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biowarrior_advanced_class [2013/10/31 05:04]
storyteller
biowarrior_advanced_class [2013/11/10 07:03]
storyteller [Psionic Speed]
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 ====== Biowarrior (Advanced Class)====== ====== Biowarrior (Advanced Class)======
 <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ <WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​
 +//The biowarrior believes that the ultimate test of a warriors heart is the battle she must fight armed with nothing but the weapons given her by Nature. Thus, technology is a crutch, a distraction from the true martial path. Trained to fight with whatever weapons are at hand, the biowarrior often works as a bodyguard, mercenary, or corporate security agent; her ability to manipulate psionic energy allows her to escape the notice of weapon scanners and mundane security devices.//
 +
 +//**In the Verge:** The Regent Guard, an elite unit oi the Aegis Defense Force, includes dozens of skilled biowarriors among its ranks. Skilled in all forms of unarmed, melee, and mental combat, the Regent Guard is one of the toughest and most loyal units found in the [[the_verge|Verge]]. The leader of the Guard is the renowned [[mechalus_species|mechalus]] martial artist, Talok Mirkwen.//
  
 Biowarriors bend their wills toward complete mental control over their physical bodies: mind over matter. They learn to control their physiological responses and to enhance their bodies in various ways.  Becoming a biowarrior requires an iron will in addition to psionic talent. In time, biowarriors become perfected physical beings, beyond many of the limits of normal creatures. Biowarriors bend their wills toward complete mental control over their physical bodies: mind over matter. They learn to control their physiological responses and to enhance their bodies in various ways.  Becoming a biowarrior requires an iron will in addition to psionic talent. In time, biowarriors become perfected physical beings, beyond many of the limits of normal creatures.
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 A 5th—level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class. A 5th—level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class.
 ====Psionic Speed==== ====Psionic Speed====
-A 6th-level ​psychic adept may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.+A 6th-level ​biowarrior ​may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain.
 ====Improved Body Control==== ====Improved Body Control====
 A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action. A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action.
biowarrior_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)