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basic_systems [2014/02/26 14:42]
storyteller [Rule of One]
basic_systems [2014/03/12 10:11]
storyteller [Difficulty and Difficult Actions]
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 ===== Success and Failure ===== ===== Success and Failure =====
-When you roll your Dice Pool, you want each die to match or exceed the Target Number.  The Target Number ​is always 7.  So each die that comes up an 7, 8, 9 or 0 (10) is considered a success. A success ​is just that — a positive result, a successful resolution. Conversely, if all the dice you roll come up less than a 7, your action fails.+When you roll your Dice Pool, you want each die to match or exceed the Difficulty.  The Difficulty ​is usually 6.  So each die that comes up a 6, 7, 8, 9 or 0 (10) is considered a Success. A Success ​is just that — a positive result, a successful resolution. Conversely, if all the dice you roll come up less than a 6 or the relevant difficulty of the task, your action fails.
  
-All you have to know when you roll is the number of successes you need; if you get at least the minimum quantity, you succeed. The standard number of successes necessary for any task is always one (unless the Storyteller says otherwise). ​ Extra successes beyond the minimum can sometimes be used for additional effect (at the very least, extra successes mean your character accomplishes the action in a superior and notable fashion). 
  
-|**Total Successes Rolled**| **Degree of Success**|+ 
 +<​del>​All you have to know when you roll is the number of successes you need; if you get at least the minimum quantity, you succeed. The standard number of successes necessary for any task is always one (unless the Storyteller says otherwise). ​ Extra successes beyond the minimum can sometimes be used for additional effect (at the very least, extra successes mean your character accomplishes the action in a superior and notable fashion).</​del>​ 
 + 
 + 
 +|**Total Successes Rolled**|**Degree of Success**|
 |One|Standard| |One|Standard|
 |Two|Superior| |Two|Superior|
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 ===== Difficulty and Difficult Actions ===== ===== Difficulty and Difficult Actions =====
-Most of the time you need only one success to complete an action. However, some tasks, like performing a trick shot or disabling an encrypted lock, can be more challenging. The Storyteller declares difficult actions when appropriate,​ designating a certain number of successes that you need to roll for your character to complete the task. The difficulty to a roll is always listed as a number of additional successes needed beyond the standard one. So a "+2 to difficulty"​ means you must get a total of three successes. The harder the action being attempted, the more successes that are needed. Any extra successes you get beyond the difficulty indicate that your character does an even more outstanding job than required.+<del>Most of the time you need only one success to complete an action. However, some tasks, like performing a trick shot or disabling an encrypted lock, can be more challenging. The Storyteller declares difficult actions when appropriate,​ designating a certain number of successes that you need to roll for your character to complete the task. The difficulty to a roll is always listed as a number of additional successes needed beyond the standard one. So a "+2 to difficulty"​ means you must get a total of three successes. The harder the action being attempted, the more successes that are needed. Any extra successes you get beyond the difficulty indicate that your character does an even more outstanding job than required.</​del>​
  
 |**Difficulty Rating**|**Degree of Difficulty**| |**Difficulty Rating**|**Degree of Difficulty**|
basic_systems.txt · Last modified: 2021/12/04 00:38 (external edit)