.

lca es bg</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>sarahs_room</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sarahs_room&amp;rev=1638578353&amp;do=diff</link>
        <description>Sarah's Room

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sasquatch_power_brigade&amp;rev=1638578363&amp;do=diff">
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>sasquatch_power_brigade</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sasquatch_power_brigade&amp;rev=1638578363&amp;do=diff</link>
        <description>Sasquatch Power Brigade

These were a series of yeah-taes inside transparent boxes.  The yeah-taes seemed to be doing repetitive exercises.  They has wires running to the golden circlets that were worn around their heads.  From each of the glass boxes a giant rubber cable led away into a large series of batteries that seemed to be the power source for the</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>scaly_armor_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scaly_armor_mutation&amp;rev=1638578372&amp;do=diff</link>
        <description>Scaly Armor (Mutation)

Thick, overlapping scales cover your body, The scales are hard and dry to the touch.

MP Cost: 3

Benefit: You gain a +2 natural armor bonus to Defense, or your existing natural armor improves by +2

Special: A character with fur, chitin, or the</description>
    </item>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>scaly_skin_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scaly_skin_mutation&amp;rev=1638578359&amp;do=diff</link>
        <description>Scaly Skin (Mutation)

Your skin becomes thicker and less porous, giving rise to a thin layer of scales covering your flesh.  The scales are typically smooth and dry, like those of a snake, and can vary in color and pattern.  The scales may not cover your entire body, instead appearing in patches on your face, neck, torso and limbs.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=scanning_optics_cyberware&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>scanning_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scanning_optics_cyberware&amp;rev=1638578367&amp;do=diff</link>
        <description>Scanning Optics (Cyberware)

SCANNING OPTICS (PL 7)

The cyberware recipient's eyes are replaced with ocular implants that simulate the effect of microscopes, enabling him to perceive small objects more easily. The recipient's eyes must be totally replaced to gain any benefit.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=scent_ex&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>scent_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scent_ex&amp;rev=1638578342&amp;do=diff</link>
        <description>Scent (Ex)

This ability allows the creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be detected at triple normal…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=scent_extraordinary_ability&amp;rev=1638578360&amp;do=diff">
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>scent_extraordinary_ability</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scent_extraordinary_ability&amp;rev=1638578360&amp;do=diff</link>
        <description>Scent (Extraordinary Ability)

This ability allows the character to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Characters with the scent ability can identify familiar odors just as humans do familiar sights.

The character can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be de…</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>scent_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scent_mutation&amp;rev=1638578346&amp;do=diff</link>
        <description>Scent (Mutation)

You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can also identify familiar odors the way normal humans recognize familiar sights.

MP Cost: 2

Benefit: You gain the scent special ability.

x</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=scholar_advanced_class&amp;rev=1638578361&amp;do=diff">
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>scholar_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scholar_advanced_class&amp;rev=1638578361&amp;do=diff</link>
        <description>Scholar (Advanced Class)

Storyteller House Rule

Planetary universities and government think tanks are the best places to find scholars. Their extensive knowledge and ability to offer expert insight on a broad range of esoteric topics make them valuable resources for any adventuring band—although most scholars avoid conflict, looking for opportunities to use science and learning to solve problems. While some heroes place their lives on the line for money or for the opportunity to test their ski…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=science&amp;rev=1638578358&amp;do=diff">
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>science</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=science&amp;rev=1638578358&amp;do=diff</link>
        <description>Science

You have at least a basic understanding of most of the physical sciences, such as chemistry, biology, physics, and geology. This Knowledge can be put to all forms of practical use. 

	*  * Student: You know most of the high school basics.
	*</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>science_and_technology</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=science_and_technology&amp;rev=1638578373&amp;do=diff</link>
        <description>Science And Technology

The era of plentiful energy that began in 2160 is generally called the Gravity Age, and it has delivered the miracles it promised. The eras namesake science, gravitics, has affected all elements of daily life. Spacecraft slide across star systems, traveling hundreds of millions of kilometers in just a few hours, using gravity induction engines. The mass reactor and the stardrive that gravitics produced both offer enormous power and an outlet to the stars.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=scope_electro-optical_equipment&amp;rev=1638578374&amp;do=diff">
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>scope_electro-optical_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scope_electro-optical_equipment&amp;rev=1638578374&amp;do=diff</link>
        <description>Scope, Electro-Optical  (Equipment)

Representing the first scopes widely available, this is a basic sighting device that makes it easier to hit targets at long range. The scope magnifies the image of the target, but it has a very limited field of vision, making it quite difficult to use.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=scope_standard_equipment&amp;rev=1638578353&amp;do=diff">
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>scope_standard_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=scope_standard_equipment&amp;rev=1638578353&amp;do=diff</link>
        <description>Scope, Standard (Equipment)

Representing the first scopes widely available, this is a basic sighting device that makes it easier to hit targets at long range. The scope magnifies the image of the target, but it has a very limited field of vision, making it quite difficult to use.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sea_floor&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>sea_floor</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sea_floor&amp;rev=1638578350&amp;do=diff</link>
        <description>Sea Floor

Evgeny, Traicho and Elena found an inoperative large submarine here.

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=seaplane&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>seaplane</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=seaplane&amp;rev=1638578359&amp;do=diff</link>
        <description>Seaplane

This advanced airplane from the Eyrie can carry multiple people and land and take-off from water.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=search_skill&amp;rev=1638578358&amp;do=diff">
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>search_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=search_skill&amp;rev=1638578358&amp;do=diff</link>
        <description>Search (Skill)

Search (Int)

You can make a detailed examination of a specific area, looking for lost objects, hidden compartments, and traps, or to discern other details that aren't readily apparent at a casual glance. The Search skill lets a character detect some small detail or irregularity through active effort, whereas the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=second_galactic_war&amp;rev=1638578363&amp;do=diff">
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>second_galactic_war</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=second_galactic_war&amp;rev=1638578363&amp;do=diff</link>
        <description>Second Galactic War

Lasted from 2346-2472 CE

hist</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=second_wind_mutation&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>second_wind_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=second_wind_mutation&amp;rev=1638578372&amp;do=diff</link>
        <description>Second Wind (Mutation)

You can shrug off minor wounds with ease allowing improved healing.

MP Cost: 2

Benefit: Once per day, as a free action, you can heal yourself a number of points equal to your Constitution modifier (minimum of 1).

x canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=secret_pantry_door&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>secret_pantry_door</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=secret_pantry_door&amp;rev=1638578347&amp;do=diff</link>
        <description>Secret Pantry Door

This concealed door was hidden behind the shelves of the pantry within the manor house.  Once opened, it led into the circular tunnel.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sectors&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>sectors</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sectors&amp;rev=1638578356&amp;do=diff</link>
        <description>Sectors

Local Grids or planetary Grids, sometimes divided into state or national Grids, are defined primarily by jurisdiction or ownership. It is at the local level that the vast majority of the infrastructure of the Grid is found. Everything above this level is made up from connected local Grids, and everything below this level comes together to create these sectors.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=seer_advanced_class&amp;rev=1638578351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>seer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=seer_advanced_class&amp;rev=1638578351&amp;do=diff</link>
        <description>Seer (Advanced Class)

Requirements

To qualify to become a , a character must fulfill the following criteria.

Class Information

The following information pertains to the  advanced class.

Hit Die:  1d

Action Points:   + one-half character level, rounded down, every time the  attains a new level in this class.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=seer_definition&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>seer_definition</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=seer_definition&amp;rev=1638578352&amp;do=diff</link>
        <description>Seer (Definition)

A mindwalker whose primary concentration is the practice of clairsentience and remote viewing.

definition psi</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=self-repair_unit_cyberware&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>self-repair_unit_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=self-repair_unit_cyberware&amp;rev=1638578349&amp;do=diff</link>
        <description>Self-Repair Unit (Cyberware)

SELF-REPAIR UNIT (PL 7)

A cybernetic self-repair unit is an internal module that includes a supply of raw material and a horde of nanites programmed to repair the recipient’s cyberware when activated by her NIJack system.

Benefit:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sense_minds_talent&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>sense_minds_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sense_minds_talent&amp;rev=1638578365&amp;do=diff</link>
        <description>Sense Minds (Talent)

Sense Minds (Wis)

You can determine the presence and location of other minds.

Requirements: Telepathy feat

Check: You can make a DC 15 Sense Minds check to sense the presence of any creature with an Intelligence score within 30 feet of you. For every factor of 10 that you extend your sensing radius, the DC increases by 5, as shown below.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sense_motive_skill&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>sense_motive_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sense_motive_skill&amp;rev=1638578339&amp;do=diff</link>
        <description>Sense Motive (Skill)

SENSE MOTIVE (WIS)

Use this skill to tell when someone is bluffing or lying to you. This skill represents sensitivity to the body language, speech habits, and mannerisms of others.

Check: A successful check allows you to avoid being bluffed (see the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sensitive_feat&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>sensitive_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sensitive_feat&amp;rev=1638578340&amp;do=diff</link>
        <description>Sensitive (Feat)

You are particularly sensitive to the emotions and attitudes of other creatures.

Prerequisites: Psionic Ability, Telepathy, Wis 13+.

Benefit: You gain a +2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks when dealing with creatures with Intelligence 4 or more. You do not gain this bonus against a creature that has ranks in the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sensor_gauntlet_equipment&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>sensor_gauntlet_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sensor_gauntlet_equipment&amp;rev=1638578367&amp;do=diff</link>
        <description>Sensor Gauntlet (Equipment)

Sensor Gauntlet (PL 7)

A standard personal detector and analyzer device, the sensor gauntlet appears as a heavy, open-lingered glove that extends to the elbow.  Sensors and electronics line the arm and palm at the hand, and collected data is viewed on a screen located on the back of the hand just above the wrist.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sensors&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>sensors</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sensors&amp;rev=1638578366&amp;do=diff</link>
        <description>Sensors

To enable character's to attain a greater understanding of the world, a variety of tools are available for gatherings or storing information.

Imaging Goggles

eq</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sensory_boost_cyberware&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>sensory_boost_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sensory_boost_cyberware&amp;rev=1638578345&amp;do=diff</link>
        <description>Sesnory Boost (Cyberware)

SENSORY BOOST (PL 7)

This neural enhancement is installed deep within the brain and artificially boosts the recipient's perceptions to unprecedented levels by limiting input from all other sources.

Benefit: The sensory boost enhancement will only affect a single sense (hearing, sight, smell, taste, or touch) at a time. While the sensory boost is active, all</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sensory_recorder_cyberware&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>sensory_recorder_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sensory_recorder_cyberware&amp;rev=1638578354&amp;do=diff</link>
        <description>Sensory Recorder (Cyberware)

SENSORY RECORDER (PL 6)

A sensory recorder is a small memory chip in the brain that connects directly to the optic nerve, cerebrum, and thalamus, recording everything the cyberware recipient experiences with his five senses.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=services&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>services</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=services&amp;rev=1638578370&amp;do=diff</link>
        <description>Services

	*  BAIL BONDS
	*  COMMUNICATIONS
	*  CRAFTING
	*  LEGAL SERVICES
	*  MEDICAL SERVICES
	*  LIFESTYLE: FOOD , LODGING, &amp; ENTERTAINMENT
	*  MINDWALKER
	*  SKILLED PROFESSIONAL
	*  TRANSPORTATION
	*  VEHICLE REPAIR

This generic category of services includes hiring a person for any skill or function not included here. Unless the GM decides otherwise, hired professionals are ordinary characters paid for their services daily.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sesheyan_fable_animism_religion&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>sesheyan_fable_animism_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sesheyan_fable_animism_religion&amp;rev=1638578356&amp;do=diff</link>
        <description>Sesheyan Fable Animism (Religion)

The sesheyans have their own beliefs, based on tales and proverbs told by their shamans. These tales vary from shaman to shaman, but almost all contain one of three important figures: Neshii’en the trickster, Tal the hunter, or Vec’t’lir brood-mother. In particular, the parable of Neshii’en and his enemies have sustained the sesheyans during the dark times of their servitude to</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sesheyan_shaman_advanced_class&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>sesheyan_shaman_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sesheyan_shaman_advanced_class&amp;rev=1638578365&amp;do=diff</link>
        <description>Sesheyan Shaman (Advanced Class)

Storyteller House Rule

Requirements

To qualify to become a Sesheyan Shaman, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Sesheyan Shaman advanced class.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sesheyan_species&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>sesheyan_species</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sesheyan_species&amp;rev=1638578356&amp;do=diff</link>
        <description>Sesheyan (Species)

“It's a pleasure to serve, Vice President. How else may I be of assistance?”
-RX839 58LIE (Easodan), 2483

Overview

Standing approximately 1.7 meters tall and weighing 40 kilograms, sesheyans (pronounced “se-shay-un”) are humanoid only in the broadest sense of the word. A bulbous head encircled by eight small eyes and capped by large, pointed ears flows into a light, muscular frame. Powerful wings that extend to a 6-meter span spread from a sesheyan‘s back, and a long tail w…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=setting&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>setting</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=setting&amp;rev=1638578344&amp;do=diff</link>
        <description>Lights!  Camera!  Adventure!




Paramount Pictures has acquired the rights to the new feature “Wild World Wonders” from Fox Studios following the disappearance of that studio's cast and crew aboard the U.S.S. Los Angeles.  Adolf Zukor is determined to have the film done in time to premiere at the opening of Gruman's Chinese Theater in the fall of 1925.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sha_cre_tasa_advanced_class&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>sha_cre_tasa_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sha_cre_tasa_advanced_class&amp;rev=1638578364&amp;do=diff</link>
        <description>T'sa Sha'cre'tasa (Advanced Class)

Storyteller House Rule

T’sa sha’cre’tasa, or martial artists, are useful as bodyguards or explorers. Their smaller size often causes opponents to underestimate them, allowing them to work covertly with ease. A sha’cre’tasa is never truly unarmed and can react with incredible speed. Martial artists often seem calmer and more “centered” than most t’sa, carrying themselves with a deadly grace and ease.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=shaansi_equipment&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>shaansi_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shaansi_equipment&amp;rev=1638578362&amp;do=diff</link>
        <description>Shaansi (Equipment)

T’sa usually go barefoot, given their tough hides and talonlike feet, but in cold weather or rough going they’ll wear a variety of shoes or slippers. Shaansi are one of the more unusual models. Shaansi resemble sandals like humans might make, but since t’sa walk on their toes, there's room for a wide, thin blade or paddle beneath the arch of the foot. When the t’sa takes to water (not an uncommon occurrence in the marshes of their home-world), the shaansi act like a diver's …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>shadow</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shadow&amp;rev=1638578366&amp;do=diff</link>
        <description>Shadow

Anyone connecting to the Grid, whether remotely or immersed, is represented by an avatar or “shadow.” Even operators of grid-deaf systems are represented by shadows when they are encountered by gridrunners accessing their systems physically.

Every user must have a shadow to interact with any portion of the Grid. A shadow takes the form of a three-dimensional interactive model that cannot overlap with any other object in the Grid—that is, it occupies its own virtual space. More than just…</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>shadow_backup_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shadow_backup_cyberware&amp;rev=1638578362&amp;do=diff</link>
        <description>Shadow Backup (Cyberware)

SHADOW BACKUP (PL 7)

A computer interface is placed between the cyberware recipient's own memories and the program memory of his NIJack system, allowing him to store additional program memory for his shadow.

Benefit: The cyberware recipient has an extra 5 blocks of program memory available for his</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>shadow_lord_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shadow_lord_prestige_class&amp;rev=1638578358&amp;do=diff</link>
        <description>Shadow Lord (Prestige Class)

Most people connect to the Grid for a purpose that has its routes outside of the Grid itself; to learn things, to entertain themselves, for business or professional purposes, and so on. The Shadow Lord, however, is all about the Grid itself, and more to the point, about her Shadow. Her shadow is her true self, and it in her shadow form that she is most alive. She is an unsurpassed mistress of the art and craft of engineering the most powerful, attractive, and downri…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>shadow_spy_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shadow_spy_advanced_class&amp;rev=1638578358&amp;do=diff</link>
        <description>Shadow Spy (Advanced Class)

Storyteller House Rule

A Shadow Spy is someone who steals, copies, corrupts and finagles data from data vaults all over the Grid.  He almost always works for a corporation or a national spy organization—-there are very few freelancers in the spy business. All shadow spies report to a handler, a contact who manages their efforts, suggests new targets, and provides backup hardware, and a salary to the spy. A few shadow spies are also programmers. Cooking up their own …</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>shadowboxer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shadowboxer_advanced_class&amp;rev=1638578353&amp;do=diff</link>
        <description>Shadowboxer (Advanced Class)

Storyteller House Rule

A shadowboxer is a gridpilot who makes his living in no-holds-barred combat in Grid arenas. He is nearly always a Tech Op, and usually closely connected to a large Grid sector where he can find an audience tor his fights. Older shadowboxers often suffer such extreme brain damage that they must retire from the profession, but the lure of both fame and fortune draws plenty of would-be ‘boxers. A shadowboxer can usually outfight any other Grid c…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=shadowjack_advanced_class&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>shadowjack_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shadowjack_advanced_class&amp;rev=1638578341&amp;do=diff</link>
        <description>Shadowjack (Advanced Class)

The Shadowjack is literally a wizard at getting computers to perform beyond their usual parameters. He knows the Internet the way taxi drivers know the streets of the city, and reads and writes code as naturally as a cat meows. No password protection, encryption, or guard dog programs ever seem to be enough to hinder him—the Shadowjack comes and goes like the wind. Shadowjacks have a unique perspective when it comes to quaint notions like privacy and personal propert…</description>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>sharks</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sharks&amp;rev=1638578355&amp;do=diff</link>
        <description>Sharks

Swimming and eating fish that tries to devour anything nearby.  They were held within the Concrete Shark Chamber.

lca gone</description>
    </item>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>sharp-eyed_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sharp-eyed_feat&amp;rev=1638578338&amp;do=diff</link>
        <description>Sharp-Eyed (Feat)

You have an eye for detail.

Benefit: You get a +2 aptitude bonus on all Search checks and Sense Motive checks.

feat sw skills</description>
    </item>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>sharpshooter_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sharpshooter_prestige_class&amp;rev=1638578370&amp;do=diff</link>
        <description>Sharpshooter

Storyteller House Rule

The sharpshooter is the master of long-range combat, preferring to engage his enemies from hundreds of meters away. Stealth is his greatest asset – the ability to strike a target without warning and with uncanny accuracy. His patience, control, and cunning make him a feared opponent.</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>shatter_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shatter_mutation&amp;rev=1638578349&amp;do=diff</link>
        <description>Shatter (Mutation)

You develop the ability to direct a high-frequency sonic assault against a single object, destroying it.

MP Cost: 3

Benefit: As a full-round action, you may deal 2d6 points of sonic damage to any object within 30 feet, provided the object weighs no more than 2 pounds per point of your Constitution bonus (minimum 2 lb).  A held or attended object gets a Fortitude save (DC 20) to resist this damage.  You may use this ability a number of times per day equal to your Constitutio…</description>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>sheafe_st._neighborhood</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sheafe_st._neighborhood&amp;rev=1638578365&amp;do=diff</link>
        <description>Sheafe St. neighborhood

Where Mister Dooley runs a newsstand selling newspapers, magazines and cigars

Stopped construction of busnesses.

Empty houses near 20 Sheafe Street

Demolished houses in area as well.

coc</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>shepherd_chip_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shepherd_chip_cyberware&amp;rev=1638578345&amp;do=diff</link>
        <description>Shepherd Chip (Cyberware)

Shepherd Chip (PL 5)

A shepherd chip is a tiny microchip containing the bearer’s identification information. Most computers can read a shepherd chip and extract its information; all shepherd chips can be made to receive information from other shepherd chips by way of a handshake—once a mere method of greeting, the handshake becomes a permanent way to introduce and clearly identify yourself to another person. Of course, a shepherd chip can be made to not broadcast info…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sheya_planet&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>sheya_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sheya_planet&amp;rev=1638578365&amp;do=diff</link>
        <description>Sheya (Planet)

Sesheyan homeworld.

	*  Primary: 
	*  Planetary Class:  

	*  Gravity: G
	*  Radiation: R
	*  Atmosphere: A
	*  Pressure: P
	*  Heat: H

	*  Orbital Distance:
	*  Diameter: 
	*  Year (Earth days): 
	*  Day (standard hours): 
	*  Axial Tilt:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sheyan_language&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>sheyan_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sheyan_language&amp;rev=1638578353&amp;do=diff</link>
        <description>Sheyan (Language)

Sheyan Language from Dragon article goes here.</description>
    </item>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>shield_penetration_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shield_penetration_feat&amp;rev=1638578350&amp;do=diff</link>
        <description>Shield Penetration (Feat)

You are adept at overcoming the resistance of Psionic Shields with your powers.

Prerequisites: Psionic Ability

Benefit: You get a +2 bonus on skill checks to overcome a target’s Psionic Shield. 

psi feat skills</description>
    </item>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>shield_proficiency_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shield_proficiency_feat&amp;rev=1638578346&amp;do=diff</link>
        <description>Shield Proficiency (Feat)

You are trained to use a shield properly.

Benefit: The character can use a shield, taking advantage of its full Defense bonus.

Normal: Characters using a shield when not proficient get only the smaller, non-proficient bonus to Defense.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>shields</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shields&amp;rev=1638578340&amp;do=diff</link>
        <description>Shields

STUN SHIELD (PL 6) Stun shields were developed as a nonlethal crowd control measure: a shield that protects the wearer and temporarily incapacitates at-tackers. In addition to the protection the shield offers, it emits a pulse of stunning ener-gy when struck by an unarmed attacker. The attacker must succeed on a DC 13 Fortitude save or be stunned for 1d4 rounds.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>ship_armaments</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ship_armaments&amp;rev=1638578362&amp;do=diff</link>
        <description>Ship Armaments

Just about every vessel run down a slipway in the last century carries offensive armament. It's a matter of course for military vessels, but even the most innocuous ore hauler or tramp freighter carries basic means of self-defense. Piracy flourished in the long, dark years of the Second Galactic War, and the Concord is just beginning to suppress piracy in the Stellar Ring. Regions beyond the Ring (such as the Verge) are constantly plagued by rogues, criminals, and other threats.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>ship_combat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ship_combat&amp;rev=1638578345&amp;do=diff</link>
        <description>Ship Combat

In military terms, space fleets form the most important aspect of controlling a stellar nation, or sending one into war. Infantry forces and planet-based tools of war will always be a part of occupations and defensive engagements, but a stellar nation, corporation, or private individual with an advantage in space assets has the upper hand in most conflicts. In the Second Galactic War, this was proven true. The epic battles of the conflict were the clashes of stellar navies. The stel…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>shipboard_defenses</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shipboard_defenses&amp;rev=1638578370&amp;do=diff</link>
        <description>Shipboard Defenses

Standing up to the abuse a heavily armed warship can dish out is difficult. The best protection is distance and speed; it's very hard for anything to hit a ship hustling at 0.3 or 0.4c unless the pursuer is able to match course and speed. Once a battle ensues, the combatants have only a few choices to bolster their ship's defenses: chaff, jammers, point-defense guns, deflection fields, and various types of hull armor. Chaff consists of tiny strips of metallic foil launched by…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>ships</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ships&amp;rev=1638578360&amp;do=diff</link>
        <description>Ships

Spaceships

Abstraction--A Borealin battlecruiser. This ship fled the Second Galactic War, making its way to Silver Bell. It served as part of the colony's defense fleet until the colonists learned of its cowardice. It disappeared shortly after. ^^</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=shock_absorber_mutation&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>shock_absorber_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shock_absorber_mutation&amp;rev=1638578371&amp;do=diff</link>
        <description>Shock Absorber (Mutation)

You are able to survive amazing falls by absorbing the impact of the ground on your body.

MP Cost: 1

Benefit: You ignore falling damage from falls of less than your Constitution score x10 feet. Thus, if you have a 12 Constitution, you take no damage from falls of 120 feet or less. You take damage as normal from falls beyond your limit, so in the example above, if you fell 140 feet, you would take 2d6 (140 - 120 = 20 feet, 1d6/10 feet = 2d6).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>shock_net_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shock_net_cyberware&amp;rev=1638578346&amp;do=diff</link>
        <description>Shock Net (Cyberware)

SHOCK NET (PL 7)

A shock net  is a web of tiny, conductive wires encasing the recipient's exterior. At will, the recipient can cause the web to carry a strong electric shock to dissuade those attacking him or to aid in damaging a foe.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>shocking_discharge_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shocking_discharge_mutation&amp;rev=1638578366&amp;do=diff</link>
        <description>Shocking Discharge (Mutation)

You body can generate a minor electrical charge, an electric aura, shocking any creature you come in contact with.

MP Cost: 6

Benefit: You gain the ability to deal 2d6 points of electrical damage to any creature you damage with an unarmed or natural attack. Furthermore, you may choose to deal 2d6 points of electrical damage to any creature that hits you with a melee attack. Using this ability is a free action, and you may use it a number of times per day equal to…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>shot_on_the_run_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shot_on_the_run_feat&amp;rev=1638578351&amp;do=diff</link>
        <description>Shot on the Run (Feat)

You are highly trained in skirmish ranged weapon tactics.

Prerequisites: Dexterity 13, Point Blank Shot, Dodge, Mobility.

Benefit: When using an attack action with a ranged weapon, you can move both before and after the attack provided that your total distance moved is not greater than your speed.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=shrewd_bargainer_feat&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>shrewd_bargainer_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=shrewd_bargainer_feat&amp;rev=1638578369&amp;do=diff</link>
        <description>Shrewd Bargainer (Feat)

You are skilled in the art of haggling.

Prerequisite: Diplomacy 4 ranks.

Benefit: When bartering goods, you may add your Intelligence modifier (if any) to your Diplomacy check.

feat apoc skills</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sidebar&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>sidebar</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sidebar&amp;rev=1638578365&amp;do=diff</link>
        <description>[Mage the Ascension]

	*  Home
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[Adventure!]

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External Star*Drive Resources

	*  Bardic Knowledge
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Call of Ct…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>simple_weapons_proficiency_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=simple_weapons_proficiency_feat&amp;rev=1638578357&amp;do=diff</link>
        <description>Simple Weapons Proficiency (Feat)

You understand how to use all types of simple weapons in combat.

Benefit: You make attack rolls with simple weapons normally.

Normal: A character without this feat takes the -4 non-proficient penalty when making attacks with simple weapons.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>skeletal_reinforcement_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skeletal_reinforcement_mutation&amp;rev=1638578372&amp;do=diff</link>
        <description>Skeletal Reinforcement (Mutation)

Your bones are more resilient than a normal human’s, allowing you to withstand greater punishment.

MP Cost: 5

Benefit: Your massive damage threshold increases by +3. In addition, any damage you take from a fall is reduced by one die.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>skeletal_seismograph_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skeletal_seismograph_cyberware&amp;rev=1638578345&amp;do=diff</link>
        <description>Skeletal Seismograph (Cyberware)

SKELETAL SEISMOGRAPH (PL 7)

This implant places extremely sensitive seismographs within the recipient's skeleton, allowing her to detect vibration when in contact with a surface on which something is moving. 

Benefit:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=skiff&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>skiff</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skiff&amp;rev=1638578339&amp;do=diff</link>
        <description>Skiff

This small boat is one of many being used to transport cargo from captured freighters to shore.  It's occupants were killed or subdued by Evgeny, Triacho, and Elena.  It was later used to travel from the cargo ship Nike to the cargo ship Agora.

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=skill_aptitude_feat&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>skill_aptitude_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skill_aptitude_feat&amp;rev=1638578355&amp;do=diff</link>
        <description>Skill Aptitude (Feat)

You’re talented in particular skills.

Prerequisites: A score of 13 or better in the skills’ key abilities.

Benefit: Choose two nonclass skills. Those skills are now class skills for you.

feat psi skills borealis concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=skill_emphasis_feat&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>skill_emphasis_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skill_emphasis_feat&amp;rev=1638578370&amp;do=diff</link>
        <description>Skill Emphasis (Feat)

Choose a skill, such as Repair. You have a special knack with that skill.

Benefit: You get a +3 competence bonus on all skill checks with that skill.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill. This bonus does not allow you to make checks for trained-only skill if you have no ranks in the skill.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>skill_implant_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skill_implant_cyberware&amp;rev=1638578347&amp;do=diff</link>
        <description>Skill Implant (Cyberware)

SKILL IMPLANT (PL 6)

This small brain implant and accopanying cytronic circuitry enables its recipient to perform a specific skill more adroitly.  Also available as wetware.

Benefit: The recipient gains a +2 competence bonus on checks made with one class skill of his choice.</description>
    </item>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>skill_plexus_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skill_plexus_cyberware&amp;rev=1638578358&amp;do=diff</link>
        <description>Skill Plexus (Cyberware)

SKILL PLEXUS (PL 7)

This unit, implanted in the recipient's brain, allows multiple skill implants to function as a single cybernetic attachment.

Benefit: The recipient may have up to four skill implants attached to the skill plexus, and together they are treated as a single cybernetic attachment. However, if the skill plexus is destroyed, all of the attached skill implants are destroyed as well.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>skill_software</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skill_software&amp;rev=1638578346&amp;do=diff</link>
        <description>Skill Software

Like constructs, nonheroic robots do not gain skills. They must be programmed with software that gives them the ability or the knowledge to perform certain skills.

Skill software (often called “skillware”) is embedded in the robot's central processor or</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>skills</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skills&amp;rev=1638578360&amp;do=diff</link>
        <description>Skills

Skills for the setting

	*  Appraise  —  Ken's Game Based off SWd20
	*  Astrogate#  —  Ken's Game Based off SWd20
	*  Autohypnosis#
	*  Balance 	
	*  Bluff 
	*  Climb 
	*  Computer Use
	*  Concentration
	*  Craft
	*  Craft (Biological)#
	*  Craft (Chemical)#
	*  Craft (Electronic)#
	*  Craft (Mechanical)#
	*  Craft (Pharmaceutical)#	
	*  Craft (Software)#
	*  Craft (Structural)
	*  Craft (Visual Art)
	*  Craft (Writing)
	*  Decipher Script#	
	*  Demolitions#	
	*  Diplomacy 	
	*  Disable …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=skip_shot_feat&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>skip_shot_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=skip_shot_feat&amp;rev=1638578354&amp;do=diff</link>
        <description>Skip Shot (Feat)

You can ricochet a firearm shot around cover.

Prerequisites: Point Blank Shot, Precise Shot.

Benefit: If you have a solid, relatively smooth surface on which to skip a physical projectile (such as a street or a concrete wall), and a target within 10 feet of that surface, you may ignore cover between you and the target. However, you receive a -2 penalty on your attack roll, and your attack deals -1 die of damage. For example, a firearm that deals 2d6 points of damage deals 1d6…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sky_brigade&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>sky_brigade</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sky_brigade&amp;rev=1638578366&amp;do=diff</link>
        <description>The Sky Brigade

They wear dark blue uniform-like garb underneath their flak jackets and helm.   They seem to be armed with revolvers or truncheons.  

So far, once captured, they readily talk to avoid torture and death.  At this time, the ones encountered have spoken with no foreign accent.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>sleep_pistol_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sleep_pistol_equipment&amp;rev=1638578366&amp;do=diff</link>
        <description>Sleep Pistol (Equipment)

SLEEP PISTOL (PL 6)

Sleep pistols fire spheres of frozen somnall designed to render rioters unconscious with-out dealing damage. The pistol fires the somnall sphere 40 feet, where it explodes, scattering the drug as a fine mist over a 5-foot square. Any living creature in the affected area must make a DC 15 Fortitude save to avoid falling instantly unconscious. Unconsciousness lasts for 2d4 rounds. The sleep pistol can be adjusted to fire the somnall sphere from 20 to …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sleep_regulator_cyberware&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>sleep_regulator_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sleep_regulator_cyberware&amp;rev=1638578366&amp;do=diff</link>
        <description>Sleep Regulator (Cyberware)

SLEEP REGULATOR (PL 7)

A sleep regulator implant, also known as a “sandman chip,” is installed at the base of the skull and allows its recipient to regulate when she will sleep, how long she will sleep for, and under what circumstances she will awaken.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sleep_talent&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>sleep_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sleep_talent&amp;rev=1638578368&amp;do=diff</link>
        <description>Sleep (Talent)

Sleep (Cha)

You can psionically put other creatures to sleep.

Requirements: Telepathy feat

Check: You can attempt to psionically put a target into a deep sleep. The target gets a Will saving throw against your skill DC. Success negates the effect. If the Will save fails, the creature falls instantly asleep and remains so for 1 minute per skill rank. Sleeping creatures are helpless. Slapping or wounding awakens them, but normal noise does not. Awakening the creature requires a …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sleight_of_hand_skill&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>sleight_of_hand_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sleight_of_hand_skill&amp;rev=1638578352&amp;do=diff</link>
        <description>Sleight of Hand (Skill)

SLEIGHT OF HAND (DEX)

Trained Only; Armor Penalty

You can lift a wallet and hide it on your person, palm an unattended object, hide a small weapon in your clothing, or perform some feat of adroitness with an object no larger than a hat or a loaf of bread.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=slime_shooter_mutation&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>slime_shooter_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=slime_shooter_mutation&amp;rev=1638578368&amp;do=diff</link>
        <description>Slime Shooter (Mutation)

You develop the ability to produce acidic balls of slime and spit them at nearby targets.

MP Cost: 4

Benefit: You gain a natural ranged weapon in the form of a slimeshooter. The slime is projected from your mouth, so you must be capable opening your mouth and your mouth must be uncovered to use this bioweapon. The slimeshooter deals 2d6 points of acid damage, has a critical range of 20, a range increment of 10 feet, and a single rate of fire. You may use this bioweapo…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>smart_character_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=smart_character_class&amp;rev=1638578350&amp;do=diff</link>
        <description>Smart (Character Class)

The Smart hero uses her Intelligence score to best advantage.  Taking a level in this class demonstrates educational training in an academic or technical subject.  Learning and reasoning powers combine to define the Smart hero.  A Smart hero might be brainy or bookish, she might possess uncanny reasoning skills or the ability to puzzle her way out of any situation.  She’s bright, quick-witted, and possessed of a great deal of knowledge—or at least the ability to gather t…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=smart_plus_feat&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>smart_plus_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=smart_plus_feat&amp;rev=1638578368&amp;do=diff</link>
        <description>Smart Plus (Feat)

Advances in science coupled with your drive to excel enable you to progress faster toward becoming a truly intelligent hero.
Benefit: You gain two talents from the Smart hero’s talent trees. The talents must be selected from the following list, you cannot select more than one talent from the same tree, and you must meet all of the normal prerequisites of a talent to select it.
Savant, Linguist, Exploit Weakness, Plan, Trick.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=smokescreen_mutation&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>smokescreen_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=smokescreen_mutation&amp;rev=1638578360&amp;do=diff</link>
        <description>Smokescreen (Mutation)

You expel chemicals through your pores to create an inky black cloud of smoke, engulfing yourself and the surrounding area.

MP Cost: 1

Benefit: Once per day, as a free action, you can produce a 20-foot-radius cloud of smoke centered on yourself, The cloud is stationary once created. The inky-black smoke obscures all sight, including</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=smuggler_advanced_class&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>smuggler_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=smuggler_advanced_class&amp;rev=1638578370&amp;do=diff</link>
        <description>Smuggler (Advanced Class)

Requirements

To qualify to become a , a character must fulfill the following criteria.

Class Information

The following information pertains to the  advanced class.

Hit Die:  1d

Action Points:   + one-half character level, rounded down, every time the  attains a new level in this class.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sniper_prestige_class&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>sniper_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sniper_prestige_class&amp;rev=1638578350&amp;do=diff</link>
        <description>Sniper (Prestige Class)

One shot, one kill—that’s the Sniper’s mantra. A
firearms expert with a careful eye and a steady hand, the
Sniper is a master not of the gunfight but rather of the
surgical shot that takes down an opponent from afar.
Snipers tend to strike swiftly and unexpectedly, then
fade into the background.
Select this prestige class if you want your character to
excel at the use of long-range weapons and be able to deal
grievous harm to specific targets from a distance.
The fastest…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=soak&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>soak</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=soak&amp;rev=1638578357&amp;do=diff</link>
        <description>Soak

Bashing soak is equal to the character's Stamina Trait.  Lethal soak lends naturally tough characters some degree of protection based on their Stamina rating.  Each may be increased by appropriate Knacks and armor.
Stamina RatingBase Lethal Soak1021314252
Soak</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sobk&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>sobk</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sobk&amp;rev=1638578369&amp;do=diff</link>
        <description>Sobk

lca denial</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>social_attributes</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=social_attributes&amp;rev=1638578356&amp;do=diff</link>
        <description>Social Attributes

Social Attributes delineate a character’s appearance, charm, and ability to interact with society.  These Traits are paramount in determining a character’s first impressions, personal dynamics, and relations with other individuals.  Whether they're good looking, charming, or able to sell sand in the Sahara, their Social Traits determine everything from first impressions to ongoing relationships.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>social_merits_and_flaws</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=social_merits_and_flaws&amp;rev=1638578369&amp;do=diff</link>
        <description>Social Merits and Flaws

Merits and Flaws are special options that a Storyteller may allow their players to take. They are mainly a device meant to help with backstory and to help flesh out a character, but main of them are very useful. At character creation a player may choose as many merits they can afford with 'bonus points' and may only choose a number of flaws that award additional 'bonus points' totaling seven for a total of 28 'bonus points' at character creation.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>software</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=software&amp;rev=1638578372&amp;do=diff</link>
        <description>Software (Computer)

Buying Software

SOFTWARE EFFECTS
The effects of a program can be almost any-thing. The following list attempts to be as broad as possible, but is by no means exhaustive. For software effects that don’t fit into any of the listed effects, use this list as a general guide to estimate the characteristics for a soft-ware effect.
Each Software Effect is listed with the following characteristics:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=soldier_advanced_class&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>soldier_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=soldier_advanced_class&amp;rev=1638578356&amp;do=diff</link>
        <description>Soldier (Advanced Class)

Under the Integration Act of 2488 many military personnel were detached from their national forces to serve with local governments, private corporations, and allied nations. While most soldiers serve in standing forces under normal military discipline and authority, a significant number of officers and enlisted personnel now pursue their nation's defense as detached soldiers. It’s not for everybody, but many heroes prefer this career path for the flexibility and freedom…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>solvaway_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=solvaway_equipment&amp;rev=1638578371&amp;do=diff</link>
        <description>Solvaway (Equipment)

CHEMICAL, SOLVAWAY (PL 6)

Solvaway equipment is a special spray-on chemical designed to break through the restricting compound fired by tangler guns and tangler grenades. A single application of solvaway completely dissolves any hardened compound and frees the character as though the compound had dissolved on its own.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sonar_skin_cyberware&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>sonar_skin_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sonar_skin_cyberware&amp;rev=1638578357&amp;do=diff</link>
        <description>Sonar Skin (Cyberware)

SONAR SKIN (PL 7)

Sonar skin generates a subtle field of sound waves well below the normal hearing range of any creature, and receives the echoes of those waves on microscopic sensors covering the recipient's skin. This sonar system allows the recipient to “feel” his surroundings even in total darkness or when his sight would otherwise be obscured by his physical environment.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sonic_vibrations_mutation&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>sonic_vibrations_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sonic_vibrations_mutation&amp;rev=1638578371&amp;do=diff</link>
        <description>Sonic Vibrations (Mutation)

You develop the ability to fool sensors and animals that track you by vibrations.

MP Cost: 1

Benefit: Your body emits constant and wildly variable vibrations, causing object near you to slightly tremble. You cannot be tracked using the tremor sense ability, nor by any sensor or creature that relies on the detection or interpretation of vibrations. This includes most motion sensors and sonar, but not audio, video, pressure, or radar sensors.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=soother_pulse_equipment&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>soother_pulse_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=soother_pulse_equipment&amp;rev=1638578368&amp;do=diff</link>
        <description>Soother Pulse (Equipment)

SOOTHER PULSE (PL 6)

A small box that fits in one hand, the soother pulse equipment emits sub-audible noises and subtle vibrations that can soothe almost any animal. It carries in its memory banks the codes of pulses to soothe almost every known animal in the galaxy, and new pulses can be loaded into the device whenever they are discovered, A character using the soother pulse gains a +6 equipment bonus on all</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sothvec_industries&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>sothvec_industries</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sothvec_industries&amp;rev=1638578362&amp;do=diff</link>
        <description>Sothvec Industries

Sothvec Industries was a business conglomerate that formed soon after the production of the first stardrive!
Following the examples of VoidCorp and the Rigunmor Star Consortium, this collection of agriculture and livestock business interests funded colonies on a number of worlds. As the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=soundbox_cyberware&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>soundbox_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=soundbox_cyberware&amp;rev=1638578360&amp;do=diff</link>
        <description>Soundbox (Cyberware)

SOUNDBOX (PL 7)

The cyberware recipient's vocal cords are replaced with a speaker and extensive computerized sound library.

Benefit: The cyberware recipient can create a volume of sound that can be as quiet as a whisper or as loud as sixteen humans.She can choose the type of sound the implant creates and can change its basic character as a free action once each round. Talking, singing, shouting, walking, marching, or running sounds can be created. The noise produced can b…</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>space_adaptation_syndrome</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=space_adaptation_syndrome&amp;rev=1638578357&amp;do=diff</link>
        <description>Space Adaptation Syndrome

A creature exposed to weightlessness must make a Fortitude save (DC 15) to avoid the effects of space sickness.

Those who fail the save are shaken, and those who fail the save by 5 or more are also nauseated.  The effects persist for 8 hours.  A new save is required every 8 hours the creature remains in a zero-g environment.</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>space_monkey_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=space_monkey_advanced_class&amp;rev=1638578369&amp;do=diff</link>
        <description>Space Monkey (Advanced Class)

When a wealthy nation, stellar empire, or mega-corporation needs to tame a hostile world or explore a remote corner of space, they often use rugged yet expendable astronauts skilled at adapting to harsh conditions. Willing to tackle almost any challenge for cash, Space Monkeys are ideally suited for galactic</description>
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        <title>space_sickness_mutation</title>
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        <description>Space Sickness (Mutation)

Your body reacts badly to space travel, as though you are experiencing an allergic reaction.

MP Value: 1

Drawback: Whenever you are in space, whether in a ship, a space station, or an e-suit, you suffer a –2 penalty to all Fortitude saves and Constitution-based skill checks.</description>
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        <title>space_stations</title>
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        <description>Space Stations

In the depths of Open Space, space stations are vital relay and resupply points. They dot the void, serving as guideposts, communication relays, resting points, and meeting places along the interstellar travel lanes. Military stations watch for threats and protect travelers crossing their regions of space. Private spaceports act as way stations for travelers, providing places to rest, restock supplies, and gather news. Corporate stations serve those who these same functions, thou…</description>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>spacer_feat</title>
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        <description>Spacer (Feat)

You have a special affinity for space craft and space travel.

Benefits: You gain a +2 bonus on Computer Use checks using onboard spacecraft computer systems, +2 bonus to all Navigation checks to plot a course through space or drivespace, and a +2 bonus on all</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>spacers_jumpsuit_equipment</title>
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        <description>Spacer's Jumpsuit (Equipment)

SPACER’S JUMPSUIT (PL 6)

The standard shipboard or station jumpsuit is unremarkable in appearance, being a one-piece coverall in neutral or uniform color. Included with the garment is a vacuum mask, heavy gloves, and seals around the collar and cuffs that provide the wearer with protection against decompression. The garment is made of insulated material, granting the wearer a +2 equipment bonus to all saves to resist the effects of extreme environments. The suit w…</description>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>spanish_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=spanish_language&amp;rev=1638578360&amp;do=diff</link>
        <description>Spanish (Language)

A language from old Earth. Also the cultural language encountered within the stellar nation of the Orion League.

orionleague</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>speak_language_skill</title>
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        <description>Speak Language (Skill)

SPEAK LANGUAGE (NONE)

Trained Only

The Speak Language skill doesn't work like a standard skill.
* You automatically know how to speak your native language; you do not need ranks to do so.

* Each additional language costs 1 rank. When you add a rank to Speak Language, you choose a new language that you can speak.</description>
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        <description>Special Qualities

Extraordinary abilities

Extraordinary abilities are non-magical and are not subject to anything that disrupts magic. Using an extraordinary ability is a free action unless noted otherwise.

	*  Blindsight
	*  Constrict
	*  Darkvision
	*  Fast Healing 
	*  Improved Grab 
	*  Low-Light Vision 
	*  Poison
	*</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>specialty</title>
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        <description>Specialty

Specialties represent a particular focus and proficiency related to the character’s concept or profession.  Some characters are especially good at particular applications of their Traits.  For example, a mechanic might be particularly good with muscle cars, a sprinter may be swift-footed, a thief might excel at breaking and entering, a driver may be especially good at off-road maneuvers, or a brawler might be infamous as a dirty fighter.</description>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>species</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=species&amp;rev=1638578340&amp;do=diff</link>
        <description>Species

Players may choose a species for their characters from among the following races: Human, Mechalus (Aleerin), Fraal, Sesheyan, T’sa, or Weren. Other races may be possible, at the GM’s discretion, but any such races would be newcomers to the Star*Drive universe, and would face mixed reactions (at best) from those they meet.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>species_or_genotype</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=species_or_genotype&amp;rev=1638578360&amp;do=diff</link>
        <description>Species/Genotypes

Animals

Aeloli--A species of electric eel-like amphibian commonly kept by sesheyans as pets. They generate natural bio-electric fields that affect sesheyans in the same way that caffeine affects humans.

Ammonite--A species of amorphous, multicellular organisms native to Reliance. Though relatively unintelligent, ammonites pose a significant threat to suited humans.</description>
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        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>specop_demolitions_prestige_class</title>
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        <description>SpecOp Demolitions (Prestige Class)

When the task at hand is too delicate for a conventional military force, the special operations team is ready to go.  Elite military and paramilitary units have the skills, discipline, and endurance to take on the toughest of missions—often without ever letting the enemy know they have been there. Stealthy, rugged, and very, very lethal, SpecOps get in, take care of business, and get out while others are still wondering if the job can even be done.  Select th…</description>
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        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>specop_language_prestige_class</title>
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        <description>SpecOp Language (Prestige Class)

When the task at hand is too delicate for a conventional military force, the special operations team is ready to go.  Elite military and paramilitary units have the skills, discipline, and endurance to take on the toughest of missions—often without ever letting the enemy know they have been there. Stealthy, rugged, and very, very lethal, SpecOps get in, take care of business, and get out while others are still wondering if the job can even be done.  Select this …</description>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>specop_medical_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=specop_medical_prestige_class&amp;rev=1638578340&amp;do=diff</link>
        <description>SpecOp Medical (Prestige Class)

When the task at hand is too delicate for a conventional military force, the special operations team is ready to go.  Elite military and paramilitary units have the skills, discipline, and endurance to take on the toughest of missions—often without ever letting the enemy know they have been there. Stealthy, rugged, and very, very lethal, SpecOps get in, take care of business, and get out while others are still wondering if the job can even be done.  Select this p…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>specop_tactics_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=specop_tactics_prestige_class&amp;rev=1638578342&amp;do=diff</link>
        <description>SpecOp Tactics (Prestige Class)

When the task at hand is too delicate for a conventional military force, the special operations team is ready to go.  Elite military and paramilitary units have the skills, discipline, and endurance to take on the toughest of missions—often without ever letting the enemy know they have been there. Stealthy, rugged, and very, very lethal, SpecOps get in, take care of business, and get out while others are still wondering if the job can even be done.  Select this p…</description>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>specop_weapons_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=specop_weapons_prestige_class&amp;rev=1638578366&amp;do=diff</link>
        <description>SpecOp Weapons (Prestige Class)

When the task at hand is too delicate for a conventional military force, the special operations team is ready to go.  Elite military and paramilitary units have the skills, discipline, and endurance to take on the toughest of missions—often without ever letting the enemy know they have been there. Stealthy, rugged, and very, very lethal, SpecOps get in, take care of business, and get out while others are still wondering if the job can even be done.  Select this p…</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>speed_demon_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=speed_demon_advanced_class&amp;rev=1638578362&amp;do=diff</link>
        <description>Speed Demon (Advanced Class)

The Speed Demon is an expert at vehicles—how they work, what their limits are, and how to exceed those limits. A vehicle is merely an extension of the driver’s body, and a quick thought translates into immediate action. They live for speed.  Speed Demons include wheelmen for organized crime, professional race drivers, and highway patrol officers with an need for speed.</description>
    </item>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>speed_loader_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=speed_loader_equipment&amp;rev=1638578362&amp;do=diff</link>
        <description>Speed Loader  (Equipment)

A speed loader holds a number of bullets in a ring, in a position that mirrors the chambers of a revolver cylinder. Using a speed loader saves time when reloading a revolver, since you can insert all the bullets at once. This allows you to reload the weapon as a move action, instead of a full round action.</description>
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        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>spines_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=spines_mutation&amp;rev=1638578361&amp;do=diff</link>
        <description>Spines (Mutation)

You develop sharp spikes that can project outward from your body at high velocity, harming anyone in the vicinity.  These spines emerge from your skin and fire in all directions, ensuring wide dispersal.

MP Cost: 4

Benefit: You gain natural ranged weapon in the form of spines.  These spines burst outward in a cloud, damaging all adjacent creatures and objects.  The spines deal 1d8 points of piercing damage and have no critical range (as no attack roll is needed), and affect …</description>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>spirited_charge_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=spirited_charge_feat&amp;rev=1638578372&amp;do=diff</link>
        <description>Spirited Charge (Feat)

You have trained to use the momentum of your charging mount to its fullest effect.

Prerequisites: Mounted Combat, Ride skill 8 ranks.

Benefit: When mounted and charging into combat, you deal double damage with a melee weapon.

feat</description>
    </item>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>spiros</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=spiros&amp;rev=1638578354&amp;do=diff</link>
        <description>Spiros

A young yeah-tae that ran away from Mesa Archontas before the submarine fleet could launch.  He seems to have been shot twice by Ella Pompey. He was trapped in a pyramid-shaped electric cage.  Once power to the cage trap was shut down by Traicho, Spiros was able to open the cage and once again begin his flight.  His torso wound was treated by</description>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>spot_security_robot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=spot_security_robot_pl_6&amp;rev=1638578374&amp;do=diff</link>
        <description>SPOT SECURITY ROBOT (PL 6)

This robot looks like a man-sized, mechanical guard dog with four powerful legs, wicked jaws, and resilium armor covering its body. It growls and barks at intruders with the aid of a vocalizer. “Spot” functions as a robotic watch-dog and can only be mistaken for an actual dog at distances of 100 feet or more.</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>spot_skill</title>
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        <description>Spot (Skill)

SPOT (WIS)

Use this skill to notice opponents waiting in ambush, to see a mugger lurking in the shadows, or to discern a sniper hiding on a roof-top by making a quick scan of your surroundings.

Check: The Spot skill is used to notice items that aren't immediately obvious and people who are attempting to hide. The GM may call for a Spot check by a character who is in a position to notice something. You can also make a Spot check voluntarily if you want to try to notice something i…</description>
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        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>spring_attack_feat</title>
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        <description>Spring Attack (Feat)

You are trained in fast melee attacks and fancy footwork.

Prerequisites: Dexterity 13, Dodge, Mobility, base attack bonus +4.

Benefit: When using an attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.</description>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>squeaky_enforcer</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=squeaky_enforcer&amp;rev=1638578356&amp;do=diff</link>
        <description>Squeaky Enforcer

This big man with a high voice works for Kent Parrot.

lca compass</description>
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        <description>Glossary

Rules Terms

Character Terms

Lexicon</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>st_ignacious_orphanage</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=st_ignacious_orphanage&amp;rev=1638578370&amp;do=diff</link>
        <description>St. Ignacious Orphanage

lca bg es</description>
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        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>st_theresa</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=st_theresa&amp;rev=1638578363&amp;do=diff</link>
        <description>St. Theresa Hospital

lca bg es</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>stabilizer_cyberware</title>
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        <description>Stabilizer (Cyberware)

A stabilizer releases chemical coagulants into a dying recipient's bloodstream to prevent excess blood loss, effectively stabilizing him. A stabilizer is usually installed near the recipient's heart.  Available as wetware.

Benefit: If reduced to negative hit points, the recipient automatically</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>stamina_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stamina_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Stamina (Feat)

You have an amazing amount of stamina.

Prerequisite: Constitution 13

Benefit: You recover vitality points twice as fast as normal. So, if you would normally recover 1 vitality point per level per hour, with this feat you recover 2 vitality points per level per hour.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=star_force&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>star_force</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=star_force&amp;rev=1638578358&amp;do=diff</link>
        <description>Star Force

CSS Sheffield (DED)

concord ken</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starborne&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>starborne</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starborne&amp;rev=1638578373&amp;do=diff</link>
        <description>Starborne

To the Orlamu, all things touched by the Divine Unconscious are sacred; the visions of Jeff Sendir, the mindwalking power bestowed on mankind, even the capacity to traverse drivespace. But no individuals prove more sacred than those born into life within the Divine Unconscious. These Starborne at approximately 4% of the Orlamu population, hold immense prestige amid the general population as well as the church itself.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stardrive&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>stardrive</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stardrive&amp;rev=1638578350&amp;do=diff</link>
        <description>Stardrive

Overview

A technology that involves traveling through a subspace dimension known as drivespace. Each trip through drivespace takes 121 hours, and the distance is dependent upon the strength of its engines. 

Small ships can starfall 5 lightyear distances, while capital ships are capable of 35 or even 50 lightyear starfalls. It takes 2 to 5 days for a ship's stardrive to recharge and gather tachyons after a successful starfall.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starfall_colors&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>starfall_colors</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starfall_colors&amp;rev=1638578359&amp;do=diff</link>
        <description>Colors During Starfall &amp; Starrise

After 300+ years of traveling drivespace, humanity has developed several superstitions and scientific theories concerning the rare single color patterns appearing during the starfall and starrise of vessels. The following list addresses the most notable or common colors.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starmech_collective&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>starmech_collective</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starmech_collective&amp;rev=1638578355&amp;do=diff</link>
        <description>StarMech Collective



	*  Starmechs gain a +1 cultural bonus to all Craft (Mechanical), Craft (Electronic), Craft (Structural), Knowledge (Construction), Knowledge (Technology), and Repair checks.  Remember that the Craft (Mechanical), Craft (Electronic) and Repair skills still can't be used untrained.

“Unit 82189, give me an update on the hull reconstruction project. Unit 92052, increase the pressure by four newtons. Unit 53891, adjust the holo frequency to 106 megahertz. Unit 45215, prepare …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starship_ace_prestige_class&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>starship_ace_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_ace_prestige_class&amp;rev=1638578367&amp;do=diff</link>
        <description>Starship Ace (Prestige Class)

d20 SW 279

Storyteller House Rule

Requirements

To qualify to become a , a character must fulfill the following criteria.

Base Attack Bonus:

Skills:

Feats:

Class Information

The following information pertains to the  advanced class.</description>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>starship_battle_run_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_battle_run_feat&amp;rev=1638578351&amp;do=diff</link>
        <description>Starship Battle Run (Feat)

You are skilled at starship skirmish tactics, zip-ping in and out of an enemy’s sights.

Prerequisites: Dexterity 13, Starship Dodge, Starship Mobility.

Benefit: When using an attack action with a starship ranged weapon, you can move before and after the attack, provided the total distance moved doesn’t exceed the starship’s tactical speed. Moving in this way does not provoke an attack of opportunity from the defender you are attacking, but can provoke attacks of opp…</description>
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    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starship_dodge_feat&amp;rev=1638578354&amp;do=diff">
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>starship_dodge_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_dodge_feat&amp;rev=1638578354&amp;do=diff</link>
        <description>Starship Dodge (Feat)

You are adept at dodging attacks while piloting starships.

Prerequisites: Dexterity 13, Pilot 6 ranks, Starship Operation (of appropriate type).

Benefit: When piloting a starship of a type with which you are proficient, you apply a +1 dodge bonus to the ship’s Defense against the attacks of one enemy starship, which you designate during your action. You can select a new ship to dodge during any action.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>starship_engineer_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_engineer_feat&amp;rev=1638578349&amp;do=diff</link>
        <description>Starship Engineer (Feat)

You have worked on starships and are knowledgeable about their engineering and creation.

Prerequisite: Craft (Mechanical) 6 ranks.

Benefit: Whenever you use the Craft skill to create parts or weapons for a starship, the crafting time is halved. Additionally, whenever you use the Aid Another action during the creation or repair of a starship, the bonus you provide to that character's skill check increases from +2 to +4.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starship_feint_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>starship_feint_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_feint_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Starship Feint (Feat)

You are skilled at misleading your enemy in starship combat.

Prerequisites: Pilot 9 ranks, Starship Operation (of the appropriate type).

Benefit: When piloting a ship with which you are proficient, you can make a Bluff check in starship combat as a move action. In addition, you receive a +2 bonus on Bluff checks made to feint in starship combat. See the expanded Bluff skill description for details.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>starship_gunnery_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_gunnery_feat&amp;rev=1638578360&amp;do=diff</link>
        <description>Starship Gunnery (Feat)

You are proficient with starship weapon systems.

Benefit: You do not take a penalty on attack rolls when firing a starship weapon.

Normal: Without this feat, you take a -4 non-proficiency penalty on attack rolls when firing a starship weapon.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starship_mobility_feat&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>starship_mobility_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_mobility_feat&amp;rev=1638578359&amp;do=diff</link>
        <description>Starship Mobility (Feat)

You are adept at dodging attacks while piloting starships.

Prerequisite: Dexterity 13, Starship Dodge.

Benefit: When piloting a starship of a type with which you are proficient (see the Starship Operation feat), you apply a +4 dodge bonus to your ship's Defense against attacks of opportunity caused when you move out of or within a starship's threatened area. Any condition that makes you lose your Dexterity bonus to Defense also makes you lose your dodge bonuses. Dodge…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starship_operation_feat&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>starship_operation_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_operation_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Starship Operation (Feat)

Select one of the following types of starships: ultralight, light, medium-weight, heavy, or super-heavy. You are proficient at operating starships of that type.

Prerequisite: Pilot 2 ranks.

Benefit: When operating a starship of the selected type, you take no penalty on</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=starship_strafe_feat&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>starship_strafe_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=starship_strafe_feat&amp;rev=1638578371&amp;do=diff</link>
        <description>Starship Strafe (Feat)

You can use a starship's ranged weapon set on automatic fire to affect a wider area than normal.

Prerequisite: Starship Gunnery.

Benefit: When using a starship's ranged weapon on autofire, you can affect an area four 500-foot squares long and one 500-foot square wide (that is, any four 500-foot squares in a straight line).</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=start&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>start</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=start&amp;rev=1638578371&amp;do=diff</link>
        <description>====== The Star*Drive Universe Wiki ======

The year is 2501, and as the 26th century dawns, the Orion Arm of the Milky Way is slowly recovering from the Second Galactic War (GW2). The Galactic Concord has arisen from the ashes of interstellar conflict and seeks to safeguard peace among the contentious</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stealth&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>stealth</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stealth&amp;rev=1638578370&amp;do=diff</link>
        <description>Stealth

This Skill is the ability to avoid being detected, whether you’re hiding or moving at the time. Stealth is often tested against someone else’s Perception + Alertness.  This Ability is, for obvious reasons, highly useful in stalking prey. In many cases, Stealth is also used to conceal items, whether on one’s person or somewhere in the environment.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stealth_cloak_equipment&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>stealth_cloak_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stealth_cloak_equipment&amp;rev=1638578352&amp;do=diff</link>
        <description>Stealth Cloak (Equipment)

STEALTH CLOAK (PL 7)

This large, hooded poncho made from anti-scan weave and conductive fibers with a chameleonic surface and sound-dampening technology. It has pockets and pouches for up to 8 pounds of material, and is water-proofed and insulated to provide its wearer with a +2 equipment bonus to any saves made to resist the effects of extremes of climate.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stealth_foot_module_cyberware&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>stealth_foot_module_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stealth_foot_module_cyberware&amp;rev=1638578348&amp;do=diff</link>
        <description>Stealth Foot Module (Cyberware)

STEALTH FOOT MODULE (PL 7)

The recipient of a stealth module has his feet modified to increase his stealth while moving. Installation 
requires the replacement of both feet, as well as significant modification of the recipient's lower legs.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stealthy_feat&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>stealthy_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stealthy_feat&amp;rev=1638578354&amp;do=diff</link>
        <description>Stealthy (Feat)

You are particularly good at avoiding notice.

Benefit: You get a +2 bonus on all Hide checks and Move Silently checks.

feat skills modern concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stellar_nation_character_benefits&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>stellar_nation_character_benefits</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stellar_nation_character_benefits&amp;rev=1638578372&amp;do=diff</link>
        <description>Stellar Nation Character Benefits

Storyteller House Rules

Austrin characters may choose one of the following feats for free at 1st level:  Advanced Firearms Proficiency, Exotic Firearm Proficiency, Far Shot, Personal Firearms Proficiency, Quick Reload or  Weapon Focus. The hero must meet all of the prerequisites for the chosen feat.

Borealin characters may chose from one of the following feats for free at 1st level:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>stellar_noble_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stellar_noble_advanced_class&amp;rev=1638578361&amp;do=diff</link>
        <description>Stellar Noble (Advanced Class)

Storyteller House Rule

Of all the stellar nations, only the Thuldans, the Borealins, the Solars, and the Hatires have anything resembling a titled aristocracy. In other nations, the ‘nobility’ may consist of families commanding unusual wealth, prestige, or political power. These oligarchs, merchant princes, and corporate directors pass their fortunes and interests to their descendants, just as the land-holding lords of old passed their fiefs to their children. A …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stellar_ring&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>stellar_ring</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stellar_ring&amp;rev=1638578361&amp;do=diff</link>
        <description>Stellar Ring

While humanity has stretched its wings to explore the Orion Arm for 1,000 light-years in every direction, only about half of that space has been annexed by the stellar nations. Within this area, called the Stellar Ring, well-defined borders divide the stellar nations into recognized territories. Beyond the Stellar Ring is</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=step_pyramid&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>step_pyramid</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=step_pyramid&amp;rev=1638578344&amp;do=diff</link>
        <description>Step Pyramid

This hollow step pyramid prop is part of a jungle set on the International-Atlantic studio lot.  It was used as a gathering place for the “cult” of Count Kaserecks one night.

lca compass</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=sticky_ichor_mutation&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>sticky_ichor_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sticky_ichor_mutation&amp;rev=1638578374&amp;do=diff</link>
        <description>Sticky Ichor (Mutation)

You gain the ability to spit gobs a thick, sticky liquid at targets, similar to the effects of a tangler weapon.

MP Cost: 2

Benefit: Once per day, you may make a natural ranged touch attack to spit your ichor at a target. If you hit, the target suffers a –2 Dexterity penalty until the ichor dissolves or is removed. The ichor dissolves naturally after 8 hours, or may be removed using the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>stinger_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stinger_mutation&amp;rev=1638578371&amp;do=diff</link>
        <description>Stinger (Mutation)

A poisonous stinger erupts from some part of your body– usually a needle-like barb protruding from an arm or a leg, or a scorpion-like stinger at the end of a tail or similar appendage.

MP Cost: 4

Benefit: Your stinger deals damage based on your size: Small 1d4, Medium 1d6, Large 1d8. If you get multiple attacks in a round, you can sting multiple time. The sting-er is treated as a natural weapon and does not provoke attacks of opportunity. In addition, the stinger injects p…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stone_trees&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>stone_trees</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stone_trees&amp;rev=1638578364&amp;do=diff</link>
        <description>Stone Trees

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=stone_with_es&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>stone_with_es</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stone_with_es&amp;rev=1638578354&amp;do=diff</link>
        <description>Stone with ES

This smooth stream stone was found by Juanita near the oriental section of Panama City the day of the Casa Nueva's gala opening.  She remarked on it during conversation with Jacino.  It has the letters “ES” etched onto it's smooth surface.

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=strafe_feat&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>strafe_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=strafe_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Strafe (Feat)

You can use an automatic firearm to affect a wider area than normal.

Prerequisites: Personal Firearms Proficiency, Advanced Firearms Proficiency.

Benefit: When using a firearm on autofire, you can affect an area four 5-foot squares long and 'one square wide (that is, any four squares in a straight line).</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=streetfighting_feat&amp;rev=1638578374&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>streetfighting_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=streetfighting_feat&amp;rev=1638578374&amp;do=diff</link>
        <description>Streetfighting (Feat)

You know the brutal and effective fighting tactics of the streets and back alleys.

Prerequisites: Brawl, base attack bonus +2.

Benefit: Once per round, if you make a successful melee attack with an unarmed strike or a light weapon, you deal an extra 1d4 points of damage.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=streetwise&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>streetwise</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=streetwise&amp;rev=1638578361&amp;do=diff</link>
        <description>Streetwise

The streets can provide a lot of information or money to those who know the language. Streetwise allows you to blend in unobtrusively with the local scene, pick up gossip, understand slang, or even dabble in criminal doings.

	*  * Novice: You know who’s holding.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=strong_character_class&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>strong_character_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=strong_character_class&amp;rev=1638578358&amp;do=diff</link>
        <description>Strong (Character Class)

The Strong hero uses his Strength score to best advantage.  Taking a level in this class demonstrates physical training for overall strength and power.  Strong heroes excel at hand-to-hand and melee combat, as well as other activities that demand physical power.</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
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        <link>http://jason.bardicknowledge.com/doku.php?id=strong_plus_feat&amp;rev=1638578366&amp;do=diff</link>
        <description>Strong Plus (Feat)

Advancements in science coupled with your drive to excel enable you to progress faster toward becoming a truly strong hero.

Benefit: You gain two talents from the Strong hero's talent trees. The talents must be selected from the following list, you cannot select more than one talent from a single talent tree, and you must meet all the prerequisites of a talent to select it.</description>
    </item>
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        <title>studious</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=studious&amp;rev=1638578354&amp;do=diff</link>
        <description>Studious

You have a knack for research.

Benefit: You get a +2 bonus on all Decipher Script checks and Research checks.

feat skills modern</description>
    </item>
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        <title>studious_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=studious_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Studious (Feat)

You have a knack for research.

Benefit: You get a +2 bonus on all Decipher Script checks and Research checks.

feat skills borealis concord</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>stun_baton_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=stun_baton_equipment&amp;rev=1638578372&amp;do=diff</link>
        <description>Stun Baton (Equipment)

This low-powered version of the pulse baton is sometimes known as a taser.  Above the insulating handle, its surface crackles with a high-voltage, low current electrical charge that can temporarily short-circuit the target’s nervous system.</description>
    </item>
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        <title>stun_mecha_feat</title>
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        <description>Stun Mecha (Feat)

By channeling electricity into an enemy mecha's control system, you can temporarily short it out.

Prerequisite: Base attack bonus +8, Mecha Operation, Precise Shot.

Benefit: If you threaten a critical hit with an electricity attack against another mecha, you may automatically confirm the critical. In addition to suffering the effects of the critical hit, the mecha is automatically stunned for 2d4 rounds. The stunned mecha automatically drops what it is holding and can take n…</description>
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        <title>subcutaneous_body_armor_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=subcutaneous_body_armor_cyberware&amp;rev=1638578362&amp;do=diff</link>
        <description>Subcutaneous Body Armor (Cyberware)

Subcutaneous Body Armor (PL 6)

Subcutaneous body armor consists of small plates of flexible armor implanted under the recipient’s skin.  Available as wetware.

Benefit: The character gains a natural armor bonus to Defense. The bonus depends on the density of the armor: Light +2, Medium +5, Heavy +8.</description>
    </item>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>subcutaneous_telephone_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=subcutaneous_telephone_equipment&amp;rev=1638578371&amp;do=diff</link>
        <description>Subcutaneous Telephone (Equipment)

PL 6

Usually implanted near the owner’s jaw, the subcutaneous telephone works virtually identically to the earpiece telephone. It’s greatest advantage is that it can be used quite discretely; requiring the barest whisper and no physical action to access.</description>
    </item>
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        <title>subdermal_comm_gear_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=subdermal_comm_gear_cyberware&amp;rev=1638578353&amp;do=diff</link>
        <description>Subdermal Comm Gear (Cyberware)

SUBDERMAL COMM GEAR (PL 6)

The recipient’s NIJack system undergoes significant modification to integrate a communication gear unit.

Benefit: The recipient can see, hear and transmit comm signals just as if she had normal comm. gear, except that the information is all completely internal and impossible to overhear. The comm system ties directly into the recipient’s nervous system via the NIJack’s</description>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>subdermal_unicom_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=subdermal_unicom_cyberware&amp;rev=1638578351&amp;do=diff</link>
        <description>Subdermal Unicom (Cyberware)

SUBDERMAL UNICOM (PL 7)

The recipient’s NIJack system undergoes significant modification to integrate a UniCom system.

Benefit: The recipient can see, hear and transmit UniCom signals just as if she had a normal UniCom, except that the information is all completely internal and impossible to overhear. The UniCom system ties directly into the recipient’s nervous system via the NIJack’s cytronic circuitry, and allows her to broadcast any audio or visual information …</description>
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        <title>submarine_capital_ship</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=submarine_capital_ship&amp;rev=1638578341&amp;do=diff</link>
        <description>Submarine

This large ship is composed of many labyrinthine levels and features a control room in the front.  This control room has at least four control consoles.  It also features a raised dais with a commanding overview of the room.

runaway lca</description>
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        <link>http://jason.bardicknowledge.com/doku.php?id=submarine_fleet&amp;rev=1638578370&amp;do=diff</link>
        <description>Submarine Fleet

This fleet is composed of Flying Shark Submarines, Submarines, and a Command Submarine.

lca runaway</description>
    </item>
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        <description>Subterfuge

You know how to conceal your own motives and project what you wish. Furthermore, if you can root out other people’s motives, you can then use those motives against them. This Talent defines your talent for intrigue, secrets, and double-dealing. Mastery of Subterfuge can make you the ultimate seducer or a brilliant spy.</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>subtle_talent_feat</title>
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        <description>Subtle Talent (Feat)

You can use your psionic skills with less chance of anyone noticing your activities.

Prerequisites: Psionic Ability, Wis 13+.

Benefit: When using a psionic skill you can “mute” its psionic signature. Characters using the Psionic Sense skill cannot detect your skill use, nor can its use be detected later using Psionic Sense.</description>
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        <title>suggestion_talent</title>
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        <description>Suggestion (Talent)

Suggestion (Cha)

You can implant suggestions into the minds of others.

Requirements: Telepathy feat

Check: You influence the actions of a single creature by mentally implanting a course of action (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking a creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically fails. However, a suggestion…</description>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>sultanate_of_fomalhaut</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sultanate_of_fomalhaut&amp;rev=1638578351&amp;do=diff</link>
        <description>Sultanate of Fomalhaut

What Austrins are to guns, the Fomalhautians are to melee weapons.

The Orions provided the central ideal. The Orlamus provided the Lighthouse. VoidCorp transferred the contracts on a half-billion sesheyans. But perhaps the most defining gift to the Concord came from a defeated and dissolved Nation: the</description>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>sunder_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=sunder_feat&amp;rev=1638578349&amp;do=diff</link>
        <description>Sunder (Feat)

You are skilled at hitting an opponent's weapon, or some other object with a melee attack.

Prerequisites: Strength 13, Power Attack.

Benefit: When you strike an object held or carried by an opponent, such as a weapon, you do not provoke an attack of opportunity.</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>super_science</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=super_science&amp;rev=1638578373&amp;do=diff</link>
        <description>Super Science

The science of tomorrow brought to you today!  Wonders come in many shapes, sizes and categories.

Wonders

All Wonders have a specific “point rating” that can be used to determine their relative power level and their cost as a Background item. Each type of Wonder has a different way of calculating its value, but the Storyteller may always override it and choose to assign a value arbitrarily. After all, what's a powerful Wonder in one chronicle may be useless in another, and vice …</description>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>suppressor_pistol_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=suppressor_pistol_equipment&amp;rev=1638578341&amp;do=diff</link>
        <description>Suppressor, Pistol  (Equipment)

A suppressor fits on the end of a firearm, capturing the gases traveling at supersonic speed that propel a bullet as it is fired. This eliminates the noise from the bullet’s firing, dramatically reducing the sound the weapon makes when it is used. For handguns, the only sound is the mechanical action of the weapon (</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>suppressor_rifle_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=suppressor_rifle_equipment&amp;rev=1638578359&amp;do=diff</link>
        <description>Suppressor, Rifle  (Equipment)

A suppressor fits on the end of a firearm, capturing the gases traveling at supersonic speed that propel a bullet as it is fired. This eliminates the noise from the bullet’s firing, dramatically reducing the sound the weapon makes when it is used. For long-arms, the supersonic speed of the bullet itself still makes noise. It’s difficult to tell where to sound is coming from, however, requiring a</description>
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
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        <description>Surface Vehicle Operation (Feat)

Select a class of surface vehicle (heavy wheeled, powerboat, sailboat, ship, or tracked). You are proficient at operating that class of vehicle.

The heavy wheeled class includes all kinds of semi-trucks and tractor-trailers, as well as wheeled construction vehicles (such as earth movers) and wheeled armored vehicles (such as some armored personnel carriers). Powerboats are engine-powered water vessels designed for operation by a single person and usually no mor…</description>
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        <description>Surgery (Feat)

You are trained to perform surgical procedures to heal wounds.

Prerequisite: Treat Injury 4 ranks.

Benefit: You can use the Treat Injury skill to perform surgery without penalty.

Normal: Characters without this feat take a -4 penalty on Treat Injury checks made to perform surgery.</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>surgical_kit_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=surgical_kit_equipment&amp;rev=1638578369&amp;do=diff</link>
        <description>canon</description>
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        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>surveillance_gear</title>
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        <description>Surveillance Gear

	*  Armacomp Sensor
	*  Biocomp Sensor
	*  Chemicomp Sensor
	*  Democomp Sensor
	*  Electricomp Sensor
	*  Geocomp Sensor 
	*  Mechanicomp Sensor
	*  Nanocomp Sensor
	*  Psi-Detector Sensor
	*  Radar Sensor
	*  Sensor Gauntlet

eq pl5 pl6 pl7 canon future</description>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>surveillance_rounds_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=surveillance_rounds_equipment&amp;rev=1638578353&amp;do=diff</link>
        <description>Surveillance Rounds (Equipment)

AMMUNITION, SURVEILLANCE (PL 7)

Surveillance rounds are subsonic slugs fitted with miniature cameras and micro-transmitters. The round can be fired into any solid surface. Once affixed, it transmits its view to a monitor designed to receive the round’s signal (see</description>
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        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>survival</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=survival&amp;rev=1638578338&amp;do=diff</link>
        <description>Survival

This Skill allows you to find shelter, navigate your way to civilization, track prey, establish a makeshift shelter, and possibly even avoid threats like wolves that also prowl the forests. Note that Survival need not be used only in areas considered “wilderness.” There’s plenty of Survival that goes into getting by in various parts of modern cities.</description>
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        <description>Survival Gear

Survival gear helps characters keep themselves alive in the great outdoors.

	*  Aquaconverter
	*  Magnetic Boots
	*  Portable Cabin
	*  climate weave equipment
	*  habitat dome equipment
	*  water condenser equipment
	*  weather monitor equipment

BEDROLL (PL 2+)

Depending on the progress level, bedrolls range from a simple pair of blankets to sleeping bags, to inflatable, warmed beds.
PL 6: A battery powered, self-inflating bed with a thermal regulation system that heats or coo…</description>
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        <description>Survival (Skill)

SURVIVAL (WIS)

Use this skill to follow tracks, hunt wild game, guide a party safely through the wilderness, identify signs that a pack of wild dogs lives nearby, or avoid quicksand and other natural hazards.

Check: You can keep yourself and others safe and fed in the wild.
With the</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>survivalist_advanced_class</title>
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        <description>Survivalist (Advanced Class)

A Survivalist is someone who enjoys spending time in the deep wilderness. She has the knowledge, training, and experience to live under conditions others would call less than primitive—moreover, she thrives under these conditions. The Survivalist knows where to find food and fresh water, how to prepare proper shelter, and what plants and animals are dangerous (and which are edible). She’s the kind of person who can walk into the wild with nothing but the clothes on …</description>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
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        <description>Swallow Whole (Ex)

If the creature begins its turn with an opponent held in its mouth (see Improved Grab, above), it can attempt a new grapple check (as though attempting to pin the opponent). If it succeeds, it swallows its opponent and deals bite damage. Unless noted otherwise, the opponent can be up to one size category smaller than the swallowing creature. Being swallowed has various consequences depending on the creature, but a swallowed opponent is considered grappled, while the creature …</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>swim_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=swim_skill&amp;rev=1638578354&amp;do=diff</link>
        <description>Swim (Skill)

Swim (STR)

Armor Penalty

Using this skill, a land-based creature can swim, dive, navigate underwater obstacles, and so on.

Check: A successful Swim check allows you to swim one-quarter your speed as a move action or half your speed as a full-round action. Roll once per round. If you fail, you make no progress through the water. If you fail by 5 or more, you go underwater.</description>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>swindler_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=swindler_advanced_class&amp;rev=1638578359&amp;do=diff</link>
        <description>Swindler (Advanced Class)

Swindlers use their keen understanding of chance and probability to manipulate others-often for profit, but sometimes for nobler ends. They are masters of their own fate, architects of their own destiny. To them, luck is the supreme force that created the universe, and it governs how everything in the universe interacts. Swindlers gamble on their ability to be in the right place at the right time, and through their actions, they can alter the fortunes of others for goo…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=system_shock_mutation&amp;rev=1638578338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>system_shock_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=system_shock_mutation&amp;rev=1638578338&amp;do=diff</link>
        <description>System Shock (Mutation)

Your body becomes much better at withstanding shock and pain from massive damage.

MP Cost: 1

Benefit: You gain a +4 mutation bonus to all Massive Damage saves.

x</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=systems&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>systems</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=systems&amp;rev=1638578352&amp;do=diff</link>
        <description>Systems

Combat

Action Points

Reputation

Definitions

systems</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=t_bbft&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>t_bbft</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=t_bbft&amp;rev=1638578369&amp;do=diff</link>
        <description>T'bbft (Bill)

Private, 1st class in the Concord Marines.  T'sa.

A PC.

ken</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=t_kat_pl_6&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>t_kat_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=t_kat_pl_6&amp;rev=1638578366&amp;do=diff</link>
        <description>robot pl6 canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=t_sa_ch_sa_advanced_class&amp;rev=1638578354&amp;do=diff">
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>t_sa_ch_sa_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=t_sa_ch_sa_advanced_class&amp;rev=1638578354&amp;do=diff</link>
        <description>T'sa Ch'sa (Advanced Class)

Storyteller House Rule

Ch’Sa are knowledgeable about the t’sa faith and tend to be good at dealing with people. The career is unique in that it can never be the t’sa's primary advanced or prestige class, and should be combined with other advanced and prestige classes. T’sa who become Ch’Sa often have the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=t_sa_cluster&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>t_sa_cluster</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=t_sa_cluster&amp;rev=1638578342&amp;do=diff</link>
        <description>T'sa Cluster

The 23 worlds controlled and administered by the T'sa.

geography canon tsa concord</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=t_sa_language&amp;rev=1638578346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>t_sa_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=t_sa_language&amp;rev=1638578346&amp;do=diff</link>
        <description>assa                         food

at'dwa                      water

cha                           mine

cho                           yours

ch'nakan                 guiding spirits

Ch'Nal                     the creator-god

ch'raak                     whip or rail guns</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=t_sa_species&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>t_sa_species</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=t_sa_species&amp;rev=1638578348&amp;do=diff</link>
        <description>T'sa (Species)



“Of course! Graviton wave compression! Dark matter duodecim! Tachyons! If only we’d realized!“
-Wisek Wopli, 2296

Overview

Even when standing absolutely still--something that's almost impossible for the creature to do--a T'sa (pronounced</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>taasa_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=taasa_planet&amp;rev=1638578366&amp;do=diff</link>
        <description>Taasa (Planet)

T'sa homeworld.

	*  Primary:  Ch’Nara 	
	*  Planetary Class:  Class 1	

	*  Gravity:  G2 (1.03g)
	*  Radiation:  R1 (7 rem/yr)
	*  Atmosphere:  A3 (N, O, CO2, Cl)
	*  Pressure:  P3 (1.05) 	
	*  Heat:  H2 (21° C)

	*  Orbital Distance:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=tablecloth&amp;rev=1638578360&amp;do=diff">
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        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>tablecloth</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tablecloth&amp;rev=1638578360&amp;do=diff</link>
        <description>Tablecloth

Elena used one of these from the restaurant in the sky to tie off on a support before she jumped off after the free-falling Dr. Zorbo and Evgeny.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=tactical_analysis_cpu_cyberware&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>tactical_analysis_cpu_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tactical_analysis_cpu_cyberware&amp;rev=1638578354&amp;do=diff</link>
        <description>Tactical Analysis CPU (Cyberware)

TACTICAL ANALYSIS CPU (PL 7)

A tactical analysis CPU is a small computer that is surgically implanted along the recipient's upper spine. The device is patched into his central nervous system, allowing him to analyze and react to combat situations with near-precognitive speed.</description>
    </item>
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        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>tactical_military_tacmil_sniper_rifle_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tactical_military_tacmil_sniper_rifle_equipment&amp;rev=1638578349&amp;do=diff</link>
        <description>Tactical Military (TACMIL) Sniper Rifle (Equipment)

TACTICAL MILITARY (TACMIL) SNIPER RIFLE (PL 5)

With the success of the OICW assault rifle, a sniper rifle equivalent was developed. The rifle fires a standard 7.62mm round and sports a rangefinding scope that can connect to a</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>tactile_touch_wires_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tactile_touch_wires_cyberware&amp;rev=1638578370&amp;do=diff</link>
        <description>Tactile Touch Wires (Cyberware)

TACTILE TOUCH WIRES (PL 7)

These sensitive implants are dozens of long, prehensile wires that can snake forth from the recipient's hands and forearms. Each wire has a tiny touch sensor, allowing the recipient to feel with them and distinguish extremely fine details on any surface.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>tail_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tail_mutation&amp;rev=1638578346&amp;do=diff</link>
        <description>Tail (Mutation)

You grow a thick tail. The tail can be fur-covered, slender and whip-like as a rat’s, or scaly like a lizard’s. Although the tail improves your balance and serve as a weapon, it cannot be used for gripping objects.

MP Cost: 1

Benefit:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>tailgunner_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tailgunner_cyberware&amp;rev=1638578374&amp;do=diff</link>
        <description>Tailgunner (Cyberware)

TAILGUNNER (PL 7)

A tailgunner is a microcomputer wired to the cyberware recipient's nervous system and the motive centers of his brain. It is capable of tak-ing over a section of the recipient's body and acting semi-autonomously under the guidance of his subconscious mind, allowing him to do two things at once.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>talents</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=talents&amp;rev=1638578366&amp;do=diff</link>
        <description>Talents

Every basic class offers a selection of talents to choose from.  A character gains a talent upon attaining each odd numbered level in a class (including 1st level).  Talents are considered to be extraordinary abilities.  Some talents have prerequisites that must be met before a character can select them.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>talkative_nurse</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=talkative_nurse&amp;rev=1638578375&amp;do=diff</link>
        <description>Talkative Nurse

This nurse works at one of the two Los Angeles hospitals.  She was more than willing to disclose all the details she knew about the break-in and vandalization that had just happened.

lca compass</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=tangler_security_robot_pl_6&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>tangler_security_robot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tangler_security_robot_pl_6&amp;rev=1638578355&amp;do=diff</link>
        <description>Tangler Security Robot (Equipment)

Though Tanglers are designed around an armature frame, many of them resemble biomorph spiders or other crawling insects. Tanglers usually serve as mobile security forces - designed to apprehend interlopers with their onboard weaponry. Some models receive upgrades to include magnetic feet for true wall-crawling and AV transmitters to send back surveillance data to their owners.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=targeting_optics_cyberware&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>targeting_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=targeting_optics_cyberware&amp;rev=1638578373&amp;do=diff</link>
        <description>Targeting Optics (Cyberware)

TARGETING OPTICS (PL 7)

The cyberware recipient's eyes are replaced with ocular implants that use a projected targeting crosshair to improve the recipient's aim. The cyberware recipient's eyes must be totally replaced to gain any benefit.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=taurean_star_republic&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>taurean_star_republic</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=taurean_star_republic&amp;rev=1638578340&amp;do=diff</link>
        <description>Taurean Star Republic

The Taurean Star Republic fell victim to its own graft, deceit, corruption and over reliance on the Thuldan Empire. With a long tradition of bribing Taurean Senators, Tribunes and Consuls, the Thuldans undercut every element in the stability of the Republic. By providing “up-to-date” ships and “top notch” intelligence on the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=tech-knight_prestige_class&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>tech-knight_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tech-knight_prestige_class&amp;rev=1638578341&amp;do=diff</link>
        <description>Tech-Knight (Prestige Class)

A Tech-Knight routinely augments himself with cybernetics, elevating his awareness and combat capabilities to safeguard the laws of information-sharing and the technological future of mankind. No symbol represents a Tech-Knight's devotion to these goals more than the robotic familiar constructed as a rite of passage into the knighthood. This robot companion then serves as a unique heraldic device, badge of honor, and extension of a Tech-Knight's will.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>techie_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=techie_advanced_class&amp;rev=1638578361&amp;do=diff</link>
        <description>Techie (Advanced Class)

Requirements

To qualify to become a Techie, a character must fulfill the following criteria.

Skills: Computer Use 6 ranks, either Craft (Electronic) 6 ranks or Craft (Mechanical) 6 ranks, and Disable Device 6 ranks.

Class Information

The following information pertains to the Techie advanced class.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>technology</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=technology&amp;rev=1638578357&amp;do=diff</link>
        <description>Technology

The Technology Knowledge represents a broad acumen with electronics, computer hardware, and devices more elaborate than “machines,” which fall under the Crafts Skill. If it has a processor, a transistor, or an integrated circuit — if it’s electronic rather than electrical — manipulating it uses the Technology Knowledge.  This is the wide-ranging Ability used to build one’s own computer, install (or subvert) a security system, repair a mobile phone, or kit-bash a shortwave radio.…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>technosavant_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=technosavant_advanced_class&amp;rev=1638578347&amp;do=diff</link>
        <description>Technosavant (Advanced Class)

A skilled if somewhat quirky technician, the Technosavant combines natural genius with expert training to become a master of technology and technological devices. As an avid collector of robotic, cybernetic, and computer hardware, she often seems more comfortable around machines than living, breathing beings. She uses her mechanical aptitude to solve everyday problems.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>teke_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=teke_advanced_class&amp;rev=1638578339&amp;do=diff</link>
        <description>Teke (Advanced Class)

Storyteller House Rule

Like the biowarrior, the telekineticist’s destructive powers often leads her to a career as a bodyguard, mercenary, or operative of some kind. Equipped with potent abilities rivaling the firepower of a well-armed Marine, a telekineticist’s weapons elude detection by mundane examination. Other Mindwalkers tend to regard telekineticists (Teke or TKs for short) as crude bruisers, but they'll still move aside when one walks by on the street.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>telekinesis_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telekinesis_talent&amp;rev=1638578361&amp;do=diff</link>
        <description>Telekinesis (Talent)

Telekinesis (Int)

You can move objects with the power of your mind.

Requirements: Psychokinesis feat

Check: A Telekinesis check allows you to move an object in your line of sight. The DC of the Telekinesis check is based on the mass of the object you wish to move. Moving a 10-pound object is DC 10. For every factor of 10 that mass increases, the DC increases by 5 and the strain you suffer doubles.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>telekinetic_blast_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telekinetic_blast_talent&amp;rev=1638578367&amp;do=diff</link>
        <description>Telekinetic Blast (Talent)

Telekinetic Blast (Int)

You can attack with a blast of telekinetic force.

Requirements: Psychokinesis feat

Check: Make a ranged touch attack against a target in your line of sight. If the attack is successful, your Telekinetic Blast rank sets the impact damage dealt: 1d6 plus an additional 1d6 per 5 skill ranks. You can score a critical hit with your Telekinetic Blast on a natural roll of 20, with a ×2 critical multiplier. A Telekinetic Blast is a force effect. The…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>telekinetic_grip_talent</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telekinetic_grip_talent&amp;rev=1638578372&amp;do=diff</link>
        <description>Telekinetic Grip (Talent)

Telekinetic Grip (Int)

You can damage other creatures internally with a crushing telekinetic grip.

Requirements: Psychokinesis feat

Check: You can affect any creature in your line of sight. Your Telekinetic Grip rank sets the damage dealt by the attack: 1d6, plus 1d6 per 5 skill ranks. The target makes a Will saving throw. Success halves the damage. Damage reduction does not protect against this attack, which is considered a force effect.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>telekinetic_shield_talent</title>
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        <description>Telekinetic Shield (Talent)

Telekinetic Shield (Int)

You can create a psionic barrier that protects you from attacks.

Requirements: Psychokinesis feat

Check: You can create a telekinetic field around your body that provides a deflection bonus to AC. The telekinetic shield is considered a force effect. The telekinetic shield lasts for 1 minute (10 rounds) but requires no effort on your part to maintain once it’s created. It lasts until you are rendered unconscious or the duration runs out.</description>
    </item>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>telepath_advanced_class</title>
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        <description>Telepath (Advanced Class)

Storyteller House Rule

A small group of telepaths can function as an entire battery of security cameras and listening devices. The information they relay is instantaneous, secure from electronic espionage, and difficult to jam. Telepaths are especially useful in covert operations with special forces, acting as a living command link that provides a strike commander with an amazing level oi intelligence and flexibility.</description>
    </item>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>telepath_definition</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telepath_definition&amp;rev=1638578371&amp;do=diff</link>
        <description>Telepath (Definition)

A mindwalker whose primary concentration is the practice of telepathy and all forms of mind to mind contact.

psi definition</description>
    </item>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>telepathy_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telepathy_feat&amp;rev=1638578359&amp;do=diff</link>
        <description>Telepathy (Feat)

You have the potential to learn telepathy skills.

Prerequisites: Psionic Ability.

Benefit: You can learn telepathy skills.

Normal: Characters without this feat cannot learn telepathy skills. 

psi feat telepathy</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>telephone_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telephone_equipment&amp;rev=1638578372&amp;do=diff</link>
        <description>Telephone (Equipment)

TELEPHONE (PL 4)

Telephones remain in wide use in the 26th century, despite the development of more advanced videophony. The primary advantage of the telephone is that it remains useful in areas with less developed infrastructure; it works in “</description>
    </item>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>telescopic_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telescopic_optics_cyberware&amp;rev=1638578371&amp;do=diff</link>
        <description>Telescopic Optics  (Cyberware)

TELESCOPIC OPTICS (PL 6)

The recipient's eyes are replaced with ocular implants that simulate the effects of binoculars, enabling the recipient to perceive distant objects more easily. All of the recipient's eyes must be replaced to gain any benefit.</description>
    </item>
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>telescoping_limbs_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=telescoping_limbs_cyberware&amp;rev=1638578355&amp;do=diff</link>
        <description>Telescoping Limbs (Cyberware)

TELESCOPING LIMBS (PL 6)

These cyberlimbs are capable of telescoping a considerable distance while continuing to function. The joints of one or more cyber-limbs are designed to lock in place, holding one position as long as the recipient wishes.</description>
    </item>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>tempestad</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tempestad&amp;rev=1638578370&amp;do=diff</link>
        <description>Tempestad

lca union</description>
    </item>
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        <title>tentacle_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tentacle_mutation&amp;rev=1638578370&amp;do=diff</link>
        <description>Tentacle (Mutation)

A tail grows from your side or back. The tentacle might resemble the suckered tentacle of an octopus, or simply be a scaly pseudopod.

MP Cost: 6

Benefit: The tentacle grants a +4 bonus on grapple checks. It can also grasp and manipulate simple objects up to one size smaller than your size category. You can hang indefinitely from your tentacle, freeing up other limbs to act. The tentacle isn’t dex-terous enough to fire ranged weapons, but it can make a slam attack that deal…</description>
    </item>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>terran_alliances</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=terran_alliances&amp;rev=1638578374&amp;do=diff</link>
        <description>Terran Alliances

	*  American States
	*  Pacific Bloc
	*  Asiatic Federation
	*  Indo-African League
	*  Microtel Protectorate
	*  European Union

geography history</description>
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        <title>the_26th_century</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_26th_century&amp;rev=1638578370&amp;do=diff</link>
        <description>The 26th Century

	*  Science And Technology
	*  Communication
	*  Gridspace
	*  Travel
	*  Economy And Commerce
	*  Military
	*  Medicine
	*  Mutants
	*  Psionics
	*  Cyberware
	*  Robots and AI
	*  Religion</description>
    </item>
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        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>the_beach</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_beach&amp;rev=1638578367&amp;do=diff</link>
        <description>The Beach

This is where the cast and crew of WWW came ashore after abandoning ship.

lca gone</description>
    </item>
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        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>the_city-ships_of_the_fraal</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_city-ships_of_the_fraal&amp;rev=1638578356&amp;do=diff</link>
        <description>City-Ship Worlds of the Fraal

Common dress and armor of the Fraal can be found in the Arms and Equipment Guide.

	*  Bellweyn Sil (“battle-coat”)
	*  Ashielen (shoulder-drape or shawl for formal occasions)
	*  Sarabel (tunic, kilt, cape)
	*  Tilienen (mid-calf slipper shoes)

	*</description>
    </item>
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        <title>the_green_room</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_green_room&amp;rev=1638578340&amp;do=diff</link>
        <description>The Green Room

This speakeasy is frequented by the actors and actresses of Hollywood.

lca compass</description>
    </item>
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        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>the_lighthouse</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_lighthouse&amp;rev=1638578345&amp;do=diff</link>
        <description>The Lighthouse

In the years of the Second Galactic War, economic and military power bases throughout the Stellar Ring played critical roles in establishing and maintaining dominance. One of the most impressive of these bases was the Lighthouse o/Faith, a space station built and owned by the Orlamu Theocracy. What was unique about the giant station was the installation of a powerful stardrive within its heart; this station could move through space with an impressive 50 light-year range, equal to…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=the_manor_house&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>the_manor_house</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_manor_house&amp;rev=1638578369&amp;do=diff</link>
        <description>The Manor House

A large English manor home overlooking Black Storm Bay.

lca gone</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>the_stardrive_campaign</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_stardrive_campaign&amp;rev=1638578345&amp;do=diff</link>
        <description>The StarDrive Campaign

Looking Back

First Contact

The Stardrive

Losing Control

The Terran Empire

The First Galactic War

The Interbellum

The Verge

The Second Galactic War

Contact With the Verge

The Galaxy Today

Timeline

canon</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>the_stellar_nations</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_stellar_nations&amp;rev=1638578370&amp;do=diff</link>
        <description>The Stellar Nations

	*  Old Space  
	*  Stellar Ring  Settled area withing 500 light-years of Sol  Well-defined borders divide the stellar nations into recognized territories.
	*  Open Space
	*  The Verge
	*  Far Reach
	*  Census

Overview

The Treaty of Concord (2472) recognizes thirteen distinct governments dividing explored space—the stellar nations. These rulers of the galaxy make decisions that affect all of humanity and the species it has contacted. Together, the stellar nations lay claim…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>the_verge</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_verge&amp;rev=1638578359&amp;do=diff</link>
        <description>The Verge

verge stellarnation geography</description>
    </item>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>the_world_of_the_mechalus</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_world_of_the_mechalus&amp;rev=1638578358&amp;do=diff</link>
        <description>The World of the Mechalus

Physiology

The mechalus are a technologically advanced people who colonized the entirety of their star system prior to human contact. This humanoid species made a conscious effort to alter their physiology. Genetic engineering and cybernetic implants on the molecular level are now a natural part of mechalus biology. With biomechanical parallels of their nervous systems, the mechalus are doubly shielded against neurotoxins and nerve gasses. Without their mechanical sys…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>the_world_of_the_sesheyan</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_world_of_the_sesheyan&amp;rev=1638578342&amp;do=diff</link>
        <description>The World of the Sesheyan

From the stone age to the space age, they
are savage hunters from a night-bound world, enslaved by a powerful stellar nation and thrust into the
light of the 26th century. Fighting to sustain an ancient culture amid the scientific wonders of galactic
civilization, the sesheyans are held by many as an
example of humans’ unfair treatment of alien species.
Primitive aboriginals
living on the largest moon of
Gamma Leonis III, sesheyans
were discovered by VoidCorp
explorers…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>the_world_of_the_t_sa</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_world_of_the_t_sa&amp;rev=1638578368&amp;do=diff</link>
        <description>The World of the T'sa

Don’t blink or you’ll miss it. See? In that second, the t’sa did something. It might be something good, or it might be something bad, but they did something. Quick thinking and quick acting, the t’sa are always busy, always looking for something new. It’s this trait that drove them to colonize space, and it continues to drive them toward new challenges in the STAR*DRIVE campaign setting.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>the_world_of_the_weren</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=the_world_of_the_weren&amp;rev=1638578369&amp;do=diff</link>
        <description>The World of the Weren

 The bloody history of the weren has been
molded by the harsh conditions of Kurg, their home-
world. The unrelenting climate and the dangerous
ecosystem threatened the weren for millennia, but in
time they made the race both
powerful and resistant to hard-
ship. The weren had no choice
but to grow strong.
Though Kurg’s hostile
climate still shapes weren cul-
ture today, a new force now
affects the way the weren live.
For the last three hundred
years, they have been deeply…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=thick_fur_coat_mutation&amp;rev=1638578373&amp;do=diff">
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>thick_fur_coat_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thick_fur_coat_mutation&amp;rev=1638578373&amp;do=diff</link>
        <description>Thick Fur Coat (Mutation)

You grow a thick fur coat that protects you from cold.

MP Cost: 1

Benefit: You gain a +4 mutation bonus to Fortitude saves against extreme cold temperatures.

Special: A creature who already has fur, scales or chitin cannot take this mutation.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>thick_hide_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thick_hide_feat&amp;rev=1638578370&amp;do=diff</link>
        <description>Thick Hide (Feat)

Your natural armor is thicker and harder than usual.

Prerequisite: Natural armor bonus, Con 13.

Benefit: Your natural armor increases by +1.

Special: You may take this feat multiple times; its effects stack.

feat x</description>
    </item>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>thin_fur_coat_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thin_fur_coat_mutation&amp;rev=1638578357&amp;do=diff</link>
        <description>Thin Fur Coat (Mutation)

You grow a thin coat of fur.

MP Cost: 0

Benefit: None

Special: A creature who already has fur, scales, or chitin cannot take this mutation.

x cosmetic</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>thin_skin_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thin_skin_mutation&amp;rev=1638578355&amp;do=diff</link>
        <description>Thin Skin (Mutation)

You are especially susceptible to harm.

MP Value: 5

Drawback: You take 1 additional point of damage whenever you are wounded. You cannot take this drawback if you have the Armor Plates mutation.

x drawback</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>things</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=things&amp;rev=1638578345&amp;do=diff</link>
        <description>Things

Two skeletons

Motorcycle

Newspaper from November 11th 1920

Multiple newspapers accounts copied from Main Library

Journal and Records of the Chapel of Contemplation

Bicycle

coc</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>things_and_terms</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=things_and_terms&amp;rev=1638578375&amp;do=diff</link>
        <description>Things and Terms

Government

Abhaal--A bhruu organization consisting of a number of family units, analagous to a tribe.

Absentee--The term for an escaped Employee of VoidCorp.

Arnak--The emperor of the Sifarv Demesne.

Bluefall Economic and Commercial Outreach Network (BEACON)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>things_in_the_water</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=things_in_the_water&amp;rev=1638578359&amp;do=diff</link>
        <description>Things in the Water

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=think-tank_explorer_robot_pl_6&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>think-tank_explorer_robot_pl_6</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=think-tank_explorer_robot_pl_6&amp;rev=1638578367&amp;do=diff</link>
        <description>robot pl6 canon dw</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=thomas_galvan&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>thomas_galvan</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thomas_galvan&amp;rev=1638578340&amp;do=diff</link>
        <description>Thomas Galvan

Played by Jackie

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=thrasher_advanced_class&amp;rev=1638578338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>thrasher_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thrasher_advanced_class&amp;rev=1638578338&amp;do=diff</link>
        <description>Thrasher

The Thrasher is an individual trained for extreme action.  Through long physical trials, cross-training, and personal discipline, the Thrasher has developed his body and will to the point that he may call up extra reserves at key moments.  Thrashers include long-distance runners, professional, athletes, and extreme hobbyists who can absorb great amounts of physical damage and still push themselves to greater efforts.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>thruster_blast_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thruster_blast_feat&amp;rev=1638578343&amp;do=diff</link>
        <description>Thruster Blast (Feat)

By directing your vectored thrusters all around your mecha, you can kick up a cloud of dust and debris that obscures the battlefield.

Prerequisite: Pilot 10 ranks, mecha flight system (either jetpack, thruster boots, or ramjet thruster boots).</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=thuldan_empire&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>thuldan_empire</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thuldan_empire&amp;rev=1638578350&amp;do=diff</link>
        <description>Thuldan Empire



	*  Thuldan characters may choose from one of the following feats for free at 1st level:  Endurance, Run,  Malleable Genetics, Military Scientist, Strong Plus, or Tough Plus.  The character must meet all of the prerequisites for the chosen feat.

“The future of mankind is a burden we cannot refuse.”
-Emperor Gregor Kent, 2263</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>thuldan_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thuldan_language&amp;rev=1638578368&amp;do=diff</link>
        <description>Thuldan (Language)

When Gregor Kent founded the Thuldan Empire, he knew that he had to leave behind the countless languages of Earth, and create a single tongue for the unified mankind to speak. Unfortunately, it has yet to spread as widely as Galactic Standard. Regardless, Thuldan is the official language of the Empire, based off the old Earth tongue known as</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=thuldan_prime_planet&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>thuldan_prime_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thuldan_prime_planet&amp;rev=1638578347&amp;do=diff</link>
        <description>Thuldan Prime

Thuldan Prime is the very first system colonized by Gregor Kent and his followers after their departure from Earth. Critics of Kent’s epic trip to the stars said that no independent colony could survive so far from Earth. History has proven them more wrong than they ever could have imagined. The system has not only survived, but birthed a nation far mightier than the Terran Empire. When the 1st Galactic War erupted, Thuldan Prime was already a military fortress, the core of resist…</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>thunder_fist_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=thunder_fist_mutation&amp;rev=1638578352&amp;do=diff</link>
        <description>Thunder Fist (Mutation)

You gain the ability to project concussive force in addition to you normal damage when attacking a target unarmed.

MP Cost: 4

Benefit: Whenever you make a successful unarmed attack, you focus kinetic and gravitic energy to deal an additional 1d6 points of concussion damage. Your attack also acts an automatically successful bull rush attempt, though your target still resists as normal to see how far she is pushed back.</description>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>tilienen</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tilienen&amp;rev=1638578358&amp;do=diff</link>
        <description>Tilienen

Fraal who don't care for human styles still wear the tilienen, traditional slipperlike shoes that reach the mid-calf. The soft soles are perfect for tasks that require balance and grace.

fraal canon</description>
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        <title>time</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=time&amp;rev=1638578347&amp;do=diff</link>
        <description>Time

Over the course of the game, time is presumed to pass as it would in the normal world — Tuesday follows Monday, month after month, and so on. However, there’s no need to devote attention to every second ticking away. There’s a huge difference between the speeds at which time in the game world and real time pass. Over a four-hour game session, a week, month, or even year might pass in the setting of the game — or the entire session might be spent detailing the events of an action-packed hal…</description>
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        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>timeline</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=timeline&amp;rev=1638578357&amp;do=diff</link>
        <description>Timeline

19th Century and Before

	*  17,500 B.C.E., Taasa, Ch'Nara--T'sa founding cities and using agriculture. Beginning of T'sa City Age.
	*  12,500 B.C.E., Taasa, Ch'Nara--T'sa using lighter-than-air ships. Beginning of T'sa Growth Age.
	*  10,500 B.C.E., Taasa, Ch'Nara</description>
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        <title>timeline_2</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=timeline_2&amp;rev=1638578367&amp;do=diff</link>
        <description>Timeline 2

Dates

230 B.C.E., Aleer, Agemar--The mechalus enter a period of questioning and religious struggle, like the human Renaissance.

182 B.C.E., Aleer, Agemar--The mechalus Renaissance ends as Oldurreg declares war on Megarin, triggering a bloody, centuries-long conflict.</description>
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        <title>titan_series_robot_tank_pl_7</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=titan_series_robot_tank_pl_7&amp;rev=1638578340&amp;do=diff</link>
        <description>robot pl7 canon dw</description>
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>tomas</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tomas&amp;rev=1638578369&amp;do=diff</link>
        <description>Novice Tomas

A novice assigned to guide Evgeny, Triacho and Elena from Santa Maria Del Mar to La Casa de Suenos.

lca fluke</description>
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        <title>torso_enhancements</title>
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        <description>Torso Enhancements

The following enhancements are specific to the torso.

PL 6

	*  Body Plating
	*  CF Skinweave
	*  Nutrient Tank
	*  Stabilizer

PL 7

	*  Antistun Implant 
	*  Bio-surger
	*  Body Repair Weave
	*  Camouflaged Skin
	*  Enhanced Antibodies 
	*  Enviro-skin
	*  ER Slot
	*  ER Slot, Passive
	*  Heavy Weapon Port 
	*  Internal Gyro
	*  Organ Remapping 
	*  Oxygenator 
	*  Pain Inhibitor 
	*  Redundant Organs
	*  Robotic Arms
	*  Self-Repair Unit
	*  Shock Net
	*  Skeletal Seismog…</description>
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        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>total_organ_replacement_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=total_organ_replacement_cyberware&amp;rev=1638578368&amp;do=diff</link>
        <description>Total Organ Replacement (Cyberware)

Total Organ Replacement  (PL 7)

This cybernetic implant replaces the recipient’s skin and all internal organs other than the brain and nervous system with artificial (and extremely durable) replacements. The recipient’s cardiovascular system, musculature, and digestive system are all replaced.</description>
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        <title>tough_character_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tough_character_class&amp;rev=1638578369&amp;do=diff</link>
        <description>Tough Character Class

The Tough hero uses his Constitution score to best advantage. Taking a level in this class provides improved health and physical stamina. Better hit points, good fortitude, and the ability to shrug off some amount of damage combine to define the Tough hero.  A Tough hero might be built like a truck or possess a great amount of endurance. He can take a lot of physical punishment, rarely gets sick, and often is hard to move. A Tough hero usually succeeds because he stays in …</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>tough_plus_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tough_plus_feat&amp;rev=1638578362&amp;do=diff</link>
        <description>Tough Plus (Feat)

Advancements in science coupled with your drive to excel enable you to progress faster toward becoming a truly tough hero.

Benefit: You gain two talents from the Tough hero's talent trees. The talents must be selected from the following list.  You cannot select more than one talent from a single talent tree, and you must meet all the prerequisites of a talent to select it.</description>
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        <dc:date>2021-12-04T00:39:03+00:00</dc:date>
        <title>toughness_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=toughness_feat&amp;rev=1638578343&amp;do=diff</link>
        <description>Toughness (Feat)

You are tougher than normal.

Benefit: You gain +3 wound points.

Special: A character may gain this feat multiple times. Its effects stack.

feat modern</description>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>tracer_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tracer_advanced_class&amp;rev=1638578374&amp;do=diff</link>
        <description>Tracer (Advanced Class)

It’s easy to vanish in the Verge, and some people seem to do it
with surprising regularity. Bounty hunters are then sent to find
the poor, lost souls and return them to where they’re supposed
to be-normally a prison cell. They're then paid their fee and
leave to find the next lost person. Bounty hunters get two kinds
oi jobs: bond work and contracts. Bond work is more common.
A hunter checks to see who has a price on their head, and then
goes after that person. In many c…</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>track_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=track_feat&amp;rev=1638578362&amp;do=diff</link>
        <description>Track (Feat)

You can follow the trails of creatures and characters across most types of terrain.

Benefit: To find tracks or follow them for one mile requires a Survival check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=traicho_yaroslav&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>traicho_yaroslav</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=traicho_yaroslav&amp;rev=1638578367&amp;do=diff</link>
        <description>Traicho Yaroslav

Played by Jackie Dunning

He was born in Sofia in 1890 as Sacha Lupei. His father worked as a stableman. He and his older brother were educated at a neighborhood church. His parents were unable to afford schooling for his younger siblings, three sisters and a brother. His older brother had an aptitude for machines and became an engineer with a railroad company. Sacha turned to the military where he keenly picked up on skills that would get him noticed so that he was trained as …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>traichos_lighter</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=traichos_lighter&amp;rev=1638578345&amp;do=diff</link>
        <description>Traicho's Lighter

This lighter provides a small amount of light to illuminate dark tunnels and such.  

After being discarded within the Compania de Jesus, Traicho later recovered it from where he had thrown it.

lca gone ty fluke union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=traichos_match&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>traichos_match</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=traichos_match&amp;rev=1638578368&amp;do=diff</link>
        <description>Traicho's Match

union lca</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>trample_ex</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=trample_ex&amp;rev=1638578367&amp;do=diff</link>
        <description>Trample (Ex)

As an attack action during its turn each round, the creature can run over an opponent at least one size category smaller than itself, entering the opponent’s fighting space to do so. The trample deals bludgeoning damage, and the creature’s descriptive text lists the amount. Trampled opponents can attempt attacks of opportunity, but these incur a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves for half damage. The save DC equals 10…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=transformation_points&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>transformation_points</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=transformation_points&amp;rev=1638578347&amp;do=diff</link>
        <description>Transformation Points

Now, you decide precisely what your character’s inspiration changed within her. This metamorphosis is handled by spending transformation points. A beginning character gets 13 transformation points; you can use these to improve nearly any aspect of the character, including</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>trauma_pack_i_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=trauma_pack_i_equipment&amp;rev=1638578365&amp;do=diff</link>
        <description>canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=trauma_pack_ii_equipment&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>trauma_pack_ii_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=trauma_pack_ii_equipment&amp;rev=1638578354&amp;do=diff</link>
        <description>Trauma Pack II (Equipment)

eq</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=trauma_router_cyberware&amp;rev=1638578352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>trauma_router_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=trauma_router_cyberware&amp;rev=1638578352&amp;do=diff</link>
        <description>Trauma Router (Cyberware)

TRAUMA ROUTER (PL 7)

The recipient's internal organs and life-giving systems are controlled through a microcomputer that shunts blood away from wounds, toughens muscles to resist blows, and controls chemical flows to prevent shock.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>travel</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=travel&amp;rev=1638578360&amp;do=diff</link>
        <description>Travel

Despite the vast space humanity has settled, galactic citizens expect fast and reliable transportation to any destination in any system. As a result, vehicles restricted to the muddy earth are obsolete. The Fusion Age introduced directed thrust engines and flying cars, and 26th-century gravitics provide an elegant alternative: sleek skycars gliding on the invisible waves of gravity.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>treat_injury_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=treat_injury_skill&amp;rev=1638578358&amp;do=diff</link>
        <description>Treat Injury (Skill)

TREAT INJURY (WIS)

Use this skill to help characters that have been hurt by damage, poison, or disease.

Check: The DC and effect depend on the task you attempt.

When using Treat Injury on any unfamiliar alien species, or any creature of a xenotype other than your own, the check takes a –4 penalty. Thus, a human (xenotype humanoid) treating a weren (xenotype giant) would take the penalty, and a human treating a klick (both a different xenotype and an unfamiliar species) w…</description>
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        <dc:date>2021-12-04T00:39:35+00:00</dc:date>
        <title>treaty_of_earth</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=treaty_of_earth&amp;rev=1638578375&amp;do=diff</link>
        <description>If someone has written out the Treaty of Earth, it should go here.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>tri-staff_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tri-staff_equipment&amp;rev=1638578355&amp;do=diff</link>
        <description>Tri-Staff (Equipment)

The Concord Administrator’s badge of office, the Tri-staff is virtually impossible for anyone other than a Concord Administrator to obtain. The Tri-Staff consists of a 6-foot-long pole with three trident-like blades at its head. 

In addition to its basic combat abilities, the Tri-staff may be powered up as a free action, dealing +1d6 points of electrical damage in addition to its normal damage. At the same time, the Tri-staff generates a force field that grants its wielde…</description>
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        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>trick_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=trick_feat&amp;rev=1638578354&amp;do=diff</link>
        <description>Trick (Feat)

You are cunning and deceptive.

Benefit: You get a +2 aptitude bonus on all Bluff checks and Gamble checks.

feat skills sw</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>tripod_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tripod_equipment&amp;rev=1638578365&amp;do=diff</link>
        <description>Tripod  (Equipment)

This simple device is fitted to a weapon two sizes or more bigger than the user to allow her to use the weapon. Setting up a portable weapon mount requires a move action.

Tripod: The tripod uses three legs set in a pyramid shape. This mount has the advantage that it incorporates a swiveling connector that allows the weapon to move horizontally 360 degrees and vertically approximately 45 degrees. This makes changing targets or reacquiring any target within the field of fire …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>tronido</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tronido&amp;rev=1638578351&amp;do=diff</link>
        <description>Tronido

lca union</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>trustworthy_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=trustworthy_feat&amp;rev=1638578372&amp;do=diff</link>
        <description>Trustworthy (Feat)

You have a friendly demeanor.

Benefit: You get a +2 bonus on all Diplomacy checks and Gather Information checks.

feat skills modern concord</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>truth_reading_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=truth_reading_feat&amp;rev=1638578362&amp;do=diff</link>
        <description>Truth Reading (Feat)

You can sense when someone is lying to you.

Prerequisites: Psionic Ability, Telepathy, Sensitive.

Benefit: When interacting with a creature of Intelligence 4 or greater you automatically sense when the creature tells you a deliberate lie. You can do this a number of times equal to your Wisdom bonus in any given conversation, detecting further lies causes a point of strain for each statement that you check. You do not detect half-truths, lies of omission, or things the cre…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>tumble_skill</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=tumble_skill&amp;rev=1638578364&amp;do=diff</link>
        <description>Tumble (Skill)

TUMBLE (DEX)

Trained Only; Armor Penalty

You can dive, roll, somersault, flip, and execute other types of gymnastic moves. Many types of armor, and any excessive load of carried items, make it more difficult to use this skill.

Check:</description>
    </item>
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        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>two-weapon_fighting_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=two-weapon_fighting_feat&amp;rev=1638578340&amp;do=diff</link>
        <description>Two-Weapon Fighting (Feat)

You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. The weapons must both be melee weapons or both be ranged weapons (you can't mix the types).

Prerequisite: Dexterity 13.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ubiquitous_dragon&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>ubiquitous_dragon</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ubiquitous_dragon&amp;rev=1638578354&amp;do=diff</link>
        <description>Ubiquitous Dragon

Mentioned by Mr. Crackers.

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ubiquitous_feat&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>ubiquitous_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ubiquitous_feat&amp;rev=1638578347&amp;do=diff</link>
        <description>Ubiquitous (Feat)

In the 26th century, robots are widespread and largely ignored.  Such commonplace machines rarely stand out from one another to the casual observer.  As a ubiquitous robot, you find it easy to blend in with others of your kind, avoiding unwanted attention from organic beings that might be searching for you.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>ultra_immune_system_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ultra_immune_system_feat&amp;rev=1638578341&amp;do=diff</link>
        <description>Ultra Immune System (Feat)

You are less susceptible to the ravages of poison, disease, and radiation poisoning.

Prerequisite: Constitution 13.

Benefits: You gain a +2 bonus on Fortitude saving throws to resist poisons, diseases, and radiation sickness. Furthermore, any permanent ability drain inflicted upon you by these sources is treated as temporary ability damage instead.</description>
    </item>
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        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>ultra_immune_system_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ultra_immune_system_mutation&amp;rev=1638578365&amp;do=diff</link>
        <description>Ultra Immune System (Mutation)

You develop a powerful immune system capable of resisting many poisons, diseases, and even radiation sickness.  This improved immunity is always functioning.

MP Cost: 2

Benefit: You gain the Ultra Immune System feat as a bonus feat even if you do not meet the prerequisites. The bonus you gain on Fortitude saves is treated as a mutation bonus.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>ultralight_ship_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ultralight_ship_class&amp;rev=1638578361&amp;do=diff</link>
        <description>Ultralight (Ship Class)

This class of starship can be up to 250 feet long.  It occupies a 250-foot-by-250-foot fighting space and up to four ultralight starships can occupy a single 500 foot square.

	*  Orbital Shuttle
	*  Courier
	*  Escort
	*  Fast Freighter</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>ultraviolet_allergy_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ultraviolet_allergy_mutation&amp;rev=1638578346&amp;do=diff</link>
        <description>Ultraviolet Allergy (Mutation)

Ultraviolet light burns your flesh and causes it to ignite.

MP Value: 3

Drawback: Ultraviolet light (including direct sunlight) burns you for 2d6 points of fire damage per round and causes and light, flammable clothing you wear to ignite.</description>
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        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>unbalance_opponent_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unbalance_opponent_feat&amp;rev=1638578362&amp;do=diff</link>
        <description>Unbalance Opponent (Feat)

You are skilled at keeping your opponents off balance in close combat.

Prerequisites: Defensive Martial Arts, base attack bonus +6.

Benefit: During your action, you designate an opponent no more than one size category larger or smaller than you. That opponent doesn't get to add his Strength modifier to attack rolls when targeting you. (If the opponent has a Strength penalty, he still takes that penalty.)</description>
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        <dc:date>2021-12-04T00:39:06+00:00</dc:date>
        <title>uncanny_equilibrium_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=uncanny_equilibrium_mutation&amp;rev=1638578346&amp;do=diff</link>
        <description>Uncanny Equilibrium (Mutation)

You develop an amazing sense of equilibrium as you body improves its motor control and sense of balance.

MP Cost: 1

Benefit: You gain a +4 mutation bonus on all Balance checks. In low gravity environments, you make all physical ability and skill checks as though you are in normal gravity.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>uncontrollable_rage_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=uncontrollable_rage_mutation&amp;rev=1638578356&amp;do=diff</link>
        <description>Uncontrollable Rage (Mutation)

Your body produces far too much testosterone and adrenalin, making it impossible to control your anger.

MP Value: 4

Drawback: Whenever you encounter a character or creature whose attitude toward you is not Helpful, you must make a Will save or attack that creature.</description>
    </item>
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        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>underground_temple</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=underground_temple&amp;rev=1638578358&amp;do=diff</link>
        <description>Underground Temple

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=unfortunate_production_assistant_1&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>unfortunate_production_assistant_1</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unfortunate_production_assistant_1&amp;rev=1638578369&amp;do=diff</link>
        <description>Unfortunate Production Assistant Number One

This poor fellow was crushed by a lighting fixture while on location in the Bay of Fundy.

lca runaway</description>
    </item>
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>unfortunate_production_assistant_2</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unfortunate_production_assistant_2&amp;rev=1638578353&amp;do=diff</link>
        <description>Unfortunate Production Assistant Number Two

This poor fellow turned up missing after the cast and crew of WWW abandoned ship in the Caribbean.

lca gone</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>unfortunate_production_assistant_3</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unfortunate_production_assistant_3&amp;rev=1638578368&amp;do=diff</link>
        <description>Unfortunate Production Assistant Number Three

This unlucky fellow had the misfortune to be riding on the dog sleds that were carrying the food and survival supplies.  When they fell off the glacier into the ocean, he went with them.

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=unfortunate_production_assistant_4&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>unfortunate_production_assistant_4</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unfortunate_production_assistant_4&amp;rev=1638578361&amp;do=diff</link>
        <description>Unfortunate Production Assistant Number Four

lca denial</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>unicom_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unicom_equipment&amp;rev=1638578369&amp;do=diff</link>
        <description>Unicomm (Equipment)

UNIVERSAL COMMUNICATOR (UNICOM) (PL 6)

The unicom equipment is an all-in-one piece of equipment that handles the communication needs of a single person. Each unicom has its own frequency and can send transmissions both directly to another individual unicom as well as to an entire group of unicoms. The unicom also has a data port so that it can be linked to a computer system and receive data as well as audio and visual communications. In later eras, the unicom also frequentl…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=union&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>union</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=union&amp;rev=1638578347&amp;do=diff</link>
        <description>Union

Union News

GM's Union Timeline

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=union_news&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>union_news</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=union_news&amp;rev=1638578355&amp;do=diff</link>
        <description>Union News

	*  Variety — Miraculous Rescue At Sea!  USS LA Passengers and Crew Rescued!  Paramount Film Crew Rescued!  Passengers To Be Welcomed Home In Hollywood Style!

	*  Bill of Lading: Los Angeles to Panama City — Cameras, Sound Equipment, Lights, Film, Airplane

	*  Stars and Stripes</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=union_of_sol&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>union_of_sol</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=union_of_sol&amp;rev=1638578358&amp;do=diff</link>
        <description>Union of Sol



	*  Solar characters may choose any one additional feat at 1st level.  The character must meet all of the prerequisites for the chosen feat.

“The Union of Sol welcomes you to the Earth metropolis. While visiting the cradle of humanity, please remember that camping, collecting, farming, fishing, harvesting, hunting, gathering, littering, loitering, mining, settling, smoking, violence, and any disturbance of the natural environment are not permitted on the surface. Enjoy your stay…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=union_timeline&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>union_timeline</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=union_timeline&amp;rev=1638578353&amp;do=diff</link>
        <description>Union Timeline

	*  Traicho and Evgeny wash up on shore

	*  Evgeny and “El Reyo” in hospital together

	*  Traicho stays at Santa Maria del Mar

	*  Cast and crews reach Panama City

	*  USS LA passengers return to USA

	*  WWW Cast/Crew Stays somewhere in Panama City</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=unnamed_employee&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>unnamed_employee</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unnamed_employee&amp;rev=1638578367&amp;do=diff</link>
        <description>Unnamed Employee

Works at Roxbury Sanatorium

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=unnamed_owner_of_boarding_house&amp;rev=1638578354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:14+00:00</dc:date>
        <title>unnamed_owner_of_boarding_house</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unnamed_owner_of_boarding_house&amp;rev=1638578354&amp;do=diff</link>
        <description>Unnamed Owner of Boarding House

Runs a boarding hose that charges by the week.  Also provides breakfast and supper.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=unnamed_police_sergant&amp;rev=1638578360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>unnamed_police_sergant</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unnamed_police_sergant&amp;rev=1638578360&amp;do=diff</link>
        <description>Unnamed Police Sergent

Works the front desk at the Copp Hill precinct police station.

coc</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>unnatural_eyes_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unnatural_eyes_mutation&amp;rev=1638578370&amp;do=diff</link>
        <description>Unnatural Eyes (Mutation)

The color of your eyes changes drastically. The color, whatever it may be, is unnatural and atypical for your species. Perhaps your eyes turn dead black or glow, or maybe they change colors to suit your moods.

MP Cost: 0</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=unnatural_hair_mutation&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>unnatural_hair_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unnatural_hair_mutation&amp;rev=1638578368&amp;do=diff</link>
        <description>Unnatural Hair (Mutation)

Your hair or fur changes to a color that is unnatural and atypical for your species. You may have hair or fur that is multicolored, streaked, splotched, or slightly luminescent. Your hair or fur may also change color to suit your mood.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>unnatural_skin_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unnatural_skin_mutation&amp;rev=1638578352&amp;do=diff</link>
        <description>Unnatural Skin (Mutation)

Your skin changes to a color that is unnatural and atypical for your species. You may have skin that is multicolored, streaked, splotched, or slightly luminescent. Your skin may also change color to suit your mood or environment.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=unnatural_voice_mutation&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>unnatural_voice_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=unnatural_voice_mutation&amp;rev=1638578373&amp;do=diff</link>
        <description>Unnatural Voice (Mutation)

missing in ???

x cosmetic</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=urban_tracking_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>urban_tracking_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=urban_tracking_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Urban Tracking (Feat)

You can track down the location of missing persons or wanted individuals.

Benefit: To find the trail of an individual or to follow it for 1 hour requires a Gather Information check. You must make another Gather Information check every hour of the search, as well as each time the trail becomes difficult to follow, such as when it moves to a different area of town.
The DC of the check, and the number of checks required to track down your quarry, depends on the community pop…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=ursula_beech&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>ursula_beech</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=ursula_beech&amp;rev=1638578364&amp;do=diff</link>
        <description>Ursula Beech

Shadowy investor behind Carolina Consolidated Freight  who is known to very few people.  She speaks English with a flat Midwestern accent.

Last seen in Panama City.

bg es lca fluke final</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=uss_los_angeles&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>uss_los_angeles</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=uss_los_angeles&amp;rev=1638578348&amp;do=diff</link>
        <description>U.S.S. Los Angeles


Technically a rigid airship, the LZ - 126 aka ZR -3 aka U.S.S. Los Angeles. 

Run by US Navy in cooperation with the Goodyear-Zepplin Corporation.

Departed from Ft. Lee, NJ.

Last seen being reeled into the Eyrie like a fish.

bg lca pilot</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=utopia_now&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>utopia_now</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=utopia_now&amp;rev=1638578348&amp;do=diff</link>
        <description>Utopia Now

The path to a true utopia is laid by a sensible organization and application of the legal system. Everyone must be equal before and under the law, and the law must be fairly and impartially administered. To delay justice is to deny justice. This puts the Utopians in direct opposition to the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=vacuum_mask_equipment&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>vacuum_mask_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vacuum_mask_equipment&amp;rev=1638578365&amp;do=diff</link>
        <description>Vacuum Mask (Equipment)

VACUUM MASK (PL 6)

Every experienced spacer has this emergency device somewhere close by at all times. The vacuum mask is a soft, clear plastic shield that fits over the ears, eyes, nose, and mouth. It can be donned is a move action to protect the user from decompression. A small control unit worn on the belt, sleeve, or chest contain an oxygen candle that refreshes the user’s air supply for up to 8 hours. The mask and control unit stow easily into a packet about the si…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=vehicle_control_jack_cyberware&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>vehicle_control_jack_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vehicle_control_jack_cyberware&amp;rev=1638578349&amp;do=diff</link>
        <description>Vehicle Control Jack (Cyberware)

VEHICLE CONTROL JACK (PL 6)

A vehicle control jack is a computer port (with associated connection wires) that jacks into a computer-controlled vehicle for improved control and frees the driver's hands for other activities.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=vehicle_dodge_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>vehicle_dodge_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vehicle_dodge_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Vehicle Dodge (Feat)

You are adept at dodging attacks while driving a vehicle

Prerequisites: Dexterity 13, Drive 6 ranks, Vehicle Expert

Benefit: When driving a vehicle, during your action you designate an opposing vehicle or a single opponent. Your vehicle and everyone aboard it receive a +1 dodge bonus to Defense against attacks from that vehicle or opponent. You can select a new vehicle or opponent on any action.</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>vehicle_engineer_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vehicle_engineer_feat&amp;rev=1638578352&amp;do=diff</link>
        <description>Vehicle Engineer (Feat)

You are renowned as a creator of vehicles and can work wonders on even the most complex or rare specimen.

Prerequisites: Craft (mechanical) 6 ranks.

Benefit: Whenever you use the Craft (mechanical) skill to create a vehicle, you may add a +2 bonus to the vehicle's Initiative, Maneuver, Defense, or Hardness (your choice). This only affects the creation of existing models of vehicles and represents putting your own special touches on the vehicle; it does not apply to the…</description>
    </item>
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        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>vehicle_expert_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vehicle_expert_feat&amp;rev=1638578373&amp;do=diff</link>
        <description>Vehicle Expert (Feat)

You are particularly adept at operating vehicles.

Benefit: You get a +2 bonus on all Drive checks and Pilot checks.

feat skills modern</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=vehicle_specialization_feat&amp;rev=1638578353&amp;do=diff">
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        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>vehicle_specialization_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vehicle_specialization_feat&amp;rev=1638578353&amp;do=diff</link>
        <description>Vehicle Specialization (Feat)

You are especially proficient with one type of vehicle.

Benefit: Choose a vehicle type (general purpose surface, heavy wheeled, powerboat, sailboat, general purpose aircraft, heavy winged aircraft, heavy hover vehicles, helicopters, jet fighters, ultralight spacecraft, light spacecraft, medium-weight spacecraft, heavy-weight spacecraft, or super-heavy spacecraft). When you are in control of a vehicle of the specified type, you gain a +2 competence bonus on skill c…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:20+00:00</dc:date>
        <title>vehicles</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vehicles&amp;rev=1638578360&amp;do=diff</link>
        <description>Vehicles

Vehicles are described by a number of statistics, as shown on the following tables.

Crew: The standard number of crew. In most cases, only one person is needed to drive the vehicle; other crew members serve as gunners or copilots.

Passengers:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=venomous_bite_mutation&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>venomous_bite_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=venomous_bite_mutation&amp;rev=1638578366&amp;do=diff</link>
        <description>Venomous Bite (Mutation)

Your natural bite attack injects poison into your victim’s bloodstream.

MP Cost: 4

Benefit: Any creature you successfully hit with your bite attack must make a successful Fortitude save (DC 10 + one-half your level + your Con modifier) to negate the effects (1d4 con initial and secondary damage).</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=vexing_voice_mutation&amp;rev=1638578355&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>vexing_voice_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vexing_voice_mutation&amp;rev=1638578355&amp;do=diff</link>
        <description>Vexing Voice (Mutation)

You can vex another creature using the peculiar resonance of your voice.

MP Cost: 4

Benefit: Select any living creature with-in 30 feet of you as the target; the creature must be able to hear your voice to be affected. Upon hearing your voice, the target must make a successful Will save (DC 10 + one-half your level + your Charisma modifier) or be dazed for one round. A successful save negates the effect.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=victoria_shaeffer&amp;rev=1638578340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:00+00:00</dc:date>
        <title>victoria_shaeffer</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=victoria_shaeffer&amp;rev=1638578340&amp;do=diff</link>
        <description>Victoria Shaeffer

An alternate identity Helen has started building in San Francisco.  She purports to be from Massachusetts.

lca es bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=video_cell_phone_equipment&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>video_cell_phone_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=video_cell_phone_equipment&amp;rev=1638578357&amp;do=diff</link>
        <description>Video Cell Phone (Equipment)

PL 7

The video cell phone equipment works exactly like the earlier cell phone except for its improved ability to stream real-time video and installed marginal GID. 

eq pl7 grid</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=video_contacts_equipment&amp;rev=1638578338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:58+00:00</dc:date>
        <title>video_contacts_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=video_contacts_equipment&amp;rev=1638578338&amp;do=diff</link>
        <description>Video Contacts (Equipment)

PL 7

Video contacts feature all of the features of a standard video phone, but use sensitive vibration sensors to capture the user’s voice commands and employ a cutting edge electrical impulse system to send audio directly to the user’s aural nerves and bones via the optic nerve. Only the barest whisper is needed to communicate via video contacts.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=video_phone_equipment&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>video_phone_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=video_phone_equipment&amp;rev=1638578368&amp;do=diff</link>
        <description>Videophone (Equipment)

VIDEO PHONE (PL 7)

The process for placing a videophone call is essentially the same as that for a telephone. All of the same functions are available, in addition to still picture and video recording and viewing. In regions with an appreciable</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=video_scope_equipment&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>video_scope_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=video_scope_equipment&amp;rev=1638578369&amp;do=diff</link>
        <description>Video Scope (Equipment)

The video scope is a special modification to ranged weapons that provides an easier way to survey remote portions of the battlefield from the comfort of a safe haven. The video scope is a three-inch-by-three-inch view-screen attached to the rear of a standard scope. It allows the weapon's user to sit back and examine the details in the image rather than having to press his eye against the scope.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=video_shades_equipment&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>video_shades_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=video_shades_equipment&amp;rev=1638578369&amp;do=diff</link>
        <description>Video Shades (Equipment)

PL 5

Probably the most popular iteration of the video phone, video shades come in a wide array of style and function just like the handheld cell phone, except that they are based on a combination of voice commands and eye movements.

eq pl5</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=villa_las_colinas&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>villa_las_colinas</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=villa_las_colinas&amp;rev=1638578365&amp;do=diff</link>
        <description>Villa Las Collinas

[Villa Las Colinas]
The estate, built on a 2-acre lot, includes a 19-room, 9,800-square-foot main house, a 1,809-square-foot guest apartment and garage, and a separate natatorium with a 30 by 50-foot tiled pool with cabanas under skylights. The main house has eight fireplaces, a butler's pantry and cut-crystal doorknobs.  The estate is</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=violet_rations_equipment&amp;rev=1638578362&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:22+00:00</dc:date>
        <title>violet_rations_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=violet_rations_equipment&amp;rev=1638578362&amp;do=diff</link>
        <description>Violet Rations (Equipment)

VIOLET RATIONS (PL 6)

The standard rations of Fusion Age militaries, violet rations are entire meals that come in pill form. The pill is placed under the tongue and dissolves, releasing not only the flavors of various foods but also the consumer's daily supply of nutrients and vitamins. Each violet ration is the equivalent of a single meal and is nutritious, filling, and relatively appetizing. The purchase DC given represents a bubble-pack of 10 pills.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=viper_fang_cyberware&amp;rev=1638578370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>viper_fang_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=viper_fang_cyberware&amp;rev=1638578370&amp;do=diff</link>
        <description>Viper Fang (Cyberware)

VIPER FANG (PL 7)

This implant is attached to a melee weapon placed in an internal or external weapon mount or a natural weapon (including BattleKlaws or a natural claw attack), connecting it to an internal reservoir of poisonous material.

Benefit: One of the recipient's built-in melee weapons is connected to a reservoir. The reservoir holds up to four doses of any injury-based poison. The recipient must coat the weapon (as a free action) prior to making an attack roll.…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=vision_planet&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>vision_planet</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vision_planet&amp;rev=1638578372&amp;do=diff</link>
        <description>Vision (Planet)

Capital world of Insight.

	*  Primary: 
	*  Planetary Class:  

	*  Gravity: G
	*  Radiation: R
	*  Atmosphere: A
	*  Pressure: P
	*  Heat: H

	*  Orbital Distance:
	*  Diameter: 
	*  Year (Earth days): 
	*  Day (standard hours): 
	*  Axial Tilt:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=vittorio_macario&amp;rev=1638578363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:23+00:00</dc:date>
        <title>vittorio_macario</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=vittorio_macario&amp;rev=1638578363&amp;do=diff</link>
        <description>Vittorio Macario

A mumbling huddled man, who an interview with reveals nothing.

coc</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=voice_stress_analyzer_cyberware&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>voice_stress_analyzer_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=voice_stress_analyzer_cyberware&amp;rev=1638578373&amp;do=diff</link>
        <description>Voice Stress Analyzer (Cyberware)

VOICE STRESS ANALYZER (PL 6)

Sensors attached to the recipient's optic nerves and inner ear analyze minute physical indicators from living beings (including increased pulse galvanic skin response) and enable the recipient to better determine the emotional states of others.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=voidcorp&amp;rev=1638578344&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:04+00:00</dc:date>
        <title>voidcorp</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=voidcorp&amp;rev=1638578344&amp;do=diff</link>
        <description>VoidCorp



	*  VoidCorp characters gain a +2 cultural bonus to all Knowledge (Economics) skill checks.  In addition, the character can reroll any failed ability check, skill check, attack roll, or saving throw.  (In other words, any task resolution die roll, which are die rolls using a d20).  The second result must be used regardless whether it is better or worse than the first.  This ability may be used twice per day.  This ability may be used no more than once an encounter.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=voidcorp_assassin_advanced_class&amp;rev=1638578353&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:13+00:00</dc:date>
        <title>voidcorp_assassin_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=voidcorp_assassin_advanced_class&amp;rev=1638578353&amp;do=diff</link>
        <description>Void Corp Assassin

Storyteller House Rule

Requirements

To qualify to become a Void Corp Assassin, a character must fulfill the following criteria.

Species:  Sesheyan

Feats:

Skills:

Class Information

The following information pertains to the Void Corp Assassin advanced class.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=voidcorp_employee_identification_numbers_names&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>voidcorp_employee_identification_numbers_names</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=voidcorp_employee_identification_numbers_names&amp;rev=1638578357&amp;do=diff</link>
        <description>VoidCorp Employee Identification Numbers (Names)

Overview

It is no surprise that the company sees its Employees as nothing more than numbers. It's a testament to VoidCorp's rigid corporate structure. An Employee is identified with a double-letter code, then an alphanumeric 8 digit code, and the Employee's actual name in parenthesis. By force of habit any Employee, no matter where they are, generally identify themselves by their full number and name.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=volcon&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>volcon</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=volcon&amp;rev=1638578356&amp;do=diff</link>
        <description>Volcon

lca union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=voodoo_room&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>voodoo_room</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=voodoo_room&amp;rev=1638578373&amp;do=diff</link>
        <description>Voodoo Room

lca gone</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=wall_crawler_mutation&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>wall_crawler_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wall_crawler_mutation&amp;rev=1638578364&amp;do=diff</link>
        <description>Wall Crawler (Mutation)

You can walk on walls and cling to ceilings like a spider. You have tiny barbs on your hands and feet to facilitate climbing, and your fingers and toes secrete an invisible adhesive that lets you cling to smooth surfaces.

MP Cost:</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=wall_street&amp;rev=1638578366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>wall_street</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wall_street&amp;rev=1638578366&amp;do=diff</link>
        <description>Wall Street

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=warlion&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>warlion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=warlion&amp;rev=1638578347&amp;do=diff</link>
        <description>Warlion

Bred as the perfect soldier...

canon thuldan x</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=weak_immune_system_mutation&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>weak_immune_system_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weak_immune_system_mutation&amp;rev=1638578359&amp;do=diff</link>
        <description>Weak Immune System (Mutation)

Your body has difficulty preventing infections from entering its system, and thus is prone to sickness and disease.

MP Value: 1

Drawback: You take a –2 penalty on all Fortitude saves against poison, disease, and radiation sickness.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=wealth&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>wealth</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wealth&amp;rev=1638578339&amp;do=diff</link>
        <description>Content-Type: text/x-zim-wiki
Wiki-Format: zim 0.4
Creation-Date: 2013-08-02T04:39:46-04:00

Wealth

Created Friday 02 August 2013

Money makes the galaxy go round. Some things haven’t changed over the centuries. Wealth is the blood of empires, and the Star-Drive setting provides vast fortunes for those who know how to seize them. The source of this wealth in the interstellar economy of the 26th century, a great, hulking beast, larger and stronger than ever before. In the last three decades, the…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=weapon_accessories&amp;rev=1638578365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>weapon_accessories</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weapon_accessories&amp;rev=1638578365&amp;do=diff</link>
        <description>Weapon Accessories

In addition to the gadgets listed elsewhere, weapons can be improved or complemented by a number of accessories.

Weapon Accessories

Object Size Weight Purchase DC Restriction

	*  Box Magazine Tiny 0.5 lb 4 -
	*  Link Clips (100) Tiny 1 lb 5 -
	*  Speed Loader Tiny 0.5 lb 3 -</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=weapon_finesse_feat&amp;rev=1638578350&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>weapon_finesse_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weapon_finesse_feat&amp;rev=1638578350&amp;do=diff</link>
        <description>Weapon Finesse (Feat)

You are especially skilled at using a certain melee weapon, one that can benefit as much from Dexterity as from Strength.

Prerequisites: Proficient with weapon, base attack bonus +1.

Benefit: With the selected melee weapon, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=weapon_focus_feat&amp;rev=1638578373&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:33+00:00</dc:date>
        <title>weapon_focus_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weapon_focus_feat&amp;rev=1638578373&amp;do=diff</link>
        <description>Weapon Focus (Feat)

Choose a specific weapon, such as a 9mm charge pistol or a Tri-Staff. You are especially good at using this weapon. You can choose unarmed strike or grapple for your weapon for purposes of this feat.

Prerequisites: Proficient with weapon, base attack bonus +1.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=weapon_gadgets&amp;rev=1638578371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>weapon_gadgets</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weapon_gadgets&amp;rev=1638578371&amp;do=diff</link>
        <description>Weapon Gadgets

The following gadgets are universal and can apply to weapons found in any era, provided all gadget-specific restrictions are observed.

ALTERNATE WEAPON

Some weapons are capable of serving multiple purposes by integrating two types of weapon into one. This can encompass every-thing from having a bayonet installed on a rifle to allowing a weapon to switch between two different energy types at any given time. When dealing with firearms and other ranged weapons, this usually involv…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=weapon_specialization_feat&amp;rev=1638578348&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>weapon_specialization_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weapon_specialization_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>Weapon Specialization (Feat)

Your long study and steady use of a particular type of weapon has improved your ability to inflict damage with that weapon.

Prerequisites: Weapon Focus with the chosen weapon, Base attack bonus +8

Benefit: The character adds a +2 bonus to all damage she inflicts with this weapon.</description>
    </item>
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        <dc:date>2021-12-04T00:39:12+00:00</dc:date>
        <title>weapon_upgrade_table</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weapon_upgrade_table&amp;rev=1638578352&amp;do=diff</link>
        <description>Weapon Upgrade Table

Handheld/Robot Upgrade DC

Dazes target for 1 round 25
Knocks target prone 30

Target shaken for 1d4 rounds 35

Stuns target for 1d4 rounds 40




Vehicle/Mecha/Starship Upgrade DC

Deals +2 dice of damage 25

Ignores 5 points Hardness/DR 30</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=webbed_digits_mutation&amp;rev=1638578355&amp;do=diff">
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        <dc:date>2021-12-04T00:39:15+00:00</dc:date>
        <title>webbed_digits_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=webbed_digits_mutation&amp;rev=1638578355&amp;do=diff</link>
        <description>Webbed Digits (Mutation)

You grow webbing between your fingers and toes and can move more easily through liquids.

MP Cost: 1

Benefit: You gain a +4 mutation bonus on all Swim checks. Having webbed digits does not interfere with your ability to grasp and manipulate objects.</description>
    </item>
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        <dc:date>2021-12-04T00:39:11+00:00</dc:date>
        <title>weighted_net</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weighted_net&amp;rev=1638578351&amp;do=diff</link>
        <description>Weighted Net

This fisherman's net was improvised into a trap at la Compania de Jesus by ninjas.  It was weighted down at the edges to prevent escape.  Evgeny quickly tore a hole through it using his brute strength.

lca fluke</description>
    </item>
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        <dc:date>2021-12-04T00:39:34+00:00</dc:date>
        <title>well-equipped_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=well-equipped_feat&amp;rev=1638578374&amp;do=diff</link>
        <description>Well-Equipped (Feat)

You are constantly prepared for almost any situation, bringing loads of supplies with you everywhere you go.

Benefit: Your carrying capacity is doubled.  Additionally, any time your movement would normally be reduced by encumbrance, the amount your movement is reduced by is halved.</description>
    </item>
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        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>weren_heresies_religion</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weren_heresies_religion&amp;rev=1638578372&amp;do=diff</link>
        <description>The Weren Heresies (Religion)

Many Weren still living on Kurg have embraced Orlamism. Unfortunately, these weren often hold heretical versions of the Orlamu beliefs. For these weren, the Divine Unconscious is indelibly linked to the universe itself. Their version of the Orlamu god—the Divine Unconscious—takes them from their homeworld to other, better worlds. The Divine Unconscious isn’t a subject of scientific study to them, but a force that believers must appease. A weren who make proper offe…</description>
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>weren_language</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weren_language&amp;rev=1638578370&amp;do=diff</link>
        <description>Weren (Language)

Pidgin Weren

	*  ambush nahet
	*  ammunition narda
	*  argument taten
	*  Attack! Gru!
	*  avatar gontal
	*  bravery, brave gruun
	*  chief, lord parag
	*  claw ta
	*  conclusion ot
	*  cowardice ierto
	*  criminal ielmar (“blood slave”)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:10+00:00</dc:date>
        <title>weren_species</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weren_species&amp;rev=1638578350&amp;do=diff</link>
        <description>Weren (Species)

“Of course I care whether I live or die. Did you think that big meant stupid?”
-Lt. Commander Raiaza, 2500

Overview

You can't miss a Weren (pronounced “wear-enn”). He stands 2.2 meters tall and weighs in at a hefty 180 kilograms. Covered in thick fur, he has a powerful form and wicked claws that make him a formidable opponent even when he's not carrying a weapon. A great mane of hair flares from his head, and his fur ranges from black to shades of gray to almost white.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=weren_tracker_advanced_class&amp;rev=1638578369&amp;do=diff">
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        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>weren_tracker_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=weren_tracker_advanced_class&amp;rev=1638578369&amp;do=diff</link>
        <description>Weren Tracker

Storyteller House Rule

Requirements

To qualify to become a Weren Tracker, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Weren Tracker advanced class.</description>
    </item>
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        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>western_union_telegraph_office</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=western_union_telegraph_office&amp;rev=1638578341&amp;do=diff</link>
        <description>Western Union Telegraph Office

This telegraph office in Panama City is open all day, all night and all weekend. It is in the same area of the city as Casa Nueva and Casa de Suenos.

It has received messages addressed to Ursula Beech from Carolina Consolidated Freight. It has also received messages from Anton Grigorov.  It's facilities have been used to establish lines of credit for some patrons.</description>
    </item>
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        <title>wet_footprints</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wet_footprints&amp;rev=1638578345&amp;do=diff</link>
        <description>Wet Footprints

lca denial</description>
    </item>
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        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>wetware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wetware&amp;rev=1638578359&amp;do=diff</link>
        <description>WetWare

Normal cybernetic technology is based on electronics and mechanics, but a few have taken the next evolutional step and have developed cybernetic devices based on living organisms genetically designed and grown for an intended purpose.   Any type of cybernetic technology composed of genetically designed living tissue or a biological–mechanical hybrid material is called wetware.
However, not all wetware is purely biological. Some of it is technological material that meshes with natural bi…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:08+00:00</dc:date>
        <title>wetware_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wetware_feat&amp;rev=1638578348&amp;do=diff</link>
        <description>WetWare (Feat)

Your component’s are made of a type of artificial flesh bio-engineered to be virtually indistinguishable from the real thing.

Prerequisites: PL 7, Robots—bioreplica frame.

Benefit: You can use cybernetic components in the same manner as a human. You also appear completely natural; even a</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>wheel_housing_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wheel_housing_cyberware&amp;rev=1638578339&amp;do=diff</link>
        <description>Wheel Housing (Cyberware)

WHEEL HOUSING (PL 6)

Concealed housings for four inline wheels are built into the recipient’s feet. Extending easily, these nearly friction-free wheels allow the recipient to move as easily as a skater on ice.

Benefit: When the wheels are extended (as a free action), the recipient can slide along solid ground as if on smooth ice. Built-in gyroscopes and flywheels allow the recipient to retain equilibrium with ease, and integral brakes allow the recipient to gracefull…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>whip_pistol_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=whip_pistol_equipment&amp;rev=1638578364&amp;do=diff</link>
        <description>Whip Pistol (Equipment)

Also known by the T'sa term, Ch'raak

tsa eq pl6 canon</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=whip_rifle_equipment&amp;rev=1638578339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:38:59+00:00</dc:date>
        <title>whip_rifle_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=whip_rifle_equipment&amp;rev=1638578339&amp;do=diff</link>
        <description>Whip Rifle (Equipment)

2d10	

20/x2	

Ballistic	

260 ft.	

S,A	

20	

M	

15 lb.	

20	

Alien	

Res.(+2)

eq tsa pl6 canon res</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>whirlwind_attack</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=whirlwind_attack&amp;rev=1638578349&amp;do=diff</link>
        <description>Whirlwind Attack

You can strike nearby opponents in an amazing, spinning melee attack.

Prerequisites: Dexterity 13, Intelligence 13, Dodge, Mobility, Spring Attack, Combat Expertise, base attack bonus +4.

Benefit: When you perform a full-round action, you can give up your regular attacks and instead make one melee attack at your highest base attack bonus against each adjacent opponent.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:25+00:00</dc:date>
        <title>widen_talent_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=widen_talent_feat&amp;rev=1638578365&amp;do=diff</link>
        <description>Widen Talent (Feat)

You can affect a radius with a single use of a psionic skill.

Prerequisites: Psionic Ability, Wis 13+.

Benefit: When using a psionic skill that normally affects a single target, you can have it affect a burst with a radius of up to twice your skill rank in feet. The skill affects all targets in the area of the burst normally. You must still meet any requirements for range, including</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=wild_talent_feat&amp;rev=1638578370&amp;do=diff">
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        <dc:date>2021-12-04T00:39:30+00:00</dc:date>
        <title>wild_talent_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wild_talent_feat&amp;rev=1638578370&amp;do=diff</link>
        <description>Wild Talent (Feat)

You have the potential to learn and use a single psionic skill.

Benefit:  You can substitute Wild Talent in place of Psionic Ability and one other psionic talent feat as the prerequisite for learning one psionic skill.  You do not have access to any other psionic skills or to psionic feats (including the untrained use of</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=wild_world_wonders&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>wild_world_wonders</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wild_world_wonders&amp;rev=1638578347&amp;do=diff</link>
        <description>Wild World Wonders

A full sound and color film that will feature wonders of the world in a way never before experienced in a theater.

lca bg</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=wild_world_wonders_itinerary&amp;rev=1638578368&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:28+00:00</dc:date>
        <title>wild_world_wonders_itinerary</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wild_world_wonders_itinerary&amp;rev=1638578368&amp;do=diff</link>
        <description>Wild World Wonders Itinerary

Bay of Fundy, Canada 

The Beaches of Jamaica 

The Nazca Lines of Peru

The Glaciers of Antarctica

Victoria Falls

The Pyramids of Egypt

lca</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=william_fox&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>william_fox</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=william_fox&amp;rev=1638578359&amp;do=diff</link>
        <description>William Fox

Head of Fox Film Corporation.  One of three studio executives to go missing.  Tried to bite Evgeny on the neck while drugged.  Evgeny rescued him from his kidnapping by Count Kaserecks.

He currently is looking to file suit against the survivors of the U.S.S. Los Angeles for damages to his business, people and property.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=william_keene&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>william_keene</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=william_keene&amp;rev=1638578359&amp;do=diff</link>
        <description>William Keene

William Keene is the owner of Keene Shipping. Anyone who wants something into or out of the country without customs looking too closely knows Mr. Keene.

He was reported missing from a cargo ship, the Aurora, in the spring of 1925.  He was later rescued from the</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=willow_gulch&amp;rev=1638578342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:02+00:00</dc:date>
        <title>willow_gulch</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=willow_gulch&amp;rev=1638578342&amp;do=diff</link>
        <description>Willow Gulch, OK

lca bg es</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>willpower</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=willpower&amp;rev=1638578357&amp;do=diff</link>
        <description>Willpower

This Trait reflects your character’s inner drive, dedication and desire to succeed at tasks she undertakes.  Willpower describes how much self-control your character has and how determined they are in adverse circumstances. It also measures a character’s inner drive and competence at overcoming unfavorable odds.  Players may use Willpower to control character actions when events conspire to force an instinctive response.  Almost every creature possesses Willpower.  It is the strength …</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=windfall_feat&amp;rev=1638578356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:16+00:00</dc:date>
        <title>windfall_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=windfall_feat&amp;rev=1638578356&amp;do=diff</link>
        <description>Windfall (Feat)

You are particularly wealthy.

Benefit: Your Wealth bonus increases by +3. Also, this feat provides a +1 bonus on all Profession checks. The GM may require a rationalization or explanation for your new-found wealth.

Special: You can select this feat multiple times. Each time, both of its effects stack.</description>
    </item>
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        <dc:date>2021-12-04T00:39:31+00:00</dc:date>
        <title>wings_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wings_mutation&amp;rev=1638578371&amp;do=diff</link>
        <description>Wings (Mutation)

You sprout birdlike or batlike wings.

MP Cost: 6

Benefit: Your wings grant a natural fly speed of 60 feet (average maneuverability).

x</description>
    </item>
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        <dc:date>2021-12-04T00:39:26+00:00</dc:date>
        <title>wireless_rooms</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=wireless_rooms&amp;rev=1638578366&amp;do=diff</link>
        <description>Wireless Rooms

Evgeny keeps trying to enter these rooms and send messages in Morse code.  He found one onboard the U.S.S. Los Angeles.  He found another aboard the Nike.  He finally found one he could use and understand aboard the Agora.

lca gone pilot</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=x-mutant_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>x-mutant_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=x-mutant_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>X-Mutant (Feat)

You have the potential to be a mutant.

Benefit: You can acquire mutations by paying the listed Mutation Point cost in drawbacks.

Normal: Characters without this feat cannot acquire mutations use the system described by Mutation Points. 

x feat</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=x-ray_optics_cyberware&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>x-ray_optics_cyberware</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=x-ray_optics_cyberware&amp;rev=1638578347&amp;do=diff</link>
        <description>X-Ray Optics (Cyberare)

X-RAY OPTICS (PL 7)

The cyberware recipient's eyes are replaced with ocular implants that can both emit and receive X-rays and convert them into images. The cyberware recipient's eyes must be totally replaced to gain any benefit.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=xenodiplomat_feat&amp;rev=1638578345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:05+00:00</dc:date>
        <title>xenodiplomat_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=xenodiplomat_feat&amp;rev=1638578345&amp;do=diff</link>
        <description>Xenodiplomat (Feat)

You are exceptionally skilled at dealing with aliens and can communicate with them more efficiently.

Benefit: You gain a +2 circumstance bonus to all Bluff, Diplomacy, Intimidate, and Sense Motive checks made with sentients not of your species.

feat skills</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=xenoengineer_prestige_class&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>xenoengineer_prestige_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=xenoengineer_prestige_class&amp;rev=1638578372&amp;do=diff</link>
        <description>Xenoengineer (Prestige Class)

polyhedron 167, 94

The xenoengineer seeks to master the mysteries of alien technology.  As one might imagine, the field is necessarily limited to those with some exposure to technology beyond the reach of humanity.  Most xenoengineers work for governments or powerful corporations.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=xenomedic&amp;rev=1638578364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:24+00:00</dc:date>
        <title>xenomedic</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=xenomedic&amp;rev=1638578364&amp;do=diff</link>
        <description>Xenomedic

You know how to provide safe medical treatment to alien life forms.

Prerequisites: Knowledge (Life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.

Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type (aberration or monstrous humanoid, for example).</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=xenophile_advanced_class&amp;rev=1638578347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:07+00:00</dc:date>
        <title>xenophile_advanced_class</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=xenophile_advanced_class&amp;rev=1638578347&amp;do=diff</link>
        <description>Xenophile (Advanced Class)

The Xenophile studies and analyzes the physiology, psychology, culture, and technology of other species. A Xenophile's fascination with “xenomorphs” (alien life forms) can manifest in myriad ways, but her interest in other species doesn't bestow any special kinship with them. While some Xenophiles express genuine fondness or compassion for new xenomorphs they encounter, a roughly equal number are dispassionate researchers interested only in advancing the science of xe…</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=yeah_tae&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>yeah_tae</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=yeah_tae&amp;rev=1638578367&amp;do=diff</link>
        <description>Yeah-tae

A race of humanoids with dark brownish-orange colored feathers.  

Their primary language seems to be Greek.  Some can speak some English and/or French.

lca runaway</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=yellow_mist_thug&amp;rev=1638578367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:27+00:00</dc:date>
        <title>yellow_mist_thug</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=yellow_mist_thug&amp;rev=1638578367&amp;do=diff</link>
        <description>Yellow Mist Thug

“We will meet again!”

They met again at the oriental house.  He stepped out of the shadows along with Jackson and the Mysterious Bearded Man with Glasses.

bg can lca pilot gone compass union</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zealot&amp;rev=1638578357&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:17+00:00</dc:date>
        <title>zealot</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zealot&amp;rev=1638578357&amp;do=diff</link>
        <description>Zealot

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zealot_2&amp;rev=1638578341&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:01+00:00</dc:date>
        <title>zealot_2</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zealot_2&amp;rev=1638578341&amp;do=diff</link>
        <description>Zealot Two

lca denial</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zero-g_defender_feat&amp;rev=1638578372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:32+00:00</dc:date>
        <title>zero-g_defender_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zero-g_defender_feat&amp;rev=1638578372&amp;do=diff</link>
        <description>Zero-G Defender (Feat)

Not only can you fight in zero-gravity and low-gravity conditions, you flourish in them.

Prerequisite: Zero-G Training.

Benefit: You gain a +1 bonus to Defense in low and no gravity environments.

feat</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zero-g_equilibrium_mutation&amp;rev=1638578369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:29+00:00</dc:date>
        <title>zero-g_equilibrium_mutation</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zero-g_equilibrium_mutation&amp;rev=1638578369&amp;do=diff</link>
        <description>Zero-G Equilibrium (Mutation)

You operate in zero gravity as though it were your natural environment.

MP Cost: 2

Benefit: You ignore the effects of zero gravity on all attack rolls, saves, and skill checks. You also gain a +4 mutation bonus on all</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zero-g_training_feat&amp;rev=1638578361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:21+00:00</dc:date>
        <title>zero-g_training_feat</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zero-g_training_feat&amp;rev=1638578361&amp;do=diff</link>
        <description>Zero-G Training (Feat)

You can function normally in low gravity or zero gravity.

Prerequisites: Dexterity 13, Tumble 4 ranks.

Benefits: You take no penalty on attack rolls in low-gravity or zero-gravity environments. In addition, you do not suffer the debilitating effects of space sickness.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zero_g_web_equipment&amp;rev=1638578358&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:18+00:00</dc:date>
        <title>zero_g_web_equipment</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zero_g_web_equipment&amp;rev=1638578358&amp;do=diff</link>
        <description>Zero-G Web (Equipment)

ZERO-G WEB (PL 6)

This is a light thruster and stabilizer that attaches to the hips and shoulders. It folds into a small pouch about the size of a soda can. When deployed, the zero-g web allows a character to move and change course as if flying with a speed of 20 and good maneuverability under zero-g conditions.</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zodiacs&amp;rev=1638578359&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:19+00:00</dc:date>
        <title>zodiacs</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zodiacs&amp;rev=1638578359&amp;do=diff</link>
        <description>&quot;Zodiacs&quot;

Medium-sized rubber boats used by the Sky Brigade when they need to operate in the water.

lca fluke</description>
    </item>
    <item rdf:about="http://jason.bardicknowledge.com/doku.php?id=zombis&amp;rev=1638578349&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-12-04T00:39:09+00:00</dc:date>
        <title>zombis</title>
        <link>http://jason.bardicknowledge.com/doku.php?id=zombis&amp;rev=1638578349&amp;do=diff</link>
        <description>Zombis?

The pirate boarders.  Sickly sweet smell.  Reminded people of zombis...

lca gone</description>
    </item>
</rdf:RDF>
