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austrin-ontis_unlimited [2013/08/03 07:58]
storyteller created
austrin-ontis_unlimited [2013/11/01 18:33]
storyteller [Drummed Out Soldier]
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 ====== Austrin-Ontis Unlimited ====== ====== Austrin-Ontis Unlimited ======
 +  * Austrin characters may choose one of the following feats for free at 1st level: ​ [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Exotic Firearms Proficiency (Feat)|Exotic Firearm Proficiency]],​ [[Far Shot (Feat)|Far Shot]], [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]],​ [[Quick Reload (Feat)|Quick Reload]] or  [[Weapon Focus (Feat)|Weapon Focus]]. The hero must meet all of the prerequisites for the chosen feat.
  
-@stub  
  
 +//"​Without guns, where would humanity be?"//
 +-CEO James "​Crazy"​ Gates, 2472
  
 +Many outsiders consider the survival of Austrin-Ontis Unlimited as evidence of a human obsession that stretches back for centuries. Of course, Austrin-Ontis accepts the tradition of supplying armaments with pride. Categorizing Austrin-Ontis remains a difficult task for diplomats and historians alike. It stands somewhere between a corporate [[the_stellar_nations|stellar nation]] and a confederation of rugged colonies. Most Austrins see no contradiction between maximizing the profit line and exercising the desire to demonstrate their products whenever possible.
  
 +  * **Population:​** [[Census|646 Billion Sentient Beings]]
 +  * **Founding Year:** [[Timeline|2112]]
 +  * [[GW2]] **Alliance:​** [[Profit Confederation]]
 +  * **Capital World:** [[Places|Powder]]
 +  * **Citizens:​** ​ Austrins
 +  * **Common Langauages:​** [[galactic_standard_language| Galactic Standard]], [[english_language|English]]
 +  * **Dominant Faith:** Old Earth Faiths
 +  * **Notable Locations:​** Galvin, Algremron System ([[The Verge|Verge]] world - currently contested with the [[Thuldan Empire]])
  
  
 +===== History =====
 +Arms dealers are nothing new to human history, and by the [[Timeline|early half of the 21st century]], the industry was booming. As new superpowers rose and corporations staked their claims to global power, both national and corporate armies felt the need for state-of-the-art,​ military-grade arms. Simultaneously,​ many free-minded citizens who were intimidated by the world'​s changes soothed their fears by arming themselves. By [[Timeline|2050]],​ personal firearms were rapidly spreading throughout otherwise civilized nations.
  
 +Austrin Arms and Ontis Ordnance devoured corporations of the previous century. Both companies had grown into diverse conglomerates with holdings in dozens of industries from transportation to agriculture. Austrin focused on personal arms, marketing itself to concerned citizens worried about protecting their homes and families. Ontis met the demands of a professional army. Over time, the possession of powerful, advanced weapons became popular in many frontier areas of the solar system. Ontis began to market itself to the public, and thus started an economic war between the corporations. Aggressive advertising pushed gun sales ever higher in those nations that allowed ownership, and corporate-sponsored smuggling sent weapons into the rest.
  
-//"​Without gunswhere would humanity be?"//​ +The competition ended in [[Timeline|2112]] with Austrin Arms' hostile takeover of its competitor. With its new military-grade weaponry and research facilitiesAustrin-Ontis Unlimited became one of Earth'​s most powerful corporations. It clung to monopolistic control of the arms trade and ruthlessly obliterated any attempts to encourage competition. Simultaneously,​ A-O trained a lavishly equipped corporate security force. The A-O private army mushroomed in size to exceed that of many nations. To command this ideal armythe megacorporation hired experienced military commanders from existing armies.
--CEO James "​Crazy"​ Gates2472+
  
-Austrins are gun-crazy tradersPundits claim to abandon notions such as the "​typical Austrin"​. Citizens ​of the 26th century can only laughThe traits a nation shares are what hold it together. What holds the Austrins together is a love of firearms, ​the belief ​in violence as the crucible of character, and even somewhat quaint notion of personal honor. Austrins learn not to shy away from confrontation or competition. Witness human history. War and conflict bring aut the need for development. Recognition ​of kindred souls allows ​the rugged frontiersman ​to survive the 26th century.+The result was never idealGiven the newest toys to play with from the moment ​of enlistment, A-O soldiers tended to be highly individualisticCompetition among the troops ​in accuracy, speed, and nerve spread through the entire company. While sometimes these games were simple contests at shooting range, duels and individual acts of violence also increased, plaguing ​the corporation'​s ability ​to organize.
  
-Austrin ​tend to be directhonest folkThey tell it as they see it. This trait and its fame has served ​them well in their weapons-trading throughout ​the galaxy.+Most analysts believe that Austrin-Ontis would have consumed itself from within had existing trends continued. Fortunately for the Austrins, the [[Stardrive|stardrive]] arrived ​to transport humanity to other star systems. Like most multinationals that survived the centuryAustrin-Ontis made the choice to leave [[Earth (Planet)|Earth]] and the restrictions that governments could imposeThe same rugged independence ​and boldness that plagued attempts to bring order to the corporate ladder ​served ​the Austrins web in space. Austrin-Ontis defied ​the trend of governments and corporations tightening down on their new colonies.
  
-If you love guns in the 26th centurythen you are probably an adventurerIf you really really really really love guns in the 26th centuryThen you are probably an Austrin.+Without guidance or organization from above, many Austrin colonies failed. Fortunately,​ new groups of hardy adventurers always stood ready to take their places, and the Austrin-Ontis stellar nation rose on the backs of the fallen. Officiallythe nation remains incorporated,​ and Austrins retain employment under the auspices of a board of directors and a CEOIn practice, ​the Austrins grew used to the freedoms and liberties that life on a faraway colony providedDuring its early days, most Austrin-Ontis colonies met or exceeded production quotas, and the corporation didn't tighten controls until the [[Timeline|First Galactic War]]. Even today, A-O provides a far more relaxed atmosphere than that of other corporate nations, such as [[VoidCorp]].
  
-  * Population: ​[[Census|646 Billion Sentient]] +The First Galactic War came as a shock to most Austrins. At the war's inception, the corporate management relocated to Powder one of Austrin-Ontis'​s well-established worlds. As demand for A-O weapons rose, profits from the war filled the corporate treasury. At the same time that it was supplying arms, Austrin-Ontis fought against all of its neighbors at one time or another. The [[Things and terms|Terran Empire]] was the primary enemy, but Austrins also attacked the [[Leodal States]] and the fledgling ​[[Orion League]]. The Austrins pushed the Terrans out of their space and more than held their own against the stellar nations around them. Most importantAustrin-Ontis Unlimited kept its reputation as arms supplier to the interstellar community, even though it was both a supplier and a combatant.
-  * Founding Year: [[Timeline|2112]] +
-  * [[GW2]] Alliance: [[Profit Confederation]] +
-  * Capital World: Powder +
-  * Dominant Faith: Old Earth Faiths +
-  * Notable Locations: GalvinAlgremron System (Verge world currently contested with the [[Thuldan Empire]])+
  
-Arms dealers are nothing new to human history. ​Austrin-Ontis Unlimited is a corporate nation ​founded ​on weapon supplyTwo independent companiesAustrin Arms (personal firearms ​and home protection)and Ontis Ordinance (military grade weaponry), merged in 2112 and set off to claim their own worldsIt now stands as a combination ​of a corporate stellar nation and a confederation ​of rugged colonies.+===== The Second Galactic War ===== 
 +History texts lay the responsibility for inciting [[GW2]] on Austrin-Ontis Unlimited. The accusation ​is well founded. ​Between the warsA-O merchants roamed the galaxy as arms dealers ​and rogues. Desperate to increase salesthe Austrins soon gamed a reputation for creating business-stirring up trouble wherever they went to raise the demand for weaponryNo conclusive evidence has yet been found linking Austrin-Ontis operatives to the [[Timeline|Mutant Uprising ​of Tau Ceti]], though most of the rebels were armed with A-O arms. As A-O representatives point out, though, Austrin weapons are common throughout human space.
  
-The right to bear arms is sacred to an Austrin, and they will all fight to defend itThere is no polite way to say it, Austrins are a little gun-crazy. They believe violence is the crucible ​of character, ​and even a somewhat quaint notion of personal honorThe conditioning for a life of action ​and heroism begins soon after birthIn childhood games of marines ​and bug-eyed monstersschool vs school battles, and serious adult duels, Austrins learn not to shy away from confrontation or competition. The Austrin ​psyche requires brave deedsThey recognize ​the inbred human need for violence and doesn'​t try to repress itinstead, it provides healthy ways to express ​their violent urgesIn adult years pistol duels are common. As long as both parties consent, murder is legal in Austrin-Ontis ​law.+The war proved disastrousDemand for A-O weapons fell as stellar nations saw the foolishness ​of fueling an enemy'​s economy ​and built up their own weapons industriesAfter initial successes -the [[Leodal States]] fell in 2355- Austrin-Ontis fought the combined forces ​of the [[Nariac Domain]] ​and VoidCorpBy joining the Profit alliance ​and trading space for time, Austrin-Ontis survivedSelf-interest motivated even the Orions ​to assist A-O occasionallylest the members of the [[Expansion Pentad]] rest on their border instead of the AustrinsThe systems between ​Austrin-Ontis ​and the Nariac Domain became a wasteland of battered planets that were eventually donated to [[Concord Prime]]. By the end of the war, even some Austrins admitted a certain exhaustion.
  
-Austrins tend to be direct honest folk. Fans and foes alike agree that they as group lack deceit; they tell it as they see it. This trait and its fame serve them well in their trading ​throughout the galaxy. Integrity ​and lack of duplicity are points of pride. Austrins ​manifest these traits ​in their tradingtoo; frequent and willing demonstration ​of their finest wares is a hallmark of Austrin-Ontis commerce.+===== Today ===== 
 +During the war, Austrin-Ontis joined an alliance motivated by single goal: increasing the revenue of its members. The same goal extends ​throughout ​this stellar nation. Members travel ​the galaxy ​in search of deals and opportunities for profit. As long as a member ​of the society adds to the profit line, the corporation allows its people freedom to transact their business however they wishFailure doesn'​t meet with the same result; ​Austrins ​who fail to meet sales or production goals are consigned to serve in the A-O bureaucracypushing paper for the rest of their lives. Forbidden from transacting A-O business, these wretched failures suffer the highest indignity: Their right to bear arms is revoked.
  
 +The consequences of failure and the corporation'​s blind eye toward method have promoted a popular image of Austrins as desperate, bullying tradesmen. While there is a great deal of truth in this public conception, most Austrins don't confine their interests to making the deal of the century. Even while in search of making money, most Austrins are would-be heroes, rugged individuals who travel to the edges of known space and beyond. The same individualism has kept pistol duels as an accepted practice. If both parties agree to the duel, murder is legal in the A-O sphere of influence.
  
-The Demonstrative Salesman+Military service is voluntary but common. ​The corporation lures volunteers by providing its soldiers with the best equipment - state-of-the-art firearms, for the most part. Three weeks into training, enlistees receive an automatic rifle, which they may keep after three years of service. Furthermore,​ the A-O military maintains its strength by lavishly supporting its troops. As a result, Austrins tend to be highly effective when operating alone or in small units. In large actions, Austrins sometimes fail to demonstrate strict discipline and training.
  
 +Thirteen fortress ships bear the Austrin-Ontis logo. The Austrin Navy mirrors the army's strengths and weaknesses- fantastic equipment without direction. Despite the Navy's successes in the war, the corporation favors a large standing army to this day. Even Navy troops and officers prefer personal combat; their specialty is disabling and boarding enemy ships. Once aboard an enemy vessel, Austrins take a mad delight in wholesale slaughter.
 +
 +The A-O capital planet Powder is said to contain enough firepower to level dozens of star systems, though this may be an exaggeration. It is true, however, that Austrin-Ontis has devoted an substantial level of resources to the protection of the planet. Defense drones and cascading layers of roaming satellites cordon off the entire system into defensive sectors; the defenses combine strategies of strength and depth.
 +
 +In the Verge, A-O influence is focused on the planet Galvin, contested by the Thuldan Empire. However, Austrin salespeople are a frequent sight throughout the region, as they peddle arms to the local governments. Since the majority of Verge equipment is quite dated, there'​s a large market available for the latest A-O models. Sales to the [[people|Ptolemy pirates]] have been proven, but no Verge nation can stop the A-O juggernaut, and the Concord has not yet intervened. They have also applied for permission to resettle [[places|Vieron]].
 +
 +===== Playing An Austrin =====
 +There'​s no polite way to say it: Austrins are a little gun-crazy. Sure, stellar nations, including the mighty Austrin-Ontis,​ consist of billions of inhabitants scattered over hundreds of worlds. In these massive collectives,​ each planet and each individual is unique-with diverse origins, opinions, and beliefs. Pundits claim to abandon notions such as the '​typical Orion' or the '​typical Austrin'​. Citizens of the 26th century can only laugh. The traits a nation shares are what hold it together. What holds the Austrins together is a love of firearms, the belief in violence as the crucible of character, and even a somewhat quaint notion of personal honor.
 +
 +Within Austrin-Ontis,​ conditioning for a life of action and heroism -the true life of an Austrin- begins soon after birth. In childhood games of marines and Bug-Eyed Monsters, school versus school battles, and serious adult duels, Austrins learn not to shy away from confrontation or competition. The Austrin psyche requires brave deeds. Austrin-Ontis wisdom recognizes the inbred human need for violence and doesn'​t try to suppress it; instead, it provides healthy ways for Austrins to express their violent urges.
 +
 +Violence, the Austrins hold, is merely a manifestation of change, discovery, and progress. Witness human history. War and conflict bring out the need for development:​ technologically,​ mentally, and even spiritually. Controlled violence keeps Austrin-Ontis a dynamic, growing entity ready for any challenge. Fortunately for the nation, this brew of aggression and competition has fostered a respectable esprit de corps. Recognition of kindred souls allows the rugged frontiersmen to survive the 26th century.
 +
 +The long relationship between Austrins and their specialized material of trade has had its influence in the Austrin-Ontis character. Austrins tend to be direct, honest folk. Fans and foes alike agree that Austrins as a group lack deceit; they tell it as they see it. This trait and its fame serve the Austrins well in their trading throughout the galaxy. Integrity and lack of duplicity are points of pride. Austrins manifest these traits in their trading, too; frequent and willing demonstration of their finest military wares is a hallmark of Austrin-Ontis commerce.
 +
 +In matters of spirituality,​ Austrins tend toward the conservative and traditional. Old Earth faiths predominate,​ though over the past century, missionaries from the [[humanity reformation religion|Humanity Reformation]] and even the [[Hatire Community]] have enjoyed a little success. Indeed, the reformers have done so well that many wonder about a new openness in Austrin-Ontis thought. Having fought over much of the galaxy, Austrin society may now be slowing down to enjoy life's more abstract pleasures. Of course, if war is declared, this cultural change may be quite short-lived. ​
 +
 +===== Austin-Ontis Character Concepts =====
 +
 +==== The Demonstrative Salesman ====
 A salesman always looking for trouble. Not for mischief, but for an opportunity to show off the efficacy of Austrin Arms. Quickly and obnoxiously pointing out to enemies and allies alike the superior weapon brand as he uses it with practice precision, and a cheesy smile. Kicking ass and taking orders. A salesman always looking for trouble. Not for mischief, but for an opportunity to show off the efficacy of Austrin Arms. Quickly and obnoxiously pointing out to enemies and allies alike the superior weapon brand as he uses it with practice precision, and a cheesy smile. Kicking ass and taking orders.
  
 //"​There,​ now you see how cleanly I took the head off your comrade? Only that precise of a blast can be accomplished with the Merrick'​s Personal Security 41A Charge Rifle. Much more effective than your competitor brand, and less inconvenient jamming!"//​ //"​There,​ now you see how cleanly I took the head off your comrade? Only that precise of a blast can be accomplished with the Merrick'​s Personal Security 41A Charge Rifle. Much more effective than your competitor brand, and less inconvenient jamming!"//​
  
-Drummed Out Soldier +==== Drummed Out Soldier ​====
 His story would be considered tragic if it wasn't so prevalent in Austrin-Ontis military. The independent show-off attitude of Austrins are common even in soldiers. Most commanders know how to curb it in line with their strategies and orders, but some take it too far. He proved too unreliable for a military unit, but in a fight you wouldn'​t want anyone else standing by your side. Some bring knives to gunfights, he brings the bigger guns to gunfights. ​ His story would be considered tragic if it wasn't so prevalent in Austrin-Ontis military. The independent show-off attitude of Austrins are common even in soldiers. Most commanders know how to curb it in line with their strategies and orders, but some take it too far. He proved too unreliable for a military unit, but in a fight you wouldn'​t want anyone else standing by your side. Some bring knives to gunfights, he brings the bigger guns to gunfights. ​
 +{{tag>​austrinontis stellarnation geography canon}}
austrin-ontis_unlimited.txt · Last modified: 2021/12/04 00:39 (external edit)