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berserker_chip_cyberware [2013/08/10 16:34]
storyteller
berserker_chip_cyberware [2021/12/04 00:39]
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-====== Berserker Chip (Cyberware) ====== 
  
-==== BERSERKER CHIP (PL 7) ==== 
-This brain implant dramatically increases the amount of adrenaline and testosterone the recipient'​s body produces, temporarily boostting his strength and durability. 
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-**Benefit:​** The recipient can activate theimplant as a free action once per day. Upon doing so, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution,​ and a +2 morale bonus on Will saves, but he takes a -2 penalty to Defense. 
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-The increase in Constitution increases the recipient'​s hit points by 2 per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. While raging, the recipient cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for  
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-[[Balance (Skill)|Balance]],​ [[Drive (Skill)|Drive]],​ [[Escape Artist (Skill)|Escape Artist]], [[Intimidate (Skill)|Intimidate]],​ [[Pilot (Skill)|Pilot]],​ or [[Ride (Skill)|Ride]]),​ the [[Concentration (Skill)|Concentration]] skill, any abilities that require patience and concentration (including ​ 
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-manifesting [[Psionics|psionic]] powers), or any items that must be activated to function. 
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-The rage lasts for a number of rounds equal to 3 + the recipient'​s (newly acquired) Constitution modifier. The recipient may prematurely end his rage. 
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-At the end of the rage, the recipient loses the rage modifiers and restrictions and becomes fatigued for the remaining duration of the current encounter. 
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-The increased Constitution triggered by the rage implant in no way obviates the [[negative level|negative levels]] bestowed for having [[Cyberware|too many cybernetic attachments]]. 
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-**Type:** Internal. 
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-**Location:​** One head. 
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-**Hardness/​Hit Points:** -/3. 
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-**Base Purchase DC:** 24. 
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-**Restriction:​** Res. (+2). 
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-{{tag>​cyb pl7 internal headware res}} 
berserker_chip_cyberware.txt ยท Last modified: 2021/12/04 00:39 (external edit)