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basic_systems [2014/02/28 07:19] storyteller [Success and Failure] |
basic_systems [2014/03/12 10:11] storyteller [Success and Failure] |
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===== Success and Failure ===== | ===== Success and Failure ===== | ||
- | When you roll your Dice Pool, you want each die to match or exceed the Target Number. The Target Number is always 7. So each die that comes up an 7, 8, 9 or 0 (10) is considered a success. A success is just that — a positive result, a successful resolution. Conversely, if all the dice you roll come up less than a 7, your action fails. | + | When you roll your Dice Pool, you want each die to match or exceed the Difficulty. The Difficulty is usually 6. So each die that comes up a 6, 7, 8, 9 or 0 (10) is considered a Success. A Success is just that — a positive result, a successful resolution. Conversely, if all the dice you roll come up less than a 6 or the relevant difficulty of the task, your action fails. |
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+ | <del>All you have to know when you roll is the number of successes you need; if you get at least the minimum quantity, you succeed. The standard number of successes necessary for any task is always one (unless the Storyteller says otherwise). Extra successes beyond the minimum can sometimes be used for additional effect (at the very least, extra successes mean your character accomplishes the action in a superior and notable fashion).</del> | ||
- | All you have to know when you roll is the number of successes you need; if you get at least the minimum quantity, you succeed. The standard number of successes necessary for any task is always one (unless the Storyteller says otherwise). Extra successes beyond the minimum can sometimes be used for additional effect (at the very least, extra successes mean your character accomplishes the action in a superior and notable fashion). | ||
|**Total Successes Rolled**|**Degree of Success**| | |**Total Successes Rolled**|**Degree of Success**| |