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biowarrior_advanced_class [2013/10/31 05:04]
storyteller
biowarrior_advanced_class [2021/12/04 00:39]
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-====== Biowarrior (Advanced Class)====== 
-<WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ 
  
-Biowarriors bend their wills toward complete mental control over their physical bodies: mind over matter. They learn to control their physiological responses and to enhance their bodies in various ways.  Becoming a biowarrior requires an iron will in addition to psionic talent. In time, biowarriors become perfected physical beings, beyond many of the limits of normal creatures. 
-=====Requirements===== 
-To qualify to become a Biowarrior, a character must fulfill the following criteria. 
- 
-**Feats:​** ​ [[psionic_ability_feat|Psionic Ability]] and [[psychometabolism_feat|Psychometabolism]] 
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-**Skills:​** ​ [[balance_skill|Balance]] 6 ranks, [[concentration_skill|Concentration]] 6 ranks, [[body_control_talent|Body Control]] 6 ranks 
- 
-=====Class Information===== 
-The following information pertains to the Biowarrior advanced class. 
- 
-**Hit Die:​** ​ 1d8 
- 
-**Action Points:​** ​ 6 + one-half character level, rounded down, every time the Biowarrior attains a new level in this class. 
- 
-=====Class Skills===== 
-The Biowarrior’s class skills (and the key ability for each skill) are: 
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-[[Balance (Skill)|Balance]] (Dex), [[Climb (Skill)|Climb]] (Str), [[Concentration (Skill)|Concentration]] (Con), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Hide (Skill)|Hide]] (Dex), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), ​ [[Spot Skill)|Spot]] (Wis), ​ [[Swim (Skill)|Swim]] (Str), [[Treat Injury (Skill)|Treat Injury]] (Wis), [[Tumble (Skill)|Tumble]] (Dex) 
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-**Skill Points at Each Level:​** ​ 4 + Int modifier. 
- 
-=====Class Features===== 
-The following features pertain to the Biowarrior advanced class. 
- 
-====Psionic Strike==== 
-A biowarrior can deal unarmed damage and gains the benefits of the [[combat_martial_arts_feat|Combat Martial Arts]] feat.  Additionally,​ for 5 points of strain per attack, a biowarrior can psionically “charge” his unarmed strikes, making them into touch attacks that deal their normal damage, but ignore the targets armor bonus. 
-====Psionic Stamina==== 
-A biowarrior gains [[psionic_stamina_feat|Psionic Stamina]] as a bonus feat, regardless of whether she meets the prerequisites. 
-====Battlemind==== 
-A biowarrior adds her Wisdom bonus as a dodge bonus to her Armor Class. This bonus is lost like any other dodge bonus. 
-====Perfect Balance==== 
-A 3rd-level biowarrior can use accelerated movement with [[balance_skill|Balance]] or [[climb_skill|Climb]] skill checks at no penalty, requiring only one check per round. Attackers gain no attack bonus when attacking a biowarrior with perfect balance using either Balance or Climb. 
-====Body Equilibrium==== 
-A 3rd-level biowarrior gains the ability to mentally adjust her weight to move across any surface (sand, snow, quicksand, water, etc.) without sinking, provided she moves at least a 5-foot step every round. The biowarrior sinks normally in the surface if she stops moving for one round. A biowarrior with body equilibrium steps so lightly that she is effectively “invisible” to any type of "​tremorsense"​. 
-====Mind Over Matter==== 
-A 4th—level biowarrior gains [[mind_over_matter_feat|Mind Over Matter]] as a bonus feat, regardless of whether she meets the prerequisites. 
-====Psionic Leap==== 
-A 5th—level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class. 
-====Psionic Speed==== 
-A 6th-level psychic adept may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character'​s movement) and costs 5 points of strain. 
-====Improved Body Control==== 
-A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action. 
-====Improved Ability Enhancement==== 
-An 8th-level biowarrior can use the [[enhance_ability_talent|Enhance Ability]] psionic skill as a move action rather than a standard action and can take 10 on the skill check even while distracted or under duress. 
-====Timeless Body==== 
-A 9th-level biowarrior no longer suffers penalties for aging and cannot be aged by any effect. The biowarrior does not suffer ability score penalties, but bonuses still accrue. ​ The biowarrior still dies at the end of her normal lifespan. 
-====Body Mastery==== 
-A 10th-level biowarrior can take 10 on __any__ psionic skill check with [[psychometabolism_feat|Psychometabolism]] as its required talent, even if distracted or under duress. 
-=====Advancement Table: The Biowarrior===== 
-<WRAP center round box 95%> 
-|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| 
-|1st|+1|+2|+2|+2|Psionic Strike, Psionic Stamina|+|+| 
-|2nd|+2|+3|+3|+3|Battlemind|+|+| 
-|3rd|+3|+3|+3|+3|Perfect Balance, Body Equilibrium|+|+| 
-|4th|+4|+4|+4|+4|Mind Over Matter|+|+| 
-|5th|+5|+4|+4|+4|Psionic Leap|+|+| 
-|6th|+6/​+1|+5|+5|+5|Psionic Speed|+|+| 
-|7th|+7/​+2|+5|+5|+5|Improved Body Control|+|+| 
-|8th|+8/​+3|+6|+6|+6|Improved Ability Enhancement|+|+| 
-|9th|+9/​+4|+6|+6|+6|Timeless Body|+|+| 
-|10th|+10/​+5|+7|+7|+7|Body Mastery|+|+| 
-</​WRAP>​ 
-{{tag>​advancedclass charactercreation psi hr canon}} 
biowarrior_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)