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basic_systems [2014/02/28 07:19]
storyteller [Success and Failure]
basic_systems [2014/03/12 10:11]
storyteller [Success and Failure]
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 ===== Success and Failure ===== ===== Success and Failure =====
-When you roll your Dice Pool, you want each die to match or exceed the Target Number.  The Target Number ​is always 7.  So each die that comes up an 7, 8, 9 or 0 (10) is considered a success. A success ​is just that — a positive result, a successful resolution. Conversely, if all the dice you roll come up less than a 7, your action fails.+When you roll your Dice Pool, you want each die to match or exceed the Difficulty.  The Difficulty ​is usually 6.  So each die that comes up a 6, 7, 8, 9 or 0 (10) is considered a Success. A Success ​is just that — a positive result, a successful resolution. Conversely, if all the dice you roll come up less than a 6 or the relevant difficulty of the task, your action fails. 
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 +<​del>​All you have to know when you roll is the number of successes you need; if you get at least the minimum quantity, you succeed. The standard number of successes necessary for any task is always one (unless the Storyteller says otherwise). ​ Extra successes beyond the minimum can sometimes be used for additional effect (at the very least, extra successes mean your character accomplishes the action in a superior and notable fashion).</​del>​
  
-All you have to know when you roll is the number of successes you need; if you get at least the minimum quantity, you succeed. The standard number of successes necessary for any task is always one (unless the Storyteller says otherwise). ​ Extra successes beyond the minimum can sometimes be used for additional effect (at the very least, extra successes mean your character accomplishes the action in a superior and notable fashion). 
  
 |**Total Successes Rolled**|**Degree of Success**| |**Total Successes Rolled**|**Degree of Success**|
basic_systems.txt · Last modified: 2021/12/04 00:38 (external edit)