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acrobat_advanced_class [2013/08/05 19:13]
storyteller
acrobat_advanced_class [2013/08/22 23:46]
storyteller
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 **Fast Hero Talents: ** [[Fast (Character Class)|Evasion]] **Fast Hero Talents: ** [[Fast (Character Class)|Evasion]]
  
-''​=== The ACROBAT === +===== The ACROBAT ===== 
-**Class Base Attack ​Fort Ref Will Class Defense Reputation** +<WRAP center round box 95%> 
-**Level Bonus Save Save Save Features Bonus Bonus** +|**Class ​Level**|**Base Attack ​Bonus**|**Fortitude ​Save**|**Reflex ​Save**|**Will ​Save**|**Class ​Features**|**Defense ​Bonus**|**Reputation ​Bonus** 
-1st +0 +0 +2 +0 Kip Up, Unbounded Leap +2 +0 +|1st|+0|+0|+2|+0|Kip Up, Unbounded Leap|+2|+0| 
-2nd +1 +0 +3 +0 Fast Balance, Imp. Trip +3 +0 +|2nd|+1|+0|+3|+0|Fast Balance, Imp. Trip|+3|+0| 
-3rd +2 +1 +3 +1 Imp. Evasion, Slow Fall +3 +0 +|3rd|+2|+1|+3|+1|Imp. Evasion, Slow Fall|+3|+0| 
-4th +3 +1 +4 +1 Def. Fighting Bonus, Acro. Attack +4 +1 +|4th|+3|+1|+4|+1|Def. Fighting Bonus, Acro. Attack|+4+1| 
-5th +3 +1 +4 +1 Cartwheel Charge, Fast Climb +4 +1 +|5th|+3|+1|+4|+1|Cartwheel Charge, Fast Climb|+4|+1| 
-6th +4 +2 +5 +2 Prone Defense, Slow Fall +5 +1 +|6th|+4|+2|+5|+2|Prone Defense, Slow Fall|+5|+1| 
-7th +5 +2 +5 +2 Defensive Roll +5 +1 +|7th|+5|+2|+5|+2|Defensive Roll|+5|+1| 
-8th +6 +2 +6 +2 Move Anywhere +6 +2 +|8th|+6|+2|+6|+2|Move Anywhere|+6|+2| 
-9th +6 +3 +6 +3 Slow Fall, Acrobatic Attack +6 +2 +|9th|+6|+3|+6|+3|Slow Fall, Acrobatic Attack|+6+2| 
-10th +7 +3 +7 +3 Fight Anywhere +7 +2''​+|10th|+7+3|+7+3|Fight Anywhere|+7+2
 +</​WRAP>​
  
 ===== HIT DIE ===== ===== HIT DIE =====
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 ==== Improved Evasion ==== ==== Improved Evasion ====
-At 3rd level, the acrobat gains the improved evasion ability. If she is exposed to any effect that normally allows a character to attempt a Reflex save for half damage, the Acrobat suffers no damage on a successful save and only half damage on a failed save.+At 3rd level, the acrobat gains the improved ​[[fast_character_class|evasion]] ability. If she is exposed to any effect that normally allows a character to attempt a Reflex save for half damage, the Acrobat suffers no damage on a successful save and only half damage on a failed save.
  
 == Slow Fall == == Slow Fall ==
 At 3rd level, the acrobat also learn to slow falls to minimize the damage she takes on the rare occasions when she does fall.  Initially, she takes damage as if she were falling 20 feet less than she actually is.  The amount by which she reduces falling damage increases by another 10 feet at 6th and 9th levels. At 3rd level, the acrobat also learn to slow falls to minimize the damage she takes on the rare occasions when she does fall.  Initially, she takes damage as if she were falling 20 feet less than she actually is.  The amount by which she reduces falling damage increases by another 10 feet at 6th and 9th levels.
  
-== Defensive Fighting Bonus ==+==== Defensive Fighting Bonus ====
 The acrobat is always whirling and leaping, making her a difficult target to hit.  When using the Fight Defensively combat option, she gains a +4 dodge bonus to Defense rather than the normal +2 bonus. ​ When executing the Full defense maneuver, she gains a +8 dodge bonus to Defense rather than the usual +4.  The bonus for having 5 or more ranks in Tumble is already added into these figures. The acrobat is always whirling and leaping, making her a difficult target to hit.  When using the Fight Defensively combat option, she gains a +4 dodge bonus to Defense rather than the normal +2 bonus. ​ When executing the Full defense maneuver, she gains a +8 dodge bonus to Defense rather than the usual +4.  The bonus for having 5 or more ranks in Tumble is already added into these figures.
  
-== Acrobatic Attack ==+==== Acrobatic Attack ​====
 The acrobat can use her skill and momentum to inflict extra damage in unsuspecting foes. Beginning at 4th level, she gains a bonus of +1d6 damage on attacks against foes who are denied their Dexterity bonus to Defense and against any foe she flanks. This damage is a precision-based attack and flanks with other precision-based attack bonuses (such as those from First Strike or Sneak Attacks). At 9th level, the acrobat gains another +1d6 damage to her acrobatic attack. The acrobat can use her skill and momentum to inflict extra damage in unsuspecting foes. Beginning at 4th level, she gains a bonus of +1d6 damage on attacks against foes who are denied their Dexterity bonus to Defense and against any foe she flanks. This damage is a precision-based attack and flanks with other precision-based attack bonuses (such as those from First Strike or Sneak Attacks). At 9th level, the acrobat gains another +1d6 damage to her acrobatic attack.
-Any opponent who is immune to critical attacks, who is not alive, or who has no discernable ​anatomy.+Any opponent who is immune to critical attacks, who is not alive, or who has no readily apparent ​anatomy.
  
-== Cartwheel Charge ==+==== Cartwheel Charge ​====
 By somersaulting and cartwheeling 10 feet or more in a straight line toward a foe, an acrobat of at least 5th level can make an unusual charge attack, gaining the usual +2 attack roll bonus and –2 Defense penalty. ​ Properly executing the cartwheel charge requires a Tumble check (DC 20).  Success means that the acrobat deals her acrobatic attack damage (Along with any bonuses to it from feats or other class features) to her target on a successful hit; failure means she accomplished a normal charge but does not get the additional damage. By somersaulting and cartwheeling 10 feet or more in a straight line toward a foe, an acrobat of at least 5th level can make an unusual charge attack, gaining the usual +2 attack roll bonus and –2 Defense penalty. ​ Properly executing the cartwheel charge requires a Tumble check (DC 20).  Success means that the acrobat deals her acrobatic attack damage (Along with any bonuses to it from feats or other class features) to her target on a successful hit; failure means she accomplished a normal charge but does not get the additional damage.
  
-== Fast Climb ==+==== Fast Climb ====
 By 5th level, the acrobat is an expert at climbing. A successful Climb check allows her to move at her full speed rather than half-speed in any situation that calls for such a check. By 5th level, the acrobat is an expert at climbing. A successful Climb check allows her to move at her full speed rather than half-speed in any situation that calls for such a check.
  
-== Prone Defense ==+==== Prone Defense ​====
 By 6th level, the acrobat is accustomed to acting while rolling and spinning on the ground. Opponents who attack her while she is prone gain no attack bonus. By 6th level, the acrobat is accustomed to acting while rolling and spinning on the ground. Opponents who attack her while she is prone gain no attack bonus.
  
-== Defensive Roll ==+==== Defensive Roll ====
 At 7th level, the acrobat Fast hero talent [[Fast (Character Class)|Defensive Roll]], if she does not already have it. At 7th level, the acrobat Fast hero talent [[Fast (Character Class)|Defensive Roll]], if she does not already have it.
  
-== Move Anywhere ==+==== Move Anywhere ​====
 At 8th level, the acrobat can move normally even while balancing on a precarious surface or climbing. ​ In either case, she moves her full speed with each move-equivalent action and can even run if desired, as long as she does so in a straight line.  Furthermore,​ she can now take 10 on Climb and Balance checks unless she’s engaged in melee combat. At 8th level, the acrobat can move normally even while balancing on a precarious surface or climbing. ​ In either case, she moves her full speed with each move-equivalent action and can even run if desired, as long as she does so in a straight line.  Furthermore,​ she can now take 10 on Climb and Balance checks unless she’s engaged in melee combat.
  
-== Fight Anywhere ==+==== Fight Anywhere ​====
 By 10th level, the acrobat can fight normally even while climbing or balancing. If climbing, she must still keep at least one hand free to climb. By 10th level, the acrobat can fight normally even while climbing or balancing. If climbing, she must still keep at least one hand free to climb.
  
-{{tag>​advancedclass ​ +{{tag>​advancedclass}}
-}}+
acrobat_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)