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basic_systems [2014/01/28 16:23]
storyteller [Success and Failure]
basic_systems [2014/02/26 14:42]
storyteller [Rule of One]
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 =====Rule of One===== =====Rule of One=====
 +Whenever one of the dice comes up as a 1, it cancels out a success. Take the die showing 1 and one of the dice showing a success and set them aside. In this manner, an otherwise successful action may be reduced to failure.
 ===== Botches ===== ===== Botches =====
 Normally if none of your dice roll a 7 or higher, your character simply fails. If any dice on such a failed roll come up 1s, you've botched. A botch is an unfortunate result; not only does your character fail the action, but she does so rather significantly. However, as long as you roll at least one success, any 1s are ignored. Normally if none of your dice roll a 7 or higher, your character simply fails. If any dice on such a failed roll come up 1s, you've botched. A botch is an unfortunate result; not only does your character fail the action, but she does so rather significantly. However, as long as you roll at least one success, any 1s are ignored.
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 Your character may be so skilled in a certain task that you need not roll for it. At the Storyteller'​s discretion, your character has an automatic success if her Dice Pool for an action is at least equal to the Target Number of 7. So if you have eight dice or more, your character succeeds automatically — you don't even need to roll. Still, it's merely a standard success; you might want to roll anyway to achieve extra successes. Your character may be so skilled in a certain task that you need not roll for it. At the Storyteller'​s discretion, your character has an automatic success if her Dice Pool for an action is at least equal to the Target Number of 7. So if you have eight dice or more, your character succeeds automatically — you don't even need to roll. Still, it's merely a standard success; you might want to roll anyway to achieve extra successes.
  
-You may also spend a [[Willpower]] point to earn an automatic success. This "​free"​ success is in addition to any successes gained by rolling dice, but the Willpower point must be spent prior to your roll. You won't want to do this too often. While Willpower points are easy to spend, they'​re not easy to earn. Only one Willpower point may be spent per turn to gain a free success.+You may also spend a [[Willpower]] point to earn an automatic success. This "​free"​ success is in addition to any successes gained by rolling dice. You won't want to do this too often. While Willpower points are easy to spend, they'​re not easy to earn. Only one Willpower point may be spent per turn to gain a free success.
  
 ===== Difficulty and Difficult Actions ===== ===== Difficulty and Difficult Actions =====
basic_systems.txt · Last modified: 2021/12/04 00:38 (external edit)