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biowarrior_advanced_class [2013/11/01 04:14] storyteller |
biowarrior_advanced_class [2013/11/10 07:03] storyteller [Psionic Speed] |
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A 5th—level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class. | A 5th—level biowarrior does not require a 20-foot running start to make [[jump_skill|jump]] checks. The biowarrior can make standing jump checks with no increase in the Difficulty Class. | ||
====Psionic Speed==== | ====Psionic Speed==== | ||
- | A 6th-level psychic adept may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character's movement) and costs 5 points of strain. | + | A 6th-level biowarrior may increase her base speed by 10 times for 1 round. This multiplies jump distances by 5 for that round. This requires a full-round action (including the character's movement) and costs 5 points of strain. |
====Improved Body Control==== | ====Improved Body Control==== | ||
A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action. | A 7th-level biowarrior is always considered to be taking 10 on [[body_control_talent|Body Control]] skill checks and can make a Body Control check as a move action rather than a full—round action. |